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Jingwen Ye

Publications and source records attributed to Jingwen Ye.

At least 19 recordsLinked to original sources

Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms

Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety and classical robotic safety, and review the foundations of VLA models, including architectures, training paradigms, and inference mechanisms. We then examine the literature through four lenses: Attacks, Defenses, Evaluation, and Deployment. We survey training-time threats such as data poisoning and backdoors, as well as inference-time attacks including adversarial patches, cross-modal perturbations, semantic jailbreaks, and freezing attacks. We review training-time and runtime defenses, analyze existing benchmarks and metrics, and discuss safety challenges across six deployment domains. Finally, we highlight key open problems, including certified robustness for embodied trajectories, physically realizable defenses, safety-aware training, unified runtime safety architectures, and standardized evaluation.

cs.RO

VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?

Constructing an interactive 3D open world from a user query is important. However, existing methods are primarily evaluated on idealized, simple queries, making it difficult to systematically analyze and compare how multimodal agents understand user intent, use 3D tools, and reason over textual and visual 3D world information. To this end, we propose VibeWorlding, a unified framework for benchmarking and training vibe worlding agents: a multimodal agent that can autonomously infer user intent, plan scene layout, invoke 3D tools, and reflect on the multimodal feedback in a multi-turn agent-environment interaction process. To achieve this, we first build VWE-BENCH, a benchmark of 2,616 high-quality 3D assets, 323 human-annotated seed 3D worlds, and 6,828 reverse-synthesized multimodal user queries, split into verified queries with ground-truth and unverified queries with carefully designed rubrics. Moreover, we develop VibeWorlding-Gym, a joint multimodal RL post-training framework that integrates (1) a sandbox environment unifying asset retrieval, editing, and image rendering as MCP tools, and (2) a rubric-based verifier that combines physical feasibility and intent fulfillment verification, supporting both fair model evaluation and scalable multimodal RL reward service. Our experiments show that current frontier MLLMs are far from solving the vibe worlding agent task, with even GPT-5.5 and Qwen3.8-Max reaching below 60% success rate, and trace the bottleneck to precise 3D world editing. We further find that RL training can ease this weakness and enable open-source MLLMs to even surpass closed-source frontiers: our VibeWorlder-8B is comparable to frontier MLLMs, while our flagship VibeWorlder-30B-A3B attains the best overall Pass@1 among all evaluated models.

cs.AI

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.

cs.CV

HRBench: Benchmarking and Understanding Thinking-Mode Switch Strategies in Hybrid-Reasoning LLMs

Hybrid-reasoning large language models (LLMs) expose explicit controls over reasoning effort, allowing users or systems to trade off answer quality against inference cost. However, existing methods for adaptive thinking-mode selection are typically evaluated under different models, datasets, and implementation assumptions, making it difficult to compare their practical behavior. We introduce HRBench, a unified evaluation framework for studying thinking-mode switching in hybrid-reasoning LLMs. HRBench organizes the design space along two axes: three switching strategy families, prompt-based selection, external routing, and speculative execution, and four training regimes, training-free, SFT, offline and online RL, yielding 12 controlled evaluation settings. We evaluate these settings across 6 LLMs, from Qwen3.5-2B to Kimi-K2.5-1.1T, and 5 reasoning benchmarks covering mathematics, science, and code, while reimplementing 12+ representative prior methods within the same pipeline. Our analysis characterizes how different switching strategies occupy distinct effectiveness-efficiency trade-off regions: prompt-based methods often provide favorable token-accuracy trade-offs, routing methods offer more stable cost reduction, and speculative methods tend to improve accuracy at higher token cost. We further find that training affects strategies differently, and that the preferred strategy varies with model scale and task domain. HRBench provides reference implementations and a unified evaluation platform to support more controlled research on efficient reasoning in hybrid-reasoning LLMs. Our data, code and repository are available at https://github.com/usail-hkust/HRBench.

cs.AI

Anatomy of a Lie: A Multi-Stage Diagnostic Framework for Tracing Hallucinations in Vision-Language Models

Vision-Language Models (VLMs) frequently "hallucinate" - generate plausible yet factually incorrect statements - posing a critical barrier to their trustworthy deployment. In this work, we propose a new paradigm for diagnosing hallucinations, recasting them from static output errors into dynamic pathologies of a model's computational cognition. Our framework is grounded in a normative principle of computational rationality, allowing us to model a VLM's generation as a dynamic cognitive trajectory. We design a suite of information-theoretic probes that project this trajectory onto an interpretable, low-dimensional Cognitive State Space. Our central discovery is a governing principle we term the geometric-information duality: a cognitive trajectory's geometric abnormality within this space is fundamentally equivalent to its high information-theoretic surprisal. Hallucination detection is counts as a geometric anomaly detection problem. Evaluated across diverse settings - from rigorous binary QA (POPE) and comprehensive reasoning (MME) to unconstrained open-ended captioning (MS-COCO) - our framework achieves state-of-the-art performance. Crucially, it operates with high efficiency under weak supervision and remains highly robust even when calibration data is heavily contaminated. This approach enables a causal attribution of failures, mapping observable errors to distinct pathological states: perceptual instability (measured by Perceptual Entropy), logical-causal failure (measured by Inferential Conflict), and decisional ambiguity (measured by Decision Entropy). Ultimately, this opens a path toward building AI systems whose reasoning is transparent, auditable, and diagnosable by design.

cs.CV

FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization

Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tuning or distill dynamics from video diffusion models, limiting the generalization and optimization efficiency. Recent attempts using LLMs/VLMs suffer from a text/image-to-3D perceptual gap, yielding unstable physics behavior. In addition, they often ignore the surface structure of 3DGS, leading to implausible motion. We propose FastPhysGS, a fast and robust framework for physics-based dynamic 3DGS simulation:(1) Instance-aware Particle Filling (IPF) with Monte Carlo Importance Sampling (MCIS) to efficiently populate interior particles while preserving geometric fidelity; (2) Bidirectional Graph Decoupling Optimization (BGDO), an adaptive strategy that rapidly optimizes material parameters predicted from a VLM. Experiments show FastPhysGS achieves high-fidelity physical simulation in 1 minute using only 7 GB runtime memory, outperforming prior works with broad potential applications.

cs.CV

StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation

We present StdGEN++, a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs. Existing 3D generative methods often produce monolithic meshes that lack the structural flexibility required by industrial pipelines in gaming and animation. Addressing this gap, StdGEN++ is built upon a Dual-branch Semantic-aware Large Reconstruction Model (Dual-Branch S-LRM), which jointly reconstructs geometry, color, and per-component semantics in a feed-forward manner. To achieve production-level fidelity, we introduce a novel semantic surface extraction formalism compatible with hybrid implicit fields. This mechanism is accelerated by a coarse-to-fine proposal scheme, which significantly reduces memory footprint and enables high-resolution mesh generation. Furthermore, we propose a video-diffusion-based texture decomposition module that disentangles appearance into editable layers (e.g., separated iris and skin), resolving semantic confusion in facial regions. Experiments demonstrate that StdGEN++ achieves state-of-the-art performance, significantly outperforming existing methods in geometric accuracy and semantic disentanglement. Crucially, the resulting structural independence unlocks advanced downstream capabilities, including non-destructive editing, physics-compliant animation, and gaze tracking, making it a robust solution for automated character asset production.

cs.CV

OpenView: Empowering MLLMs with Out-of-view VQA

Recent multimodal large language models (MLLMs) show great potential in natural image understanding. Yet, they perform well, mainly on reasoning in-view contents within the image frame. This paper presents the first study on out-of-view (OOV) understanding, i.e., the ability to reason objects, activities, and scenes beyond the visible frame of a perspective view. Our technical contributions are threefold. First, we design OpenView, a four-stage pipeline to massively generate multi-choice VQA by leveraging panoramic imagery to enable context-rich and spatial-grounded VQA synthesis with free-view framing. Second, we curate OpenView-Dataset, a high-quality synthetic dataset from diverse real-world panoramas to empower MLLMs upon supervised fine-tuning. Third, we build OpenView-Bench, a benchmark that jointly measures choice and rationale accuracy for interpretable and diagnosable evaluation. Experimental results show that despite having a large gap from human performance in OOV VQA answer selection, upon empowered by OpenView, multiple MLLMs can consistently boost their performance, uplifted from 48.6% to 64.1% on average. Code, benchmark, and data will be available at https://github.com/q1xiangchen/OpenView.

cs.CV

Semantic Surgery: Zero-Shot Concept Erasure in Diffusion Models

Concept erasure in text-to-image diffusion models is crucial for mitigating harmful content, yet existing methods often compromise generative quality. We introduce Semantic Surgery, a novel training-free, zero-shot framework for concept erasure that operates directly on text embeddings before the diffusion process. It dynamically estimates the presence of target concepts in a prompt and performs a calibrated vector subtraction to neutralize their influence at the source, enhancing both erasure completeness and locality. The framework includes a Co-Occurrence Encoding module for robust multi-concept erasure and a visual feedback loop to address latent concept persistence. As a training-free method, Semantic Surgery adapts dynamically to each prompt, ensuring precise interventions. Extensive experiments on object, explicit content, artistic style, and multi-celebrity erasure tasks show our method significantly outperforms state-of-the-art approaches. We achieve superior completeness and robustness while preserving locality and image quality (e.g., 93.58 H-score in object erasure, reducing explicit content to just 1 instance, and 8.09 H_a in style erasure with no quality degradation). This robustness also allows our framework to function as a built-in threat detection system, offering a practical solution for safer text-to-image generation.

cs.CV

CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential "hair language", our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm/

cs.GR

PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer

Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io

cs.GR

Reinforced Model Merging

The success of large language models has garnered widespread attention for model merging techniques, especially training-free methods which combine model capabilities within the parameter space. However, two challenges remain: (1) uniform treatment of all parameters leads to performance degradation; (2) search-based algorithms are often inefficient. In this paper, we present an innovative framework termed Reinforced Model Merging (RMM), which encompasses an environment and agent tailored for merging tasks. These components interact to execute layer-wise merging actions, aiming to search the optimal merging architecture. Notably, RMM operates without any gradient computations on the original models, rendering it feasible for edge devices. Furthermore, by utilizing data subsets during the evaluation process, we addressed the bottleneck in the reward feedback phase, thereby accelerating RMM by up to 100 times. Extensive experiments demonstrate that RMM achieves state-of-the-art performance across various vision and NLP datasets and effectively overcomes the limitations of the existing baseline methods. Our code is available at https://github.com/WuDiHJQ/Reinforced-Model-Merging.

cs.AI

Model LEGO: Creating Models Like Disassembling and Assembling Building Blocks

With the rapid development of deep learning, the increasing complexity and scale of parameters make training a new model increasingly resource-intensive. In this paper, we start from the classic convolutional neural network (CNN) and explore a paradigm that does not require training to obtain new models. Similar to the birth of CNN inspired by receptive fields in the biological visual system, we draw inspiration from the information subsystem pathways in the biological visual system and propose Model Disassembling and Assembling (MDA). During model disassembling, we introduce the concept of relative contribution and propose a component locating technique to extract task-aware components from trained CNN classifiers. For model assembling, we present the alignment padding strategy and parameter scaling strategy to construct a new model tailored for a specific task, utilizing the disassembled task-aware components. The entire process is akin to playing with LEGO bricks, enabling arbitrary assembly of new models, and providing a novel perspective for model creation and reuse. Extensive experiments showcase that task-aware components disassembled from CNN classifiers or new models assembled using these components closely match or even surpass the performance of the baseline, demonstrating its promising results for model reuse. Furthermore, MDA exhibits diverse potential applications, with comprehensive experiments exploring model decision route analysis, model compression, knowledge distillation, and more. The code is available at https://github.com/jiaconghu/Model-LEGO.

cs.CV

Adversarial Training: A Survey

Adversarial training (AT) refers to integrating adversarial examples -- inputs altered with imperceptible perturbations that can significantly impact model predictions -- into the training process. Recent studies have demonstrated the effectiveness of AT in improving the robustness of deep neural networks against diverse adversarial attacks. However, a comprehensive overview of these developments is still missing. This survey addresses this gap by reviewing a broad range of recent and representative studies. Specifically, we first describe the implementation procedures and practical applications of AT, followed by a comprehensive review of AT techniques from three perspectives: data enhancement, network design, and training configurations. Lastly, we discuss common challenges in AT and propose several promising directions for future research.

cs.LG

Teddy: Efficient Large-Scale Dataset Distillation via Taylor-Approximated Matching

Dataset distillation or condensation refers to compressing a large-scale dataset into a much smaller one, enabling models trained on this synthetic dataset to generalize effectively on real data. Tackling this challenge, as defined, relies on a bi-level optimization algorithm: a novel model is trained in each iteration within a nested loop, with gradients propagated through an unrolled computation graph. However, this approach incurs high memory and time complexity, posing difficulties in scaling up to large datasets such as ImageNet. Addressing these concerns, this paper introduces Teddy, a Taylor-approximated dataset distillation framework designed to handle large-scale dataset and enhance efficiency. On the one hand, backed up by theoretical analysis, we propose a memory-efficient approximation derived from Taylor expansion, which transforms the original form dependent on multi-step gradients to a first-order one. On the other hand, rather than repeatedly training a novel model in each iteration, we unveil that employing a pre-cached pool of weak models, which can be generated from a single base model, enhances both time efficiency and performance concurrently, particularly when dealing with large-scale datasets. Extensive experiments demonstrate that the proposed Teddy attains state-of-the-art efficiency and performance on the Tiny-ImageNet and original-sized ImageNet-1K dataset, notably surpassing prior methods by up to 12.8%, while reducing 46.6% runtime. Our code will be available at https://github.com/Lexie-YU/Teddy.

cs.CV

Heavy Labels Out! Dataset Distillation with Label Space Lightening

Dataset distillation or condensation aims to condense a large-scale training dataset into a much smaller synthetic one such that the training performance of distilled and original sets on neural networks are similar. Although the number of training samples can be reduced substantially, current state-of-the-art methods heavily rely on enormous soft labels to achieve satisfactory performance. As a result, the required storage can be comparable even to original datasets, especially for large-scale ones. To solve this problem, instead of storing these heavy labels, we propose a novel label-lightening framework termed HeLlO aiming at effective image-to-label projectors, with which synthetic labels can be directly generated online from synthetic images. Specifically, to construct such projectors, we leverage prior knowledge in open-source foundation models, e.g., CLIP, and introduce a LoRA-like fine-tuning strategy to mitigate the gap between pre-trained and target distributions, so that original models for soft-label generation can be distilled into a group of low-rank matrices. Moreover, an effective image optimization method is proposed to further mitigate the potential error between the original and distilled label generators. Extensive experiments demonstrate that with only about 0.003% of the original storage required for a complete set of soft labels, we achieve comparable performance to current state-of-the-art dataset distillation methods on large-scale datasets. Our code will be available.

cs.CV

Improving Adversarial Robustness via Feature Pattern Consistency Constraint

Convolutional Neural Networks (CNNs) are well-known for their vulnerability to adversarial attacks, posing significant security concerns. In response to these threats, various defense methods have emerged to bolster the model's robustness. However, most existing methods either focus on learning from adversarial perturbations, leading to overfitting to the adversarial examples, or aim to eliminate such perturbations during inference, inevitably increasing computational burdens. Conversely, clean training, which strengthens the model's robustness by relying solely on clean examples, can address the aforementioned issues. In this paper, we align with this methodological stream and enhance its generalizability to unknown adversarial examples. This enhancement is achieved by scrutinizing the behavior of latent features within the network. Recognizing that a correct prediction relies on the correctness of the latent feature's pattern, we introduce a novel and effective Feature Pattern Consistency Constraint (FPCC) method to reinforce the latent feature's capacity to maintain the correct feature pattern. Specifically, we propose Spatial-wise Feature Modification and Channel-wise Feature Selection to enhance latent features. Subsequently, we employ the Pattern Consistency Loss to constrain the similarity between the feature pattern of the latent features and the correct feature pattern. Our experiments demonstrate that the FPCC method empowers latent features to uphold correct feature patterns even in the face of adversarial examples, resulting in inherent adversarial robustness surpassing state-of-the-art models.

cs.CV

StyDeSty: Min-Max Stylization and Destylization for Single Domain Generalization

Single domain generalization (single DG) aims at learning a robust model generalizable to unseen domains from only one training domain, making it a highly ambitious and challenging task. State-of-the-art approaches have mostly relied on data augmentations, such as adversarial perturbation and style enhancement, to synthesize new data and thus increase robustness. Nevertheless, they have largely overlooked the underlying coherence between the augmented domains, which in turn leads to inferior results in real-world scenarios. In this paper, we propose a simple yet effective scheme, termed as \emph{StyDeSty}, to explicitly account for the alignment of the source and pseudo domains in the process of data augmentation, enabling them to interact with each other in a self-consistent manner and further giving rise to a latent domain with strong generalization power. The heart of StyDeSty lies in the interaction between a \emph{stylization} module for generating novel stylized samples using the source domain, and a \emph{destylization} module for transferring stylized and source samples to a latent domain to learn content-invariant features. The stylization and destylization modules work adversarially and reinforce each other. During inference, the destylization module transforms the input sample with an arbitrary style shift to the latent domain, in which the downstream tasks are carried out. Specifically, the location of the destylization layer within the backbone network is determined by a dedicated neural architecture search (NAS) strategy. We evaluate StyDeSty on multiple benchmarks and demonstrate that it yields encouraging results, outperforming the state of the art by up to {13.44%} on classification accuracy. Codes are available here: https://github.com/Huage001/StyDeSty.

cs.CV