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Jingya Wang

Publications and source records attributed to Jingya Wang.

At least 55 records · Page 3Linked to original sources

Distributional Reinforcement Learning with Diffusion Bridge Critics

Recent advances in diffusion-based reinforcement learning (RL) methods have demonstrated promising results in a wide range of continuous control tasks. However, existing works in this field focus on the application of diffusion policies while leaving the diffusion critics unexplored. In fact, since policy optimization fundamentally relies on the critic, accurate value estimation is far more important than policy expressiveness. Furthermore, given the stochasticity of most reinforcement learning tasks, it has been confirmed that the critic is more appropriately depicted with a distributional model. Motivated by these points, we propose a novel distributional RL method with Diffusion Bridge Critics (DBC). DBC directly models the inverse cumulative distribution function (CDF) of the Q value. This allows us to accurately capture the value distribution and prevents it from collapsing into a trivial Gaussian distribution owing to the strong distribution-matching capability of the diffusion bridge. Moreover, we further derive an analytic integral formula to address discretization errors in DBC, which is essential in value estimation. To our knowledge, DBC is the first work to employ the diffusion bridge model as the critic. Notably, DBC is also a plug-and-play component and can be integrated into most existing RL frameworks. Experimental results on MuJoCo robot control benchmarks demonstrate the superiority of DBC compared with previous distributional critic models.

cs.LG↗

NLPrompt: Noise-Label Prompt Learning for Vision-Language Models

The emergence of vision-language foundation models, such as CLIP, has revolutionized image-text representation, enabling a broad range of applications via prompt learning. Despite its promise, real-world datasets often contain noisy labels that can degrade prompt learning performance. In this paper, we demonstrate that using mean absolute error (MAE) loss in prompt learning, named PromptMAE, significantly enhances robustness against noisy labels while maintaining high accuracy. Though MAE is straightforward and recognized for its robustness, it is rarely used in noisy-label learning due to its slow convergence and poor performance outside prompt learning scenarios. To elucidate the robustness of PromptMAE, we leverage feature learning theory to show that MAE can suppress the influence of noisy samples, thereby improving the signal-to-noise ratio and enhancing overall robustness. Additionally, we introduce PromptOT, a prompt-based optimal transport data purification method to enhance the robustness further. PromptOT employs text features in vision-language models as prototypes to construct an optimal transportation matrix. This matrix effectively partitions datasets into clean and noisy subsets, allowing for the application of cross-entropy loss to the clean subset and MAE loss to the noisy subset. Our Noise-Label Prompt Learning method, named NLPrompt, offers a simple and efficient approach that leverages the expressive representations and precise alignment capabilities of vision-language models for robust prompt learning. We validate NLPrompt through extensive experiments across various noise settings, demonstrating significant performance improvements.

cs.CV↗

GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learning

Recent advances in reinforcement learning (RL) have demonstrated the powerful exploration capabilities and multimodality of generative diffusion-based policies. While substantial progress has been made in offline RL and off-policy RL settings, integrating diffusion policies into on-policy frameworks like PPO remains underexplored. This gap is particularly significant given the widespread use of large-scale parallel GPU-accelerated simulators, such as IsaacLab, which are optimized for on-policy RL algorithms and enable rapid training of complex robotic tasks. A key challenge lies in computing state-action log-likelihoods under diffusion policies, which is straightforward for Gaussian policies but intractable for flow-based models due to irreversible forward-reverse processes and discretization errors (e.g., Euler-Maruyama approximations). To bridge this gap, we propose GenPO, a generative policy optimization framework that leverages exact diffusion inversion to construct invertible action mappings. GenPO introduces a novel doubled dummy action mechanism that enables invertibility via alternating updates, resolving log-likelihood computation barriers. Furthermore, we also use the action log-likelihood for unbiased entropy and KL divergence estimation, enabling KL-adaptive learning rates and entropy regularization in on-policy updates. Extensive experiments on eight IsaacLab benchmarks, including legged locomotion (Ant, Humanoid, Anymal-D, Unitree H1, Go2), dexterous manipulation (Shadow Hand), aerial control (Quadcopter), and robotic arm tasks (Franka), demonstrate GenPO's superiority over existing RL baselines. Notably, GenPO is the first method to successfully integrate diffusion policies into on-policy RL, unlocking their potential for large-scale parallelized training and real-world robotic deployment.

cs.LG↗

OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions. Our project page at \href{https://openhoi.github.io}

cs.CV↗

Training-Free ANN-to-SNN Conversion for High-Performance Spiking Transformer

Leveraging the event-driven paradigm, Spiking Neural Networks (SNNs) offer a promising approach for energy-efficient Transformer architectures.While ANN-to-SNN conversion avoids the high training cost of directly trained Spiking Transformers, existing approaches still struggle to handle the nonlinear operations within Transformer blocks, and often require additional fine-tuning of pretrained ANNs.To address these limitations, we propose a training-free and high-performance ANN-to-SNN conversion framework tailored for Transformer architectures. Specifically, we introduce a Multi-basis Exponential Decay (MBE) neuron that combines exponential decay with a multi-basis encoding strategy to effectively approximate nonlinear operations, eliminating the need for weight modifications in pretrained ANNs.Extensive experiments across diverse tasks (CV, NLU, NLG) and mainstream Transformer architectures (ViT, RoBERTa, GPT-2) demonstrate that our method achieves near-lossless conversion accuracy with significantly lower latency. This provides a promising pathway for the efficient and scalable deployment of Spiking Transformers in real-world applications.

cs.LG↗

InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs

Humanoid agents are expected to emulate the complex coordination inherent in human social behaviors. However, existing methods are largely confined to single-agent scenarios, overlooking the physically plausible interplay essential for multi-agent interactions. To bridge this gap, we propose InterAgent, the first end-to-end framework for text-driven physics-based multi-agent humanoid control. At its core, we introduce an autoregressive diffusion transformer equipped with multi-stream blocks, which decouples proprioception, exteroception, and action to mitigate cross-modal interference while enabling synergistic coordination. We further propose a novel interaction graph exteroception representation that explicitly captures fine-grained joint-to-joint spatial dependencies to facilitate network learning. Additionally, within it we devise a sparse edge-based attention mechanism that dynamically prunes redundant connections and emphasizes critical inter-agent spatial relations, thereby enhancing the robustness of interaction modeling. Extensive experiments demonstrate that InterAgent consistently outperforms multiple strong baselines, achieving state-of-the-art performance. It enables producing coherent, physically plausible, and semantically faithful multi-agent behaviors from only text prompts. Our code and data will be released to facilitate future research.

cs.CV↗

Doped resonating-valence-bond states: Robustness of the spin-ice phases in three-dimensional Rydberg arrays

Rydberg blockade effect provides a convenient platform for simulating locally constrained many-body systems, such as quantum dimer models and quantum loop models, especially their novel phases like topological orders and gapless quantum spin ice (QSI) phases. To discuss the possible phase diagram containing different QSIs in three-dimensional (3D) Rydberg arrays, we have constructed an extended Rokhsar-Kivelson (RK) Hamiltonian with equal weight superposition ground state in different fillings at the RK point. Therefore, the perfect QSIs with fixed local dimer filling and their monomer-doped states can be simulated directly by Monte Carlo sampling. Using single-mode approximation, the excitations of dimers and monomers have also been explored in different fillings. We find that, in the thermodynamical limit, even doping a small amount of monomers can disrupt the topological structure and lead to the existence of off-diagonal long-range order. However, in a finite size (as in cold-atom experiment), the property of QSI will be kept in a certain region like a crossover after doping. The phase diagram containing different QSIs and off-diagonal order phases is proposed.

cond-mat.quant-gas↗

A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Control

Recent advances in diffusion bridge models leverage Doob's $h$-transform to establish fixed endpoints between distributions, demonstrating promising results in image translation and restoration tasks. However, these approaches often produce blurred or excessively smoothed image details and lack a comprehensive theoretical foundation to explain these shortcomings. To address these limitations, we propose UniDB, a unified and fast-sampling framework for diffusion bridges based on Stochastic Optimal Control (SOC). We reformulate the problem through an SOC-based optimization, proving that existing diffusion bridges employing Doob's $h$-transform constitute a special case, emerging when the terminal penalty coefficient in the SOC cost function tends to infinity. By incorporating a tunable terminal penalty coefficient, UniDB achieves an optimal balance between control costs and terminal penalties, substantially improving detail preservation and output quality. To avoid computationally expensive costs of iterative Euler sampling methods in UniDB, we design a training-free accelerated algorithm by deriving exact closed-form solutions for UniDB's reverse-time SDE. It is further complemented by replacing conventional noise prediction with a more stable data prediction model, along with an SDE-Corrector mechanism that maintains perceptual quality for low-step regimes, effectively reducing error accumulation. Extensive experiments across diverse image restoration tasks validate the superiority and adaptability of the proposed framework, bridging the gap between theoretical generality and practical efficiency. Our code is available online https://github.com/2769433owo/UniDB-plusplus.

cs.CV↗

FLEx: Personalized Federated Learning for Mixture-of-Experts LLMs via Expert Grafting

Federated instruction tuning of large language models (LLMs) is challenged by significant data heterogeneity across clients, demanding robust personalization. The Mixture of Experts (MoE) architecture, where experts can specialize in distinct data patterns, presents a natural architectural solution to this challenge. The inherent sparsity of the MoE architecture, achieved by selectively activating experts, poses a significant challenge to its integration with federated learning (FL). Conventional FL frameworks, designed for dense models, naively aggregate all expert parameters irrespective of their local activation patterns. This naive approach not only undermines MoE's dynamic sparsity but also risks corrupting the world knowledge within pretrained experts. To address this, we propose FLEx (Federated LLMs with Personalized Experts), a novel framework that leverages pretrained MoE-based LLMs for efficient personalization. By aggregating only the shared non-expert parameters, FLEx significantly reduces communication overhead and preserves the world knowledge stored within the frozen pretrained experts. For personalization, we introduce a novel expert grafting mechanism that leverages dynamic sparsity to construct a client-specific expert from selected components of pretrained experts, tailored to local data. This grafted expert is then fine-tuned locally alongside the gating mechanism. This joint training enables the model to learn when to leverage the shared knowledge from frozen experts and when to employ the personalized one. Evaluations on diverse, non-IID instruction tuning datasets show that FLEx consistently outperforms federated baselines on average, while demonstrating strong knowledge preservation on the knowledge-driven benchmark MMLU. Our code is available at \href{https://anonymous.4open.science/r/FLEx-8F12}{\texttt{https://anonymous.4open.science/r/FLEx-8F12}}.

cs.AI↗

Dendritic Resonate-and-Fire Neuron for Effective and Efficient Long Sequence Modeling

The explosive growth in sequence length has intensified the demand for effective and efficient long sequence modeling. Benefiting from intrinsic oscillatory membrane dynamics, Resonate-and-Fire (RF) neurons can efficiently extract frequency components from input signals and encode them into spatiotemporal spike trains, making them well-suited for long sequence modeling. However, RF neurons exhibit limited effective memory capacity and a trade-off between energy efficiency and training speed on complex temporal tasks. Inspired by the dendritic structure of biological neurons, we propose a Dendritic Resonate-and-Fire (D-RF) model, which explicitly incorporates a multi-dendritic and soma architecture. Each dendritic branch encodes specific frequency bands by utilizing the intrinsic oscillatory dynamics of RF neurons, thereby collectively achieving comprehensive frequency representation. Furthermore, we introduce an adaptive threshold mechanism into the soma structure that adjusts the threshold based on historical spiking activity, reducing redundant spikes while maintaining training efficiency in long sequence tasks. Extensive experiments demonstrate that our method maintains competitive accuracy while substantially ensuring sparse spikes without compromising computational efficiency during training. These results underscore its potential as an effective and efficient solution for long sequence modeling on edge platforms.

cs.LG↗

HAVE: Head-Adaptive Gating and ValuE Calibration for Hallucination Mitigation in Large Language Models

Large Language Models (LLMs) often produce hallucinations in retrieval-augmented or long-context generation, even when relevant evidence is present. This stems from two issues: head importance is treated as input-agnostic, and raw attention weights poorly reflect each token's true contribution. We present HAVE (Head-Adaptive Gating and ValuE Calibration), a parameter-free decoding framework that directly addresses both challenges. HAVE introduces head-adaptive gating, which performs instance-level soft reweighing of attention heads, and value calibration, which augments attention with the magnitude of value vectors to approximate write-back contribution. Together, these modules construct token-level evidence aligned with model updates and fuse it with the LM distribution through a lightweight uncertainty-scaled policy. HAVE requires no finetuning and operates in a single forward pass, making it efficient and broadly applicable. Experiments across multiple QA benchmarks and LLM families demonstrate that HAVE consistently reduces hallucinations and outperforms strong baselines, including DAGCD, with modest overhead. The framework is transparent, reproducible, and readily integrates with off-the-shelf LLMs, advancing trustworthy generation in real-world settings.

cs.CL↗

MEUV: Achieving Fine-Grained Capability Activation in Large Language Models via Mutually Exclusive Unlock Vectors

Large language models (LLMs) enforce safety alignment to reliably refuse malicious requests, yet the same blanket safeguards also block legitimate uses in policing, defense, and other high-stakes settings. Earlier "refusal-direction" edits can bypass those layers, but they rely on a single vector that indiscriminately unlocks all hazardous topics, offering no semantic control. We introduce Mutually Exclusive Unlock Vectors (MEUV), a lightweight framework that factorizes the monolithic refusal direction into topic-aligned, nearly orthogonal vectors, each dedicated to one sensitive capability. MEUV is learned in a single epoch with a multi-task objective that blends a differential-ablation margin, cross-topic and orthogonality penalties, and several auxiliary terms. On bilingual malicious-prompt benchmarks, MEUV achieves an attack success rate of no less than 87% on Gemma-2-2B, LLaMA-3-8B, and Qwen-7B, yet cuts cross-topic leakage by up to 90% compared with the best single-direction baseline. Vectors trained in Chinese transfer almost unchanged to English (and vice versa), suggesting a language-agnostic refusal subspace. The results show that fine-grained, topic-level capability activation is achievable with minimal utility loss, paving the way for controlled LLMs deployment in security-sensitive domains.

cs.LG↗

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.

cs.CV↗

UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control

Recent advances in diffusion bridge models leverage Doob's $h$-transform to establish fixed endpoints between distributions, demonstrating promising results in image translation and restoration tasks. However, these approaches frequently produce blurred or excessively smoothed image details and lack a comprehensive theoretical foundation to explain these shortcomings. To address these limitations, we propose UniDB, a unified framework for diffusion bridges based on Stochastic Optimal Control (SOC). UniDB formulates the problem through an SOC-based optimization and derives a closed-form solution for the optimal controller, thereby unifying and generalizing existing diffusion bridge models. We demonstrate that existing diffusion bridges employing Doob's $h$-transform constitute a special case of our framework, emerging when the terminal penalty coefficient in the SOC cost function tends to infinity. By incorporating a tunable terminal penalty coefficient, UniDB achieves an optimal balance between control costs and terminal penalties, substantially improving detail preservation and output quality. Notably, UniDB seamlessly integrates with existing diffusion bridge models, requiring only minimal code modifications. Extensive experiments across diverse image restoration tasks validate the superiority and adaptability of the proposed framework. Our code is available at https://github.com/UniDB-SOC/UniDB/.

cs.CV↗

ARFlow: Human Action-Reaction Flow Matching with Physical Guidance

Human action-reaction synthesis, a fundamental challenge in modeling causal human interactions, plays a critical role in applications ranging from virtual reality to social robotics. While diffusion-based models have demonstrated promising performance, they exhibit two key limitations for interaction synthesis: reliance on complex noise-to-reaction generators with intricate conditional mechanisms, and frequent physical violations in generated motions. To address these issues, we propose Action-Reaction Flow Matching (ARFlow), a novel framework that establishes direct action-to-reaction mappings, eliminating the need for complex conditional mechanisms. Our approach introduces a physical guidance mechanism specifically designed for Flow Matching (FM) that effectively prevents body penetration artifacts during sampling. Moreover, we discover the bias of traditional flow matching sampling algorithm and employ a reprojection method to revise the sampling direction of FM. To further enhance the reaction diversity, we incorporate randomness into the sampling process. Extensive experiments on NTU120, Chi3D and InterHuman datasets demonstrate that ARFlow not only outperforms existing methods in terms of Fréchet Inception Distance and motion diversity but also significantly reduces body collisions, as measured by our new Intersection Volume and Intersection Frequency metrics.

cs.CV↗

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we propose HandDiffuse12.5M, a novel dataset that consists of temporal sequences with strong two-hand interactions. HandDiffuse12.5M has the largest scale and richest interactions among the existing two-hand datasets. We further present a strong baseline method HandDiffuse for the controllable motion generation of interacting hands using various controllers. Specifically, we apply the diffusion model as the backbone and design two motion representations for different controllers. To reduce artifacts, we also propose Interaction Loss which explicitly quantifies the dynamic interaction process. Our HandDiffuse enables various applications with vivid two-hand interactions, i.e., motion in-betweening and trajectory control. Experiments show that our method outperforms the state-of-the-art techniques in motion generation and can also contribute to data augmentation for other datasets. Our dataset, corresponding codes, and pre-trained models will be disseminated to the community for future research towards two-hand interaction modeling.

cs.CV↗

Multi-modal Multi-platform Person Re-Identification: Benchmark and Method

Conventional person re-identification (ReID) research is often limited to single-modality sensor data from static cameras, which fails to address the complexities of real-world scenarios where multi-modal signals are increasingly prevalent. For instance, consider an urban ReID system integrating stationary RGB cameras, nighttime infrared sensors, and UAVs equipped with dynamic tracking capabilities. Such systems face significant challenges due to variations in camera perspectives, lighting conditions, and sensor modalities, hindering effective person ReID. To address these challenges, we introduce the MP-ReID benchmark, a novel dataset designed specifically for multi-modality and multi-platform ReID. This benchmark uniquely compiles data from 1,930 identities across diverse modalities, including RGB, infrared, and thermal imaging, captured by both UAVs and ground-based cameras in indoor and outdoor environments. Building on this benchmark, we introduce Uni-Prompt ReID, a framework with specific-designed prompts, tailored for cross-modality and cross-platform scenarios. Our method consistently outperforms state-of-the-art approaches, establishing a robust foundation for future research in complex and dynamic ReID environments. Our dataset are available at:https://mp-reid.github.io/.

cs.CV↗

SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model

3D affordance segmentation aims to link human instructions to touchable regions of 3D objects for embodied manipulations. Existing efforts typically adhere to single-object, single-affordance paradigms, where each affordance type or explicit instruction strictly corresponds to a specific affordance region and are unable to handle long-horizon tasks. Such a paradigm cannot actively reason about complex user intentions that often imply sequential affordances. In this paper, we introduce the Sequential 3D Affordance Reasoning task, which extends the traditional paradigm by reasoning from cumbersome user intentions and then decomposing them into a series of segmentation maps. Toward this, we construct the first instruction-based affordance segmentation benchmark that includes reasoning over both single and sequential affordances, comprising 180K instruction-point cloud pairs. Based on the benchmark, we propose our model, SeqAfford, to unlock the 3D multi-modal large language model with additional affordance segmentation abilities, which ensures reasoning with world knowledge and fine-grained affordance grounding in a cohesive framework. We further introduce a multi-granular language-point integration module to endow 3D dense prediction. Extensive experimental evaluations show that our model excels over well-established methods and exhibits open-world generalization with sequential reasoning abilities.

cs.CV↗