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Jingtuo Liu

Publications and source records attributed to Jingtuo Liu.

At least 19 recordsLinked to original sources

Seedance 2.0: Advancing Video Generation for World Complexity

Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.

cs.CV

ReSyncer: Rewiring Style-based Generator for Unified Audio-Visually Synced Facial Performer

Lip-syncing videos with given audio is the foundation for various applications including the creation of virtual presenters or performers. While recent studies explore high-fidelity lip-sync with different techniques, their task-orientated models either require long-term videos for clip-specific training or retain visible artifacts. In this paper, we propose a unified and effective framework ReSyncer, that synchronizes generalized audio-visual facial information. The key design is revisiting and rewiring the Style-based generator to efficiently adopt 3D facial dynamics predicted by a principled style-injected Transformer. By simply re-configuring the information insertion mechanisms within the noise and style space, our framework fuses motion and appearance with unified training. Extensive experiments demonstrate that ReSyncer not only produces high-fidelity lip-synced videos according to audio, but also supports multiple appealing properties that are suitable for creating virtual presenters and performers, including fast personalized fine-tuning, video-driven lip-syncing, the transfer of speaking styles, and even face swapping. Resources can be found at https://guanjz20.github.io/projects/ReSyncer.

cs.CV

Accelerating Vision Transformers Based on Heterogeneous Attention Patterns

Recently, Vision Transformers (ViTs) have attracted a lot of attention in the field of computer vision. Generally, the powerful representative capacity of ViTs mainly benefits from the self-attention mechanism, which has a high computation complexity. To accelerate ViTs, we propose an integrated compression pipeline based on observed heterogeneous attention patterns across layers. On one hand, different images share more similar attention patterns in early layers than later layers, indicating that the dynamic query-by-key self-attention matrix may be replaced with a static self-attention matrix in early layers. Then, we propose a dynamic-guided static self-attention (DGSSA) method where the matrix inherits self-attention information from the replaced dynamic self-attention to effectively improve the feature representation ability of ViTs. On the other hand, the attention maps have more low-rank patterns, which reflect token redundancy, in later layers than early layers. In a view of linear dimension reduction, we further propose a method of global aggregation pyramid (GLAD) to reduce the number of tokens in later layers of ViTs, such as Deit. Experimentally, the integrated compression pipeline of DGSSA and GLAD can accelerate up to 121% run-time throughput compared with DeiT, which surpasses all SOTA approaches.

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HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise Estimation

In this paper, we study Text-to-3D content generation leveraging 2D diffusion priors to enhance the quality and detail of the generated 3D models. Recent progress (Magic3D) in text-to-3D has shown that employing high-resolution (e.g., 512 x 512) renderings can lead to the production of high-quality 3D models using latent diffusion priors. To enable rendering at even higher resolutions, which has the potential to further augment the quality and detail of the models, we propose a novel approach that combines multiple noise estimation processes with a pretrained 2D diffusion prior. Distinct from the Bar-Tal et al.s' study which binds multiple denoised results to generate images from texts, our approach integrates the computation of scoring distillation losses such as SDS loss and VSD loss which are essential techniques for the 3D content generation with 2D diffusion priors. We experimentally evaluated the proposed approach. The results show that the proposed approach can generate high-quality details compared to the baselines.

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StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator

Despite recent advances in syncing lip movements with any audio waves, current methods still struggle to balance generation quality and the model's generalization ability. Previous studies either require long-term data for training or produce a similar movement pattern on all subjects with low quality. In this paper, we propose StyleSync, an effective framework that enables high-fidelity lip synchronization. We identify that a style-based generator would sufficiently enable such a charming property on both one-shot and few-shot scenarios. Specifically, we design a mask-guided spatial information encoding module that preserves the details of the given face. The mouth shapes are accurately modified by audio through modulated convolutions. Moreover, our design also enables personalized lip-sync by introducing style space and generator refinement on only limited frames. Thus the identity and talking style of a target person could be accurately preserved. Extensive experiments demonstrate the effectiveness of our method in producing high-fidelity results on a variety of scenes. Resources can be found at https://hangz-nju-cuhk.github.io/projects/StyleSync.

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Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers

Previous studies have explored generating accurately lip-synced talking faces for arbitrary targets given audio conditions. However, most of them deform or generate the whole facial area, leading to non-realistic results. In this work, we delve into the formulation of altering only the mouth shapes of the target person. This requires masking a large percentage of the original image and seamlessly inpainting it with the aid of audio and reference frames. To this end, we propose the Audio-Visual Context-Aware Transformer (AV-CAT) framework, which produces accurate lip-sync with photo-realistic quality by predicting the masked mouth shapes. Our key insight is to exploit desired contextual information provided in audio and visual modalities thoroughly with delicately designed Transformers. Specifically, we propose a convolution-Transformer hybrid backbone and design an attention-based fusion strategy for filling the masked parts. It uniformly attends to the textural information on the unmasked regions and the reference frame. Then the semantic audio information is involved in enhancing the self-attention computation. Additionally, a refinement network with audio injection improves both image and lip-sync quality. Extensive experiments validate that our model can generate high-fidelity lip-synced results for arbitrary subjects.

cs.CV

Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition

While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient NeRF-based framework that enables real-time synthesizing of talking portraits and faster convergence by leveraging the recent success of grid-based NeRF. Our key insight is to decompose the inherently high-dimensional talking portrait representation into three low-dimensional feature grids. Specifically, a Decomposed Audio-spatial Encoding Module models the dynamic head with a 3D spatial grid and a 2D audio grid. The torso is handled with another 2D grid in a lightweight Pseudo-3D Deformable Module. Both modules focus on efficiency under the premise of good rendering quality. Extensive experiments demonstrate that our method can generate realistic and audio-lips synchronized talking portrait videos, while also being highly efficient compared to previous methods.

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StyleSwap: Style-Based Generator Empowers Robust Face Swapping

Numerous attempts have been made to the task of person-agnostic face swapping given its wide applications. While existing methods mostly rely on tedious network and loss designs, they still struggle in the information balancing between the source and target faces, and tend to produce visible artifacts. In this work, we introduce a concise and effective framework named StyleSwap. Our core idea is to leverage a style-based generator to empower high-fidelity and robust face swapping, thus the generator's advantage can be adopted for optimizing identity similarity. We identify that with only minimal modifications, a StyleGAN2 architecture can successfully handle the desired information from both source and target. Additionally, inspired by the ToRGB layers, a Swapping-Driven Mask Branch is further devised to improve information blending. Furthermore, the advantage of StyleGAN inversion can be adopted. Particularly, a Swapping-Guided ID Inversion strategy is proposed to optimize identity similarity. Extensive experiments validate that our framework generates high-quality face swapping results that outperform state-of-the-art methods both qualitatively and quantitatively.

cs.CV

Few-Shot Font Generation by Learning Fine-Grained Local Styles

Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as content glyphs and transfers them to a new target font by extracting style information from the reference glyphs. Most existing solutions explicitly disentangle content and style of reference glyphs globally or component-wisely. However, the style of glyphs mainly lies in the local details, i.e. the styles of radicals, components, and strokes together depict the style of a glyph. Therefore, even a single character can contain different styles distributed over spatial locations. In this paper, we propose a new font generation approach by learning 1) the fine-grained local styles from references, and 2) the spatial correspondence between the content and reference glyphs. Therefore, each spatial location in the content glyph can be assigned with the right fine-grained style. To this end, we adopt cross-attention over the representation of the content glyphs as the queries and the representations of the reference glyphs as the keys and values. Instead of explicitly disentangling global or component-wise modeling, the cross-attention mechanism can attend to the right local styles in the reference glyphs and aggregate the reference styles into a fine-grained style representation for the given content glyphs. The experiments show that the proposed method outperforms the state-of-the-art methods in FFG. In particular, the user studies also demonstrate the style consistency of our approach significantly outperforms previous methods.

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TRUST: An Accurate and End-to-End Table structure Recognizer Using Splitting-based Transformers

Table structure recognition is a crucial part of document image analysis domain. Its difficulty lies in the need to parse the physical coordinates and logical indices of each cell at the same time. However, the existing methods are difficult to achieve both these goals, especially when the table splitting lines are blurred or tilted. In this paper, we propose an accurate and end-to-end transformer-based table structure recognition method, referred to as TRUST. Transformers are suitable for table structure recognition because of their global computations, perfect memory, and parallel computation. By introducing novel Transformer-based Query-based Splitting Module and Vertex-based Merging Module, the table structure recognition problem is decoupled into two joint optimization sub-tasks: multi-oriented table row/column splitting and table grid merging. The Query-based Splitting Module learns strong context information from long dependencies via Transformer networks, accurately predicts the multi-oriented table row/column separators, and obtains the basic grids of the table accordingly. The Vertex-based Merging Module is capable of aggregating local contextual information between adjacent basic grids, providing the ability to merge basic girds that belong to the same spanning cell accurately. We conduct experiments on several popular benchmarks including PubTabNet and SynthTable, our method achieves new state-of-the-art results. In particular, TRUST runs at 10 FPS on PubTabNet, surpassing the previous methods by a large margin.

cs.CV

UFO: Unified Feature Optimization

This paper proposes a novel Unified Feature Optimization (UFO) paradigm for training and deploying deep models under real-world and large-scale scenarios, which requires a collection of multiple AI functions. UFO aims to benefit each single task with a large-scale pretraining on all tasks. Compared with the well known foundation model, UFO has two different points of emphasis, i.e., relatively smaller model size and NO adaptation cost: 1) UFO squeezes a wide range of tasks into a moderate-sized unified model in a multi-task learning manner and further trims the model size when transferred to down-stream tasks. 2) UFO does not emphasize transfer to novel tasks. Instead, it aims to make the trimmed model dedicated for one or more already-seen task. With these two characteristics, UFO provides great convenience for flexible deployment, while maintaining the benefits of large-scale pretraining. A key merit of UFO is that the trimming process not only reduces the model size and inference consumption, but also even improves the accuracy on certain tasks. Specifically, UFO considers the multi-task training and brings two-fold impact on the unified model: some closely related tasks have mutual benefits, while some tasks have conflicts against each other. UFO manages to reduce the conflicts and to preserve the mutual benefits through a novel Network Architecture Search (NAS) method. Experiments on a wide range of deep representation learning tasks (i.e., face recognition, person re-identification, vehicle re-identification and product retrieval) show that the model trimmed from UFO achieves higher accuracy than its single-task-trained counterpart and yet has smaller model size, validating the concept of UFO. Besides, UFO also supported the release of 17 billion parameters computer vision (CV) foundation model which is the largest CV model in the industry.

cs.CV

Few-Shot Head Swapping in the Wild

The head swapping task aims at flawlessly placing a source head onto a target body, which is of great importance to various entertainment scenarios. While face swapping has drawn much attention, the task of head swapping has rarely been explored, particularly under the few-shot setting. It is inherently challenging due to its unique needs in head modeling and background blending. In this paper, we present the Head Swapper (HeSer), which achieves few-shot head swapping in the wild through two delicately designed modules. Firstly, a Head2Head Aligner is devised to holistically migrate pose and expression information from the target to the source head by examining multi-scale information. Secondly, to tackle the challenges of skin color variations and head-background mismatches in the swapping procedure, a Head2Scene Blender is introduced to simultaneously modify facial skin color and fill mismatched gaps in the background around the head. Particularly, seamless blending is achieved with the help of a Semantic-Guided Color Reference Creation procedure and a Blending UNet. Extensive experiments demonstrate that the proposed method produces superior head swapping results in a variety of scenes.

cs.CV

ViSTA: Vision and Scene Text Aggregation for Cross-Modal Retrieval

Visual appearance is considered to be the most important cue to understand images for cross-modal retrieval, while sometimes the scene text appearing in images can provide valuable information to understand the visual semantics. Most of existing cross-modal retrieval approaches ignore the usage of scene text information and directly adding this information may lead to performance degradation in scene text free scenarios. To address this issue, we propose a full transformer architecture to unify these cross-modal retrieval scenarios in a single $\textbf{Vi}$sion and $\textbf{S}$cene $\textbf{T}$ext $\textbf{A}$ggregation framework (ViSTA). Specifically, ViSTA utilizes transformer blocks to directly encode image patches and fuse scene text embedding to learn an aggregated visual representation for cross-modal retrieval. To tackle the modality missing problem of scene text, we propose a novel fusion token based transformer aggregation approach to exchange the necessary scene text information only through the fusion token and concentrate on the most important features in each modality. To further strengthen the visual modality, we develop dual contrastive learning losses to embed both image-text pairs and fusion-text pairs into a common cross-modal space. Compared to existing methods, ViSTA enables to aggregate relevant scene text semantics with visual appearance, and hence improve results under both scene text free and scene text aware scenarios. Experimental results show that ViSTA outperforms other methods by at least $\bf{8.4}\%$ at Recall@1 for scene text aware retrieval task. Compared with state-of-the-art scene text free retrieval methods, ViSTA can achieve better accuracy on Flicker30K and MSCOCO while running at least three times faster during the inference stage, which validates the effectiveness of the proposed framework.

cs.CV

MobileFaceSwap: A Lightweight Framework for Video Face Swapping

Advanced face swapping methods have achieved appealing results. However, most of these methods have many parameters and computations, which makes it challenging to apply them in real-time applications or deploy them on edge devices like mobile phones. In this work, we propose a lightweight Identity-aware Dynamic Network (IDN) for subject-agnostic face swapping by dynamically adjusting the model parameters according to the identity information. In particular, we design an efficient Identity Injection Module (IIM) by introducing two dynamic neural network techniques, including the weights prediction and weights modulation. Once the IDN is updated, it can be applied to swap faces given any target image or video. The presented IDN contains only 0.50M parameters and needs 0.33G FLOPs per frame, making it capable for real-time video face swapping on mobile phones. In addition, we introduce a knowledge distillation-based method for stable training, and a loss reweighting module is employed to obtain better synthesized results. Finally, our method achieves comparable results with the teacher models and other state-of-the-art methods.

cs.CV

StrucTexT: Structured Text Understanding with Multi-Modal Transformers

Structured text understanding on Visually Rich Documents (VRDs) is a crucial part of Document Intelligence. Due to the complexity of content and layout in VRDs, structured text understanding has been a challenging task. Most existing studies decoupled this problem into two sub-tasks: entity labeling and entity linking, which require an entire understanding of the context of documents at both token and segment levels. However, little work has been concerned with the solutions that efficiently extract the structured data from different levels. This paper proposes a unified framework named StrucTexT, which is flexible and effective for handling both sub-tasks. Specifically, based on the transformer, we introduce a segment-token aligned encoder to deal with the entity labeling and entity linking tasks at different levels of granularity. Moreover, we design a novel pre-training strategy with three self-supervised tasks to learn a richer representation. StrucTexT uses the existing Masked Visual Language Modeling task and the new Sentence Length Prediction and Paired Boxes Direction tasks to incorporate the multi-modal information across text, image, and layout. We evaluate our method for structured text understanding at segment-level and token-level and show it outperforms the state-of-the-art counterparts with significantly superior performance on the FUNSD, SROIE, and EPHOIE datasets.

cs.CV

Dynamic Class Queue for Large Scale Face Recognition In the Wild

Learning discriminative representation using large-scale face datasets in the wild is crucial for real-world applications, yet it remains challenging. The difficulties lie in many aspects and this work focus on computing resource constraint and long-tailed class distribution. Recently, classification-based representation learning with deep neural networks and well-designed losses have demonstrated good recognition performance. However, the computing and memory cost linearly scales up to the number of identities (classes) in the training set, and the learning process suffers from unbalanced classes. In this work, we propose a dynamic class queue (DCQ) to tackle these two problems. Specifically, for each iteration during training, a subset of classes for recognition are dynamically selected and their class weights are dynamically generated on-the-fly which are stored in a queue. Since only a subset of classes is selected for each iteration, the computing requirement is reduced. By using a single server without model parallel, we empirically verify in large-scale datasets that 10% of classes are sufficient to achieve similar performance as using all classes. Moreover, the class weights are dynamically generated in a few-shot manner and therefore suitable for tail classes with only a few instances. We show clear improvement over a strong baseline in the largest public dataset Megaface Challenge2 (MF2) which has 672K identities and over 88% of them have less than 10 instances. Code is available at https://github.com/bilylee/DCQ

cs.CV

PGNet: Real-time Arbitrarily-Shaped Text Spotting with Point Gathering Network

The reading of arbitrarily-shaped text has received increasing research attention. However, existing text spotters are mostly built on two-stage frameworks or character-based methods, which suffer from either Non-Maximum Suppression (NMS), Region-of-Interest (RoI) operations, or character-level annotations. In this paper, to address the above problems, we propose a novel fully convolutional Point Gathering Network (PGNet) for reading arbitrarily-shaped text in real-time. The PGNet is a single-shot text spotter, where the pixel-level character classification map is learned with proposed PG-CTC loss avoiding the usage of character-level annotations. With a PG-CTC decoder, we gather high-level character classification vectors from two-dimensional space and decode them into text symbols without NMS and RoI operations involved, which guarantees high efficiency. Additionally, reasoning the relations between each character and its neighbors, a graph refinement module (GRM) is proposed to optimize the coarse recognition and improve the end-to-end performance. Experiments prove that the proposed method achieves competitive accuracy, meanwhile significantly improving the running speed. In particular, in Total-Text, it runs at 46.7 FPS, surpassing the previous spotters with a large margin.

cs.CV

FaceController: Controllable Attribute Editing for Face in the Wild

Face attribute editing aims to generate faces with one or multiple desired face attributes manipulated while other details are preserved. Unlike prior works such as GAN inversion, which has an expensive reverse mapping process, we propose a simple feed-forward network to generate high-fidelity manipulated faces. By simply employing some existing and easy-obtainable prior information, our method can control, transfer, and edit diverse attributes of faces in the wild. The proposed method can consequently be applied to various applications such as face swapping, face relighting, and makeup transfer. In our method, we decouple identity, expression, pose, and illumination using 3D priors; separate texture and colors by using region-wise style codes. All the information is embedded into adversarial learning by our identity-style normalization module. Disentanglement losses are proposed to enhance the generator to extract information independently from each attribute. Comprehensive quantitative and qualitative evaluations have been conducted. In a single framework, our method achieves the best or competitive scores on a variety of face applications.

cs.CV