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Jingkai Wang

Publications and source records attributed to Jingkai Wang.

17 recordsLinked to original sources

Beyond Instance Slots: Semantically Rich World Models for Physical Interaction Planning

World models for physical interaction are typically trained to predict future observations or latent features; however, a planning-oriented model must answer a fundamentally different question: whether a candidate action produces a task consistent future while preserving essential relations. Monolithic state representations obscure the underlying entities, while standard instance-level object slots merely identify what is present without specifying what role each entity plays in the task context. To bridge this gap, we present the Semantically Rich World Model (SR-WM), a task-conditioned world model structured around five functional roles: gripper, target, goal, relation, and phase. Within SR-WM, a visual entity encoder extracts soft entity hypotheses from pretrained patch features, allowing segmentation masks to serve as optional proposal priors without mandating them as required state representations or inference inputs. A role binder subsequently maps these hypotheses to task-specific roles, while an action conditioned dynamics model predicts role transitions alongside fine-grained semantics, including grasp/contact, predicate establishment, relation preservation, fixture state, and phase change. Crucially, this unified role state grounds downstream multi-candidate action generation, stage-aware reranking, and violation-aware suffix resampling. Our comprehensive evaluation protocol spans all four LIBERO simulation suites, cross-suite transfer, perception diagnostics, and action sensitivity analysis. Ultimately, this formulation transforms object-centric prediction into a semantic interface linking visual dynamics with planning-oriented decision making

cs.RO

SLIM-0.5B: Learning Action-Grounded Predictive Latents for Robot Manipulation

Vision-language-action policies rely on large multimodal backbones to jointly perform perception, language conditioning, and action generation at every control step. Much of this capacity supports open-domain semantics, whereas continuous robot manipulation primarily requires compact representations of observations, actions, and the transitions induced by actions. Pixel-level world models provide another route, but predicting visual details irrelevant to control can be unnecessarily expensive. We propose SLIM (Self-supervised Latent Interaction Model), a compact 0.5B-parameter latent interaction policy. SLIM learns action-grounded predictive latents that capture both action-conditioned future transitions and the actions that explain observed changes. SLIM learns these representations through self-supervised masked trajectory prediction, combining action reconstruction with future-latent prediction. A compact Mixture-of-Transformers (MoT) backbone models interactions between observation latents and action tokens. The resulting policy is trained with flow matching for language-conditioned action generation. Across simulation benchmarks and real-world evaluation, SLIM matches or exceeds representative large-scale VLA and world-action-model baselines with fewer parameters, no additional embodied pretraining, lower inference latency, and substantially lower GPU memory usage.

cs.RO

The First Challenge on Remote Sensing Infrared Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 Remote Sensing Infrared Image Super-Resolution (x4) Challenge, one of the associated challenges of NTIRE 2026. The challenge aims to recover high-resolution (HR) infrared images from low-resolution (LR) inputs generated through bicubic downsampling with a x4 scaling factor. The objective is to develop effective models or solutions that achieve state-of-the-art performance for infrared image SR in remote sensing scenarios. To reflect the characteristics of infrared data and practical application needs, the challenge adopts a single-track setting. A total of 115 participants registered for the competition, with 13 teams submitting valid entries. This report summarizes the challenge design, dataset, evaluation protocol, main results, and the representative methods of each team. The challenge serves as a benchmark to advance research in infrared image super-resolution and promote the development of effective solutions for real-world remote sensing applications.

cs.CV

The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.

cs.CV

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV

The Second Challenge on Real-World Face Restoration at NTIRE 2026: Methods and Results

This paper provides a review of the NTIRE 2026 challenge on real-world face restoration, highlighting the proposed solutions and the resulting outcomes. The challenge focuses on generating natural and realistic outputs while maintaining identity consistency. Its goal is to advance state-of-the-art solutions for perceptual quality and realism, without imposing constraints on computational resources or training data. Performance is evaluated using a weighted image quality assessment (IQA) score and employs the AdaFace model as an identity checker. The competition attracted 96 registrants, with 10 teams submitting valid models; ultimately, 9 teams achieved valid scores in the final ranking. This collaborative effort advances the performance of real-world face restoration while offering an in-depth overview of the latest trends in the field.

cs.CV

Spectral and Trajectory Regularization for Diffusion Transformer Super-Resolution

Diffusion transformer (DiT) architectures show great potential for real-world image super-resolution (Real-ISR). However, their computationally expensive iterative sampling necessitates one-step distillation. Existing one-step distillation methods struggle with Real-ISR on DiT. They suffer from fundamental trajectory mismatch and generate severe grid-like periodic artifacts. To tackle these challenges, we propose StrSR, a novel one-step adversarial distillation framework featuring spectral and trajectory regularization. Specifically, we propose an asymmetric discriminative distillation architecture to bridge the trajectory gap. Additionally, we design a frequency distribution matching strategy to effectively suppress DiT-specific periodic artifacts caused by high-frequency spectral leakage. Extensive experiments demonstrate that StrSR achieves state-of-the-art performance in Real-ISR, across both quantitative metrics and visual perception. The code and models will be released at https://github.com/jkwang28/StrSR .

cs.CV

Light Up Your Face: A Physically Consistent Dataset and Diffusion Model for Face Fill-Light Enhancement

Face fill-light enhancement (FFE) brightens underexposed faces by adding virtual fill light while keeping the original scene illumination and background unchanged. Most face relighting methods aim to reshape overall lighting, which can suppress the input illumination or modify the entire scene, leading to foreground-background inconsistency and mismatching practical FFE needs. To support scalable learning, we introduce LightYourFace-160K (LYF-160K), a large-scale paired dataset built with a physically consistent renderer that injects a disk-shaped area fill light controlled by six disentangled factors, producing 160K before-and-after pairs. We first pretrain a physics-aware lighting prompt (PALP) that embeds the 6D parameters into conditioning tokens, using an auxiliary planar-light reconstruction objective. Building on a pretrained diffusion backbone, we then train a fill-light diffusion (FiLitDiff), an efficient one-step model conditioned on physically grounded lighting codes, enabling controllable and high-fidelity fill lighting at low computational cost. Experiments on held-out paired sets demonstrate strong perceptual quality and competitive full-reference metrics, while better preserving background illumination. The dataset and model will be at https://github.com/gobunu/Light-Up-Your-Face.

cs.CV

LCUDiff: Latent Capacity Upgrade Diffusion for Faithful Human Body Restoration

Existing methods for restoring degraded human-centric images often struggle with insufficient fidelity, particularly in human body restoration (HBR). Recent diffusion-based restoration methods commonly adapt pre-trained text-to-image diffusion models, where the variational autoencoder (VAE) can significantly bottleneck restoration fidelity. We propose LCUDiff, a stable one-step framework that upgrades a pre-trained latent diffusion model from the 4-channel latent space to the 16-channel latent space. For VAE fine-tuning, channel splitting distillation (CSD) is used to keep the first four channels aligned with pre-trained priors while allocating the additional channels to effectively encode high-frequency details. We further design prior-preserving adaptation (PPA) to smoothly bridge the mismatch between 4-channel diffusion backbones and the higher-dimensional 16-channel latent. In addition, we propose a decoder router (DeR) for per-sample decoder routing using restoration-quality score annotations, which improves visual quality across diverse conditions. Experiments on synthetic and real-world datasets show competitive results with higher fidelity and fewer artifacts under mild degradations, while preserving one-step efficiency. The code and model will be at https://github.com/gobunu/LCUDiff.

cs.CV

QuantFace: Efficient Quantization for Face Restoration

Diffusion models have been achieving remarkable performance in face restoration. However, the heavy computations hamper the widespread adoption of these models. In this work, we propose QuantFace, a novel low-bit quantization framework for face restoration models, where the full-precision (i.e., 32-bit) weights and activations are quantized to 4~6-bit. We first analyze the data distribution within activations and find that it is highly variant. To preserve the original data information, we employ rotation-scaling channel balancing. Furthermore, we propose Quantization-Distillation Low-Rank Adaptation (QD-LoRA), which jointly optimizes for quantization and distillation performance. Finally, we propose an adaptive bit-width allocation strategy. We formulate such a strategy as an integer programming problem that combines quantization error and perceptual metrics to find a satisfactory resource allocation. Extensive experiments on the synthetic and real-world datasets demonstrate the effectiveness of QuantFace under 6-bit and 4-bit. QuantFace achieves significant advantages over recent leading low-bit quantization methods for face restoration. The code is available at https://github.com/jiatongli2024/QuantFace.

cs.CV

HAODiff: Human-Aware One-Step Diffusion via Dual-Prompt Guidance

Human-centered images often suffer from severe generic degradation during transmission and are prone to human motion blur (HMB), making restoration challenging. Existing research lacks sufficient focus on these issues, as both problems often coexist in practice. To address this, we design a degradation pipeline that simulates the coexistence of HMB and generic noise, generating synthetic degraded data to train our proposed HAODiff, a human-aware one-step diffusion. Specifically, we propose a triple-branch dual-prompt guidance (DPG), which leverages high-quality images, residual noise (LQ minus HQ), and HMB segmentation masks as training targets. It produces a positive-negative prompt pair for classifier-free guidance (CFG) in a single diffusion step. The resulting adaptive dual prompts let HAODiff exploit CFG more effectively, boosting robustness against diverse degradations. For fair evaluation, we introduce MPII-Test, a benchmark rich in combined noise and HMB cases. Extensive experiments show that our HAODiff surpasses existing state-of-the-art (SOTA) methods in terms of both quantitative metrics and visual quality on synthetic and real-world datasets, including our introduced MPII-Test. Code is available at: https://github.com/gobunu/HAODiff.

cs.CV

HonestFace: Towards Honest Face Restoration with One-Step Diffusion Model

Face restoration has achieved significant advancements through the years of development. However, maintaining high fidelity and authenticity while avoiding artifacts remains challenging, especially in extreme degradation scenarios. This highlights the need for models that are more ``honest'' in their reconstruction from low-quality inputs, accurately reflecting original characteristics. In this work, we propose HonestFace, a novel approach for honest face restoration with identity consistency and realistic textures. To achieve this, HonestFace incorporates several key components. First, we propose an identity embedder to effectively capture and preserve crucial identity features from both the low-quality input and multiple reference faces. Second, a masked face alignment method is presented to enhance fine-grained details and textural authenticity. Furthermore, we present a new real-world reference-based face restoration dataset, \textbf{MultiRefCeleb-Test}, with multiple high-quality references and low-quality inputs. Leveraging these contributions within a one-step diffusion model framework, HonestFace delivers excellent restoration results in terms of facial fidelity and realism. Experiments demonstrate that our approach surpasses state-of-the-art methods, achieving superior performance in both visual quality and quantitative assessments. The code and pre-trained models are available at https://github.com/jkwang28/HonestFace .

cs.CV

NTIRE 2025 Challenge on Real-World Face Restoration: Methods and Results

This paper provides a review of the NTIRE 2025 challenge on real-world face restoration, highlighting the proposed solutions and the resulting outcomes. The challenge focuses on generating natural, realistic outputs while maintaining identity consistency. Its goal is to advance state-of-the-art solutions for perceptual quality and realism, without imposing constraints on computational resources or training data. The track of the challenge evaluates performance using a weighted image quality assessment (IQA) score and employs the AdaFace model as an identity checker. The competition attracted 141 registrants, with 13 teams submitting valid models, and ultimately, 10 teams achieved a valid score in the final ranking. This collaborative effort advances the performance of real-world face restoration while offering an in-depth overview of the latest trends in the field.

cs.CV

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV

Human Body Restoration with One-Step Diffusion Model and A New Benchmark

Human body restoration, as a specific application of image restoration, is widely applied in practice and plays a vital role across diverse fields. However, thorough research remains difficult, particularly due to the lack of benchmark datasets. In this study, we propose a high-quality dataset automated cropping and filtering (HQ-ACF) pipeline. This pipeline leverages existing object detection datasets and other unlabeled images to automatically crop and filter high-quality human images. Using this pipeline, we constructed a person-based restoration with sophisticated objects and natural activities (\emph{PERSONA}) dataset, which includes training, validation, and test sets. The dataset significantly surpasses other human-related datasets in both quality and content richness. Finally, we propose \emph{OSDHuman}, a novel one-step diffusion model for human body restoration. Specifically, we propose a high-fidelity image embedder (HFIE) as the prompt generator to better guide the model with low-quality human image information, effectively avoiding misleading prompts. Experimental results show that OSDHuman outperforms existing methods in both visual quality and quantitative metrics. The dataset and code will at https://github.com/gobunu/OSDHuman.

cs.CV

OSDFace: One-Step Diffusion Model for Face Restoration

Diffusion models have demonstrated impressive performance in face restoration. Yet, their multi-step inference process remains computationally intensive, limiting their applicability in real-world scenarios. Moreover, existing methods often struggle to generate face images that are harmonious, realistic, and consistent with the subject's identity. In this work, we propose OSDFace, a novel one-step diffusion model for face restoration. Specifically, we propose a visual representation embedder (VRE) to better capture prior information and understand the input face. In VRE, low-quality faces are processed by a visual tokenizer and subsequently embedded with a vector-quantized dictionary to generate visual prompts. Additionally, we incorporate a facial identity loss derived from face recognition to further ensure identity consistency. We further employ a generative adversarial network (GAN) as a guidance model to encourage distribution alignment between the restored face and the ground truth. Experimental results demonstrate that OSDFace surpasses current state-of-the-art (SOTA) methods in both visual quality and quantitative metrics, generating high-fidelity, natural face images with high identity consistency. The code and model will be released at https://github.com/jkwang28/OSDFace.

cs.CV

Multiple Rings in the Shadow of Extremely Compact Objects

The Event Horizon Telescope's image of the M87 black hole provides an exciting opportunity to study black hole physics. Since a black hole's event horizon absorbs all electromagnetic waves, it is difficult to actively probe the horizon's existence. However, with the help of a family of extremely compact, horizon-less objects, named gravastars", whose external space-times nearly identical to those of black holes, one can test the absence of event horizons: absences of additional features that arise due to the existence of the gravastar, or its surface, can be used as quantitative evidence for black holes. We apply Gralla et al.'s approach to studying black hole images to study the images of two types of gravastars: transparent ones and reflective ones. In both cases, the transmission of rays through gravastars, or their reflections on their surfaces, lead to more rings in their images. For simple emission models, where the redshifted emissivity of the disk is peaked at a particular radius r-peak, the position of a series of rings can be related in a simple manner to light ray propagation: a ring shows up around impact parameter b whenever rays incident from infinity at b intersects the disk at r-peak. We show that additional rings will appear in the images of transparent and reflective gravastars. In particular, one of the additional rings for the reflective gravastar is due to the prompt reflection of light on the gravastar surface and appears to be well separated from the others. This can be a robust feature, which may be reliably used to constrain the reflectivity of the black hole's horizon.

gr-qc