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Jingwen Leng

Publications and source records attributed to Jingwen Leng.

At least 19 recordsLinked to original sources

Weave: Fine-Grained Dynamic SM Scheduling in an MoE Megakernel for Compute-Communication Overlap

Mixture-of-Experts (MoE) inference under expert parallelism (EP) turns each MoE layer into a distributed computation with costly dispatch and combine communication. State-of-the-art systems reduce this cost through communication-computation overlap, splitting the GPU's SMs for communication and computation respectively. However, this approach still leaves GPU resources wasted along two dimensions. Spatially, the best SM split is determined by each layer's routing result and varies across layers and GPUs, so fixed policies mismatch the workload and waste either NVLink bandwidth or compute throughput. Temporally, complex MoE data dependencies introduce bubbles that leave SMs idle. We present Weave, to our knowledge the first MoE overlap system that performs fine-grained dynamic SM scheduling - deciding per layer and per GPU by routing results at runtime. Once routing completes, each layer's communication and computation volumes become known; Weave exploits this predictability through a lightweight cost model running inside the persistent megakernel: a spatial scheduler partitions SMs into communication workers and computation workers to match the communication/computation throughput ratio, and a temporal scheduler coordinates the two worker groups to minimize SM idleness. On 4x H100 SXM GPUs across six mainstream MoE models, Weave achieves a 2.89x geometric-mean MoE-layer speedup and a 1.33x geometric-mean end-to-end speedup over five state-of-the-art baselines.

cs.DC

Atlas: Algorithm-Hardware Co-Design for On-Device City-Scale 3D Gaussian Splatting in VR

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, enabling city scale 3DGS on mobile VR devices remains challenging, as the memory requirement of large scale scenes far exceeds the memory capacity of today's mobile GPUs. This paper presents Atlas, an on device city scale 3DGS rendering framework that enables scalable rendering without runtime Internet access. The key insight is that although the full 3DGS model is massive, each frame only requires a small subset of Gaussians under the current pose and level of detail requirement. Based on this insight, Atlas introduces a hierarchical memory offloading mechanism that dynamically loads only necessary Gaussian data into device memory. To further improve performance, Atlas proposes temporal aware LoD search and stereo rasterization to avoid redundant computation in VR. We further show that our technique can be integrated with existing 3DGS accelerators with negligible hardware overhead. Overall, Atlas achieves 18.5x speedup over the GPU baseline and 3.9x speedup over the state of the art 3DGS accelerators, with 92.4% energy savings.

cs.AR

A Thread-Register Decoupled GPU Execution Model for Efficient Tensor Computation

Modern GPUs increasingly integrate Tensor Cores into the execution pipeline. Although aggregate tensor throughput continues to grow, aided by an operand supply that has evolved from register-based in Ampere to redundancy-free, memory-based in Hopper and Blackwell, efficiently orchestrating the complete tensor compute pipeline for the modern AI workloads remains challenging. We identify the fundamental bottlenecks as fixed parallelism and coarse-grained scheduling, both of which are exposed by modern AI workloads that interleave diverse non-GEMM operations with GEMM. To orchestrate tensor computation efficiently, we propose FIBER, a new architecture that extends the GPU SIMT (single instruction, multiple thread) model. Its basic execution instance, the \emph{fiber}, is decoupled from private register ownership, carrying only minimal control state while accessing an SM's registers through a shared view. This enables dynamic parallelism scaling, fine-grained register-level dataflow scheduling, and offers a redundancy-free alternative for matrix operand supply. We extend the ISA, microarchitecture, and compiler to realize shared-register addressing, conflict-free operand delivery, and fiber-based program mapping. Under a typical mixed-precision LLM serving scenario, FIBER achieves a 2.25x end-to-end speedup on Ampere (1.15x for the original FP16 computation), with 1.8x and 2.09x on Hopper and Blackwell respectively, and kernel-level gains up to 2.49x.

cs.AR

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and generalization. However, diffusion-based VLA models are compute-intensive and must run at high control frequency, e.g., 50-200 Hz. Thus, it imposes strict latency and energy constraints on edge devices. In this work, we present Deltoris, an algorithm-hardware co-design framework for efficient diffusion-based VLA inference. First, we exploit the temporal similarity of consecutive inputs and propose a \textit{temporal-aware bit-sparsity} algorithm that computes only the differences between consecutive inputs, eliminating redundant bit-level operations. To further address the extra off-chip traffic introduced by our algorithm, we propose a \textit{speculative inference} technique, which amortizes data loading across multiple control steps. Lastly, to support these techniques, we co-design a dedicated accelerator with customized 1D systolic bit-serial PE arrays that eliminate PE workload imbalance. Our evaluation shows that Deltoris achieves up to 34.2$\times$ speedup over mobile GPUs and 6.1$\times$ over prior accelerators, while maintaining comparable accuracy.

cs.AR

Timeripple: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85\%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality ($<$0.06\% loss on VBench).

cs.AR

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR

GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

Modern LLM (large language model) workloads increasingly rely on optimized GPU kernels through hardware-software co-design. These kernels achieve high-performance through fine-grained dependency scheduling and computation-memory overlap. As such, they incur new challenges on existing GPU performance models. Instruction-driven simulators are costly to adapt to evolving architectures, while analytical models are too coarse to capture kernels' characteristics. We propose GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design. The key insight is that modern LLM kernel performance is governed less by individual instruction latency than by the dependency structure that controls execution order and overlap. Accordingly, GTSim represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints. Using this representation, we design an automatic tile-graph frontend and a graph-driven simulation backend. We evaluate GTSim on representative GEMM, attention, and end-to-end LLM inference workloads. On A100 and H100 across both conventional and highly optimized kernels, GTSim achieves high performance-modeling accuracy (MAPE, Mean Absolute Percentage Error, 1.22%--8.71%). We further extend GTSim to Blackwell with preliminary validation, and demonstrate its effectiveness in analyzing software and architectural design choices.

cs.DC

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01$\times$, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 $μ$s. Our code is available at https://github.com/SJTU-Liquid/GF-DiT.

cs.DC

Accelerating MoE with Dynamic In-Switch Computing on Multi-GPUs

Mixture-of-Experts (MoE) has been adopted by many leading large models to reduce computational requirements. However, frequent inter-GPU communication in MoE expert parallelism (EP) becomes a performance challenge. We observe substantial redundant inter-GPU data transfers in MoE that can be potentially addressed by in-switch computing. Unfortunately, the existing solution, NVLink SHARP (NVLS), can only support static collectives with regular patterns, incapable of dynamic communication with irregular patterns in MoE. To bridge the functionality gap, we propose DySHARP, an integral dynamic in-switch computing solution to accelerate MoE, encompassing both communication primitives and communication-aware scheduling: 1) Dynamic multimem addressing co-designs ISA, architecture, and runtime, as a dynamic extension to NVLS, reducing redundant traffic. However, the resulting traffic reduction is inherently asymmetric between two directions, preventing it from directly translating into speedup. 2) Token-centric kernel fusion deeply fuses the dispatch-computation-combine pipeline, resolving this asymmetry to translate traffic reduction into actual speedup. Compared with the state-of-the-art solution, DySHARP achieves up to 1.79$\times$ speedup.

cs.AR

Towards Compute-Aware In-Switch Computing for LLMs Tensor-Parallelism on Multi-GPU Systems

Tensor parallelism (TP) in large-scale LLM inference and training introduces frequent collective operations that dominate inter-GPU communication. While in-switch computing, exemplified by NVLink SHARP (NVLS), accelerates collective operations by reducing redundant data transfer, its communication-centric design philosophy introduces the mismatch between its communication mode and the memory semantic requirement of LLM's computation kernel. Such a mismatch isolates the compute and communication phases, resulting in underutilized resources and limited overlap in multi-GPU systems. To address the limitation, we propose CAIS, the first Compute-Aware In-Switch computing framework that aligns communication modes with computation's memory semantics requirement. CAIS consists of three integral techniques: (1) compute-aware ISA and microarchitecture extension to enable compute-aware in-switch computing. (2) merging-aware TB (Thread Block) coordination to improve the temporal alignment for efficient request merging. (3) graph-level dataflow optimizer to achieve a tight cross-kernel overlap. Evaluations on LLM workloads show that CAIS achieves 1.38$\times$ average end-to-end training speedup over the SOTA NVLS-enabled solution, and 1.61$\times$ over T3, the SOTA compute-communicate overlap solutions but do not leverage NVLS, demonstrating its effectiveness in accelerating TP on multi-GPU systems.

cs.AR

MoE-Hub: Taming Software Complexity for Seamless MoE Overlap with Hardware-Accelerated Communication on Multi-GPU Systems

The Mixture-of-Experts (MoE) architecture is crucial for scaling large language models, but its scalability is severely limited by inter-GPU communication bottlenecks in multi-GPU systems. Although overlapping communication with computation is a widely recognized optimization, its effective deployment still remains challenging, both in terms of performance and programmability. In this work, we identify the root cause as a fundamental abstraction mismatch between MoE's dynamic, irregular token-to-expert mapping and the static, address-centric communication model of modern GPUs, which necessitates a complex software mediation phase to resolve addresses before data transfers, limiting performance and software flexibility. To resolve this, we propose MoE-Hub, a hardware-software co-design that introduces a destination-agnostic communication paradigm. MoE-Hub decouples data transmission from address management, allowing producers to send data immediately after routing using only a logical destination, while address allocation and data-flow orchestration are handled transparently by lightweight hardware in the GPU hub. By hardware-accelerating the entire communication control plane, MoE-Hub enables seamless and transparent overlap. Our evaluation shows that MoE-Hub achieves 1.40x-3.08x per-layer and 1.21x-1.98x end-to-end speedup over state-of-the-art systems.

cs.AR

eLLM: Elastic Memory Management Framework for Efficient LLM Serving

Large Language Models are increasingly being deployed in datacenters. Serving these models requires careful memory management, as their memory usage includes static weights, dynamic activations, and key-value caches. While static weights are constant and predictable, dynamic components such as activations and KV caches change frequently during runtime, presenting significant challenges for efficient memory management. Modern LLM serving systems typically handle runtime memory and KV caches at distinct abstraction levels: runtime memory management relies on static tensor abstractions, whereas KV caches utilize a page table-based virtualization layer built on top of the tensor abstraction. This virtualization dynamically manages KV caches to mitigate memory fragmentation. However, this dual-level approach fundamentally isolates runtime memory and KV cache management, resulting in suboptimal memory utilization under dynamic workloads, which can lead to a nearly 20% drop in throughput. To address these limitations, we propose eLLM, an elastic memory management framework inspired by the classical memory ballooning mechanism in operating systems. The core components of eLLM include: (1) Virtual Tensor Abstraction, which decouples the virtual address space of tensors from the physical GPU memory, creating a unified and flexible memory pool; (2) an Elastic Memory Mechanism that dynamically adjusts memory allocation through runtime memory inflation and deflation, leveraging CPU memory as an extensible buffer; and (3) a Lightweight Scheduling Strategy employing SLO-aware policies to optimize memory utilization and effectively balance performance trade-offs under stringent SLO constraints. Comprehensive evaluations demonstrate that eLLM significantly outperforms state-of-the-art systems, 2.32x higher decoding throughput, and supporting 3x larger batch sizes for 128K-token inputs.

cs.DC

On the (In-)Security of the Shuffling Defense in the Transformer Secure Inference

For Transformer models, cryptographically secure inference ensures that the client learns only the final output, while the server learns nothing about the client's input. However, securely computing nonlinear layers remains a major efficiency bottleneck due to the substantial communication rounds and data transmission required. To address this issue, prior works reveal intermediate activations to the client, allowing nonlinear operations to be computed in plaintext. Although this approach significantly improves efficiency, exposing activations enables adversaries to extract model weights. To mitigate this risk, existing works employ a shuffling defense that reveals only randomly permuted activations to the client. In this work, we show that the shuffling defense is not as robust as previously claimed. We propose an attack that aligns differently shuffled activations to a common permutation and subsequently exploits them to extract model weights. Experiments on Pythia-70m and GPT-2 demonstrate that the proposed attack can align shuffled activations with mean squared errors ranging from $10^{-9}$ to $10^{-6}$. With a query cost of approximately \$1, the adversary can recover model weights with L1-norm differences ranging from $10^{-4}$ to $10^{-2}$ compared to the oracle weights.

cs.CR

CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels

Efficient CUDA implementations of attention mechanisms are critical to modern deep learning systems, yet supporting diverse and evolving attention variants remains challenging. Existing frameworks and compilers trade performance for flexibility, while expert-written kernels achieve high efficiency but are difficult to adapt. Recent work explores large language models (LLMs) for GPU kernel generation, but prior studies report unstable correctness and significant performance gaps for complex operators such as attention. We present CuBridge, an LLM-based framework that adapts expert-written attention kernels through a structured lift-transfer-lower workflow. CuBridge starts from expert-written CUDA attention kernels and lifts them into an executable intermediate representation that makes execution orchestration explicit while abstracting low-level CUDA syntax. Given a user-provided PyTorch specification, CuBridge generates and verifies a target IR program, then reconstructs optimized CUDA code via reference-guided lowering. Across diverse attention variants and GPU platforms, CuBridge consistently produces correct kernels and substantially outperforms general frameworks, compiler-based approaches, and prior LLM-based methods.

cs.LG

InfiniLoRA: Disaggregated Multi-LoRA Serving for Large Language Models

LoRA enables efficient customization of LLMs and is widely used in multi-tenant and multi-task serving. However, emerging model architectures such as MoE significantly increase LoRA memory cost, making existing coupled LoRA serving designs poorly scalable and prone to tail-latency inflation. We present InfiniLoRA, a disaggregated LoRA serving system that decouples LoRA execution from base-model inference. InfiniLoRA introduces a shared LoRA Server with parallelism-aware execution, SLO-driven provisioning, and critical-path optimizations, including GPU-initiated communication and hardware-specialized LoRA kernels. Experiments show that InfiniLoRA can achieve an average $3.05\times$ increase in serviceable request rate under strict latency SLOs, and improve the percentage of LoRA adapters satisfying the SLO requirement by 54.0\%.

cs.DC

One Size Does Not Fit All: Token-Wise Adaptive Compression for KV Cache

Despite the remarkable progress of Large Language Models (LLMs), the escalating memory footprint of the Key-Value (KV) cache remains a critical bottleneck for efficient inference. While dimensionality reduction offers a promising compression avenue, existing approaches typically either necessitate prohibitively expensive pre-training from scratch or suffer from severe performance deterioration under high compression regimes. In this work, we propose DynaKV, a novel post-training framework for low-rank KV cache compression. To the best of our knowledge, DynaKV is the first method to dynamically allocate compression rates to individual tokens according to their semantic meaning, which allows it to achieve better fidelity at aggressive compression ratios. Extensive experiments demonstrate that our method consistently outperforms existing state-of-the-art compression techniques, achieving significant memory reduction while maintaining competitive generation quality. Furthermore, our approach is orthogonal to sequence-level pruning methods. When integrated with SnapKV, DynaKV retains only 6% of the KV cache while maintaining 94% of the baseline performance on the LongBench benchmark.

cs.CL

DASH: Deterministic Attention Scheduling for High-throughput Reproducible LLM Training

Determinism is indispensable for reproducibility in large language model (LLM) training, yet it often exacts a steep performance cost. In widely used attention implementations such as FlashAttention-3, the deterministic backward pass can incur up to a 37.9% throughput reduction relative to its non-deterministic counterpart, primarily because gradient accumulation operations must be serialized to guarantee numerical consistency. This performance loss stems from suboptimal scheduling of compute and gradient-reduction phases, leading to significant hardware underutilization. To address this challenge, we formulate the backward pass of deterministic attention as a scheduling problem on a Directed Acyclic Graph (DAG) and derive schedules that minimize the critical path length. Building on this formulation, we present DASH (Deterministic Attention Scheduling for High-Throughput), which encapsulates two complementary scheduling strategies: (i) Descending Q-Tile Iteration, a reversed query-block traversal that shrinks pipeline stalls in causal attention, and (ii) Shift Scheduling, a theoretically optimal schedule within our DAG model that reduces pipeline stalls for both full and causal masks. Our empirical evaluations on NVIDIA H800 GPUs demonstrate that DASH narrows the performance gap of deterministic attention. The proposed strategies improve the throughput of the attention backward pass by up to 1.28$\times$ compared to the baseline, significantly advancing the efficiency of reproducible LLM training. Our code is open-sourced at https://github.com/SJTU-Liquid/deterministic-FA3.

cs.LG

M2XFP: A Metadata-Augmented Microscaling Data Format for Efficient Low-bit Quantization

Existing low-bit Microscaling (MX) formats, such as MXFP4, often suffer from substantial accuracy degradation due to the use of a shared scaling factor with the Power-of-Two format. In this work, we explore strategies that introduce minimal metadata to recover accuracy lost during quantization while maintaining high bit efficiency across a wide range of large language models. We propose a complete algorithm-hardware co-design based on flexible metadata, featuring an online quantization with simple encoding. To support the proposed method efficiently, we implement a lightweight hardware unit and integrate it into the accelerator. Evaluation results demonstrate that our method substantially narrows the accuracy gap, achieving on average a 70.63% reduction in accuracy loss compared to MXFP4 and a 37.30% reduction relative to the latest NVFP4 on LLM benchmarks. Furthermore, our design delivers up to 1.91$\times$ speedup and 1.75$\times$ energy savings over state-of-the-art accelerators. Our code is available at https://github.com/SJTU-ReArch-Group/M2XFP_ASPLOS26.

cs.AR