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Jingwen Sun

Publications and source records attributed to Jingwen Sun.

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Embody4D: A Generalist Data Engine for Embodied 4D World Modeling

Embodied agents require robust and comprehensive 3D spatiotemporal representations to support spatial reasoning, manipulation understanding, and downstream decision making. However, existing robot data are typically captured from fixed or sparse viewpoints, providing only partial and view-dependent observations, which limits multi-view perception and generalization across viewpoints. Given the difficulty of collecting additional viewpoints in real-world settings, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios to bridge this observation gap by transforming a monocular robot video into novel-view videos from flexible target camera viewpoints. First, to tackle training data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, promoting broad generalization. Second, to enforce geometric stability, we devise a latent confidence-aware expert modulation strategy, which estimates the reliability of warped latent priors and adaptively routes regions to copy, repair, or inpaint experts for spatiotemporally consistent 4D generation. Finally, to enhance the fidelity of the manipulation, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments show that Embody4D achieves state-of-the-art performance on visual evaluation benchmarks, while both simulated and real-world robotic experiments further demonstrate its effectiveness as a robust data engine for synthesizing high-fidelity, view-consistent videos that empower downstream robotic planning and learning.

cs.CV

Hierarchical Multi-Scale Graph Learning with Knowledge-Guided Attention for Whole-Slide Image Survival Analysis

We propose a Hierarchical Multi-scale Knowledge-aware Graph Network (HMKGN) that models multi-scale interactions and spatially hierarchical relationships within whole-slide images (WSIs) for cancer prognostication. Unlike conventional attention-based MIL, which ignores spatial organization, or graph-based MIL, which relies on static handcrafted graphs, HMKGN enforces a hierarchical structure with spatial locality constraints, wherein local cellular-level dynamic graphs aggregate spatially proximate patches within each region of interest (ROI) and a global slide-level dynamic graph integrates ROI-level features into WSI-level representations. Moreover, multi-scale integration at the ROI level combines coarse contextual features from broader views with fine-grained structural representations from local patch-graph aggregation. We evaluate HMKGN on four TCGA cohorts (KIRC, LGG, PAAD, and STAD; N=513, 487, 138, and 370) for survival prediction. It consistently outperforms existing MIL-based models, yielding improved concordance indices (10.85% better) and statistically significant stratification of patient survival risk (log-rank p < 0.05).

eess.IV

Beyond a Single Queue: Multi-Level-Multi-Queue as an Effective Design for SSSP problems on GPUs

As one of the most fundamental problems in graph processing, the Single-Source Shortest Path (SSSP) problem plays a critical role in numerous application scenarios. However, existing GPU-based solutions remain inefficient, as they typically rely on a single, fixed queue design that incurs severe synchronization overhead, high memory latency, and poor adaptivity to diverse inputs. To address these inefficiencies, we propose MultiLevelMultiQueue (MLMQ), a novel data structure that distributes multiple queues across the GPU's multi-level parallelism and memory hierarchy. To realize MLMQ, we introduce a cache-like collaboration mechanism for efficient inter-queue coordination, and develop a modular queue design based on unified Read and Write primitives. Within this framework, we expand the optimization space by designing a set of GPU-friendly queues, composing them across multiple levels, and further providing an input-adaptive MLMQ configuration scheme. Our MLMQ design achieves average speedups of 1.87x to 17.13x over state-of-the-art implementations. Our code is open-sourced at https://github.com/Leo9660/MLMQ.git.

cs.DS

VLA-JEPA: Enhancing Vision-Language-Action Model with Latent World Model

Pretraining Vision-Language-Action (VLA) policies on internet-scale video is appealing, yet current latent-action objectives often learn the wrong thing: they remain anchored to pixel variation rather than action-relevant state transitions, making them vulnerable to appearance bias, nuisance motion, and information leakage. We introduce VLA-JEPA, a JEPA-style pretraining framework that sidesteps these pitfalls by design. The key idea is leakage-free state prediction: a target encoder produces latent representations from future frames, while the student pathway sees only the current observation -- future information is used solely as supervision targets, never as input. By predicting in latent space rather than pixel space, VLA-JEPA learns dynamics abstractions that are robust to camera motion and irrelevant background changes. This yields a simple two-stage recipe -- JEPA pretraining followed by action-head fine-tuning -- without the multi-stage complexity of prior latent-action pipelines. Experiments on LIBERO, LIBERO-Plus, SimplerEnv and real-world manipulation tasks show that VLA-JEPA achieves consistent gains in generalization and robustness over existing methods.

cs.RO