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Jingping Wang

Publications and source records attributed to Jingping Wang.

7 recordsLinked to original sources

UPSHIFT: User Preference Steering from Human-AI Interaction Feedback Traces

Personalizing large language model assistants requires adapting their responses to individual users, including the selection of content, reasoning approach, level of detail, and form of presentation. Such preferences are often latent, becoming visible only when users respond to an initial answer and request revisions. We investigate whether these feedback trajectories can be converted into a reusable personalization signal without explicit preference profiles or labels, prompt-time access to interaction histories, or model parameter updates. We introduce UPSHIFT (User Preference Steering from Human-AI Interaction Feedback Traces), a training-free method that compares the hidden representations of initial and feedback-conditioned responses within each session, averages the resulting trajectory displacements across a user's sessions, and injects the aggregated preference direction when answering a new query. The method is motivated by the implicit-preference hypothesis: although an individual conversational transition may reflect topic progression or task-specific correction, changes that recur across sessions retain a component that captures how the user wants responses to be adjusted. We validate the preference-representation capability of UPSHIFT on PrefEval. In evaluations with 40 simulated users, every tested configuration improves preference alignment over the unsteered baseline on held-out topics for both Qwen3-8B and Qwen3-32B; the best configuration increases macro-averaged Elo from 1364.0 to 1605.2 and from 1341.9 to 1591.8, respectively. Matched-user and positive-versus-negative controls further demonstrate that these gains arise from the user-specific preference direction and its learned orientation. These results show that interaction histories can provide compact, reusable supervision for lightweight personalization.

cs.AI↗

When Agents Fail: Model or Harness--Who's to Blame?

LLM agents combine models with execution harnesses, so agentic benchmark performance reflects their joint behavior. We argue that harnesses should therefore be evaluated through their interactions with underlying models. We develop a framework combining five complementary measures: (i) Valid Completion Rate (VCR), how reliably agents finish normally and deliver evaluable results, irrespective of task correctness; (ii) Model-Harness Fit, how well a harness supports task achievement through valid completion for a given model; (iii) Cross-Model Fit, a harness's overall suitability across evaluated models; (iv) Interaction Residuals, pairing-specific execution strengths and weaknesses hidden by component-level summaries; and (v) Token Load, the token demands of agent execution, including failed attempts. We evaluate four general-purpose harnesses (OpenCode, Codex CLI, Pi CLI, and DeepAgents) with four core models, plus two fixed native model-harness systems, on six benchmarks covering context management, tool use, long-context planning, multimodal interaction, and artifact handoff. Including native references and stress conditions, 111 evaluation settings yield 52,168 trajectories. Harness rankings vary across models and benchmarks; task performance and valid completion can favor different pairings, and similar task scores can accompany distinct execution profiles. OpenCode ranks first in cross-model performance, while DeepSeek V4 Flash Preview maintains consistently high Mean VCR across harnesses on the shared four-benchmark panel. These findings support evaluating model-harness interactions, training transferable harness-use capabilities in models, and harness designs adapted to the model and task.

cs.AI↗

Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains

Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves near 100% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization.

cs.RO↗

Implicit Swept Volume SDF: Enabling Continuous Collision-Free Trajectory Generation for Arbitrary Shapes

In the field of trajectory generation for objects, ensuring continuous collision-free motion remains a huge challenge, especially for non-convex geometries and complex environments. Previous methods either oversimplify object shapes, which results in a sacrifice of feasible space or rely on discrete sampling, which suffers from the "tunnel effect". To address these limitations, we propose a novel hierarchical trajectory generation pipeline, which utilizes the Swept Volume Signed Distance Field (SVSDF) to guide trajectory optimization for Continuous Collision Avoidance (CCA). Our interdisciplinary approach, blending techniques from graphics and robotics, exhibits outstanding effectiveness in solving this problem. We formulate the computation of the SVSDF as a Generalized Semi-Infinite Programming model, and we solve for the numerical solutions at query points implicitly, thereby eliminating the need for explicit reconstruction of the surface. Our algorithm has been validated in a variety of complex scenarios and applies to robots of various dynamics, including both rigid and deformable shapes. It demonstrates exceptional universality and superior CCA performance compared to typical algorithms. The code will be released at https://github.com/ZJU-FAST-Lab/Implicit-SVSDF-Planner for the benefit of the community.

cs.RO↗

Decentralized Planning for Car-Like Robotic Swarm in Cluttered Environments

Robot swarm is a hot spot in robotic research community. In this paper, we propose a decentralized framework for car-like robotic swarm which is capable of real-time planning in cluttered environments. In this system, path finding is guided by environmental topology information to avoid frequent topological change, and search-based speed planning is leveraged to escape from infeasible initial value's local minima. Then spatial-temporal optimization is employed to generate a safe, smooth and dynamically feasible trajectory. During optimization, the trajectory is discretized by fixed time steps. Penalty is imposed on the signed distance between agents to realize collision avoidance, and differential flatness cooperated with limitation on front steer angle satisfies the non-holonomic constraints. With trajectories broadcast to the wireless network, agents are able to check and prevent potential collisions. We validate the robustness of our system in simulation and real-world experiments. Code will be released as open-source packages.

cs.RO↗

Continuous Implicit SDF Based Any-shape Robot Trajectory Optimization

Optimization-based trajectory generation methods are widely used in whole-body planning for robots. However, existing work either oversimplifies the robot's geometry and environment representation, resulting in a conservative trajectory, or suffers from a huge overhead in maintaining additional information such as the Signed Distance Field (SDF). To bridge the gap, we consider the robot as an implicit function, with its surface boundary represented by the zero-level set of its SDF. Based on this, we further employ another implicit function to lazily compute the signed distance to the swept volume generated by the robot and its trajectory. The computation is efficient by exploiting continuity in space-time, and the implicit function guarantees precise and continuous collision evaluation even for nonconvex robots with complex surfaces. Furthermore, we propose a trajectory optimization pipeline applicable to the implicit SDF. Simulation and real-world experiments validate the high performance of our approach for arbitrarily shaped robot trajectory optimization.

cs.RO↗

Towards Efficient Trajectory Generation for Ground Robots beyond 2D Environment

With the development of robotics, ground robots are no longer limited to planar motion. Passive height variation due to complex terrain and active height control provided by special structures on robots require a more general navigation planning framework beyond 2D. Existing methods rarely considers both simultaneously, limiting the capabilities and applications of ground robots. In this paper, we proposed an optimization-based planning framework for ground robots considering both active and passive height changes on the z-axis. The proposed planner first constructs a penalty field for chassis motion constraints defined in R3 such that the optimal solution space of the trajectory is continuous, resulting in a high-quality smooth chassis trajectory. Also, by constructing custom constraints in the z-axis direction, it is possible to plan trajectories for different types of ground robots which have z-axis degree of freedom. We performed simulations and realworld experiments to verify the efficiency and trajectory quality of our algorithm.

cs.RO↗