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Jingnan Gu

Publications and source records attributed to Jingnan Gu.

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WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.

cs.AI

Rollout Pass-Rate Control: Steering Binary-Reward RL Toward Its Most Informative Regime

Agentic reinforcement learning (RL) for software engineering spends much of its compute on stateful trajectories whose grouped binary rewards are highly skewed and weakly contrastive. We frame this as pass-rate control and show that the binary reward-side signal is strongest near a 50% rollout pass rate under four criteria: reward entropy, group-filtering survival, leave-one-out (RLOO) advantage energy under Group Relative Policy Optimization (GRPO), and success-failure pair count. We propose Prefix Sampling (PS), which replays self-generated trajectory prefixes to steer skewed groups toward this regime: successful prefixes give mostly failing groups a head start, while failing prefixes handicap mostly passing groups. Replayed states are reconstructed through the existing rollout path, and replayed tokens are masked from the loss so optimization applies only to current-policy continuations. On SWE-bench Verified, PS reaches the baseline high-score regime within evaluation variability while delivering 2.01x and 1.55x end-to-end wall-clock speedups on Qwen3-14B and Qwen3-32B; the 14B peak improves from 0.274 to 0.295. AIME 2025 experiments on 4B and 8B show the same pass-rate-control pattern, and 4B ablations attribute gains to replay, bidirectional coverage, and adaptive control.

cs.LG

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4\% gain when integrated into a state-of-the-art software-engineering RL training framework.

cs.AI

OPSDL: On-Policy Self-Distillation for Long-Context Language Models

Extending the effective context length of large language models (LLMs) remains a central challenge for real-world applications. While recent post-training methods have made progress in long-context scaling, they either rely on high-quality supervision data or sparse sequence-level rewards, leading to unstable and inefficient optimization. We propose OPSDL, an On-Policy Self-Distillation method for enhancing the Long-context capabilities of LLMs. Unlike other recent self-distillation methods that inject privileged information and rely on the model's in-context learning ability to act as a teacher, OPSDL leverages the model's own inherently strong short-context capability as a self-teacher to supervise its own generation in long-context scenarios. The model first generates responses conditioned on the full long-context, then the self-teacher provides per-token supervision signals via point-wise reverse KL divergence under the relevant extracted short-context. This dense token-level signal encourages faithful use of relevant evidence and mitigates hallucinations induced by irrelevant context. We evaluate OPSDL on long-context benchmarks across a range of models from 7B to 32B parameters. Results show consistent and substantial improvements across varying context lengths, outperforming standard post-training approaches such as SFT and DPO with higher sample efficiency. Notably, these gains are achieved without degrading general short-context performance. These findings highlight the effectiveness of OPSDL as a scalable and stable approach for long-context learning.

cs.CL

Qianfan-OCR: A Unified End-to-End Model for Document Intelligence

We present Qianfan-OCR, a 4B-parameter end-to-end vision-language model that unifies document parsing, layout analysis, and document understanding within a single architecture. It performs direct image-to-Markdown conversion and supports diverse prompt-driven tasks including table extraction, chart understanding, document QA, and key information extraction. To address the loss of explicit layout analysis in end-to-end OCR, we propose Layout-as-Thought, an optional thinking phase triggered by special think tokens that generates structured layout representations -- bounding boxes, element types, and reading order -- before producing final outputs, recovering layout grounding capabilities while improving accuracy on complex layouts. Qianfan-OCR ranks first among end-to-end models on OmniDocBench v1.5 (93.12) and OlmOCR Bench (79.8), achieves competitive results on OCRBench, CCOCR, DocVQA, and ChartQA against general VLMs of comparable scale, and attains the highest average score on public key information extraction benchmarks, surpassing Gemini-3.1-Pro, Seed-2.0, and Qwen3-VL-235B. The model is publicly accessible via the Baidu AI Cloud Qianfan platform.

cs.CV