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Jinglu Wang

Publications and source records attributed to Jinglu Wang.

At least 19 recordsLinked to original sources

Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model

Standard vision-language models (VLMs) suffer from Moravec's paradox: they excel at complex offline visual reasoning but struggle with simple streaming perception tasks and process them inefficiently. We present Mage-VL, an efficient codec-native streaming foundation model for real-time multimodal understanding and interaction. At its core, our custom tokenizer, Mage-ViT, replaces uniform frame sampling by selectively encoding dynamic, entropy-rich regions using motion vectors and residual energy across sparse anchor (I) and predicted (P) frames. Operating at a 16 x 16 patch level, this reduces visual token consumption by over 75% while preserving spatiotemporal context. Trained from scratch on approximately 560M unlabeled images and 100M unlabeled video frames, Mage-ViT matches or outperforms flagship encoders trained on billions of image-text pairs. We establish AI4AI data pipelines encompassing prompt-code joint optimization for multimodal captioning and AI-driven performance diagnosis to guide training recipes. Furthermore, through a bio-inspired dual-system architecture - a lightweight System 1 event gate and a causal System 2 decoder - Mage-VL enables proactive streaming perception. Extensive evaluations show that Mage-VL-4B matches Qwen3-VL-4B on static tasks while achieving strong gains in video understanding and 2D/3D spatial reasoning, with up to a 3.5x wall-clock inference speedup, and comprehensively surpasses the 15B Phi-4-reasoning-vision baseline. Beyond model artifacts, we deliver seven key empirical findings covering pre-training data efficiency, variable-resolution scaling, codec system acceleration, VideoQA SFT redundancy, motion-spatial synergy, AI4AI data pipelines, and Zero-Vision SFT for multimodal RL.

cs.CV

Coordinated Networking for On-Device Agent-Augmented Real-Time Communication

AI agents are enabling a new paradigm of agent-augmented real-time communication (RTC), where humans focus on high-level collaboration, while agents autonomously retrieve, analyze, and generate information in real time to support their interactions. These apps enable new experiences across various domains: for example, when corporate employees co-author a legal document, their agents can discuss and draft on their behalf, sparing them the burden of manually reviewing each other's work. As existing cloud-based agents suffer from privacy risks and unscalable server costs, on-device agent-augmented RTC offers a promising alternative. However, this on-device paradigm introduces a new networking challenge: contention between concurrent traffic flows generated by humans (for live video streaming) and agents (for sending context files for analysis). We design HFS, a framework to ensure both high live video quality and low agent response latency in agent-augmented RTC apps. We achieve the goal through an app-guided multi-flow transport approach, where a unified app-layer orchestrator jointly controls the sending rates of live video and agent context flows based on their heterogeneous app requirements. Our prototype built atop WebRTC and llama.cpp demonstrates that HAFS outperforms baselines, achieving 1.5x higher video quality while reducing agent response time by 31%.

cs.AI

Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and Editing

Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about $2.5\times$. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at $1024^2$ resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.

cs.CV

Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding

Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 1022 multi-view video bundles and 3015 question-answer pairs spanning 10 sports across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning (ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 15.61% relative improvement over the strongest MLLM baseline.

cs.CV

Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft

We present TickingCollabBench, a Minecraft-based multi-agent benchmark for a novel class of time-sensitive complementary collaboration tasks. Our benchmark reflects four core characteristics of real-world collaboration: agent heterogeneity, mandatory collaboration, dynamic environments, and strict real-time constraints with failure risks. To enable this, we develop the TickingCollab framework, which supports the generation of diverse dynamic environments and abstracts Minecraft's primitive APIs to enable declarative YAML task specifications for composing these events. Building on this, we design a feasibility-aware automated benchmark generation pipeline, where an LLM drafts structurally diverse task configurations and feasibility verifier filters out invalid ones using approximate constraints. Evaluations demonstrate that lang latency and inherent difficulty of coordinating under partial observability and agent heterogeneity cause LLMs to frequently fail under dynamic environments and fall significantly short of a global-knowledge oracle.

cs.AI

Scaling Video Understanding via Compact Latent Multi-Agent Collaboration

Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.

cs.CV

A Decade-Scale Benchmark Evaluating LLMs' Clinical Practice Guidelines Detection and Adherence in Multi-turn Conversations

Clinical practice guidelines (CPGs) play a pivotal role in ensuring evidence-based decision-making and improving patient outcomes. While Large Language Models (LLMs) are increasingly deployed in healthcare scenarios, it is unclear to which extend LLMs could identify and adhere to CPGs during conversations. To address this gap, we introduce CPGBench, an automated framework benchmarking the clinical guideline detection and adherence capabilities of LLMs in multi-turn conversations. We collect 3,418 CPG documents from 9 countries/regions and 2 international organizations published in the last decade spanning across 24 specialties. From these documents, we extract 32,155 clinical recommendations with corresponding publication institute, date, country, specialty, recommendation strength, evidence level, etc. One multi-turn conversation is generated for each recommendation accordingly to evaluate the detection and adherence capabilities of 8 leading LLMs. We find that the 71.1%-89.6% recommendations can be correctly detected, while only 3.6%-29.7% corresponding titles can be correctly referenced, revealing the gap between knowing the guideline contents and where they come from. The adherence rates range from 21.8% to 63.2% in different models, indicating a large gap between knowing the guidelines and being able to apply them. To confirm the validity of our automatic analysis, we further conduct a comprehensive human evaluation involving 56 clinicians from different specialties. To our knowledge, CPGBench is the first benchmark systematically revealing which clinical recommendations LLMs fail to detect or adhere to during conversations. Given that each clinical recommendation may affect a large population and that clinical applications are inherently safety critical, addressing these gaps is crucial for the safe and responsible deployment of LLMs in real world clinical practice.

cs.CL

CARE: Towards Clinical Accountability in Multi-Modal Medical Reasoning with an Evidence-Grounded Agentic Framework

Large visual language models (VLMs) have shown strong multi-modal medical reasoning ability, but most operate as end-to-end black boxes, diverging from clinicians' evidence-based, staged workflows and hindering clinical accountability. Complementarily, expert visual grounding models can accurately localize regions of interest (ROIs), providing explicit, reliable evidence that improves both reasoning accuracy and trust. In this paper, we introduce CARE, advancing Clinical Accountability in multi-modal medical Reasoning with an Evidence-grounded agentic framework. Unlike existing approaches that couple grounding and reasoning within a single generalist model, CARE decomposes the task into coordinated sub-modules to reduce shortcut learning and hallucination: a compact VLM proposes relevant medical entities; an expert entity-referring segmentation model produces pixel-level ROI evidence; and a grounded VLM reasons over the full image augmented by ROI hints. The VLMs are optimized with reinforcement learning with verifiable rewards to align answers with supporting evidence. Furthermore, a VLM coordinator plans tool invocation and reviews evidence-answer consistency, providing agentic control and final verification. Evaluated on standard medical VQA benchmarks, our CARE-Flow (coordinator-free) improves average accuracy by 10.9% over the same size (10B) state-of-the-art (SOTA). With dynamic planning and answer review, our CARE-Coord yields a further gain, outperforming the heavily pre-trained SOTA by 5.2%. Our experiments demonstrate that an agentic framework that emulates clinical workflows, incorporating decoupled specialized models and explicit evidence, yields more accurate and accountable medical AI. Project page: https://xypb.github.io/CARE-Project-Page/

cs.AI

Semantic Visual Anomaly Detection and Reasoning in AI-Generated Images

The rapid advancement of AI-generated content (AIGC) has enabled the synthesis of visually convincing images; however, many such outputs exhibit subtle \textbf{semantic anomalies}, including unrealistic object configurations, violations of physical laws, or commonsense inconsistencies, which compromise the overall plausibility of the generated scenes. Detecting these semantic-level anomalies is essential for assessing the trustworthiness of AIGC media, especially in AIGC image analysis, explainable deepfake detection and semantic authenticity assessment. In this paper, we formalize \textbf{semantic anomaly detection and reasoning} for AIGC images and introduce \textbf{AnomReason}, a large-scale benchmark with structured annotations as quadruples \emph{(Name, Phenomenon, Reasoning, Severity)}. Annotations are produced by a modular multi-agent pipeline (\textbf{AnomAgent}) with lightweight human-in-the-loop verification, enabling scale while preserving quality. At construction time, AnomAgent processed approximately 4.17\,B GPT-4o tokens, providing scale evidence for the resulting structured annotations. We further show that models fine-tuned on AnomReason achieve consistent gains over strong vision-language baselines under our proposed semantic matching metric (\textit{SemAP} and \textit{SemF1}). Applications to {explainable deepfake detection} and {semantic reasonableness assessment of image generators} demonstrate practical utility. In summary, AnomReason and AnomAgent serve as a foundation for measuring and improving the semantic plausibility of AI-generated images. We will release code, metrics, data, and task-aligned models to support reproducible research on semantic authenticity and interpretable AIGC forensics.

cs.CV

ForenX: Towards Explainable AI-Generated Image Detection with Multimodal Large Language Models

Advances in generative models have led to AI-generated images visually indistinguishable from authentic ones. Despite numerous studies on detecting AI-generated images with classifiers, a gap persists between such methods and human cognitive forensic analysis. We present ForenX, a novel method that not only identifies the authenticity of images but also provides explanations that resonate with human thoughts. ForenX employs the powerful multimodal large language models (MLLMs) to analyze and interpret forensic cues. Furthermore, we overcome the limitations of standard MLLMs in detecting forgeries by incorporating a specialized forensic prompt that directs the MLLMs attention to forgery-indicative attributes. This approach not only enhance the generalization of forgery detection but also empowers the MLLMs to provide explanations that are accurate, relevant, and comprehensive. Additionally, we introduce ForgReason, a dataset dedicated to descriptions of forgery evidences in AI-generated images. Curated through collaboration between an LLM-based agent and a team of human annotators, this process provides refined data that further enhances our model's performance. We demonstrate that even limited manual annotations significantly improve explanation quality. We evaluate the effectiveness of ForenX on two major benchmarks. The model's explainability is verified by comprehensive subjective evaluations.

cs.CV

MMedAgent-RL: Optimizing Multi-Agent Collaboration for Multimodal Medical Reasoning

Medical Large Vision-Language Models (Med-LVLMs) have shown strong potential in multimodal diagnostic tasks. However, existing single-agent models struggle to generalize across diverse medical specialties, limiting their performance. Recent efforts introduce multi-agent collaboration frameworks inspired by clinical workflows, where general practitioners (GPs) and specialists interact in a fixed sequence. Despite improvements, these static pipelines lack flexibility and adaptability in reasoning. To address this, we propose MMedAgent-RL, a reinforcement learning (RL)-based multi-agent framework that enables dynamic, optimized collaboration among medical agents. Specifically, we train two GP agents based on Qwen2.5-VL via RL: the triage doctor learns to assign patients to appropriate specialties, while the attending physician integrates the judgments from multi-specialists and its own knowledge to make final decisions. To address the inconsistency in specialist outputs, we introduce a curriculum learning (CL)-guided RL strategy with dynamic entropy regulation, progressively teaching the attending physician to balance between imitating specialists and correcting their mistakes. Experiments on five medical VQA benchmarks demonstrate that MMedAgent-RL outperforms both open-source and proprietary Med-LVLMs. Notably, it achieves an average performance gain of 23.6% over strong baselines.

cs.LG

GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting

In the Generative AI era, safeguarding 3D models has become increasingly urgent. While invisible watermarking is well-established for 2D images with encoder-decoder frameworks, generalizable and robust solutions for 3D remain elusive. The main difficulty arises from the renderer between the 3D encoder and 2D decoder, which disrupts direct gradient flow and complicates training. Existing 3D methods typically rely on per-scene iterative optimization, resulting in time inefficiency and limited generalization. In this work, we propose a single-pass watermarking approach for 3D Gaussian Splatting (3DGS), a well-known yet underexplored representation for watermarking. We identify two major challenges: (1) ensuring effective training generalized across diverse 3D models, and (2) reliably extracting watermarks from free-view renderings, even under distortions. Our framework, named GS-Marker, incorporates a 3D encoder to embed messages, distortion layers to enhance resilience against various distortions, and a 2D decoder to extract watermarks from renderings. A key innovation is the Adaptive Marker Control mechanism that adaptively perturbs the initially optimized 3DGS, escaping local minima and improving both training stability and convergence. Extensive experiments show that GS-Marker outperforms per-scene training approaches in terms of decoding accuracy and model fidelity, while also significantly reducing computation time.

cs.CV

StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams

The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high demand. However, none of existing methods yet meet the demand due to three main challenges: the absence of predetermined camera parameters, the need for generalizable 3DGS optimization, and the necessity of reducing redundancy. We propose StreamGS, an online generalizable 3DGS reconstruction method for unposed image streams, which progressively transform image streams to 3D Gaussian streams by predicting and aggregating per-frame Gaussians. Our method overcomes the limitation of the initial point reconstruction \cite{dust3r} in tackling out-of-domain (OOD) issues by introducing a content adaptive refinement. The refinement enhances cross-frame consistency by establishing reliable pixel correspondences between adjacent frames. Such correspondences further aid in merging redundant Gaussians through cross-frame feature aggregation. The density of Gaussians is thereby reduced, empowering online reconstruction by significantly lowering computational and memory costs. Extensive experiments on diverse datasets have demonstrated that StreamGS achieves quality on par with optimization-based approaches but does so 150 times faster, and exhibits superior generalizability in handling OOD scenes.

cs.CV

UVRM: A Scalable 3D Reconstruction Model from Unposed Videos

Large Reconstruction Models (LRMs) have recently become a popular method for creating 3D foundational models. Training 3D reconstruction models with 2D visual data traditionally requires prior knowledge of camera poses for the training samples, a process that is both time-consuming and prone to errors. Consequently, 3D reconstruction training has been confined to either synthetic 3D datasets or small-scale datasets with annotated poses. In this study, we investigate the feasibility of 3D reconstruction using unposed video data of various objects. We introduce UVRM, a novel 3D reconstruction model capable of being trained and evaluated on monocular videos without requiring any information about the pose. UVRM uses a transformer network to implicitly aggregate video frames into a pose-invariant latent feature space, which is then decoded into a tri-plane 3D representation. To obviate the need for ground-truth pose annotations during training, UVRM employs a combination of the score distillation sampling (SDS) method and an analysis-by-synthesis approach, progressively synthesizing pseudo novel-views using a pre-trained diffusion model. We qualitatively and quantitatively evaluate UVRM's performance on the G-Objaverse and CO3D datasets without relying on pose information. Extensive experiments show that UVRM is capable of effectively and efficiently reconstructing a wide range of 3D objects from unposed videos.

cs.CV

Efficient Autoregressive Audio Modeling via Next-Scale Prediction

Audio generation has achieved remarkable progress with the advance of sophisticated generative models, such as diffusion models (DMs) and autoregressive (AR) models. However, due to the naturally significant sequence length of audio, the efficiency of audio generation remains an essential issue to be addressed, especially for AR models that are incorporated in large language models (LLMs). In this paper, we analyze the token length of audio tokenization and propose a novel \textbf{S}cale-level \textbf{A}udio \textbf{T}okenizer (SAT), with improved residual quantization. Based on SAT, a scale-level \textbf{A}coustic \textbf{A}uto\textbf{R}egressive (AAR) modeling framework is further proposed, which shifts the next-token AR prediction to next-scale AR prediction, significantly reducing the training cost and inference time. To validate the effectiveness of the proposed approach, we comprehensively analyze design choices and demonstrate the proposed AAR framework achieves a remarkable \textbf{35}$\times$ faster inference speed and +\textbf{1.33} Fr\'echet Audio Distance (FAD) against baselines on the AudioSet benchmark. Code: \url{https://github.com/qiuk2/AAR}.

cs.SD

$\text{R}^2$-Bench: Benchmarking the Robustness of Referring Perception Models under Perturbations

Referring perception, which aims at grounding visual objects with multimodal referring guidance, is essential for bridging the gap between humans, who provide instructions, and the environment where intelligent systems perceive. Despite progress in this field, the robustness of referring perception models (RPMs) against disruptive perturbations is not well explored. This work thoroughly assesses the resilience of RPMs against various perturbations in both general and specific contexts. Recognizing the complex nature of referring perception tasks, we present a comprehensive taxonomy of perturbations, and then develop a versatile toolbox for synthesizing and evaluating the effects of composite disturbances. Employing this toolbox, we construct $\text{R}^2$-Bench, a benchmark for assessing the Robustness of Referring perception models under noisy conditions across five key tasks. Moreover, we propose the $\text{R}^2$-Agent, an LLM-based agent that simplifies and automates model evaluation via natural language instructions. Our investigation uncovers the vulnerabilities of current RPMs to various perturbations and provides tools for assessing model robustness, potentially promoting the safe and resilient integration of intelligent systems into complex real-world scenarios.

cs.CV

High-Fidelity and Freely Controllable Talking Head Video Generation

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face often has unexpected deformation and severe distortions. Second, the driving image does not explicitly disentangle movement-relevant information, such as poses and expressions, which restricts the manipulation of different attributes during generation. Third, the generated videos tend to have flickering artifacts due to the inconsistency of the extracted landmarks between adjacent frames. In this paper, we propose a novel model that produces high-fidelity talking head videos with free control over head pose and expression. Our method leverages both self-supervised learned landmarks and 3D face model-based landmarks to model the motion. We also introduce a novel motion-aware multi-scale feature alignment module to effectively transfer the motion without face distortion. Furthermore, we enhance the smoothness of the synthesized talking head videos with a feature context adaptation and propagation module. We evaluate our model on challenging datasets and demonstrate its state-of-the-art performance.

cs.CV

QDFormer: Towards Robust Audiovisual Segmentation in Complex Environments with Quantization-based Semantic Decomposition

Audiovisual segmentation (AVS) is a challenging task that aims to segment visual objects in videos according to their associated acoustic cues. With multiple sound sources and background disturbances involved, establishing robust correspondences between audio and visual contents poses unique challenges due to (1) complex entanglement across sound sources and (2) frequent changes in the occurrence of distinct sound events. Assuming sound events occur independently, the multi-source semantic space can be represented as the Cartesian product of single-source sub-spaces. We are motivated to decompose the multi-source audio semantics into single-source semantics for more effective interactions with visual content. We propose a semantic decomposition method based on product quantization, where the multi-source semantics can be decomposed and represented by several disentangled and noise-suppressed single-source semantics. Furthermore, we introduce a global-to-local quantization mechanism, which distills knowledge from stable global (clip-level) features into local (frame-level) ones, to handle frequent changes in audio semantics. Extensive experiments demonstrate that our semantically decomposed audio representation significantly improves AVS performance, e.g., +21.2% mIoU on the challenging AVS-Semantic benchmark with ResNet50 backbone. https://github.com/lxa9867/QSD.

cs.CV