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Jingnan Shi

Publications and source records attributed to Jingnan Shi.

18 recordsLinked to original sources

Hydra++: Real-Time Hierarchical 3D Scene Graph Construction With Object-Level Shape Estimation

3D scene graphs provide a hierarchical abstraction of environments by encoding spatial entities, such as objects and places, and their relationships. However, existing scene graph systems model object geometry coarsely, relying on partial point clouds or class-level CAD templates, which limits instance-specific shape detail. This paper presents Hydra++, a system-level investigation into how learning-based object shape estimators can be integrated into a hierarchical 3D scene graph pipeline. Hydra++ incorporates category-agnostic shape estimation and a reprojection-mask consistency check to reject degenerate predictions from partial observations or imprecise segmentation. In its default CRISP-based configuration, Hydra++ performs online scene graph construction; slower estimators such as SAM3D are evaluated as modular alternatives to demonstrate generalization-latency trade-offs. Furthermore, to address the challenges of sparse and noisy depth measurements in outdoor environments, Hydra++ supports a hybrid LiDAR-camera configuration for large-scale operation, improving scene-level reconstruction quality. Experiments in both simulation and real-world outdoor campus scenarios demonstrate that Hydra++ improves object- and scene-level reconstruction quality. Project page is available at https://hydra-plusplus.github.io/.

cs.CV

A Roadmap for Climate-Relevant Robotics Research

Climate change is one of the defining challenges of the 21st century, and many in the robotics community are looking for ways to contribute. This paper presents a roadmap for climate-relevant robotics research, identifying high-impact opportunities for collaboration between roboticists and experts across climate domains such as energy, the built environment, transportation, industry, land use, and Earth sciences. These applications include problems such as energy systems optimization, construction, precision agriculture, building envelope retrofits, autonomous trucking, and large-scale environmental monitoring. Critically, we include opportunities to apply not only physical robots but also the broader robotics toolkit - including planning, perception, control, and estimation algorithms - to climate-relevant problems. A central goal of this roadmap is to inspire new research directions and collaboration by highlighting specific, actionable problems at the intersection of robotics and climate. This work represents a collaboration between robotics researchers and domain experts in various climate disciplines, and it serves as an invitation to the robotics community to bring their expertise to bear on urgent climate priorities.

cs.RO

Box Pose and Shape Estimation and Domain Adaptation for Large-Scale Warehouse Automation

Modern warehouse automation systems rely on fleets of intelligent robots that generate vast amounts of data -- most of which remains unannotated. This paper develops a self-supervised domain adaptation pipeline that leverages real-world, unlabeled data to improve perception models without requiring manual annotations. Our work focuses specifically on estimating the pose and shape of boxes and presents a correct-and-certify pipeline for self-supervised box pose and shape estimation. We extensively evaluate our approach across a range of simulated and real industrial settings, including adaptation to a large-scale real-world dataset of 50,000 images. The self-supervised model significantly outperforms models trained solely in simulation and shows substantial improvements over a zero-shot 3D bounding box estimation baseline.

cs.RO

Outlier-Robust Training of Machine Learning Models

Robust training of machine learning models in the presence of outliers has garnered attention across various domains. The use of robust losses is a popular approach and is known to mitigate the impact of outliers. We bring to light two literatures that have diverged in their ways of designing robust losses: one using M-estimation, which is popular in robotics and computer vision, and another using a risk-minimization framework, which is popular in deep learning. We first show that a simple modification of the Black-Rangarajan duality provides a unifying view. The modified duality brings out a definition of a robust loss kernel $\sigma$ that is satisfied by robust losses in both the literatures. Secondly, using the modified duality, we propose an Adaptive Alternation Algorithm (AAA) for training machine learning models with outliers. The algorithm iteratively trains the model by using a weighted version of the non-robust loss, while updating the weights at each iteration. The algorithm is augmented with a novel parameter update rule by interpreting the weights as inlier probabilities, and obviates the need for complex parameter tuning. Thirdly, we investigate convergence of the adaptive alternation algorithm to outlier-free optima. Considering arbitrary outliers (i.e., with no distributional assumption on the outliers), we show that the use of robust loss kernels {\sigma} increases the region of convergence. We experimentally show the efficacy of our algorithm on regression, classification, and neural scene reconstruction problems. We release our implementation code: https://github.com/MIT-SPARK/ORT.

cs.LG

CRISP: Object Pose and Shape Estimation with Test-Time Adaptation

We consider the problem of estimating object pose and shape from an RGB-D image. Our first contribution is to introduce CRISP, a category-agnostic object pose and shape estimation pipeline. The pipeline implements an encoder-decoder model for shape estimation. It uses FiLM-conditioning for implicit shape reconstruction and a DPT-based network for estimating pose-normalized points for pose estimation. As a second contribution, we propose an optimization-based pose and shape corrector that can correct estimation errors caused by a domain gap. Observing that the shape decoder is well behaved in the convex hull of known shapes, we approximate the shape decoder with an active shape model, and show that this reduces the shape correction problem to a constrained linear least squares problem, which can be solved efficiently by an interior point algorithm. Third, we introduce a self-training pipeline to perform self-supervised domain adaptation of CRISP. The self-training is based on a correct-and-certify approach, which leverages the corrector to generate pseudo-labels at test time, and uses them to self-train CRISP. We demonstrate CRISP (and the self-training) on YCBV, SPE3R, and NOCS datasets. CRISP shows high performance on all the datasets. Moreover, our self-training is capable of bridging a large domain gap. Finally, CRISP also shows an ability to generalize to unseen objects. Code and pre-trained models will be available on https://web.mit.edu/sparklab/research/crisp_object_pose_shape/.

cs.CV

KISS-Matcher: Fast and Robust Point Cloud Registration Revisited

While global point cloud registration systems have advanced significantly in all aspects, many studies have focused on specific components, such as feature extraction, graph-theoretic pruning, or pose solvers. In this paper, we take a holistic view on the registration problem and develop an open-source and versatile C++ library for point cloud registration, called KISS-Matcher. KISS-Matcher combines a novel feature detector, Faster-PFH, that improves over the classical fast point feature histogram (FPFH). Moreover, it adopts a $k$-core-based graph-theoretic pruning to reduce the time complexity of rejecting outlier correspondences. Finally, it combines these modules in a complete, user-friendly, and ready-to-use pipeline. As verified by extensive experiments, KISS-Matcher has superior scalability and broad applicability, achieving a substantial speed-up compared to state-of-the-art outlier-robust registration pipelines while preserving accuracy. Our code will be available at https://github.com/MIT-SPARK/KISS-Matcher.

cs.CV

PyPose v0.6: The Imperative Programming Interface for Robotics

PyPose is an open-source library for robot learning. It combines a learning-based approach with physics-based optimization, which enables seamless end-to-end robot learning. It has been used in many tasks due to its meticulously designed application programming interface (API) and efficient implementation. From its initial launch in early 2022, PyPose has experienced significant enhancements, incorporating a wide variety of new features into its platform. To satisfy the growing demand for understanding and utilizing the library and reduce the learning curve of new users, we present the fundamental design principle of the imperative programming interface, and showcase the flexible usage of diverse functionalities and modules using an extremely simple Dubins car example. We also demonstrate that the PyPose can be easily used to navigate a real quadruped robot with a few lines of code.

cs.RO

Optimal and Robust Category-level Perception: Object Pose and Shape Estimation from 2D and 3D Semantic Keypoints

We consider a category-level perception problem, where one is given 2D or 3D sensor data picturing an object of a given category (e.g., a car), and has to reconstruct the 3D pose and shape of the object despite intra-class variability (i.e., different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape are estimated from 2D or 3D keypoints via non-convex optimization. Our first contribution is to develop PACE3D* and PACE2D*, the first certifiably optimal solvers for pose and shape estimation using 3D and 2D keypoints, respectively. Both solvers rely on the design of tight (i.e., exact) semidefinite relaxations. Our second contribution is to develop outlier-robust versions of both solvers, named PACE3D# and PACE2D#. Towards this goal, we propose ROBIN, a general graph-theoretic framework to prune outliers, which uses compatibility hypergraphs to model measurements' compatibility. We show that in category-level perception problems these hypergraphs can be built from the winding orders of the keypoints (in 2D) or their convex hulls (in 3D), and many outliers can be filtered out via maximum hyperclique computation. The last contribution is an extensive experimental evaluation. Besides providing an ablation study on simulated datasets and on the PASCAL3D+ dataset, we combine our solver with a deep keypoint detector, and show that PACE3D# improves over the state of the art in vehicle pose estimation in the ApolloScape datasets, and its runtime is compatible with practical applications. We release our code at https://github.com/MIT-SPARK/PACE.

cs.CV

Optimal Pose and Shape Estimation for Category-level 3D Object Perception

We consider a category-level perception problem, where one is given 3D sensor data picturing an object of a given category (e.g. a car), and has to reconstruct the pose and shape of the object despite intra-class variability (i.e. different car models have different shapes). We consider an active shape model, where -- for an object category -- we are given a library of potential CAD models describing objects in that category, and we adopt a standard formulation where pose and shape estimation are formulated as a non-convex optimization. Our first contribution is to provide the first certifiably optimal solver for pose and shape estimation. In particular, we show that rotation estimation can be decoupled from the estimation of the object translation and shape, and we demonstrate that (i) the optimal object rotation can be computed via a tight (small-size) semidefinite relaxation, and (ii) the translation and shape parameters can be computed in closed-form given the rotation. Our second contribution is to add an outlier rejection layer to our solver, hence making it robust to a large number of misdetections. Towards this goal, we wrap our optimal solver in a robust estimation scheme based on graduated non-convexity. To further enhance robustness to outliers, we also develop the first graph-theoretic formulation to prune outliers in category-level perception, which removes outliers via convex hull and maximum clique computations; the resulting approach is robust to 70%-90% outliers. Our third contribution is an extensive experimental evaluation. Besides providing an ablation study on a simulated dataset and on the PASCAL3D+ dataset, we combine our solver with a deep-learned keypoint detector, and show that the resulting approach improves over the state of the art in vehicle pose estimation in the ApolloScape datasets.

cs.CV

A Correct-and-Certify Approach to Self-Supervise Object Pose Estimators via Ensemble Self-Training

Real-world robotics applications demand object pose estimation methods that work reliably across a variety of scenarios. Modern learning-based approaches require large labeled datasets and tend to perform poorly outside the training domain. Our first contribution is to develop a robust corrector module that corrects pose estimates using depth information, thus enabling existing methods to better generalize to new test domains; the corrector operates on semantic keypoints (but is also applicable to other pose estimators) and is fully differentiable. Our second contribution is an ensemble self-training approach that simultaneously trains multiple pose estimators in a self-supervised manner. Our ensemble self-training architecture uses the robust corrector to refine the output of each pose estimator; then, it evaluates the quality of the outputs using observable correctness certificates; finally, it uses the observably correct outputs for further training, without requiring external supervision. As an additional contribution, we propose small improvements to a regression-based keypoint detection architecture, to enhance its robustness to outliers; these improvements include a robust pooling scheme and a robust centroid computation. Experiments on the YCBV and TLESS datasets show the proposed ensemble self-training outperforms fully supervised baselines while not requiring 3D annotations on real data.

cs.CV

PyPose: A Library for Robot Learning with Physics-based Optimization

Deep learning has had remarkable success in robotic perception, but its data-centric nature suffers when it comes to generalizing to ever-changing environments. By contrast, physics-based optimization generalizes better, but it does not perform as well in complicated tasks due to the lack of high-level semantic information and reliance on manual parametric tuning. To take advantage of these two complementary worlds, we present PyPose: a robotics-oriented, PyTorch-based library that combines deep perceptual models with physics-based optimization. PyPose's architecture is tidy and well-organized, it has an imperative style interface and is efficient and user-friendly, making it easy to integrate into real-world robotic applications. Besides, it supports parallel computing of any order gradients of Lie groups and Lie algebras and $2^{\text{nd}}$-order optimizers, such as trust region methods. Experiments show that PyPose achieves more than $10\times$ speedup in computation compared to the state-of-the-art libraries. To boost future research, we provide concrete examples for several fields of robot learning, including SLAM, planning, control, and inertial navigation.

cs.RO

Loc-NeRF: Monte Carlo Localization using Neural Radiance Fields

We present Loc-NeRF, a real-time vision-based robot localization approach that combines Monte Carlo localization and Neural Radiance Fields (NeRF). Our system uses a pre-trained NeRF model as the map of an environment and can localize itself in real-time using an RGB camera as the only exteroceptive sensor onboard the robot. While neural radiance fields have seen significant applications for visual rendering in computer vision and graphics, they have found limited use in robotics. Existing approaches for NeRF-based localization require both a good initial pose guess and significant computation, making them impractical for real-time robotics applications. By using Monte Carlo localization as a workhorse to estimate poses using a NeRF map model, Loc-NeRF is able to perform localization faster than the state of the art and without relying on an initial pose estimate. In addition to testing on synthetic data, we also run our system using real data collected by a Clearpath Jackal UGV and demonstrate for the first time the ability to perform real-time global localization with neural radiance fields. We make our code publicly available at https://github.com/MIT-SPARK/Loc-NeRF.

cs.RO

LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments

Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requirement is faced with many challenges in complex and perceptually-degraded subterranean environments, as the onboard perception system is required to operate in off-nominal conditions (poor visibility due to darkness and dust, rugged and muddy terrain, and the presence of self-similar and ambiguous scenes). In a disaster response scenario and in the absence of prior information about the environment, robots must rely on noisy sensor data and perform Simultaneous Localization and Mapping (SLAM) to build a 3D map of the environment and localize themselves and potential survivors. To that end, this paper reports on a multi-robot SLAM system developed by team CoSTAR in the context of the DARPA Subterranean Challenge. We extend our previous work, LAMP, by incorporating a single-robot front-end interface that is adaptable to different odometry sources and lidar configurations, a scalable multi-robot front-end to support inter- and intra-robot loop closure detection for large scale environments and multi-robot teams, and a robust back-end equipped with an outlier-resilient pose graph optimization based on Graduated Non-Convexity. We provide a detailed ablation study on the multi-robot front-end and back-end, and assess the overall system performance in challenging real-world datasets collected across mines, power plants, and caves in the United States. We also release our multi-robot back-end datasets (and the corresponding ground truth), which can serve as challenging benchmarks for large-scale underground SLAM.

cs.RO

Visual Navigation for Autonomous Vehicles: An Open-source Hands-on Robotics Course at MIT

This paper reports on the development, execution, and open-sourcing of a new robotics course at MIT. The course is a modern take on "Visual Navigation for Autonomous Vehicles" (VNAV) and targets first-year graduate students and senior undergraduates with prior exposure to robotics. VNAV has the goal of preparing the students to perform research in robotics and vision-based navigation, with emphasis on drones and self-driving cars. The course spans the entire autonomous navigation pipeline; as such, it covers a broad set of topics, including geometric control and trajectory optimization, 2D and 3D computer vision, visual and visual-inertial odometry, place recognition, simultaneous localization and mapping, and geometric deep learning for perception. VNAV has three key features. First, it bridges traditional computer vision and robotics courses by exposing the challenges that are specific to embodied intelligence, e.g., limited computation and need for just-in-time and robust perception to close the loop over control and decision making. Second, it strikes a balance between depth and breadth by combining rigorous technical notes (including topics that are less explored in typical robotics courses, e.g., on-manifold optimization) with slides and videos showcasing the latest research results. Third, it provides a compelling approach to hands-on robotics education by leveraging a physical drone platform (mostly suitable for small residential courses) and a photo-realistic Unity-based simulator (open-source and scalable to large online courses). VNAV has been offered at MIT in the Falls of 2018-2021 and is now publicly available on MIT OpenCourseWare (OCW).

cs.RO

Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs

Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), includes static and dynamic entities and their relations (e.g., a person is in a room at a given time). In contrast, current robots' internal representations still provide a partial and fragmented understanding of the environment, either in the form of a sparse or dense set of geometric primitives (e.g., points, lines, planes, voxels) or as a collection of objects. This paper attempts to reduce the gap between robot and human perception by introducing a novel representation, a 3D Dynamic Scene Graph(DSG), that seamlessly captures metric and semantic aspects of a dynamic environment. A DSG is a layered graph where nodes represent spatial concepts at different levels of abstraction, and edges represent spatio-temporal relations among nodes. Our second contribution is Kimera, the first fully automatic method to build a DSG from visual-inertial data. Kimera includes state-of-the-art techniques for visual-inertial SLAM, metric-semantic 3D reconstruction, object localization, human pose and shape estimation, and scene parsing. Our third contribution is a comprehensive evaluation of Kimera in real-life datasets and photo-realistic simulations, including a newly released dataset, uHumans2, which simulates a collection of crowded indoor and outdoor scenes. Our evaluation shows that Kimera achieves state-of-the-art performance in visual-inertial SLAM, estimates an accurate 3D metric-semantic mesh model in real-time, and builds a DSG of a complex indoor environment with tens of objects and humans in minutes. Our final contribution shows how to use a DSG for real-time hierarchical semantic path-planning. The core modules in Kimera are open-source.

cs.RO

ROBIN: a Graph-Theoretic Approach to Reject Outliers in Robust Estimation using Invariants

Many estimation problems in robotics, computer vision, and learning require estimating unknown quantities in the face of outliers. Outliers are typically the result of incorrect data association or feature matching, and it is common to have problems where more than 90% of the measurements used for estimation are outliers. While current approaches for robust estimation are able to deal with moderate amounts of outliers, they fail to produce accurate estimates in the presence of many outliers. This paper develops an approach to prune outliers. First, we develop a theory of invariance that allows us to quickly check if a subset of measurements are mutually compatible without explicitly solving the estimation problem. Second, we develop a graph-theoretic framework, where measurements are modeled as vertices and mutual compatibility is captured by edges. We generalize existing results showing that the inliers form a clique in this graph and typically belong to the maximum clique. We also show that in practice the maximum k-core of the compatibility graph provides an approximation of the maximum clique, while being faster to compute in large problems. These two contributions leads to ROBIN, our approach to Reject Outliers Based on INvariants, which allows us to quickly prune outliers in generic estimation problems. We demonstrate ROBIN in four geometric perception problems and show it boosts robustness of existing solvers while running in milliseconds in large problems.

cs.CV

TEASER: Fast and Certifiable Point Cloud Registration

We propose the first fast and certifiable algorithm for the registration of two sets of 3D points in the presence of large amounts of outlier correspondences. We first reformulate the registration problem using a Truncated Least Squares (TLS) cost that is insensitive to a large fraction of spurious correspondences. Then, we provide a general graph-theoretic framework to decouple scale, rotation, and translation estimation, which allows solving in cascade for the three transformations. Despite the fact that each subproblem is still non-convex and combinatorial in nature, we show that (i) TLS scale and (component-wise) translation estimation can be solved in polynomial time via adaptive voting, (ii) TLS rotation estimation can be relaxed to a semidefinite program (SDP) and the relaxation is tight, even in the presence of extreme outlier rates, and (iii) the graph-theoretic framework allows drastic pruning of outliers by finding the maximum clique. We name the resulting algorithm TEASER (Truncated least squares Estimation And SEmidefinite Relaxation). While solving large SDP relaxations is typically slow, we develop a second fast and certifiable algorithm, named TEASER++, that uses graduated non-convexity to solve the rotation subproblem and leverages Douglas-Rachford Splitting to efficiently certify global optimality. For both algorithms, we provide theoretical bounds on the estimation errors, which are the first of their kind for robust registration problems. Moreover, we test their performance on standard, object detection, and the 3DMatch benchmarks, and show that (i) both algorithms dominate the state of the art and are robust to more than 99% outliers, (ii) TEASER++ can run in milliseconds, and (iii) TEASER++ is so robust it can also solve problems without correspondences, where it largely outperforms ICP and it is more accurate than Go-ICP while being orders of magnitude faster.

cs.RO

3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI

cs.RO