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Jingjie Li

Publications and source records attributed to Jingjie Li.

17 recordsLinked to original sources

PIA-Bench: Towards Automated Privacy Impact Assessment with Large Language Models

Privacy impact assessment (PIA) is a critical instrument for institutions to proactively identify privacy risks and develop mitigation strategies before system deployment. While mandated across regulatory and institutional contexts, executing PIA requires extensive privacy and technical expertise, posing a particular challenge for teams without access to such resources. Prior work shows the potential of leveraging large language models (LLMs) to assist practitioners' privacy decisions, but little is known about how accurately and reliably LLMs can automate PIA. To this end, we develop PIA-Bench, the first open benchmark for evaluating LLMs on real-world PIAs. We first audited 499 expert-authored PIAs published by US federal agencies and curated 73 structured PIAs, comprising a total of 451 privacy risk and 831 mitigation items, to evaluate LLMs' ability to assess privacy risks and propose mitigations of complex systems. Our results show that off-the-shelf LLMs produce meaningful assessments and identify avenues for future improvement. Finally, we call for improving domain-specific workflows for LLM agents, developing accountable LLM infrastructure, and designing new quality standards for PIAs.

cs.CR

Understanding How University Guidelines Address Privacy and Security Issues of Generative AI in Academic Settings

Generative artificial intelligence (GenAI) is transforming the educational landscape by augmenting learning paradigms. However, state-of-the-art GenAI systems driving this transformation are predominantly developed and controlled by a small number of private companies; there is little clarity about their data retention practices and limited user control over inputs and outputs. In the context of education, end-users lack the awareness of how to safely adopt GenAI in learning. This raises significant concerns, particularly when proprietary or personally identifiable educational information may be shared with external GenAI platforms. In response to these concerns, universities are developing their own usage guidelines and policies to balance innovation with academic integrity, privacy, and security. Our research seeks to understand these emerging guidelines, with a particular focus on the privacy and security implications of integrating GenAI tools into academic environments - an area that has received little attention to date. We conducted an in-depth qualitative analysis of GenAI-usage guidelines from 43 universities across 12 countries. Our findings reveal several key challenges, including barriers faced by universities in deploying privacy measures and adopting existing security frameworks. These insights lay the groundwork for designing more robust, privacy-aware GenAI guidelines for higher education.

cs.HC

Analyzing Codes of Conduct for Online Safety in Video Games at Scale

Online video games have become major online social spaces where users interact, compete, and create together. These spaces, however, expose users to a wide spectrum of online harms, including harassment, discrimination, inappropriate content, privacy breach, cheating, and more. The shape and severity of such harms vary across game design, mechanics, and community context. To mitigate these harms, game companies issue Codes of Conduct (CoCs) that articulate online safety rules and direct players to safety resources. However, it remains unclear how prevalent CoCs are, what safety, security and privacy violations they govern, and whether they meet growing regulatory and industry expectations. We develop and leverage CONDUCTIFY, a pipeline for identifying and analyzing CoCs at scale. Applied to Steam, the largest PC game marketplace, it located the available CoCs for 350 of the 9,586 multiplayer titles on Steam. We found that CoCs are more available among popular, adult-oriented, and community-driven games, while most multiplayer games operate without CoCs despite regulatory and industry recommendations. Although over 80% of the games with CoCs available consistently address traditional security and safety violations, their governance approaches vary substantially across types of violations. A further asymmetry emerges in specificity. Compared with harms related to gameplay mechanics, the articulations of interpersonal harm and the underage player safety are often less specific, despite their relevance to many game communities. Together, these results inform the improvement of online safety governance and CoC enforcement practices, and building better safety infrastructure for the community of players and developers.

cs.CR

Characterizing Scam-Driven Human Trafficking Across Chinese Borders and Online Community Responses on RedNote

A new form of human trafficking has emerged across Chinese borders, where individuals are lured to Southeast Asia with fraudulent job offers and then coerced into operating online scams. Despite its massive economic and human toll, this scam-driven trafficking remains underexplored in academic research. Through qualitative analysis of 158 RedNote posts, we examined how Chinese online communities respond to this threat. Our findings reveal that perpetrators exploit cultural ties to recruit victims for cybercriminal roles within self-sustaining compounds, using sophisticated manipulation tactics. Survivors face serious reintegration barriers, including family rejection, as the cultural values that enable trafficking also hinder their recovery. While communities present protective strategies, efforts are complicated by doubts about the reliability of support and cross-border coordination. We discuss key implications for prevention, platform governance, and international cooperation against scam-driven trafficking. Warning: This paper contains descriptions of physical, psychological, and sexual abuse.

cs.HC

"Abuse Risks are Often Inherent to Product Features": Exploring AI Vendors' Bug Bounty and Responsible Disclosure Policies

As vendors adopt AI technologies, security researchers are working to uncover and fix related vulnerabilities, which is important given AI systems handle sensitive data and critical functions. This process relies on vendors receiving and rewarding AI vulnerability reports. To assess current practices, we analyzed the vulnerability disclosure policies of 264 AI vendors. We employed a mixed-methods approach, combining snapshot and longitudinal qualitative analysis, as well as comparing alignment with 320 AI incidents and 260 academic articles. Our analysis reveals that 36% of AI vendors have no established policy, and only 18% mention AI risks. Data access, authorization, and model extraction vulnerabilities are most consistently declared in-scope. Jailbreaking and hallucination are most commonly declared out-of-scope. We identify three profiles that reflect vendors' different positions toward AI vulnerabilities: proactive clarification (n = 46), silent (n = 115), and restrictive (n = 103). Our alignment results suggest that vendors may address AI vulnerability disclosure later than academic research and real-world incidents.

cs.CR

Emission-GPT: A domain-specific language model agent for knowledge retrieval, emission inventory and data analysis

Improving air quality and addressing climate change relies on accurate understanding and analysis of air pollutant and greenhouse gas emissions. However, emission-related knowledge is often fragmented and highly specialized, while existing methods for accessing and compiling emissions data remain inefficient. These issues hinder the ability of non-experts to interpret emissions information, posing challenges to research and management. To address this, we present Emission-GPT, a knowledge-enhanced large language model agent tailored for the atmospheric emissions domain. Built on a curated knowledge base of over 10,000 documents (including standards, reports, guidebooks, and peer-reviewed literature), Emission-GPT integrates prompt engineering and question completion to support accurate domain-specific question answering. Emission-GPT also enables users to interactively analyze emissions data via natural language, such as querying and visualizing inventories, analyzing source contributions, and recommending emission factors for user-defined scenarios. A case study in Guangdong Province demonstrates that Emission-GPT can extract key insights--such as point source distributions and sectoral trends--directly from raw data with simple prompts. Its modular and extensible architecture facilitates automation of traditionally manual workflows, positioning Emission-GPT as a foundational tool for next-generation emission inventory development and scenario-based assessment.

cs.CL

Privacy Bills of Materials: A Transparent Privacy Information Inventory for Collaborative Privacy Notice Generation in Mobile App Development

Privacy regulations mandate that developers must provide authentic and comprehensive privacy notices, e.g., privacy policies or labels, to inform users of their apps' privacy practices. However, due to a lack of knowledge of privacy requirements, developers often struggle to create accurate privacy notices, especially for sophisticated mobile apps with complex features and in crowded development teams. To address these challenges, we introduce Privacy Bills of Materials (PriBOM), a systematic software engineering approach that leverages different development team roles to better capture and coordinate mobile app privacy information. PriBOM facilitates transparency-centric privacy documentation and specific privacy notice creation, enabling traceability and trackability of privacy practices. We present a pre-fill of PriBOM based on static analysis and privacy notice analysis techniques. We demonstrate the perceived usefulness of PriBOM through a human evaluation with 150 diverse participants. Our findings suggest that PriBOM could serve as a significant solution for providing privacy support in DevOps for mobile apps.

cs.CR

"Impressively Scary:" Exploring User Perceptions and Reactions to Unraveling Machine Learning Models in Social Media Applications

Machine learning models deployed locally on social media applications are used for features, such as face filters which read faces in-real time, and they expose sensitive attributes to the apps. However, the deployment of machine learning models, e.g., when, where, and how they are used, in social media applications is opaque to users. We aim to address this inconsistency and investigate how social media user perceptions and behaviors change once exposed to these models. We conducted user studies (N=21) and found that participants were unaware to both what the models output and when the models were used in Instagram and TikTok, two major social media platforms. In response to being exposed to the models' functionality, we observed long term behavior changes in 8 participants. Our analysis uncovers the challenges and opportunities in providing transparency for machine learning models that interact with local user data.

cs.HC

Reliable Heading Tracking for Pedestrian Road Crossing Prediction Using Commodity Devices

Pedestrian heading tracking enables applications in pedestrian navigation, traffic safety, and accessibility. Previous works, using inertial sensor fusion or machine learning, are limited in that they assume the phone is fixed in specific orientations, hindering their generalizability. We propose a new heading tracking algorithm, the Orientation-Heading Alignment (OHA), which leverages a key insight: people tend to carry smartphones in certain ways due to habits, such as swinging them while walking. For each smartphone attitude during this motion, OHA maps the smartphone orientation to the pedestrian heading and learns such mappings efficiently from coarse headings and smartphone orientations. To anchor our algorithm in a practical scenario, we apply OHA to a challenging task: predicting when pedestrians are about to cross the road to improve road user safety. In particular, using 755 hours of walking data collected since 2020 from 60 individuals, we develop a lightweight model that operates in real-time on commodity devices to predict road crossings. Our evaluation shows that OHA achieves 3.4 times smaller heading errors across nine scenarios than existing methods. Furthermore, OHA enables the early and accurate detection of pedestrian crossing behavior, issuing crossing alerts 0.35 seconds, on average, before pedestrians enter the road range.

eess.SP

I see an IC: A Mixed-Methods Approach to Study Human Problem-Solving Processes in Hardware Reverse Engineering

Trust in digital systems depends on secure hardware, often assured through Hardware Reverse Engineering (HRE). This work develops methods for investigating human problem-solving processes in HRE, an underexplored yet critical aspect. Since reverse engineers rely heavily on visual information, eye tracking holds promise for studying their cognitive processes. To gain further insights, we additionally employ verbal thought protocols during and immediately after HRE tasks: Concurrent and Retrospective Think Aloud. We evaluate the combination of eye tracking and Think Aloud with 41 participants in an HRE simulation. Eye tracking accurately identifies fixations on individual circuit elements and highlights critical components. Based on two use cases, we demonstrate that eye tracking and Think Aloud can complement each other to improve data quality. Our methodological insights can inform future studies in HRE, a specific setting of human-computer interaction, and in other problem-solving settings involving misleading or missing information.

cs.HC

Unbiased Delayed Feedback Label Correction for Conversion Rate Prediction

Conversion rate prediction is critical to many online applications such as digital display advertising. To capture dynamic data distribution, industrial systems often require retraining models on recent data daily or weekly. However, the delay of conversion behavior usually leads to incorrect labeling, which is called delayed feedback problem. Existing work may fail to introduce the correct information about false negative samples due to data sparsity and dynamic data distribution. To directly introduce the correct feedback label information, we propose an Unbiased delayed feedback Label Correction framework (ULC), which uses an auxiliary model to correct labels for observed negative feedback samples. Firstly, we theoretically prove that the label-corrected loss is an unbiased estimate of the oracle loss using true labels. Then, as there are no ready training data for label correction, counterfactual labeling is used to construct artificial training data. Furthermore, since counterfactual labeling utilizes only partial training data, we design an embedding-based alternative training method to enhance performance. Comparative experiments on both public and private datasets and detailed analyses show that our proposed approach effectively alleviates the delayed feedback problem and consistently outperforms the previous state-of-the-art methods.

cs.IR

Contrastive Multi-view Framework for Customer Lifetime Value Prediction

Accurate customer lifetime value (LTV) prediction can help service providers optimize their marketing policies in customer-centric applications. However, the heavy sparsity of consumption events and the interference of data variance and noise obstruct LTV estimation. Many existing LTV prediction methods directly train a single-view LTV predictor on consumption samples, which may yield inaccurate and even biased knowledge extraction. In this paper, we propose a contrastive multi-view framework for LTV prediction, which is a plug-and-play solution compatible with various backbone models. It synthesizes multiple heterogeneous LTV regressors with complementary knowledge to improve model robustness and captures sample relatedness via contrastive learning to mitigate the dependency on data abundance. Concretely, we use a decomposed scheme that converts the LTV prediction problem into a combination of estimating consumption probability and payment amount. To alleviate the impact of noisy data on model learning, we propose a multi-view framework that jointly optimizes multiple types of regressors with diverse characteristics and advantages to encode and fuse comprehensive knowledge. To fully exploit the potential of limited training samples, we propose a hybrid contrastive learning method to help capture the relatedness between samples in both classification and regression tasks. We conduct extensive experiments on a real-world game LTV prediction dataset and the results validate the effectiveness of our method. We have deployed our solution online in Huawei's mobile game center and achieved 32.26% of total payment amount gains.

cs.IR

How Interactions Influence Users' Security Perception of Virtual Reality Authentication?

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems require access to sensitive user data and assets, which consequently necessitates user authentication. However, there exists a limited understanding regarding how users' unique experiences in VR contribute to their perception of security. In our study, we adopt a research approach known as ``technology probe'' to investigate this question. Specifically, we have designed probes that explore the authentication process in VR, aiming to elicit responses from participants from multiple perspectives. These probes were seamlessly integrated into the routine payment system of a VR game, thereby establishing an organic study environment. Through qualitative analysis, we uncover the interplay between participants' interaction experiences and their security perception. Remarkably, despite encountering unique challenges in usability during VR interactions, our participants found the intuitive virtualized authentication process beneficial and thoroughly enjoyed the immersive nature of VR. Furthermore, we observe how these interaction experiences influence participants' ability to transfer their pre-existing understanding of authentication into VR, resulting in a discrepancy in perceived security. Moreover, we identify users' conflicting expectations, encompassing their desire for an enjoyable VR experience alongside the assurance of secure VR authentication. Building upon our findings, we propose recommendations aimed at addressing these expectations and alleviating potential conflicts.

cs.CR

IntTower: the Next Generation of Two-Tower Model for Pre-Ranking System

Scoring a large number of candidates precisely in several milliseconds is vital for industrial pre-ranking systems. Existing pre-ranking systems primarily adopt the \textbf{two-tower} model since the ``user-item decoupling architecture'' paradigm is able to balance the \textit{efficiency} and \textit{effectiveness}. However, the cost of high efficiency is the neglect of the potential information interaction between user and item towers, hindering the prediction accuracy critically. In this paper, we show it is possible to design a two-tower model that emphasizes both information interactions and inference efficiency. The proposed model, IntTower (short for \textit{Interaction enhanced Two-Tower}), consists of Light-SE, FE-Block and CIR modules. Specifically, lightweight Light-SE module is used to identify the importance of different features and obtain refined feature representations in each tower. FE-Block module performs fine-grained and early feature interactions to capture the interactive signals between user and item towers explicitly and CIR module leverages a contrastive interaction regularization to further enhance the interactions implicitly. Experimental results on three public datasets show that IntTower outperforms the SOTA pre-ranking models significantly and even achieves comparable performance in comparison with the ranking models. Moreover, we further verify the effectiveness of IntTower on a large-scale advertisement pre-ranking system. The code of IntTower is publicly available\footnote{https://github.com/archersama/IntTower}

cs.IR

Learning Binarized Graph Representations with Multi-faceted Quantization Reinforcement for Top-K Recommendation

Learning vectorized embeddings is at the core of various recommender systems for user-item matching. To perform efficient online inference, representation quantization, aiming to embed the latent features by a compact sequence of discrete numbers, recently shows the promising potentiality in optimizing both memory and computation overheads. However, existing work merely focuses on numerical quantization whilst ignoring the concomitant information loss issue, which, consequently, leads to conspicuous performance degradation. In this paper, we propose a novel quantization framework to learn Binarized Graph Representations for Top-K Recommendation (BiGeaR). BiGeaR introduces multi-faceted quantization reinforcement at the pre-, mid-, and post-stage of binarized representation learning, which substantially retains the representation informativeness against embedding binarization. In addition to saving the memory footprint, BiGeaR further develops solid online inference acceleration with bitwise operations, providing alternative flexibility for the realistic deployment. The empirical results over five large real-world benchmarks show that BiGeaR achieves about 22%~40% performance improvement over the state-of-the-art quantization-based recommender system, and recovers about 95%~102% of the performance capability of the best full-precision counterpart with over 8x time and space reduction.

cs.IR

Towards Low-loss 1-bit Quantization of User-item Representations for Top-K Recommendation

Due to the promising advantages in space compression and inference acceleration, quantized representation learning for recommender systems has become an emerging research direction recently. As the target is to embed latent features in the discrete embedding space, developing quantization for user-item representations with a few low-precision integers confronts the challenge of high information loss, thus leading to unsatisfactory performance in Top-K recommendation. In this work, we study the problem of representation learning for recommendation with 1-bit quantization. We propose a model named Low-loss Quantized Graph Convolutional Network (L^2Q-GCN). Different from previous work that plugs quantization as the final encoder of user-item embeddings, L^2Q-GCN learns the quantized representations whilst capturing the structural information of user-item interaction graphs at different semantic levels. This achieves the substantial retention of intermediate interactive information, alleviating the feature smoothing issue for ranking caused by numerical quantization. To further improve the model performance, we also present an advanced solution named L^2Q-GCN-anl with quantization approximation and annealing training strategy. We conduct extensive experiments on four benchmarks over Top-K recommendation task. The experimental results show that, with nearly 9x representation storage compression, L^2Q-GCN-anl attains about 90~99% performance recovery compared to the state-of-the-art model.

cs.IR

Why Do We Click: Visual Impression-aware News Recommendation

There is a soaring interest in the news recommendation research scenario due to the information overload. To accurately capture users' interests, we propose to model multi-modal features, in addition to the news titles that are widely used in existing works, for news recommendation. Besides, existing research pays little attention to the click decision-making process in designing multi-modal modeling modules. In this work, inspired by the fact that users make their click decisions mostly based on the visual impression they perceive when browsing news, we propose to capture such visual impression information with visual-semantic modeling for news recommendation. Specifically, we devise the local impression modeling module to simultaneously attend to decomposed details in the impression when understanding the semantic meaning of news title, which could explicitly get close to the process of users reading news. In addition, we inspect the impression from a global view and take structural information, such as the arrangement of different fields and spatial position of different words on the impression, into the modeling of multiple modalities. To accommodate the research of visual impression-aware news recommendation, we extend the text-dominated news recommendation dataset MIND by adding snapshot impression images and will release it to nourish the research field. Extensive comparisons with the state-of-the-art news recommenders along with the in-depth analyses demonstrate the effectiveness of the proposed method and the promising capability of modeling visual impressions for the content-based recommenders.

cs.IR