Searcharxiv⌕ Search

arXiv subjects

Jingkang Yang

Publications and source records attributed to Jingkang Yang.

At least 37 records · Page 2Linked to original sources

Towards Language-Driven Video Inpainting via Multimodal Large Language Models

We introduce a new task -- language-driven video inpainting, which uses natural language instructions to guide the inpainting process. This approach overcomes the limitations of traditional video inpainting methods that depend on manually labeled binary masks, a process often tedious and labor-intensive. We present the Remove Objects from Videos by Instructions (ROVI) dataset, containing 5,650 videos and 9,091 inpainting results, to support training and evaluation for this task. We also propose a novel diffusion-based language-driven video inpainting framework, the first end-to-end baseline for this task, integrating Multimodal Large Language Models to understand and execute complex language-based inpainting requests effectively. Our comprehensive results showcase the dataset's versatility and the model's effectiveness in various language-instructed inpainting scenarios. We will make datasets, code, and models publicly available.

cs.CV↗

Pair then Relation: Pair-Net for Panoptic Scene Graph Generation

Panoptic Scene Graph (PSG) is a challenging task in Scene Graph Generation (SGG) that aims to create a more comprehensive scene graph representation using panoptic segmentation instead of boxes. Compared to SGG, PSG has several challenging problems: pixel-level segment outputs and full relationship exploration (It also considers thing and stuff relation). Thus, current PSG methods have limited performance, which hinders downstream tasks or applications. The goal of this work aims to design a novel and strong baseline for PSG. To achieve that, we first conduct an in-depth analysis to identify the bottleneck of the current PSG models, finding that inter-object pair-wise recall is a crucial factor that was ignored by previous PSG methods. Based on this and the recent query-based frameworks, we present a novel framework: Pair then Relation (Pair-Net), which uses a Pair Proposal Network (PPN) to learn and filter sparse pair-wise relationships between subjects and objects. Moreover, we also observed the sparse nature of object pairs for both Motivated by this, we design a lightweight Matrix Learner within the PPN, which directly learns pair-wised relationships for pair proposal generation. Through extensive ablation and analysis, our approach significantly improves upon leveraging the segmenter solid baseline. Notably, our method achieves over 10\% absolute gains compared to our baseline, PSGFormer. The code of this paper is publicly available at https://github.com/king159/Pair-Net.

cs.CV↗

Long Context Transfer from Language to Vision

Video sequences offer valuable temporal information, but existing large multimodal models (LMMs) fall short in understanding extremely long videos. Many works address this by reducing the number of visual tokens using visual resamplers. Alternatively, in this paper, we approach this problem from the perspective of the language model. By simply extrapolating the context length of the language backbone, we enable LMMs to comprehend orders of magnitude more visual tokens without any video training. We call this phenomenon long context transfer and carefully ablate its properties. To effectively measure LMMs' ability to generalize to long contexts in the vision modality, we develop V-NIAH (Visual Needle-In-A-Haystack), a purely synthetic long vision benchmark inspired by the language model's NIAH test. Our proposed Long Video Assistant (LongVA) can process 2000 frames or over 200K visual tokens without additional complexities. With its extended context length, LongVA achieves state-of-the-art performance on Video-MME among 7B-scale models by densely sampling more input frames. Our work is open-sourced at https://github.com/EvolvingLMMs-Lab/LongVA.

cs.CV↗

4D Panoptic Scene Graph Generation

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce 4D Panoptic Scene Graph (PSG-4D), a new representation that bridges the raw visual data perceived in a dynamic 4D world and high-level visual understanding. Specifically, PSG-4D abstracts rich 4D sensory data into nodes, which represent entities with precise location and status information, and edges, which capture the temporal relations. To facilitate research in this new area, we build a richly annotated PSG-4D dataset consisting of 3K RGB-D videos with a total of 1M frames, each of which is labeled with 4D panoptic segmentation masks as well as fine-grained, dynamic scene graphs. To solve PSG-4D, we propose PSG4DFormer, a Transformer-based model that can predict panoptic segmentation masks, track masks along the time axis, and generate the corresponding scene graphs via a relation component. Extensive experiments on the new dataset show that our method can serve as a strong baseline for future research on PSG-4D. In the end, we provide a real-world application example to demonstrate how we can achieve dynamic scene understanding by integrating a large language model into our PSG-4D system.

cs.CV↗

WorldQA: Multimodal World Knowledge in Videos through Long-Chain Reasoning

Multimodal information, together with our knowledge, help us to understand the complex and dynamic world. Large language models (LLM) and large multimodal models (LMM), however, still struggle to emulate this capability. In this paper, we present WorldQA, a video understanding dataset designed to push the boundaries of multimodal world models with three appealing properties: (1) Multimodal Inputs: The dataset comprises 1007 question-answer pairs and 303 videos, necessitating the analysis of both auditory and visual data for successful interpretation. (2) World Knowledge: We identify five essential types of world knowledge for question formulation. This approach challenges models to extend their capabilities beyond mere perception. (3) Long-Chain Reasoning: Our dataset introduces an average reasoning step of 4.45, notably surpassing other videoQA datasets. Furthermore, we introduce WorldRetriever, an agent designed to synthesize expert knowledge into a coherent reasoning chain, thereby facilitating accurate responses to WorldQA queries. Extensive evaluations of 13 prominent LLMs and LMMs reveal that WorldRetriever, although being the most effective model, achieved only 70% of humanlevel performance in multiple-choice questions. This finding highlights the necessity for further advancement in the reasoning and comprehension abilities of models. Our experiments also yield several key insights. For instance, while humans tend to perform better with increased frames, current LMMs, including WorldRetriever, show diminished performance under similar conditions. We hope that WorldQA,our methodology, and these insights could contribute to the future development of multimodal world models.

cs.CV↗

FunQA: Towards Surprising Video Comprehension

Surprising videos, such as funny clips, creative performances, or visual illusions, attract significant attention. Enjoyment of these videos is not simply a response to visual stimuli; rather, it hinges on the human capacity to understand (and appreciate) commonsense violations depicted in these videos. We introduce FunQA, a challenging video question-answering (QA) dataset specifically designed to evaluate and enhance the depth of video reasoning based on counter-intuitive and fun videos. Unlike most video QA benchmarks which focus on less surprising contexts, e.g., cooking or instructional videos, FunQA covers three previously unexplored types of surprising videos: 1) HumorQA, 2) CreativeQA, and 3) MagicQA. For each subset, we establish rigorous QA tasks designed to assess the model's capability in counter-intuitive timestamp localization, detailed video description, and reasoning around counter-intuitiveness. We also pose higher-level tasks, such as attributing a fitting and vivid title to the video and scoring the video creativity. In total, the FunQA benchmark consists of 312K free-text QA pairs derived from 4.3K video clips, spanning a total of 24 video hours. Moreover, we propose FunMentor, an agent designed for Vision-Language Models (VLMs) that uses multi-turn dialogues to enhance models' understanding of counter-intuitiveness. Extensive experiments with existing VLMs demonstrate the effectiveness of FunMentor and reveal significant performance gaps for the FunQA videos across spatial-temporal reasoning, visual-centered reasoning, and free-text generation.

cs.CV↗

Generalized Out-of-Distribution Detection: A Survey

Out-of-distribution (OOD) detection is critical to ensuring the reliability and safety of machine learning systems. For instance, in autonomous driving, we would like the driving system to issue an alert and hand over the control to humans when it detects unusual scenes or objects that it has never seen during training time and cannot make a safe decision. The term, OOD detection, first emerged in 2017 and since then has received increasing attention from the research community, leading to a plethora of methods developed, ranging from classification-based to density-based to distance-based ones. Meanwhile, several other problems, including anomaly detection (AD), novelty detection (ND), open set recognition (OSR), and outlier detection (OD), are closely related to OOD detection in terms of motivation and methodology. Despite common goals, these topics develop in isolation, and their subtle differences in definition and problem setting often confuse readers and practitioners. In this survey, we first present a unified framework called generalized OOD detection, which encompasses the five aforementioned problems, i.e., AD, ND, OSR, OOD detection, and OD. Under our framework, these five problems can be seen as special cases or sub-tasks, and are easier to distinguish. We then review each of these five areas by summarizing their recent technical developments, with a special focus on OOD detection methodologies. We conclude this survey with open challenges and potential research directions.

cs.CV↗

Panoptic Video Scene Graph Generation

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.

cs.CV↗

OtterHD: A High-Resolution Multi-modality Model

In this paper, we present OtterHD-8B, an innovative multimodal model evolved from Fuyu-8B, specifically engineered to interpret high-resolution visual inputs with granular precision. Unlike conventional models that are constrained by fixed-size vision encoders, OtterHD-8B boasts the ability to handle flexible input dimensions, ensuring its versatility across various inference requirements. Alongside this model, we introduce MagnifierBench, an evaluation framework designed to scrutinize models' ability to discern minute details and spatial relationships of small objects. Our comparative analysis reveals that while current leading models falter on this benchmark, OtterHD-8B, particularly when directly processing high-resolution inputs, outperforms its counterparts by a substantial margin. The findings illuminate the structural variances in visual information processing among different models and the influence that the vision encoders' pre-training resolution disparities have on model effectiveness within such benchmarks. Our study highlights the critical role of flexibility and high-resolution input capabilities in large multimodal models and also exemplifies the potential inherent in the Fuyu architecture's simplicity for handling complex visual data.

cs.CV↗

Large Language Models are Visual Reasoning Coordinators

Visual reasoning requires multimodal perception and commonsense cognition of the world. Recently, multiple vision-language models (VLMs) have been proposed with excellent commonsense reasoning ability in various domains. However, how to harness the collective power of these complementary VLMs is rarely explored. Existing methods like ensemble still struggle to aggregate these models with the desired higher-order communications. In this work, we propose Cola, a novel paradigm that coordinates multiple VLMs for visual reasoning. Our key insight is that a large language model (LLM) can efficiently coordinate multiple VLMs by facilitating natural language communication that leverages their distinct and complementary capabilities. Extensive experiments demonstrate that our instruction tuning variant, Cola-FT, achieves state-of-the-art performance on visual question answering (VQA), outside knowledge VQA, visual entailment, and visual spatial reasoning tasks. Moreover, we show that our in-context learning variant, Cola-Zero, exhibits competitive performance in zero and few-shot settings, without finetuning. Through systematic ablation studies and visualizations, we validate that a coordinator LLM indeed comprehends the instruction prompts as well as the separate functionalities of VLMs; it then coordinates them to enable impressive visual reasoning capabilities.

cs.CV↗

MIMIC-IT: Multi-Modal In-Context Instruction Tuning

High-quality instructions and responses are essential for the zero-shot performance of large language models on interactive natural language tasks. For interactive vision-language tasks involving intricate visual scenes, a large quantity of diverse and creative instruction-response pairs should be imperative to tune vision-language models (VLMs). Nevertheless, the current availability of vision-language instruction-response pairs in terms of quantity, diversity, and creativity remains limited, posing challenges to the generalization of interactive VLMs. Here we present MultI-Modal In-Context Instruction Tuning (MIMIC-IT), a dataset comprising 2.8 million multimodal instruction-response pairs, with 2.2 million unique instructions derived from images and videos. Each pair is accompanied by multi-modal in-context information, forming conversational contexts aimed at empowering VLMs in perception, reasoning, and planning. The instruction-response collection process, dubbed as Syphus, is scaled using an automatic annotation pipeline that combines human expertise with GPT's capabilities. Using the MIMIC-IT dataset, we train a large VLM named Otter. Based on extensive evaluations conducted on vision-language benchmarks, it has been observed that Otter demonstrates remarkable proficiency in multi-modal perception, reasoning, and in-context learning. Human evaluation reveals it effectively aligns with the user's intentions. We release the MIMIC-IT dataset, instruction-response collection pipeline, benchmarks, and the Otter model.

cs.CV↗

SAD: Segment Any RGBD

The Segment Anything Model (SAM) has demonstrated its effectiveness in segmenting any part of 2D RGB images. However, SAM exhibits a stronger emphasis on texture information while paying less attention to geometry information when segmenting RGB images. To address this limitation, we propose the Segment Any RGBD (SAD) model, which is specifically designed to extract geometry information directly from images. Inspired by the natural ability of humans to identify objects through the visualization of depth maps, SAD utilizes SAM to segment the rendered depth map, thus providing cues with enhanced geometry information and mitigating the issue of over-segmentation. We further include the open-vocabulary semantic segmentation in our framework, so that the 3D panoptic segmentation is fulfilled. The project is available on https://github.com/Jun-CEN/SegmentAnyRGBD.

cs.CV↗

Sparse Mixture-of-Experts are Domain Generalizable Learners

Human visual perception can easily generalize to out-of-distributed visual data, which is far beyond the capability of modern machine learning models. Domain generalization (DG) aims to close this gap, with existing DG methods mainly focusing on the loss function design. In this paper, we propose to explore an orthogonal direction, i.e., the design of the backbone architecture. It is motivated by an empirical finding that transformer-based models trained with empirical risk minimization (ERM) outperform CNN-based models employing state-of-the-art (SOTA) DG algorithms on multiple DG datasets. We develop a formal framework to characterize a network's robustness to distribution shifts by studying its architecture's alignment with the correlations in the dataset. This analysis guides us to propose a novel DG model built upon vision transformers, namely Generalizable Mixture-of-Experts (GMoE). Extensive experiments on DomainBed demonstrate that GMoE trained with ERM outperforms SOTA DG baselines by a large margin. Moreover, GMoE is complementary to existing DG methods and its performance is substantially improved when trained with DG algorithms.

cs.CV↗

On-Device Domain Generalization

We present a systematic study of domain generalization (DG) for tiny neural networks. This problem is critical to on-device machine learning applications but has been overlooked in the literature where research has been merely focused on large models. Tiny neural networks have much fewer parameters and lower complexity and therefore should not be trained the same way as their large counterparts for DG applications. By conducting extensive experiments, we find that knowledge distillation (KD), a well-known technique for model compression, is much better for tackling the on-device DG problem than conventional DG methods. Another interesting observation is that the teacher-student gap on out-of-distribution data is bigger than that on in-distribution data, which highlights the capacity mismatch issue as well as the shortcoming of KD. We further propose a method called out-of-distribution knowledge distillation (OKD) where the idea is to teach the student how the teacher handles out-of-distribution data synthesized via disruptive data augmentation. Without adding any extra parameter to the model -- hence keeping the deployment cost unchanged -- OKD significantly improves DG performance for tiny neural networks in a variety of on-device DG scenarios for image and speech applications. We also contribute a scalable approach for synthesizing visual domain shifts, along with a new suite of DG datasets to complement existing testbeds.

cs.CV↗

OpenOOD: Benchmarking Generalized Out-of-Distribution Detection

Out-of-distribution (OOD) detection is vital to safety-critical machine learning applications and has thus been extensively studied, with a plethora of methods developed in the literature. However, the field currently lacks a unified, strictly formulated, and comprehensive benchmark, which often results in unfair comparisons and inconclusive results. From the problem setting perspective, OOD detection is closely related to neighboring fields including anomaly detection (AD), open set recognition (OSR), and model uncertainty, since methods developed for one domain are often applicable to each other. To help the community to improve the evaluation and advance, we build a unified, well-structured codebase called OpenOOD, which implements over 30 methods developed in relevant fields and provides a comprehensive benchmark under the recently proposed generalized OOD detection framework. With a comprehensive comparison of these methods, we are gratified that the field has progressed significantly over the past few years, where both preprocessing methods and the orthogonal post-hoc methods show strong potential.

cs.CV↗

Conditional Prompt Learning for Vision-Language Models

With the rise of powerful pre-trained vision-language models like CLIP, it becomes essential to investigate ways to adapt these models to downstream datasets. A recently proposed method named Context Optimization (CoOp) introduces the concept of prompt learning -- a recent trend in NLP -- to the vision domain for adapting pre-trained vision-language models. Specifically, CoOp turns context words in a prompt into a set of learnable vectors and, with only a few labeled images for learning, can achieve huge improvements over intensively-tuned manual prompts. In our study we identify a critical problem of CoOp: the learned context is not generalizable to wider unseen classes within the same dataset, suggesting that CoOp overfits base classes observed during training. To address the problem, we propose Conditional Context Optimization (CoCoOp), which extends CoOp by further learning a lightweight neural network to generate for each image an input-conditional token (vector). Compared to CoOp's static prompts, our dynamic prompts adapt to each instance and are thus less sensitive to class shift. Extensive experiments show that CoCoOp generalizes much better than CoOp to unseen classes, even showing promising transferability beyond a single dataset; and yields stronger domain generalization performance as well. Code is available at https://github.com/KaiyangZhou/CoOp.

cs.CV↗

Learning to Prompt for Vision-Language Models

Large pre-trained vision-language models like CLIP have shown great potential in learning representations that are transferable across a wide range of downstream tasks. Different from the traditional representation learning that is based mostly on discretized labels, vision-language pre-training aligns images and texts in a common feature space, which allows zero-shot transfer to a downstream task via prompting, i.e., classification weights are synthesized from natural language describing classes of interest. In this work, we show that a major challenge for deploying such models in practice is prompt engineering, which requires domain expertise and is extremely time-consuming -- one needs to spend a significant amount of time on words tuning since a slight change in wording could have a huge impact on performance. Inspired by recent advances in prompt learning research in natural language processing (NLP), we propose Context Optimization (CoOp), a simple approach specifically for adapting CLIP-like vision-language models for downstream image recognition. Concretely, CoOp models a prompt's context words with learnable vectors while the entire pre-trained parameters are kept fixed. To handle different image recognition tasks, we provide two implementations of CoOp: unified context and class-specific context. Through extensive experiments on 11 datasets, we demonstrate that CoOp requires as few as one or two shots to beat hand-crafted prompts with a decent margin and is able to gain significant improvements over prompt engineering with more shots, e.g., with 16 shots the average gain is around 15% (with the highest reaching over 45%). Despite being a learning-based approach, CoOp achieves superb domain generalization performance compared with the zero-shot model using hand-crafted prompts.

cs.CV↗

Panoptic Scene Graph Generation

Existing research addresses scene graph generation (SGG) -- a critical technology for scene understanding in images -- from a detection perspective, i.e., objects are detected using bounding boxes followed by prediction of their pairwise relationships. We argue that such a paradigm causes several problems that impede the progress of the field. For instance, bounding box-based labels in current datasets usually contain redundant classes like hairs, and leave out background information that is crucial to the understanding of context. In this work, we introduce panoptic scene graph generation (PSG), a new problem task that requires the model to generate a more comprehensive scene graph representation based on panoptic segmentations rather than rigid bounding boxes. A high-quality PSG dataset, which contains 49k well-annotated overlapping images from COCO and Visual Genome, is created for the community to keep track of its progress. For benchmarking, we build four two-stage baselines, which are modified from classic methods in SGG, and two one-stage baselines called PSGTR and PSGFormer, which are based on the efficient Transformer-based detector, i.e., DETR. While PSGTR uses a set of queries to directly learn triplets, PSGFormer separately models the objects and relations in the form of queries from two Transformer decoders, followed by a prompting-like relation-object matching mechanism. In the end, we share insights on open challenges and future directions.

cs.CV↗