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Jingqing Ruan

Publications and source records attributed to Jingqing Ruan.

30 records · Page 2Linked to original sources

Learning Causal Dynamics Models in Object-Oriented Environments

Causal dynamics models (CDMs) have demonstrated significant potential in addressing various challenges in reinforcement learning. To learn CDMs, recent studies have performed causal discovery to capture the causal dependencies among environmental variables. However, the learning of CDMs is still confined to small-scale environments due to computational complexity and sample efficiency constraints. This paper aims to extend CDMs to large-scale object-oriented environments, which consist of a multitude of objects classified into different categories. We introduce the Object-Oriented CDM (OOCDM) that shares causalities and parameters among objects belonging to the same class. Furthermore, we propose a learning method for OOCDM that enables it to adapt to a varying number of objects. Experiments on large-scale tasks indicate that OOCDM outperforms existing CDMs in terms of causal discovery, prediction accuracy, generalization, and computational efficiency.

cs.LG↗

Learning Top-k Subtask Planning Tree based on Discriminative Representation Pre-training for Decision Making

Many complicated real-world tasks can be broken down into smaller, more manageable parts, and planning with prior knowledge extracted from these simplified pieces is crucial for humans to make accurate decisions. However, replicating this process remains a challenge for AI agents and naturally raises two questions: How to extract discriminative knowledge representation from priors? How to develop a rational plan to decompose complex problems? Most existing representation learning methods employing a single encoder structure are fragile and sensitive to complex and diverse dynamics. To address this issue, we introduce a multiple-encoder and individual-predictor regime to learn task-essential representations from sufficient data for simple subtasks. Multiple encoders can extract adequate task-relevant dynamics without confusion, and the shared predictor can discriminate the task characteristics. We also use the attention mechanism to generate a top-k subtask planning tree, which customizes subtask execution plans in guiding complex decisions on unseen tasks. This process enables forward-looking and globality by flexibly adjusting the depth and width of the planning tree. Empirical results on a challenging platform composed of some basic simple tasks and combinatorially rich synthetic tasks consistently outperform some competitive baselines and demonstrate the benefits of our design.

cs.AI↗

Controlling Large Language Model-based Agents for Large-Scale Decision-Making: An Actor-Critic Approach

The remarkable progress in Large Language Models (LLMs) opens up new avenues for addressing planning and decision-making problems in Multi-Agent Systems (MAS). However, as the number of agents increases, the issues of hallucination in LLMs and coordination in MAS have become increasingly prominent. Additionally, the efficient utilization of tokens emerges as a critical consideration when employing LLMs to facilitate the interactions among a substantial number of agents. In this paper, we develop a modular framework called LLaMAC to mitigate these challenges. LLaMAC implements a value distribution encoding similar to that found in the human brain, utilizing internal and external feedback mechanisms to facilitate collaboration and iterative reasoning among its modules. Through evaluations involving system resource allocation and robot grid transportation, we demonstrate the considerable advantages afforded by our proposed approach.

cs.AI↗

Explainable Reinforcement Learning via a Causal World Model

Generating explanations for reinforcement learning (RL) is challenging as actions may produce long-term effects on the future. In this paper, we develop a novel framework for explainable RL by learning a causal world model without prior knowledge of the causal structure of the environment. The model captures the influence of actions, allowing us to interpret the long-term effects of actions through causal chains, which present how actions influence environmental variables and finally lead to rewards. Different from most explanatory models which suffer from low accuracy, our model remains accurate while improving explainability, making it applicable in model-based learning. As a result, we demonstrate that our causal model can serve as the bridge between explainability and learning.

cs.LG↗

DuaLight: Enhancing Traffic Signal Control by Leveraging Scenario-Specific and Scenario-Shared Knowledge

Reinforcement learning has been revolutionizing the traditional traffic signal control task, showing promising power to relieve congestion and improve efficiency. However, the existing methods lack effective learning mechanisms capable of absorbing dynamic information inherent to a specific scenario and universally applicable dynamic information across various scenarios. Moreover, within each specific scenario, they fail to fully capture the essential empirical experiences about how to coordinate between neighboring and target intersections, leading to sub-optimal system-wide outcomes. Viewing these issues, we propose DuaLight, which aims to leverage both the experiential information within a single scenario and the generalizable information across various scenarios for enhanced decision-making. Specifically, DuaLight introduces a scenario-specific experiential weight module with two learnable parts: Intersection-wise and Feature-wise, guiding how to adaptively utilize neighbors and input features for each scenario, thus providing a more fine-grained understanding of different intersections. Furthermore, we implement a scenario-shared Co-Train module to facilitate the learning of generalizable dynamics information across different scenarios. Empirical results on both real-world and synthetic scenarios show DuaLight achieves competitive performance across various metrics, offering a promising solution to alleviate traffic congestion, with 3-7\% improvements. The code is available under: https://github.com/lujiaming-12138/DuaLight.

cs.MA↗

TPTU-v2: Boosting Task Planning and Tool Usage of Large Language Model-based Agents in Real-world Systems

Large Language Models (LLMs) have demonstrated proficiency in addressing tasks that necessitate a combination of task planning and the usage of external tools that require a blend of task planning and the utilization of external tools, such as APIs. However, real-world complex systems present three prevalent challenges concerning task planning and tool usage: (1) The real system usually has a vast array of APIs, so it is impossible to feed the descriptions of all APIs to the prompt of LLMs as the token length is limited; (2) the real system is designed for handling complex tasks, and the base LLMs can hardly plan a correct sub-task order and API-calling order for such tasks; (3) Similar semantics and functionalities among APIs in real systems create challenges for both LLMs and even humans in distinguishing between them. In response, this paper introduces a comprehensive framework aimed at enhancing the Task Planning and Tool Usage (TPTU) abilities of LLM-based agents operating within real-world systems. Our framework comprises three key components designed to address these challenges: (1) the API Retriever selects the most pertinent APIs for the user task among the extensive array available; (2) LLM Finetuner tunes a base LLM so that the finetuned LLM can be more capable for task planning and API calling; (3) the Demo Selector adaptively retrieves different demonstrations related to hard-to-distinguish APIs, which is further used for in-context learning to boost the final performance. We validate our methods using a real-world commercial system as well as an open-sourced academic dataset, and the outcomes clearly showcase the efficacy of each individual component as well as the integrated framework.

cs.AI↗

Reboost Large Language Model-based Text-to-SQL, Text-to-Python, and Text-to-Function -- with Real Applications in Traffic Domain

The previous state-of-the-art (SOTA) method achieved a remarkable execution accuracy on the Spider dataset, which is one of the largest and most diverse datasets in the Text-to-SQL domain. However, during our reproduction of the business dataset, we observed a significant drop in performance. We examined the differences in dataset complexity, as well as the clarity of questions' intentions, and assessed how those differences could impact the performance of prompting methods. Subsequently, We develop a more adaptable and more general prompting method, involving mainly query rewriting and SQL boosting, which respectively transform vague information into exact and precise information and enhance the SQL itself by incorporating execution feedback and the query results from the database content. In order to prevent information gaps, we include the comments, value types, and value samples for columns as part of the database description in the prompt. Our experiments with Large Language Models (LLMs) illustrate the significant performance improvement on the business dataset and prove the substantial potential of our method. In terms of execution accuracy on the business dataset, the SOTA method scored 21.05, while our approach scored 65.79. As a result, our approach achieved a notable performance improvement even when using a less capable pre-trained language model. Last but not least, we also explore the Text-to-Python and Text-to-Function options, and we deeply analyze the pros and cons among them, offering valuable insights to the community.

cs.AI↗

Learning to Collaborate by Grouping: a Consensus-oriented Strategy for Multi-agent Reinforcement Learning

Multi-agent systems require effective coordination between groups and individuals to achieve common goals. However, current multi-agent reinforcement learning (MARL) methods primarily focus on improving individual policies and do not adequately address group-level policies, which leads to weak cooperation. To address this issue, we propose a novel Consensus-oriented Strategy (CoS) that emphasizes group and individual policies simultaneously. Specifically, CoS comprises two main components: (a) the vector quantized group consensus module, which extracts discrete latent embeddings that represent the stable and discriminative group consensus, and (b) the group consensus-oriented strategy, which integrates the group policy using a hypernet and the individual policies using the group consensus, thereby promoting coordination at both the group and individual levels. Through empirical experiments on cooperative navigation tasks with both discrete and continuous spaces, as well as Google research football, we demonstrate that CoS outperforms state-of-the-art MARL algorithms and achieves better collaboration, thus providing a promising solution for achieving effective coordination in multi-agent systems.

cs.MA↗

Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs

Goal-Conditioned Hierarchical Reinforcement Learning (GCHRL) is a promising paradigm to address the exploration-exploitation dilemma in reinforcement learning. It decomposes the source task into subgoal conditional subtasks and conducts exploration and exploitation in the subgoal space. The effectiveness of GCHRL heavily relies on subgoal representation functions and subgoal selection strategy. However, existing works often overlook the temporal coherence in GCHRL when learning latent subgoal representations and lack an efficient subgoal selection strategy that balances exploration and exploitation. This paper proposes HIerarchical reinforcement learning via dynamically building Latent Landmark graphs (HILL) to overcome these limitations. HILL learns latent subgoal representations that satisfy temporal coherence using a contrastive representation learning objective. Based on these representations, HILL dynamically builds latent landmark graphs and employs a novelty measure on nodes and a utility measure on edges. Finally, HILL develops a subgoal selection strategy that balances exploration and exploitation by jointly considering both measures. Experimental results demonstrate that HILL outperforms state-of-the-art baselines on continuous control tasks with sparse rewards in sample efficiency and asymptotic performance. Our code is available at https://github.com/papercode2022/HILL.

cs.LG↗

Mixture of personality improved Spiking actor network for efficient multi-agent cooperation

Adaptive human-agent and agent-agent cooperation are becoming more and more critical in the research area of multi-agent reinforcement learning (MARL), where remarked progress has been made with the help of deep neural networks. However, many established algorithms can only perform well during the learning paradigm but exhibit poor generalization during cooperation with other unseen partners. The personality theory in cognitive psychology describes that humans can well handle the above cooperation challenge by predicting others' personalities first and then their complex actions. Inspired by this two-step psychology theory, we propose a biologically plausible mixture of personality (MoP) improved spiking actor network (SAN), whereby a determinantal point process is used to simulate the complex formation and integration of different types of personality in MoP, and dynamic and spiking neurons are incorporated into the SAN for the efficient reinforcement learning. The benchmark Overcooked task, containing a strong requirement for cooperative cooking, is selected to test the proposed MoP-SAN. The experimental results show that the MoP-SAN can achieve both high performances during not only the learning paradigm but also the generalization test (i.e., cooperation with other unseen agents) paradigm where most counterpart deep actor networks failed. Necessary ablation experiments and visualization analyses were conducted to explain why MoP and SAN are effective in multi-agent reinforcement learning scenarios while DNN performs poorly in the generalization test.

cs.AI↗

Learning Multi-agent Action Coordination via Electing First-move Agent

Learning to coordinate actions among agents is essential in complicated multi-agent systems. Prior works are constrained mainly by the assumption that all agents act simultaneously, and asynchronous action coordination between agents is rarely considered. This paper introduces a bi-level multi-agent decision hierarchy for coordinated behavior planning. We propose a novel election mechanism in which we adopt a graph convolutional network to model the interaction among agents and elect a first-move agent for asynchronous guidance. We also propose a dynamically weighted mixing network to effectively reduce the misestimation of the value function during training. This work is the first to explicitly model the asynchronous multi-agent action coordination, and this explicitness enables to choose the optimal first-move agent. The results on Cooperative Navigation and Google Football demonstrate that the proposed algorithm can achieve superior performance in cooperative environments. Our code is available at \url{https://github.com/Amanda-1997/EFA-DWM}.

cs.MA↗

GCS: Graph-based Coordination Strategy for Multi-Agent Reinforcement Learning

Many real-world scenarios involve a team of agents that have to coordinate their policies to achieve a shared goal. Previous studies mainly focus on decentralized control to maximize a common reward and barely consider the coordination among control policies, which is critical in dynamic and complicated environments. In this work, we propose factorizing the joint team policy into a graph generator and graph-based coordinated policy to enable coordinated behaviours among agents. The graph generator adopts an encoder-decoder framework that outputs directed acyclic graphs (DAGs) to capture the underlying dynamic decision structure. We also apply the DAGness-constrained and DAG depth-constrained optimization in the graph generator to balance efficiency and performance. The graph-based coordinated policy exploits the generated decision structure. The graph generator and coordinated policy are trained simultaneously to maximize the discounted return. Empirical evaluations on Collaborative Gaussian Squeeze, Cooperative Navigation, and Google Research Football demonstrate the superiority of the proposed method.

cs.MA↗