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Jingren Zhou

Publications and source records attributed to Jingren Zhou.

At least 19 recordsLinked to original sources

Context as an Environment: Programmatic Context Management for Long-Horizon Agents

LLM agents increasingly take on long-running tasks whose history grows far beyond a single model context window. Existing approaches compress earlier interactions or extract selected information into fixed memory representations, committing to what to preserve before future needs are known. We present Scroll, a context manager that treats each agent session as an executable Session Environment. The environment is backed by an append-only Event Log and a sandboxed, persistent Python kernel. The kernel maintains a typed namespace across model calls, allowing tool outputs, retrieved history, and derived state to be bound to variables rather than serialized into the prompt at each call. Model-written code searches, materializes, and transforms session state through exec; only explicitly printed projections enter the model's working view for the next call. Context management thus becomes a programming task that inherits the improving coding abilities of LLMs, while the Event Log preserves lossless historical ground truth. As the working view approaches its budget, stale spans are evicted but remain recoverable: an eviction index keeps compact landmarks tied to exact Event Log addresses, so that the agent navigates directly to evicted regions instead of searching the full log. With Qwen3.8-Max as the backbone, Scroll achieves 94.8% on LongMemEval_S; 73.1% on BEAM_10M, surpassing the best published memory system by 5.1 points; and 86.7% on LOCA_256K, exceeding the best published long-horizon agent by 37.4 points.

cs.AI

Human-Centric Intelligence in the Era of Foundation Models: A Survey

Human-centric intelligence is evolving in the foundation-model era, with growing emphasis on scale, transferability, and general-purpose modeling. Yet it has not fully integrated with foundation models to achieve the comparable progress seen in them. More importantly, recent advances across this broad landscape remain fragmented across tasks, modalities, and research communities, leaving their intrinsic conceptual and methodological connections unclear. To bridge these divides and rethink human-centric intelligence in the foundation-model era, we introduce a full-spectrum human context taxonomy that integrates six interconnected levels by viewing humans as observable subjects through visual appearance and spatial geometry, as dynamic actors through kinematic dynamics and interaction modeling, and as situated agents through world simulation and embodied agency. We next present the methodological foundations of the field, covering human-centric data families, computational architecture paradigms, and representative training and inference optimization strategies. We then systematically review representative methods across these levels and organize the associated datasets, benchmarks, and evaluation metrics. We further discuss open challenges and promising research directions toward human-centric intelligence that is scalable, trustworthy, physically grounded, and deployable, aiming to provide a coherent framework and practical reference for advancing the field. Finally, we provide a systematically organized and continuously updated collection of human-centric AI literature and resources on our project page.

cs.CV

Libra: Taming Attention Workload Skew in Long-Context LLM Training with Bounded Sequence Pool

Long-context LLM training suffers from a load-balancing problem that sequence packing does not solve. Packing samples into fixed-token sequences balances memory and linear-cost operators, but the dominant attention cost scales with the sum of squared sequence lengths. Thus, equally sized packed sequences drawn from a long-tailed corpus can carry substantially different attention workloads, creating data-parallel stragglers and pipeline bubbles. Existing approaches either balance at the granularity of sequences or microbatches, where an outlier can dominate an assignment, or disaggregate attention over a global worker pool whose communication domain grows with the data-parallel (DP) degree. We present Libra, which operationalizes the law of large numbers (LLN) as a scaling principle for load balancing: the attention-balancing pool need not grow with the DP degree. Libra groups packed sequences and their CP groups into fixed-size sequence pools. As DP scales out, Libra adds pools rather than enlarging each one, bounding every attention exchange. Variance-Reduced Sequence Placement makes this effective for finite, long-tailed workloads by co-locating sequences with complementary attention workloads to reduce residual inter-pool skew. Within each pool, Tiled Attention Pooling dispatches sequence-head SH-Tiles across GPUs, while a pipelined runtime overlaps tile exchange with attention. Libra exposes a drop-in context-parallel attention operator and a pluggable data sampler, requiring no changes to model layers, optimizers, or pipeline schedules. On Qwen3-Turbo training with 256K- and 1M-token workloads, Libra improves end-to-end throughput by up to 2.54x over Ulysses, with up to 3.14x worst-step straggler-attention speedup in microbenchmarks. Libra has run for hundreds of thousands of GPU-hours in production on jobs spanning 32K to 1M tokens while preserving training semantics.

cs.DC

WanSong v1.0 Technical Report

Music generation foundation models have recently attracted significant industry attention. However, achieving efficient generation and high-fidelity long-form audio while supporting controllability remains challenging. To address these needs, we present \textbf{WanSong}, a simple yet powerful approach for long-form, commercial-grade song generation. Unlike autoregressive (AR) and cascaded multi-stage pipelines (\eg, AR followed by diffusion), \textbf{WanSong} is a pure diffusion-based model that directly generates high-fidelity, multilingual songs up to 5 minutes and outputs dual stems (vocals and background music) in a single run. In addition, our diffusion framework enables faster inference through step-distillation, and offers an efficient pathway for fine-tuning and customization to support downstream editing tasks.

eess.AS

Video = World + Event Stream

We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.

cs.CV

QwenPaw-Data: Bridging Facts, Methodology, and Execution for Autonomous Enterprise Data Analytics

Enterprise data analysis is emerging as a distinct frontier for autonomous agents. Compared with general-purpose interaction and software engineering, it operates in an open, ambiguous, and continuously evolving environment. These characteristics call for a data-agent architecture that treats semantics, methodology, execution, and evolution as first-class system concerns. To this end, we introduce QwenPaw-Data, an agentic data system designed for enterprise intelligent data analysis. QwenPaw-Data consolidates heterogeneous assets from warehouses, dashboards, documents, interaction logs, and historical tasks into reusable, governable, and evolvable analysis assets, then turns natural-language requests into end-to-end analytical workflows spanning data understanding, retrieval, analysis, report generation, and decision support. Its architecture decomposes the problem into three collaborative subsystems: DataBridge provides trustworthy semantic grounding through interconnected metadata, knowledge, and trace graphs; Skill-Hub codifies expert analytical methodology into reusable and verifiable skills; and Host materializes these evidence and method assets into controllable, artifact-centric runtime execution. Across these subsystems, semantics, methods, traces, and feedback are continuously deposited back into the system, forming a self-evolving asset flywheel. Experiments on public benchmarks and real-world industrial BI workloads show that QwenPaw-Data improves both verifiable data access capability and higher-level analytical quality, offering a practical foundation for reliable, traceable, and continuously improving enterprise data agents.

cs.AI

ARMOR: Stabilizing On-Policy LLM RL with Off-Policy Anchor Samples

Reinforcement learning (RL) has significantly enhanced the reasoning capabilities of large language models (LLMs), yet the training process remains notoriously fragile. In this work, we investigate a critical source of this instability: over-optimization, where models exploit training heuristics at the expense of generalizable reasoning. While reverse KL regularization is the standard defense against such degradation, our analysis reveals that it is often insufficient in this regime, as it fails to ensure comprehensive coverage of the reference distribution. To address this, we propose ARMOR (Anchor Rollout and Mixed Optimization for RL), a framework that shifts the paradigm from passive penalty to active sample stabilization. ARMOR comprises two key components: (1) Anchor Rollout, which leverages off-policy data from the reference policy to preserve established solution patterns; and (2) Mixed Optimization, which reformulates the policy objective to enable controlled exploration without relying on auxiliary losses. Extensive experiments on reasoning benchmarks validate that ARMOR effectively mitigates validation collapse, enabling sustained performance improvements over extended training horizons.

cs.LG

Wan-Streamer v0.2: Higher Resolution, Same Latency

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

cs.CV

Experience Augmented Policy Optimization for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing RLVR methods typically rely on on-policy optimization from scratch, resulting in high sampling costs and inefficient utilization of accumulated experience. As model capabilities and policy behaviors evolve during training, recent attempts to reuse experience via fixed reasoning trajectories further suffer from policy mismatch. Motivated by these limitations, we argue that experience in RLVR should not be reused as fixed reasoning trajectories, but instead expressed in a policy-adaptive manner. In this work, we propose Experience-Augmented Policy Optimization (EAPO), which leverages a prior RL-optimized policy as an action-level experience prior and selectively injects experience at critical decision points during rollout. To ensure stable and unbiased learning from experience-augmented rollouts, EAPO further incorporates an adapted importance sampling scheme. Experiments on using Qwen-2.5-math 7b and Qwen-3-8B on five different benchmarks demonstrate that EAPO consistently improves reasoning performance over state-of-the-art RLVR methods.

cs.LG

Perception, Verdict, and Evolution: Hindsight-Driven Self-Refining Forensics Agent for AI-Generated Image Detection

The rapid advancement of generative models presents a significant challenge to existing deepfake detection methods, particularly given the widespread dissemination of highly realistic AI-generated images. Although Multimodal Large Language Models (MLLMs) show strong potential for this task, existing approaches suffer from two key limitations: insufficient sensitivity to fine-grained forensic artifacts and reliance on static synthetic supervision from frontier models, leading to limited flexibility and high-cost. To address these issues, we propose ForeAgent, an agentic forensics framework for AI-generated image detection with iterative self-evolution. First, ForeAgent adopts a Perception-Verdict architecture that aggregates multi-view cues spanning semantic, spatial, and frequency-domain features, and leverages an MLLM as a verdict module to fuse these signals for a logical-grounded verdict. Second, to enable continual self-improvement, we introduce a Hindsight-Driven Self-Refining strategy following a Sampling-Reflection-Evolution paradigm. The agent performs inference rollouts on training instances. Guided by ground-truth labels as hindsight, it reflects on failure cases and low-quality reasoning trajectories to regenerate higher-quality reasoning traces. These synthesized samples are then strictly filtered through a dual-expert quality gating module. ForeAgent continuously evolves via fine-tuning on self-curated high-quality samples. Extensive experiments demonstrate that ForeAgent achieves state-of-the-art performance on the Chameleon benchmark, reaching 82.18% accuracy (+16.41% over AIDE), and achieves 93.3% mean accuracy on AIGCDetect-Benchmark across 16 generators. In addition, external evaluation shows that ForeAgent produces more consistent and causally grounded reasoning compared to GPT-5 and GPT-5-mini.

cs.CV

Erase-then-Delta Attention: Decoupling Erase and Write Addresses in Delta-Rule Linear Attention

Delta-rule linear attention improves recurrent memory updates by correcting what is already stored at the current write address before writing new content. However, the active correction is still anchored to that same write address. As a result, stale information stored at a different address cannot be actively removed before new content is written elsewhere. We propose Erase-then-Delta Attention (EDA), a memory update rule that decouples where to erase from where to write. The key insight is that recurrent memory models should not only correct the current write, but also selectively suppress outdated memory at an independently chosen address. Concretely, our method first applies a targeted erase step along a learned erase direction, and then performs the standard delta-style corrective write along the current write direction. This preserves the corrective behavior of delta-rule updates while expanding their memory-management capacity. Language-model pretraining experiments across dense 2.5B and MoE 25B-A2.8B model families show that EDA performs best in both settings. The gain persists after 80B-token long-context midtraining of the MoE models, where EDA also performs best in long-context evaluations from 4k to 128k contexts. A compact update analysis and memory-state probes suggest why: EDA keeps the delta-rule corrective write intact while allocating an additional cleanup path most strongly when passive decay is weak. These results suggest that recurrent memory models should decide not only what to write, but also what stale information to erase and where.

cs.CL

Qwen-AgentWorld: Language World Models for General Agents

A world model predicts environment dynamics based on current observations and actions, serving as a core cognitive mechanism for reasoning and planning. In this work, we investigate how world modeling based on language models can further push the boundaries of general agents. (i) We first focus on building foundation models for agentic environment simulation. We introduce Qwen-AgentWorld-35B-A3B and Qwen-AgentWorld-397B-A17B, the first language world models capable of simulating agentic environments covering 7 domains via long chain-of-thought reasoning. Leveraging more than 10M environment interaction trajectories of 7 domains in real-world environments, we develop Qwen-AgentWorld through a three-stage training pipeline: CPT injects general-purpose world modeling capabilities from the state transition dynamics and augmented professional corpora, SFT activates next-state-prediction reasoning, and RL sharpens simulation fidelity through a tailored framework with hybrid rubric-and-rule rewards. To evaluate language world models, we present AgentWorldBench, a comprehensive benchmark constructed from real-world interactions of 5 frontier models on 9 established benchmarks. Empirical results demonstrate that Qwen-AgentWorld significantly outperforms existing frontier models. (ii) Beyond foundation models, we further investigate two complementary paradigms through which world modeling enhances general agents. First, as a decoupled environment simulator, Qwen-AgentWorld supports scalable and controllable simulation of thousands of real-world environments for agentic RL, yielding gains that surpass real-environment training alone. Second, as a unified agent foundation model, world-model training acts as a highly effective warm-up that improves downstream performance across 7 agentic benchmarks. Code: https://github.com/QwenLM/Qwen-AgentWorld

cs.CL

Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models

We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. Wan-Streamer seamlessly models language, audio, and video as both input and output within a single Transformer, where the sequence is represented as interleaved visual, audio, and text input tokens together with visual, audio, and text output tokens, coordinated by block-causal attention for incremental streaming. Unlike cascaded interactive systems that rely on separate VAD, ASR, language, TTS, audio-driven animation, or video-generation modules, Wan-Streamer does not rely on external language, speech, avatar, or video-generation modules: perception, reasoning, generation, response timing, turn management, and cross-modal synchronization are learned jointly within one unified model, reducing pipeline latency and error accumulation. To support natural audio-visual responsiveness, we redesign the entire stack around streamability, including causal encoders, causal decoders, block-causal attention, and low-latency multimodal token scheduling, enabling streaming units as short as 160 ms at 25 fps. Wan-Streamer achieves approximately 200 ms model-side response latency and approximately 550 ms total interaction latency when combined with 350 ms bidirectional network latency, supporting sub-second duplex audio-visual communication. These results position Wan-Streamer as a unified, end-to-end, multimodal interactive foundation model for low-latency streaming interaction.

cs.CV

Deeper is Not Always Better: Mitigating the Alignment Tax via Confident Layer Decoding

Autoregressive generation in large language models (LLMs) conventionally decodes from the final layer, assuming that deeper representations yield more reliable next-token predictions. We revisit this assumption by revealing a recurring Guess-Refine-Perturb dynamic: early layers form coarse guesses, intermediate layers refine reasoning-relevant semantics, and final layers can perturb these refined predictions toward generic or alignment-preferred tokens. We introduce Confident Decoding, a training-free decoding strategy that dynamically selects the most reliable near-final layer through entropy-guided conservative backward search. We further provide a theoretical formulation of layer selection as an optimal stopping problem, showing that under bounded projection noise and dominant late-stage alignment perturbation, our search rule filters perturbation while bounding the loss relative to the oracle refinement layer. Experiments across dense and Mixture-of-Experts LLMs demonstrate consistent gains on challenging reasoning benchmarks, including GPQA-Diamond, Omni-MATH, and HLE, with zero memory overhead and less than 2% latency increase. These results suggest dynamically bypassing final-layer perturbations can unlock stronger reasoning behavior from aligned LLMs.

cs.CL

Connect the Dots: Training LLMs for Long-Lifecycle Agents with Cross-Domain Generalization Via Reinforcement Learning

This work presents a general framework for training large language models (LLMs) to "Connect the Dots" (CoD), a meta-capability required by long-lifecycle agents: as an LLM-based AI agent gets deployed in an environment, it solves a long sequence of tasks while continuously exploring the environment, learning from its own experiences, and iteratively self-updating its context about the environment, thereby achieving progressively better performance on future tasks conditioned on the updated context. Major components of the CoD framework include: (1) algorithm design and infrastructure for end-to-end reinforcement learning (RL) with long rollout sequences interleaving solve-task and update-context episodes; (2) tasks and environments for incentivizing and eliciting the targeted meta-capability in LLMs during training, as well as for faithfully measuring progress during evaluation. We present proof-of-concept implementations of the CoD framework, including a GRPO-style RL algorithm with fine-grained credit assignment, as well as tasks and environments tailored to the targeted meta-capability (rather than domain-specific LLM capabilities or standard task-by-task RL). Empirical results validate the efficacy of end-to-end RL training in the CoD setting, and demonstrate the potential for out-of-distribution generalization -- within the training domains, across different domains, and from CoD to Ralph-loop settings -- of the elicited meta-capability. Our investigation of CoD connects several lines of prior works, and opens up new opportunities for advancing LLMs and AI agents. To facilitate further research and applications, we release our implementations at \url{https://github.com/agentscope-ai/Trinity-RFT/tree/research/cod/examples/research_cod}.

cs.LG

Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models

Foundation models in language and multimodality achieve strong generalization by aligning heterogeneous data under a unified formulation and training at scale. In this report, we investigate whether this scaling recipe can be applied to robotic manipulation to achieve genuine generalization. This is challenging because, unlike text, manipulation data is heterogeneous by nature, expensive to collect, and narrow in diversity, making alignment and scale simultaneously difficult. We present Qwen-RobotManip, a generalizable Vision-Language-Action foundation model built on Qwen-VL. Qwen-RobotManip introduces a unified alignment framework across the representation, motion, and behavioral dimensions of manipulation, making large-scale multi-source training coherent rather than conflicting. This alignment capability in turn enables Qwen-RobotManip to absorb manipulation data at a scale that prior training regimes could not sustain. A human-to-robot synthesis pipeline converts egocentric hand demonstrations into robot trajectories across 15 platforms, and a rigorous curation pipeline harmonizes heterogeneous datasets. Using only open-source datasets and human videos without proprietary data collection, Qwen-RobotManip constructs a ~38,100-hour pretraining corpus and exhibits emergent generalization capabilities, including zero-shot instruction following, robustness to perturbations, reactive error recovery, and cross-embodiment transfer. We find that standard benchmarks fail to capture pretraining quality and instead adopt OOD settings including RoboCasa365, LIBERO-Plus, EBench, RoboTwin-Clean2Rand, RoboTwin-IF, and RoboTwin-XE. Qwen-RobotManip substantially outperforms prior state-of-the-art models, including $\pi$0.5, across all OOD settings, ranks 1st in RoboChallenge with a 20% relative improvement, and is validated on real-robot platforms including AgileX ALOHA, Franka, UR, and ARX.

cs.RO

Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.

cs.RO

Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation

We introduce Qwen-RobotWorld, a language-conditioned video world model for embodied intelligence. With natural language as a unified action interface, it predicts physically grounded future visual trajectories from current observations across robotic manipulation, autonomous driving, indoor navigation, and human-to-robot transfer. This unified formulation provides three promising application directions: synthetic data generation for policy training augmentation, scalable virtual environments for policy evaluation, and language-guided planning signals for downstream robot control. This is achieved through a three-part design: a) Double-Stream MMDiT with MLLM Action Encoding, where a 60-layer double-stream diffusion transformer couples frozen Qwen2.5-VL semantics with video-VAE latents through layer-wise joint attention; b) Embodied World Knowledge (EWK), an 8.6M video-text corpus (200M+ frames) with action-language mapping over 20+ embodiments and 500+ action categories; and c) General+Expert Progressive Curriculum, a two-stage training strategy that first learns general visual priors and then injects embodied specialization under a shared language interface. Extensive results show strong competitiveness: ranks 1st overall on EWMBench and DreamGen Bench, outperforms all open-source models on WorldModelBench and PBench. Additional zero-shot analyses on RoboTwin-IF benchmark further support robust generalization and multi-view consistency.

cs.CV