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Jinghao Guo

Publications and source records attributed to Jinghao Guo.

6 recordsLinked to original sources

Mage-VL-Cowork: A Full Training Recipe to Learn Hybrid Computer Use From Evolved Harnesses

Effective computer-use agents (CUAs) should seamlessly combine visual GUI interaction with code and terminal execution within a single policy. We present Mage-VL-Cowork, a 4B hybrid CUA trained from a general multimodally aligned checkpoint through an end-to-end, progressive five-stage curriculum across midtraining, SFT, and RL. To power this curriculum at scale, Mage-CUA-Forge replaces per-task agent construction with reusable, skill-conditioned generation workflows and application-specific preparers, synthesizing 293,806 desktop and web tasks across 6,915 skills while reducing recurring per-task expenditure by 82.6%. Rather than directly distilling a default teacher, we evolve the teacher harness and instantiate specialized CUA harnesses to yield high-quality trajectories alongside stage-specific supervision. Mage-VL-Cowork-4B finally climbs to 66.0% on OSWorld-Verified through different training stages with more efficient reasoning cost, achieving state-of-the-art performance at its parameter size and pushing forward the frontier of on-device intelligence.

cs.CL↗

Many Right Answers, One Training Example: Removing Responder Noise from GRPO for LLM Recommenders

A recommendation request on Reddit draws several replies, each naming different titles. When an LLM recommender is trained on such threads with reinforcement learning (RL), which replies should a generated list be rewarded against? The state-of-the-art recipe, Rank-GRPO, picks one reply per training example, so the advantage mostly records which reply was drawn (85% of its variance) rather than how good the list is. We argue that RL should train on the request, not on each answer, and propose ReMaRk: it scores every list once against the union of all replies' titles and samples each request equally. This makes RL cheaper. On seven backbones and three datasets, ReMaRk reaches the validation recall of 2,000 per-reply RL steps in 25 to 53% of the steps and leads at that budget; trained until neither improves, it is never significantly behind Rank-GRPO and in four of seven pairs reaches Rank-GRPO's best with fewer GPU-hours. The same reward helps on ProtoQA, where about 100 people answer each question, which points to a simple rule for RL with several valid human answers: reward them jointly.

cs.CL↗

Beyond Teacher Assignment: Domain-Normalized Multi-Teacher On-Policy Distillation

Reinforcement learning can turn one language model into several specialists, each excellent at a single skill such as mathematics, coding or following instructions, but users need one model with all of these skills. Multi-teacher on-policy distillation (MOPD) merges them by letting the specialists teach one student: the student answers each prompt, and the specialist for that prompt's domain gives feedback on every token. This routing decides which specialist teaches, but not how strongly its feedback moves the shared student. In Qwen3.5 models at three sizes, we find that MOPD's student does not beat one taught by the best single specialist and gains little of the mathematics specialist's advantage. The feedback is unbalanced: instruction-following feedback is several times more spread out than mathematics feedback and dominates the student's updates. We propose Domain-Normalized MOPD (DN-MOPD), which keeps the routing and rescales each domain's feedback by its measured spread. On six public benchmarks, DN-MOPD improves the average score over MOPD at every size, across three random seeds and under two answer-length limits, and recovers most of the lost mathematics gain. Controls with fixed domain weights show that the gain comes mainly from turning down instruction-following feedback rather than turning up mathematics alone, and that fixed weights close to those DN-MOPD measures perform comparably. Combining specialists therefore requires deciding not only which one teaches, but also how strongly its feedback counts.

cs.LG↗

Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model

Standard vision-language models (VLMs) suffer from Moravec's paradox: they excel at complex offline visual reasoning but struggle with simple streaming perception tasks and process them inefficiently. We present Mage-VL, an efficient codec-native streaming foundation model for real-time multimodal understanding and interaction. At its core, our custom tokenizer, Mage-ViT, replaces uniform frame sampling by selectively encoding dynamic, entropy-rich regions using motion vectors and residual energy across sparse anchor (I) and predicted (P) frames. Operating at a 16 x 16 patch level, this reduces visual token consumption by over 75% while preserving spatiotemporal context. Trained from scratch on approximately 560M unlabeled images and 100M unlabeled video frames, Mage-ViT matches or outperforms flagship encoders trained on billions of image-text pairs. We establish AI4AI data pipelines encompassing prompt-code joint optimization for multimodal captioning and AI-driven performance diagnosis to guide training recipes. Furthermore, through a bio-inspired dual-system architecture - a lightweight System 1 event gate and a causal System 2 decoder - Mage-VL enables proactive streaming perception. Extensive evaluations show that Mage-VL-4B matches Qwen3-VL-4B on static tasks while achieving strong gains in video understanding and 2D/3D spatial reasoning, with up to a 3.5x wall-clock inference speedup, and comprehensively surpasses the 15B Phi-4-reasoning-vision baseline. Beyond model artifacts, we deliver seven key empirical findings covering pre-training data efficiency, variable-resolution scaling, codec system acceleration, VideoQA SFT redundancy, motion-spatial synergy, AI4AI data pipelines, and Zero-Vision SFT for multimodal RL.

cs.CV↗

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about $2.5\times$. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at $1024^2$ resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.

cs.CV↗

ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones

Virtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that for shoes, which is also a promising task. To this concern, this work proposes a real-time augmented reality virtual shoe try-on system for smartphones, namely ARShoe. Specifically, ARShoe adopts a novel multi-branch network to realize pose estimation and segmentation simultaneously. A solution to generate realistic 3D shoe model occlusion during the try-on process is presented. To achieve a smooth and stable try-on effect, this work further develop a novel stabilization method. Moreover, for training and evaluation, we construct the very first large-scale foot benchmark with multiple virtual shoe try-on task-related labels annotated. Exhaustive experiments on our newly constructed benchmark demonstrate the satisfying performance of ARShoe. Practical tests on common smartphones validate the real-time performance and stabilization of the proposed approach.

cs.CV↗