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Jingren Zhou

Publications and source records attributed to Jingren Zhou.

At least 19 recordsLinked to original sources

Recursa: Toward Recursively Self-Improving Foundation Model Systems

Foundation models in changing environments can encounter unfamiliar domain knowledge that their original training did not cover. However, new domains rarely provide large amounts of expert-created training data or reliable supervisory signals for further training. We introduce Recursa, a foundation model system that adapts to new domains by learning from its own experience without human experts or a stronger teacher model. Recursa uses a knowledge repository to store what it learns: domain-specific skills and instructions on when to apply them, along with memories of past task experiences and reflections on what to improve. Recursa bootstraps the repository from domain materials and then refines it through recursive self-improvement. It uses parallel learners to execute tasks and synthesize local improvements, then validates and merges the improvements into the knowledge repository. On Harvey LAB's Firm Knowledge benchmark, Recursa raises the all-pass rate on held-out test tasks from 30.0% to 55.0% with DeepSeek-V4.1-Flash and from 35.0% to 46.0% with Qwen3.8-Flash.

cs.AI↗

Rethinking Verification in Agent Harnesses

Agent harnesses enable large language models to act through tools, observe the results, and iteratively work toward a task goal. Verification checks and revises agents' work to improve output quality. Yet there is limited guidance on how harnesses should organize this effort. We study verification as an axis of test-time scaling by examining when to intervene, who checks the work, and how checking leads to revision. Our framework spans four layers of the agent lifecycle: initial instructions, mid-turn reminders, completion gates, and independent review. We compare 17 designs across seven frontier coding models on Terminal-Bench (TB) and SWE-bench Verified (SWE), and introduce VisualBench for expert evaluation of visual and interactive artifacts. Initial instructions and execution-time reminders yield modest, model-dependent average gains on the coding benchmarks, without substantially increasing average output token use. Completion gates can yield larger gains but may substantially increase cost. Independent review by a critic offers a more favorable accuracy-cost tradeoff, improving average accuracy by 5.9-9.5 percentage points on TB and 3.9-6.6 on SWE at 1.13-1.25 and 1.00-1.04 times baseline cost, respectively. On VisualBench, independent review achieves net preferences of 13.2-23.8 points over the baseline across its four designs, exceeding the evaluated L0-L2 designs. Additional review rounds or independent critics further improve average TB accuracy by up to 3.5 percentage points. Together, these results provide empirical guidance for verification design in agent harnesses and support independent review as a practical axis of test-time scaling.

cs.AI↗

Does On-Policy Distillation Need to Complete Every Rollout?

On-policy distillation (OPD) transfers teacher knowledge to a student through feedback on student-generated rollouts, but generating complete rollouts and computing per-token teacher feedback are computationally expensive. Existing truncation methods save computation by stopping rollouts early. However, they do not compensate for truncated token gradients, which biases the gradient estimates and changes Vanilla OPD's original training objective. Furthermore, their truncation decisions rely on assumptions about supervision quality or criteria that may not generalize across settings. We introduce Stochastic Truncated On-Policy Distillation (STOPD), which accelerates OPD by randomly truncating student rollouts and correcting the resulting sampling bias with blockwise inverse-probability weighting (IPW). At each training step, we sample a stopping position for each rollout before generation and let the student generate until that position or natural termination. We obtain teacher feedback on every generated token and use blockwise IPW to compensate for the lower probability of retaining later tokens while controlling the weights. We prove that this weighting preserves Vanilla OPD's gradient sum in expectation and derive one-step update-error bounds for SGD, Adam, and Muon. We evaluate STOPD across multiple teacher-student model pairs, task domains, and optimizers. STOPD reduces generated tokens by 25-48% while maintaining accuracy comparable to Vanilla OPD, achieving 1.3-2.2x training speedups.

cs.LG↗

Cowork-Gym: Synthesizing Interactive Work Environments at Scale

Cowork agents navigate dependencies across tools and files while adapting to changing user requirements and edits to shared workspaces. Scaling such environments requires maintaining consistency among task objectives, executable resources, user behavior, and success criteria. We introduce Cowork-Gym, a framework that synthesizes Cowork environments through a build-execute-revise loop that uses execution evidence and review feedback to validate and repair generated environments. To capture realistic Cowork dynamics, a stateful user simulator responds to the agent's actions through dialogue and direct edits to the shared workspace. We synthesize 64.9K environments across 14 application scenarios and use them to post-train 9B, 27B, and 35B-A3B Qwen models with supervised fine-tuning, reinforcement learning, and on-policy distillation. Averaged across six agentic benchmarks, these models outperform their corresponding base checkpoints by 8.7, 6.4, and 4.1 points, respectively. Ours-27B ranks second overall among the evaluated models and achieves the highest average scores on PawBench and ClawEval, outperforming models with over 100B total parameters on both benchmarks.

cs.AI↗

Efficient K-generalizable Learned Search

Learned top-K search improves the accuracy-latency trade-off of graph-based vector search, but existing methods target a fixed K. Serving real-world workloads with various K values thus incurs preprocessing cost proportional to the number of distinct Ks. We present OMEGA, which supports efficient arbitrary K learned search with the preprocessing cost of one top-1 model. It achieves so by reducing learned top-K search to repeated masked learned top-1 search with refinement, using carefully crafted trajectory features that generalize across Ks. OMEGA further employs rank-wise confidence allocation to tame error accumulation during refinements and applies a statistical forecast method to reduce model invocation overhead without compromising recall. Across nine dataset-scale configurations, OMEGA meets the 0.95 recall target and reduces mean latency by up to 65% (average: 23%; median: 20%) compared with learned search methods (including LAET, DARTH, MultiK-DARTH, ANNiE, and Ada-ef) at their lowest-preprocessing configurations. On production traces, it reduces total CPU time by up to 28% versus traditional HNSW search.

cs.DB↗

Deeper is Not Always Better: Mitigating the Alignment Tax via Confident Layer Decoding

Autoregressive generation in large language models (LLMs) conventionally decodes from the final layer, assuming that deeper representations yield more reliable next-token predictions. We revisit this assumption by revealing a recurring Guess-Refine-Perturb dynamic: early layers form coarse guesses, intermediate layers refine reasoning-relevant semantics, and final layers can perturb these refined predictions toward generic or alignment-preferred tokens. We introduce Confident Decoding, a training-free decoding strategy that dynamically selects the most reliable near-final layer through entropy-guided conservative backward search. We further provide a theoretical formulation of layer selection as an optimal stopping problem, showing that under bounded projection noise and dominant late-stage alignment perturbation, our search rule filters perturbation while bounding the loss relative to the oracle refinement layer. Experiments across dense and Mixture-of-Experts LLMs demonstrate consistent gains on challenging reasoning benchmarks, including GPQA-Diamond, Omni-MATH, and HLE, with zero memory overhead and less than 2% latency increase. These results suggest dynamically bypassing final-layer perturbations can unlock stronger reasoning behavior from aligned LLMs.

cs.CL↗

SWE-Universe: Scale Real-World Verifiable Environments to Millions

We propose SWE-Universe, a scalable and efficient framework for automatically constructing real-world software engineering (SWE) verifiable environments from GitHub pull requests (PRs). To overcome the prevalent challenges of automatic building, such as low production yield, weak verifiers, and prohibitive cost, our framework utilizes a building agent powered by an efficient custom-trained model. This agent employs iterative self-verification and in-loop hacking detection to ensure the reliable generation of high-fidelity, verifiable tasks. Using this method, we scale the number of real-world multilingual SWE environments to a million scale (807,693). We demonstrate the profound value of our environments through large-scale agentic mid-training and reinforcement learning. Finally, we applied this technique to Qwen3-Max-Thinking and achieved a score of 75.3% on SWE-Bench Verified. Our work provides both a critical resource and a robust methodology to advance the next generation of coding agents.

cs.SE↗

Connect the Dots: Training LLMs for Long-Lifecycle Agents with Cross-Domain Generalization Via Reinforcement Learning

This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context. Major components of the CoD framework include: (1) algorithm design and infrastructure for end-to-end reinforcement learning (RL) with long rollout sequences interleaving solve-task and update-context episodes; (2) tasks and environments for incentivizing and eliciting the targeted meta-capability in LLMs during training, as well as for faithfully measuring progress during evaluation. We present proof-of-concept implementations of the CoD framework, including a GRPO-style RL algorithm with fine-grained credit assignment, as well as tasks and environments tailored to the targeted meta-capability (rather than domain-specific LLM capabilities or standard task-by-task RL). Empirical results with Qwen3-8B and Qwen3.6-27B validate the efficacy of end-to-end RL training in the CoD setting, and demonstrate the potential for out-of-distribution generalization -- within the training domains, across different domains, and from CoD to Ralph-loop settings -- of the elicited meta-capability. Our investigation of CoD connects several lines of prior work, and opens up new opportunities for advancing LLMs and AI agents. To facilitate further research and applications, we release our implementations at https://github.com/agentscope-ai/Trinity-RFT/tree/research/cod_v2/examples/research_cod.

cs.LG↗

Libra: Taming Attention Workload Skew in Long-Context LLM Training with Bounded Sequence Pool

Long-context LLM training suffers from a load-balancing problem that sequence packing does not solve. Packing samples into fixed-token sequences balances memory and linear-cost operators, but the dominant attention cost scales with the sum of squared sequence lengths. Thus, equally sized packed sequences drawn from a long-tailed corpus can carry substantially different attention workloads, creating data-parallel stragglers and pipeline bubbles. Existing approaches either balance at the granularity of sequences or microbatches, where an outlier can dominate an assignment, or disaggregate attention over a global worker pool whose communication domain grows with the data-parallel (DP) degree. We present Libra, which operationalizes the law of large numbers (LLN) as a scaling principle for load balancing: the attention-balancing pool need not grow with the DP degree. Libra groups packed sequences and their CP groups into fixed-size sequence pools. As DP scales out, Libra adds pools rather than enlarging each one, bounding every attention exchange. Variance-Reduced Sequence Placement makes this effective for finite, long-tailed workloads by co-locating sequences with complementary attention workloads to reduce residual inter-pool skew. Within each pool, Tiled Attention Pooling dispatches sequence-head SH-Tiles across GPUs, while a pipelined runtime overlaps tile exchange with attention. Libra exposes a drop-in context-parallel attention operator and a pluggable data sampler, requiring no changes to model layers, optimizers, or pipeline schedules. On three production Qwen3 models (8B, 30B, 235B) and 256K- and 1M-token production workloads, Libra improves end-to-end training throughput over the strongest evaluated baseline (WLB-LLM) by 44% on average and up to 68% at 256 GPUs. Libra has run for hundreds of thousands of GPU-hours in production on jobs spanning 32K to 1M tokens.

cs.DC↗

Qwen-Image-Flash: Rethinking the Training Recipe for Few-Step Distillation

Few-step distillation has emerged as a critical component in the development of advanced visual generative foundation models, substantially reducing inference overhead while enabling real-time generation and cost-efficient deployment across a broad range of practical scenarios. However, prior work has predominantly focused on advancing training objectives, while comparatively overlooking the training recipe, which has become increasingly critical in the era of large-scale foundation models. In this work, we systematically revisit the training recipe under the well-established distribution matching distillation (DMD) framework for both text-to-image generation and image editing, focusing on three key dimensions: training data composition, teacher guidance within DMD, and task mixture. Our empirical analysis reveals several non-obvious and counterintuitive phenomena, ultimately motivating the development of Qwen-Image-Flash. These findings highlight that effective few-step distillation depends not only on carefully designed objectives, but also on a principled training recipe.

cs.CV↗

Context as an Environment: Programmatic Context Management for Long-Horizon Agents

LLM agents increasingly take on long-running tasks whose history grows far beyond a single model context window. Existing approaches compress earlier interactions or extract selected information into fixed memory representations, committing to what to preserve before future needs are known. We present Scroll, a context manager that treats each agent session as an executable Session Environment. The environment is backed by an append-only Event Log and a sandboxed, persistent Python kernel. The kernel maintains a typed namespace across model calls, allowing tool outputs, retrieved history, and derived state to be bound to variables rather than serialized into the prompt at each call. Model-written code searches, materializes, and transforms session state through exec; only explicitly printed projections enter the model's working view for the next call. Context management thus becomes a programming task that inherits the improving coding abilities of LLMs, while the Event Log preserves lossless historical ground truth. As the working view approaches its budget, stale spans are evicted but remain recoverable: an eviction index keeps compact landmarks tied to exact Event Log addresses, so that the agent navigates directly to evicted regions instead of searching the full log. With Qwen3.8-Max as the backbone, Scroll achieves 94.8% on LongMemEval_S; 73.1% on BEAM_10M, surpassing the best published memory system by 5.1 points; and 86.7% on LOCA_256K, exceeding the best published long-horizon agent by 37.4 points.

cs.AI↗

Human-Centric Intelligence in the Era of Foundation Models: A Survey

Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture paradigms, and representative training and inference optimization strategies. We then systematically review representative methods across these levels and organize the associated datasets, benchmarks, and evaluation metrics. We further discuss open challenges and promising research directions toward human-centric intelligence that is scalable, trustworthy, physically grounded, and deployable, aiming to provide a coherent framework and practical reference for advancing the field. Finally, we provide a systematically organized and continuously updated collection of human-centric AI literature and resources on our project page.

cs.CV↗

WanSong v1.0 Technical Report

Music generation foundation models have recently attracted significant industry attention. However, achieving efficient generation and high-fidelity long-form audio while supporting controllability remains challenging. To address these needs, we present \textbf{WanSong}, a simple yet powerful approach for long-form, commercial-grade song generation. Unlike autoregressive (AR) and cascaded multi-stage pipelines (\eg, AR followed by diffusion), \textbf{WanSong} is a pure diffusion-based model that directly generates high-fidelity, multilingual songs up to 5 minutes and outputs dual stems (vocals and background music) in a single run. In addition, our diffusion framework enables faster inference through step-distillation, and offers an efficient pathway for fine-tuning and customization to support downstream editing tasks.

eess.AS↗

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.g., complex travel planning). Due to the absence of objective ground-truth for these tasks, current RL algorithms largely rely on reward models that assign scalar scores to individual responses. We contend that such pointwise scoring suffers from an inherent discrimination collapse: the reward model struggles to distinguish subtle advantages among different trajectories, resulting in scores within a group being compressed into a narrow range. Consequently, the effective reward signal becomes dominated by noise from the reward model, leading to optimization stagnation. To address this, we propose ArenaRL, a reinforcement learning paradigm that shifts from pointwise scalar scoring to intra-group relative ranking. ArenaRL introduces a process-aware pairwise evaluation mechanism, employing multi-level rubrics to assign fine-grained relative scores to trajectories. Additionally, we construct an intra-group adversarial arena and devise a tournament-based ranking scheme to obtain stable advantage signals. Empirical results confirm that the built seeded single-elimination scheme achieves nearly equivalent advantage estimation accuracy to full pairwise comparisons with O(N^2) complexity, while operating with only O(N) complexity, striking an optimal balance between efficiency and precision. Furthermore, to address the lack of full-cycle benchmarks for open-ended agents, we build Open-Travel and Open-DeepResearch, two high-quality benchmarks featuring a comprehensive pipeline covering SFT, RL training, and multi-dimensional evaluation. Extensive experiments show that ArenaRL substantially outperforms standard RL baselines, enabling LLM agents to generate more robust solutions for complex real-world tasks.

cs.LG↗

Experience Augmented Policy Optimization for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing RLVR methods typically rely on on-policy optimization from scratch, resulting in high sampling costs and inefficient utilization of accumulated experience. As model capabilities and policy behaviors evolve during training, recent attempts to reuse experience via fixed reasoning trajectories further suffer from policy mismatch. Motivated by these limitations, we argue that experience in RLVR should not be reused as fixed reasoning trajectories, but instead expressed in a policy-adaptive manner. In this work, we propose Experience-Augmented Policy Optimization (EAPO), which leverages a prior RL-optimized policy as an action-level experience prior and selectively injects experience at critical decision points during rollout. To ensure stable and unbiased learning from experience-augmented rollouts, EAPO further incorporates an adapted importance sampling scheme. Experiments on using Qwen-2.5-math 7b and Qwen-3-8B on five different benchmarks demonstrate that EAPO consistently improves reasoning performance over state-of-the-art RLVR methods.

cs.LG↗

ARMOR: Stabilizing On-Policy LLM RL with Off-Policy Anchor Samples

Reinforcement learning (RL) has significantly enhanced the reasoning capabilities of large language models (LLMs), yet the training process remains notoriously fragile. In this work, we investigate a critical source of this instability: over-optimization, where models exploit training heuristics at the expense of generalizable reasoning. While reverse KL regularization is the standard defense against such degradation, our analysis reveals that it is often insufficient in this regime, as it fails to ensure comprehensive coverage of the reference distribution. To address this, we propose ARMOR (Anchor Rollout and Mixed Optimization for RL), a framework that shifts the paradigm from passive penalty to active sample stabilization. ARMOR comprises two key components: (1) Anchor Rollout, which leverages off-policy data from the reference policy to preserve established solution patterns; and (2) Mixed Optimization, which reformulates the policy objective to enable controlled exploration without relying on auxiliary losses. Extensive experiments on reasoning benchmarks validate that ARMOR effectively mitigates validation collapse, enabling sustained performance improvements over extended training horizons.

cs.LG↗

Video = World + Event Stream

We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.

cs.CV↗

QwenPaw-Data: Bridging Facts, Methodology, and Execution for Autonomous Enterprise Data Analytics

Enterprise data analysis is emerging as a distinct frontier for autonomous agents. Compared with general-purpose interaction and software engineering, it operates in an open, ambiguous, and continuously evolving environment. These characteristics call for a data-agent architecture that treats semantics, methodology, execution, and evolution as first-class system concerns. To this end, we introduce QwenPaw-Data, an agentic data system designed for enterprise intelligent data analysis. QwenPaw-Data consolidates heterogeneous assets from warehouses, dashboards, documents, interaction logs, and historical tasks into reusable, governable, and evolvable analysis assets, then turns natural-language requests into end-to-end analytical workflows spanning data understanding, retrieval, analysis, report generation, and decision support. Its architecture decomposes the problem into three collaborative subsystems: DataBridge provides trustworthy semantic grounding through interconnected metadata, knowledge, and trace graphs; Skill-Hub codifies expert analytical methodology into reusable and verifiable skills; and Host materializes these evidence and method assets into controllable, artifact-centric runtime execution. Across these subsystems, semantics, methods, traces, and feedback are continuously deposited back into the system, forming a self-evolving asset flywheel. Experiments on public benchmarks and real-world industrial BI workloads show that QwenPaw-Data improves both verifiable data access capability and higher-level analytical quality, offering a practical foundation for reliable, traceable, and continuously improving enterprise data agents.

cs.AI↗