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Jingxi Chen

Publications and source records attributed to Jingxi Chen.

17 recordsLinked to original sources

Adapting Vision Foundation Models to Acoustics for Pose-Free 3D Sonar Reconstruction

Vision foundation models trained on Internet-scale RGB datasets enable remarkable capabilities across a range of tasks, from text-to-video generation to few-shot 3D scene reconstruction. An acoustic foundation model trained on large-scale sonar datasets could enable similar capabilities in the underwater domain, where turbidity and low-visibility conditions make conventional RGB foundation models inapplicable. Unfortunately, a lack of freely available large-scale sonar datasets makes training such a model from scratch impractical. In this work, we demonstrate that vision foundation models can be efficiently adapted to the sonar setting by (1) exploiting the geometric relationship between the two sensing modalities and (2) employing accurate physics-based noise models for synthetic data generation. The resulting sonar adaptation models enable new capabilities: For the first time, we experimentally demonstrate sonar-based pose-free 3D reconstruction.

cs.CV

COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation Workflows

Agents are increasingly used to construct workflows and assist humans in completing recurring tasks more efficiently. As these workflows become repeated and domain-specific, agent memory and reusable skills become increasingly important: agents should be able to recall workflow patterns, execution constraints, and user preferences from previous runs. We study this problem in workflow-based image generation and introduce COMFYCLAW, an agentic skill evolution harness for controlling ComfyUI workflows. COMFYCLAW formulates workflow construction as typed graph editing, exposes tools organized by construction stage, automatically reverts invalid edits, and uses a region-level vision-language model (VLM) verifier to translate visual failures into actionable repair suggestions. The framework further evolves a progressively disclosed skill library, where trajectories, execution errors, and verifier feedback from previous runs are distilled into reusable Agent Skills. Across four benchmark splits, three agent models, and two image backbones, COMFYCLAW achieves the best average image-generation evaluation score across all six agent configurations, outperforming a verifier-only baseline without skill evolution. Human annotations further show that annotators prefer COMFYCLAW over variants without skill evolution. Our results suggest that skill evolution is an effective mechanism for improving agent reliability and performance in recurring visual workflow construction.

cs.AI

From Inpainting to Layer Decomposition: Repurposing Generative Inpainting Models for Image Layer Decomposition

Images can be viewed as layered compositions, foreground objects over background, with potential occlusions. This layered representation enables independent editing of elements, offering greater flexibility for content creation. Despite the progress in large generative models, decomposing a single image into layers remains challenging due to limited methods and data. We observe a strong connection between layer decomposition and in/outpainting tasks, and propose adapting a diffusion-based inpainting model for layer decomposition using lightweight finetuning. To further preserve detail in the latent space, we introduce a novel multi-modal context fusion module with linear attention complexity. Our model is trained purely on a synthetic dataset constructed from open-source assets and achieves superior performance in object removal and occlusion recovery, unlocking new possibilities in downstream editing and creative applications.

cs.CV

MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models

Vision Language Models (VLMs) perform well on standard video tasks but struggle with physics-related reasoning involving motion dynamics and spatial interactions. We present a novel approach to address this gap by translating physical-world context cues into interpretable representations aligned with VLM perception, comprehension, and reasoning. We introduce MASS, a model-agnostic approach that injects spatiotemporal signals into the VLM language space via depth-based 3D encoding and visual grounding, coupled with a motion tracker for object dynamics. We also contribute a comprehensive benchmark, MASS-Bench, consisting of 4,350 real-world and AIGC videos and 8,361 free-form video question-answering pairs focused on physics-related comprehension tasks, with detailed annotations including visual detections and grounding over sub-segments, as well as full-sequence 3D motion tracking of entities. To strengthen cross-modal alignment and reasoning, we apply reinforcement fine-tuning to MASS. Experiments and ablations show that our refined VLMs outperform comparable baselines, larger models, and prior state-of-the-art models, achieving performance comparable to closed-source state-of-the-art VLMs, with only a 2\% gap to Gemini-2.5-Flash on physics reasoning and comprehension.

cs.CV

First Frame Is the Place to Go for Video Content Customization

What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.

cs.CV

Learning Normal Flow Directly From Event Neighborhoods

Event-based motion field estimation is an important task. However, current optical flow methods face challenges: learning-based approaches, often frame-based and relying on CNNs, lack cross-domain transferability, while model-based methods, though more robust, are less accurate. To address the limitations of optical flow estimation, recent works have focused on normal flow, which can be more reliably measured in regions with limited texture or strong edges. However, existing normal flow estimators are predominantly model-based and suffer from high errors. In this paper, we propose a novel supervised point-based method for normal flow estimation that overcomes the limitations of existing event learning-based approaches. Using a local point cloud encoder, our method directly estimates per-event normal flow from raw events, offering multiple unique advantages: 1) It produces temporally and spatially sharp predictions. 2) It supports more diverse data augmentation, such as random rotation, to improve robustness across various domains. 3) It naturally supports uncertainty quantification via ensemble inference, which benefits downstream tasks. 4) It enables training and inference on undistorted data in normalized camera coordinates, improving transferability across cameras. Extensive experiments demonstrate our method achieves better and more consistent performance than state-of-the-art methods when transferred across different datasets. Leveraging this transferability, we train our model on the union of datasets and release it for public use. Finally, we introduce an egomotion solver based on a maximum-margin problem that uses normal flow and IMU to achieve strong performance in challenging scenarios.

cs.CV

Repurposing Pre-trained Video Diffusion Models for Event-based Video Interpolation

Video Frame Interpolation aims to recover realistic missing frames between observed frames, generating a high-frame-rate video from a low-frame-rate video. However, without additional guidance, the large motion between frames makes this problem ill-posed. Event-based Video Frame Interpolation (EVFI) addresses this challenge by using sparse, high-temporal-resolution event measurements as motion guidance. This guidance allows EVFI methods to significantly outperform frame-only methods. However, to date, EVFI methods have relied on a limited set of paired event-frame training data, severely limiting their performance and generalization capabilities. In this work, we overcome the limited data challenge by adapting pre-trained video diffusion models trained on internet-scale datasets to EVFI. We experimentally validate our approach on real-world EVFI datasets, including a new one that we introduce. Our method outperforms existing methods and generalizes across cameras far better than existing approaches.

cs.CV

Active Human Pose Estimation via an Autonomous UAV Agent

One of the core activities of an active observer involves moving to secure a "better" view of the scene, where the definition of "better" is task-dependent. This paper focuses on the task of human pose estimation from videos capturing a person's activity. Self-occlusions within the scene can complicate or even prevent accurate human pose estimation. To address this, relocating the camera to a new vantage point is necessary to clarify the view, thereby improving 2D human pose estimation. This paper formalizes the process of achieving an improved viewpoint. Our proposed solution to this challenge comprises three main components: a NeRF-based Drone-View Data Generation Framework, an On-Drone Network for Camera View Error Estimation, and a Combined Planner for devising a feasible motion plan to reposition the camera based on the predicted errors for camera views. The Data Generation Framework utilizes NeRF-based methods to generate a comprehensive dataset of human poses and activities, enhancing the drone's adaptability in various scenarios. The Camera View Error Estimation Network is designed to evaluate the current human pose and identify the most promising next viewing angles for the drone, ensuring a reliable and precise pose estimation from those angles. Finally, the combined planner incorporates these angles while considering the drone's physical and environmental limitations, employing efficient algorithms to navigate safe and effective flight paths. This system represents a significant advancement in active 2D human pose estimation for an autonomous UAV agent, offering substantial potential for applications in aerial cinematography by improving the performance of autonomous human pose estimation and maintaining the operational safety and efficiency of UAVs.

cs.RO

CodedEvents: Optimal Point-Spread-Function Engineering for 3D-Tracking with Event Cameras

Point-spread-function (PSF) engineering is a well-established computational imaging technique that uses phase masks and other optical elements to embed extra information (e.g., depth) into the images captured by conventional CMOS image sensors. To date, however, PSF-engineering has not been applied to neuromorphic event cameras; a powerful new image sensing technology that responds to changes in the log-intensity of light. This paper establishes theoretical limits (Cramér Rao bounds) on 3D point localization and tracking with PSF-engineered event cameras. Using these bounds, we first demonstrate that existing Fisher phase masks are already near-optimal for localizing static flashing point sources (e.g., blinking fluorescent molecules). We then demonstrate that existing designs are sub-optimal for tracking moving point sources and proceed to use our theory to design optimal phase masks and binary amplitude masks for this task. To overcome the non-convexity of the design problem, we leverage novel implicit neural representation based parameterizations of the phase and amplitude masks. We demonstrate the efficacy of our designs through extensive simulations. We also validate our method with a simple prototype.

cs.CV

Microsaccade-inspired Event Camera for Robotics

Neuromorphic vision sensors or event cameras have made the visual perception of extremely low reaction time possible, opening new avenues for high-dynamic robotics applications. These event cameras' output is dependent on both motion and texture. However, the event camera fails to capture object edges that are parallel to the camera motion. This is a problem intrinsic to the sensor and therefore challenging to solve algorithmically. Human vision deals with perceptual fading using the active mechanism of small involuntary eye movements, the most prominent ones called microsaccades. By moving the eyes constantly and slightly during fixation, microsaccades can substantially maintain texture stability and persistence. Inspired by microsaccades, we designed an event-based perception system capable of simultaneously maintaining low reaction time and stable texture. In this design, a rotating wedge prism was mounted in front of the aperture of an event camera to redirect light and trigger events. The geometrical optics of the rotating wedge prism allows for algorithmic compensation of the additional rotational motion, resulting in a stable texture appearance and high informational output independent of external motion. The hardware device and software solution are integrated into a system, which we call Artificial MIcrosaccade-enhanced EVent camera (AMI-EV). Benchmark comparisons validate the superior data quality of AMI-EV recordings in scenarios where both standard cameras and event cameras fail to deliver. Various real-world experiments demonstrate the potential of the system to facilitate robotics perception both for low-level and high-level vision tasks.

cs.RO

TimeRewind: Rewinding Time with Image-and-Events Video Diffusion

This paper addresses the novel challenge of ``rewinding'' time from a single captured image to recover the fleeting moments missed just before the shutter button is pressed. This problem poses a significant challenge in computer vision and computational photography, as it requires predicting plausible pre-capture motion from a single static frame, an inherently ill-posed task due to the high degree of freedom in potential pixel movements. We overcome this challenge by leveraging the emerging technology of neuromorphic event cameras, which capture motion information with high temporal resolution, and integrating this data with advanced image-to-video diffusion models. Our proposed framework introduces an event motion adaptor conditioned on event camera data, guiding the diffusion model to generate videos that are visually coherent and physically grounded in the captured events. Through extensive experimentation, we demonstrate the capability of our approach to synthesize high-quality videos that effectively ``rewind'' time, showcasing the potential of combining event camera technology with generative models. Our work opens new avenues for research at the intersection of computer vision, computational photography, and generative modeling, offering a forward-thinking solution to capturing missed moments and enhancing future consumer cameras and smartphones. Please see the project page at https://timerewind.github.io/ for video results and code release.

cs.CV

ConVRT: Consistent Video Restoration Through Turbulence with Test-time Optimization of Neural Video Representations

tmospheric turbulence presents a significant challenge in long-range imaging. Current restoration algorithms often struggle with temporal inconsistency, as well as limited generalization ability across varying turbulence levels and scene content different than the training data. To tackle these issues, we introduce a self-supervised method, Consistent Video Restoration through Turbulence (ConVRT) a test-time optimization method featuring a neural video representation designed to enhance temporal consistency in restoration. A key innovation of ConVRT is the integration of a pretrained vision-language model (CLIP) for semantic-oriented supervision, which steers the restoration towards sharp, photorealistic images in the CLIP latent space. We further develop a principled selection strategy of text prompts, based on their statistical correlation with a perceptual metric. ConVRT's test-time optimization allows it to adapt to a wide range of real-world turbulence conditions, effectively leveraging the insights gained from pre-trained models on simulated data. ConVRT offers a comprehensive and effective solution for mitigating real-world turbulence in dynamic videos.

eess.IV

ProxMaP: Proximal Occupancy Map Prediction for Efficient Indoor Robot Navigation

Planning a path for a mobile robot typically requires building a map (e.g., an occupancy grid) of the environment as the robot moves around. While navigating in an unknown environment, the map built by the robot online may have many as-yet-unknown regions. A conservative planner may avoid such regions taking a longer time to navigate to the goal. Instead, if a robot is able to correctly predict the occupancy in the occluded regions, the robot may navigate efficiently. We present a self-supervised occupancy prediction technique, ProxMaP, to predict the occupancy within the proximity of the robot to enable faster navigation. We show that ProxMaP generalizes well across realistic and real domains, and improves the robot navigation efficiency in simulation by 12.40% against a traditional navigation method. We share our findings and code at https://raaslab.org/projects/ProxMaP.

cs.RO

Multi-Agent Deep Reinforcement Learning For Persistent Monitoring With Sensing, Communication, and Localization Constraints

Determining multi-robot motion policies for persistently monitoring a region with limited sensing, communication, and localization constraints in non-GPS environments is a challenging problem. To take the localization constraints into account, in this paper, we consider a heterogeneous robotic system consisting of two types of agents: anchor agents with accurate localization capability and auxiliary agents with low localization accuracy. To localize itself, the auxiliary agents must be within the communication range of an {anchor}, directly or indirectly. The robotic team's objective is to minimize environmental uncertainty through persistent monitoring. We propose a multi-agent deep reinforcement learning (MARL) based architecture with graph convolution called Graph Localized Proximal Policy Optimization (GALOPP), which incorporates the limited sensor field-of-view, communication, and localization constraints of the agents along with persistent monitoring objectives to determine motion policies for each agent. We evaluate the performance of GALOPP on open maps with obstacles having a different number of anchor and auxiliary agents. We further study (i) the effect of communication range, obstacle density, and sensing range on the performance and (ii) compare the performance of GALOPP with non-RL baselines, namely, greedy search, random search, and random search with communication constraint. For its generalization capability, we also evaluated GALOPP in two different environments -- 2-room and 4-room. The results show that GALOPP learns the policies and monitors the area well. As a proof-of-concept, we perform hardware experiments to demonstrate the performance of GALOPP.

cs.RO

ProxMaP: Proximal Occupancy Map Prediction for Efficient Indoor Robot Navigation

In a typical path planning pipeline for a ground robot, we build a map (e.g., an occupancy grid) of the environment as the robot moves around. While navigating indoors, a ground robot's knowledge about the environment may be limited due to occlusions. Therefore, the map will have many as-yet-unknown regions that may need to be avoided by a conservative planner. Instead, if a robot is able to correctly predict what its surroundings and occluded regions look like, the robot may be more efficient in navigation. In this work, we focus on predicting occupancy within the reachable distance of the robot to enable faster navigation and present a self-supervised proximity occupancy map prediction method, named ProxMaP. We show that ProxMaP generalizes well across realistic and real domains, and improves the robot navigation efficiency in simulation by \textbf{$12.40\%$} against the traditional navigation method. We share our findings on our project webpage (see https://raaslab.org/projects/ProxMaP ).

cs.RO

Learning Inter- and Intraframe Representations for Non-Lambertian Photometric Stereo

Photometric stereo provides an important method for high-fidelity 3D reconstruction based on multiple intensity images captured under different illumination directions. In this paper, we present a complete framework, including a multilight source illumination and acquisition hardware system and a two-stage convolutional neural network (CNN) architecture, to construct inter- and intraframe representations for accurate normal estimation of non-Lambertian objects. We experimentally investigate numerous network design alternatives for identifying the optimal scheme to deploy inter- and intraframe feature extraction modules for the photometric stereo problem. Moreover, we propose utilizing the easily obtained object mask to eliminate adverse interference from invalid background regions in intraframe spatial convolutions, thus effectively improving the accuracy of normal estimation for surfaces made of dark materials or with cast shadows. Experimental results demonstrate that the proposed masked two-stage photometric stereo CNN model (MT-PS-CNN) performs favourably against state-of-the-art photometric stereo techniques in terms of both accuracy and efficiency. In addition, the proposed method is capable of predicting accurate and rich surface normal details for non-Lambertian objects of complex geometry and performs stably given inputs captured in both sparse and dense lighting distributions.

cs.CV

Multi-Agent Reinforcement Learning for Visibility-based Persistent Monitoring

The Visibility-based Persistent Monitoring (VPM) problem seeks to find a set of trajectories (or controllers) for robots to persistently monitor a changing environment. Each robot has a sensor, such as a camera, with a limited field-of-view that is obstructed by obstacles in the environment. The robots may need to coordinate with each other to ensure no point in the environment is left unmonitored for long periods of time. We model the problem such that there is a penalty that accrues every time step if a point is left unmonitored. However, the dynamics of the penalty are unknown to us. We present a Multi-Agent Reinforcement Learning (MARL) algorithm for the VPM problem. Specifically, we present a Multi-Agent Graph Attention Proximal Policy Optimization (MA-G-PPO) algorithm that takes as input the local observations of all agents combined with a low resolution global map to learn a policy for each agent. The graph attention allows agents to share their information with others leading to an effective joint policy. Our main focus is to understand how effective MARL is for the VPM problem. We investigate five research questions with this broader goal. We find that MA-G-PPO is able to learn a better policy than the non-RL baseline in most cases, the effectiveness depends on agents sharing information with each other, and the policy learnt shows emergent behavior for the agents.

cs.RO