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Jingsong Liang

Publications and source records attributed to Jingsong Liang.

12 recordsLinked to original sources

Ego-Dynamics-Augmented World Model for Autonomous Driving with Zero-Shot Cross-Embodiment Adaptation

End-to-end autonomous driving requires generalization ability across platforms with dissimilar physical characteristics. The chassis defines the physical embodiment of each platform, and real-world fleets span sub-tonne microcars to bus-class vehicles. Consequently, the driving stack must either be retrained per platform or adapt to the underlying chassis dynamics online. World model (WM)-based reinforcement learning offers a sample-efficient path toward end-to-end autonomous driving on egocentric bird's-eye-view (BEV) representations, but its effectiveness hinges on how faithfully the WM captures the ego vehicle's dynamics. This work identifies a structural bottleneck in BEV-based WMs: observation transitions entangle ego-motion with scene dynamics, consuming modeling capacity at the cost of imagination accuracy. This burden is embodiment-dependent: dissimilar chassis produce different observation warps under the same control input. The proposed DynaDreamer addresses this bottleneck by conditioning the WM's latent distributions on a physics-informed ego-dynamics context derived from a lateral dynamics model with a neural tire force formulation. This context is extracted online via a neural-ODE encoder-decoder that simultaneously identifies the underlying chassis parameters. Information-theoretic analysis confirms that this conditioning removes the ego-motion terms from both the WM's transition entropy and its prior-posterior KL divergence. The identified physical parameterization enables zero-shot cross-embodiment adaptation across a dynamically diverse fleet without per-platform retraining. Simulation results show 28% and 43% improvements in driving task success rates over the strongest baseline in urban and highway scenarios, and the advantage over the base Transformer WM reaches up to 73% when extrapolating to unseen chassis.

cs.RO

PV-WM: A Heterogeneous Micro-Macro World Model for Articulated Pedestrian-Vehicle Co-Rollout

Local pedestrian-vehicle forecasting spans heterogeneous physical scales: pedestrians combine root locomotion with articulated motion, whereas vehicles are rigid bodies described by kinematic state and oriented extent. Existing road-agent forecasters typically omit pedestrian articulation, while pose forecasters leave vehicle futures outside the learned rollout. We introduce PV-WM, a history-only world model over structured post-perception tracks. It recurrently advances pedestrian root motion, 15-joint articulation, and learned vehicle states within a synchronized heterogeneous state. The generated pedestrian and vehicle chunks supply the next recurrent boundary; vehicle boxes are reconstructed from predicted center and heading with observed extent, and P-V geometry is recomputed after every transition. Relative to a matched one-shot complete-state predictor, recurrent execution reduces Root ADE by 12.7% and MPJPE by 14.8%. Feedback interventions show that later predictions depend on the content, temporal order, and pedestrian identity of generated articulation. Across 824 aligned Waymo contexts, with 797 providing valid future vehicle support, PV-WM reduces Root ADE by 5.2%, MPJPE by 7.6%, P-V distance error by 11.9%, and oriented-box closest-approach error by 5.8% relative to a validation-selected Modular Specialist. The single-network model uses 57.1% fewer parameters, 96.5% lower average FLOPs per local scene, and 25.5% lower measured p95 latency. PV-WM unifies this heterogeneous future state while preserving type-specific pedestrian and vehicle dynamics.

cs.RO

ORION: Option-Regularized Deep Reinforcement Learning for Cooperative Multi-Agent Online Navigation

Existing methods for multi-agent navigation typically assume fully known environments, offering limited support for partially known scenarios with outdated or imperfect prior maps, such as warehouses or factory floors. There, agents need to balance path optimality with collecting and sharing environmental information to help teammates reach their own targets. To these ends, we propose ORION, a novel deep reinforcement learning framework for cooperative multi-agent online navigation in partially known environments. Starting from an imperfect prior map, ORION trains agents to make decentralized decisions, coordinate toward individual targets, and actively reduce task-relevant map uncertainty through online observation sharing in a closed perception-action loop. We first design a shared graph encoder that fuses prior map with online perception into a unified representation, providing robust state embeddings under environmental discrepancies. At the core of ORION is an option-critic framework that learns high-level cooperative modes translated into sequences of low-level actions, enabling adaptive switching between individual navigation and team-level exploration. We further introduce a dual-stage cooperation strategy that allows agents to assist teammates under map uncertainty, thereby reducing the overall makespan. Across extensive maze-like maps and large-scale warehouse environments, ORION achieves high-quality real-time decentralized cooperation while scaling to up to 10 robots, outperforming state-of-the-art classical and learning-based baselines. Finally, we validate ORION on physical robot teams, demonstrating its robustness and practicality for real-world cooperative navigation.

cs.RO

Multimodal Fused Learning for Solving the Generalized Traveling Salesman Problem in Robotic Task Planning

Effective and efficient task planning is essential for mobile robots, especially in applications like warehouse retrieval and environmental monitoring. These tasks often involve selecting one location from each of several target clusters, forming a Generalized Traveling Salesman Problem (GTSP) that remains challenging to solve both accurately and efficiently. To address this, we propose a Multimodal Fused Learning (MMFL) framework that leverages both graph and image-based representations to capture complementary aspects of the problem, and learns a policy capable of generating high-quality task planning schemes in real time. Specifically, we first introduce a coordinate-based image builder that transforms GTSP instances into spatially informative representations. We then design an adaptive resolution scaling strategy to enhance adaptability across different problem scales, and develop a multimodal fusion module with dedicated bottlenecks that enables effective integration of geometric and spatial features. Extensive experiments show that our MMFL approach significantly outperforms state-of-the-art methods across various GTSP instances while maintaining the computational efficiency required for real-time robotic applications. Physical robot tests further validate its practical effectiveness in real-world scenarios.

cs.AI

FARE: Fast-Slow Agentic Robotic Exploration

This work advances autonomous robot exploration by integrating agent-level semantic reasoning with fast local control. We introduce FARE, a hierarchical autonomous exploration framework that integrates a large language model (LLM) for global reasoning with a reinforcement learning (RL) policy for local decision making. FARE follows a fast-slow thinking paradigm. The slow-thinking LLM module interprets a concise textual description of the unknown environment and synthesizes an agent-level exploration strategy, which is then grounded into a sequence of global waypoints through a topological graph. To further improve reasoning efficiency, this module employs a modularity-based pruning mechanism that reduces redundant graph structures. The fast-thinking RL module executes exploration by reacting to local observations while being guided by the LLM-generated global waypoints. The RL policy is additionally shaped by a reward term that encourages adherence to the global waypoints, enabling coherent and robust closed-loop behavior. This architecture decouples semantic reasoning from geometric decision, allowing each module to operate in its appropriate temporal and spatial scale. In challenging simulated environments, our results show that FARE achieves substantial improvements in exploration efficiency over state-of-the-art baselines. We further deploy FARE on hardware and validate it in complex, large scale $200m\times130m$ building environment.

cs.RO

IR2: Implicit Rendezvous for Robotic Exploration Teams under Sparse Intermittent Connectivity

Information sharing is critical in time-sensitive and realistic multi-robot exploration, especially for smaller robotic teams in large-scale environments where connectivity may be sparse and intermittent. Existing methods often overlook such communication constraints by assuming unrealistic global connectivity. Other works account for communication constraints (by maintaining close proximity or line of sight during information exchange), but are often inefficient. For instance, preplanned rendezvous approaches typically involve unnecessary detours resulting from poorly timed rendezvous, while pursuit-based approaches often result in short-sighted decisions due to their greedy nature. We present IR2, a deep reinforcement learning approach to information sharing for multi-robot exploration. Leveraging attention-based neural networks trained via reinforcement and curriculum learning, IR2 allows robots to effectively reason about the longer-term trade-offs between disconnecting for solo exploration and reconnecting for information sharing. In addition, we propose a hierarchical graph formulation to maintain a sparse yet informative graph, enabling our approach to scale to large-scale environments. We present simulation results in three large-scale Gazebo environments, which show that our approach yields 6.6-34.1% shorter exploration paths when compared to state-of-the-art baselines, and lastly deploy our learned policy on hardware. Our simulation training and testing code is available at https://ir2-explore.github.io.

cs.RO

HEADER: Hierarchical Robot Exploration via Attention-Based Deep Reinforcement Learning with Expert-Guided Reward

This work pushes the boundaries of learning-based methods in autonomous robot exploration in terms of environmental scale and exploration efficiency. We present HEADER, an attention-based reinforcement learning approach with hierarchical graphs for efficient exploration in large-scale environments. HEADER follows existing conventional methods to construct hierarchical representations for the robot belief/map, but further designs a novel community-based algorithm to construct and update a global graph, which remains fully incremental, shape-adaptive, and operates with linear complexity. Building upon attention-based networks, our planner finely reasons about the nearby belief within the local range while coarsely leveraging distant information at the global scale, enabling next-best-viewpoint decisions that consider multi-scale spatial dependencies. Beyond novel map representation, we introduce a parameter-free privileged reward that significantly improves model performance and produces near-optimal exploration behaviors, by avoiding training objective bias caused by handcrafted reward shaping. In simulated challenging, large-scale exploration scenarios, HEADER demonstrates better scalability than most existing learning and non-learning methods, while achieving a significant improvement in exploration efficiency (up to 20%) over state-of-the-art baselines. We also deploy HEADER on hardware and validate it in complex, large-scale real-life scenarios, including a 300m*230m campus environment.

cs.RO

GRATE: a Graph transformer-based deep Reinforcement learning Approach for Time-efficient autonomous robot Exploration

Autonomous robot exploration (ARE) is the process of a robot autonomously navigating and mapping an unknown environment. Recent Reinforcement Learning (RL)-based approaches typically formulate ARE as a sequential decision-making problem defined on a collision-free informative graph. However, these methods often demonstrate limited reasoning ability over graph-structured data. Moreover, due to the insufficient consideration of robot motion, the resulting RL policies are generally optimized to minimize travel distance, while neglecting time efficiency. To overcome these limitations, we propose GRATE, a Deep Reinforcement Learning (DRL)-based approach that leverages a Graph Transformer to effectively capture both local structure patterns and global contextual dependencies of the informative graph, thereby enhancing the model's reasoning capability across the entire environment. In addition, we deploy a Kalman filter to smooth the waypoint outputs, ensuring that the resulting path is kinodynamically feasible for the robot to follow. Experimental results demonstrate that our method exhibits better exploration efficiency (up to 21.5% in distance and 21.3% in time to complete exploration) than state-of-the-art conventional and learning-based baselines in various simulation benchmarks. We also validate our planner in real-world scenarios.

cs.RO

CogniPlan: Uncertainty-Guided Path Planning with Conditional Generative Layout Prediction

Path planning in unknown environments is a crucial yet inherently challenging capability for mobile robots, which primarily encompasses two coupled tasks: autonomous exploration and point-goal navigation. In both cases, the robot must perceive the environment, update its belief, and accurately estimate potential information gain on-the-fly to guide planning. In this work, we propose CogniPlan, a novel path planning framework that leverages multiple plausible layouts predicted by a COnditional GeNerative Inpainting model, mirroring how humans rely on cognitive maps during navigation. These predictions, based on the partially observed map and a set of layout conditioning vectors, enable our planner to reason effectively under uncertainty. We demonstrate strong synergy between generative image-based layout prediction and graph-attention-based path planning, allowing CogniPlan to combine the scalability of graph representations with the fidelity and predictiveness of occupancy maps, yielding notable performance gains in both exploration and navigation. We extensively evaluate CogniPlan on two datasets (hundreds of maps and realistic floor plans), consistently outperforming state-of-the-art planners. We further deploy it in a high-fidelity simulator and on hardware, showcasing its high-quality path planning and real-world applicability.

cs.RO

DARE: Diffusion Policy for Autonomous Robot Exploration

Autonomous robot exploration requires a robot to efficiently explore and map unknown environments. Compared to conventional methods that can only optimize paths based on the current robot belief, learning-based methods show the potential to achieve improved performance by drawing on past experiences to reason about unknown areas. In this paper, we propose DARE, a novel generative approach that leverages diffusion models trained on expert demonstrations, which can explicitly generate an exploration path through one-time inference. We build DARE upon an attention-based encoder and a diffusion policy model, and introduce ground truth optimal demonstrations for training to learn better patterns for exploration. The trained planner can reason about the partial belief to recognize the potential structure in unknown areas and consider these areas during path planning. Our experiments demonstrate that DARE achieves on-par performance with both conventional and learning-based state-of-the-art exploration planners, as well as good generalizability in both simulations and real-life scenarios.

cs.RO

HDPlanner: Advancing Autonomous Deployments in Unknown Environments through Hierarchical Decision Networks

In this paper, we introduce HDPlanner, a deep reinforcement learning (DRL) based framework designed to tackle two core and challenging tasks for mobile robots: autonomous exploration and navigation, where the robot must optimize its trajectory adaptively to achieve the task objective through continuous interactions in unknown environments. Specifically, HDPlanner relies on novel hierarchical attention networks to empower the robot to reason about its belief across multiple spatial scales and sequence collaborative decisions, where our networks decompose long-term objectives into short-term informative task assignments and informative path plannings. We further propose a contrastive learning-based joint optimization to enhance the robustness of HDPlanner. We empirically demonstrate that HDPlanner significantly outperforms state-of-the-art conventional and learning-based baselines on an extensive set of simulations, including hundreds of test maps and large-scale, complex Gazebo environments. Notably, HDPlanner achieves real-time planning with travel distances reduced by up to 35.7% compared to exploration benchmarks and by up to 16.5% than navigation benchmarks. Furthermore, we validate our approach on hardware, where it generates high-quality, adaptive trajectories in both indoor and outdoor environments, highlighting its real-world applicability without additional training.

cs.RO

Privileged Reinforcement and Communication Learning for Distributed, Bandwidth-limited Multi-robot Exploration

Communication bandwidth is an important consideration in multi-robot exploration, where information exchange among robots is critical. While existing methods typically aim to reduce communication throughput, they either require significant computation or significantly compromise exploration efficiency. In this work, we propose a deep reinforcement learning framework based on communication and privileged reinforcement learning to achieve a significant reduction in bandwidth consumption, while minimally sacrificing exploration efficiency. Specifically, our approach allows robots to learn to embed the most salient information from their individual belief (partial map) over the environment into fixed-sized messages. Robots then reason about their own belief as well as received messages to distributedly explore the environment while avoiding redundant work. In doing so, we employ privileged learning and learned attention mechanisms to endow the critic (i.e., teacher) network with ground truth map knowledge to effectively guide the policy (i.e., student) network during training. Compared to relevant baselines, our model allows the team to reduce communication by up to two orders of magnitude, while only sacrificing a marginal 2.4\% in total travel distance, paving the way for efficient, distributed multi-robot exploration in bandwidth-limited scenarios.

cs.RO