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Jingyao Li

Publications and source records attributed to Jingyao Li.

At least 19 recordsLinked to original sources

Cookie-Bench: Continuous On-screen Key Interaction Evaluation for Web Generation

Front-end web code has become a core product surface for every frontier LLM release, yet evaluating these interactive applications at development speed remains costly because human-judged leaderboards like Arena do not scale. Existing automated proxies typically lean on reference implementations, test suites, or rigid checklists, and tend to miss the reasoned synthesis a human reviewer performs over a live session. We articulate a new evaluation regime that is simultaneously reference-free, autonomously driven, and holistically reasoned, and instantiate it through two artifacts. \textbf{\dataname} is an 11-domain, 54-leaf, 1,000-query WebDev benchmark spanning both static-presentation and interactive-application tasks, balanced across three difficulty tiers and three target-language groups, with briefs rewritten to resist recall from circulated prompts. \textbf{\framename}, grounded in Flavell's metacognitive monitoring, separates evidence accumulation from judgment across three stages: Static Perception forms a first impression from passive observation; Agent-Driven Interaction explores the application autonomously while capturing continuous screen video, audio, and per-step screenshots; Dynamic Scoring issues holistic functionality and aesthetics verdicts with structured failure attribution only after the evidence chain is complete. On \dataname, \framename aligns closely with expert human ratings while surfacing substantial headroom across 13 frontier LLMs on interactive web generation. \noindenthttps://anonymous.4open.science/r/Cookie-3CE/

cs.AI

A Survey of Audio Reasoning in Multimodal Foundation Models

Reasoning has become a defining capability of modern foundation models, yet its development in the audio modality remains limited. Audio poses challenges that are distinct from those of text and vision. It is continuous, temporally dense, and contains linguistic, paralinguistic, and environmental information at multiple time scales. As a result, audio reasoning models must align acoustic signals with the discrete semantic space of large language models, while still preserving fine-grained information needed for reliable inference. Progress is also limited by three major obstacles: the scarcity of genuinely audio-grounded reasoning data, shortcut learning and modality hallucination, and the tension between reasoning depth and real-time latency in spoken interaction. In this paper, we present the first dedicated survey of audio reasoning. We provide a unified formulation that distinguishes direct predictive modeling from reasoning-augmented generation, review the architectural and training foundations of audio reasoning models, and systematically organize recent advances in Audio-to-Text, Audio-to-Speech, Audio-Visual Reasoning and Agentic Audio Reasoning. We further examine emerging paradigms such as Chain-of-Thought prompting, supervised fine-tuning, reinforcement learning, and latency-aware spoken interaction, and discuss evaluation practices, open challenges, and future directions. Our goal is to offer a coherent roadmap for developing robust, efficient, and natively grounded audio reasoning systems.

eess.AS

DreamOmni3: Scribble-based Editing and Generation

Recently unified generation and editing models have achieved remarkable success with their impressive performance. These models rely mainly on text prompts for instruction-based editing and generation, but language often fails to capture users intended edit locations and fine-grained visual details. To this end, we propose two tasks: scribble-based editing and generation, that enables more flexible creation on graphical user interface (GUI) combining user textual, images, and freehand sketches. We introduce DreamOmni3, tackling two challenges: data creation and framework design. Our data synthesis pipeline includes two parts: scribble-based editing and generation. For scribble-based editing, we define four tasks: scribble and instruction-based editing, scribble and multimodal instruction-based editing, image fusion, and doodle editing. Based on DreamOmni2 dataset, we extract editable regions and overlay hand-drawn boxes, circles, doodles or cropped image to construct training data. For scribble-based generation, we define three tasks: scribble and instruction-based generation, scribble and multimodal instruction-based generation, and doodle generation, following similar data creation pipelines. For the framework, instead of using binary masks, which struggle with complex edits involving multiple scribbles, images, and instructions, we propose a joint input scheme that feeds both the original and scribbled source images into the model, using different colors to distinguish regions and simplify processing. By applying the same index and position encodings to both images, the model can precisely localize scribbled regions while maintaining accurate editing. Finally, we establish comprehensive benchmarks for these tasks to promote further research. Experimental results demonstrate that DreamOmni3 achieves outstanding performance, and models and code will be publicly released.

cs.CV

CrossVid: A Comprehensive Benchmark for Evaluating Cross-Video Reasoning in Multimodal Large Language Models

Cross-Video Reasoning (CVR) presents a significant challenge in video understanding, which requires simultaneous understanding of multiple videos to aggregate and compare information across groups of videos. Most existing video understanding benchmarks focus on single-video analysis, failing to assess the ability of multimodal large language models (MLLMs) to simultaneously reason over various videos. Recent benchmarks evaluate MLLMs' capabilities on multi-view videos that capture different perspectives of the same scene. However, their limited tasks hinder a thorough assessment of MLLMs in diverse real-world CVR scenarios. To this end, we introduce CrossVid, the first benchmark designed to comprehensively evaluate MLLMs' spatial-temporal reasoning ability in cross-video contexts. Firstly, CrossVid encompasses a wide spectrum of hierarchical tasks, comprising four high-level dimensions and ten specific tasks, thereby closely reflecting the complex and varied nature of real-world video understanding. Secondly, CrossVid provides 5,331 videos, along with 9,015 challenging question-answering pairs, spanning single-choice, multiple-choice, and open-ended question formats. Through extensive experiments on various open-source and closed-source MLLMs, we observe that Gemini-2.5-Pro performs best on CrossVid, achieving an average accuracy of 50.4%. Notably, our in-depth case study demonstrates that most current MLLMs struggle with CVR tasks, primarily due to their inability to integrate or compare evidence distributed across multiple videos for reasoning. These insights highlight the potential of CrossVid to guide future advancements in enhancing MLLMs' CVR capabilities.

cs.CV

Answer-Consistent Chain-of-thought Reinforcement Learning For Multi-modal Large Langauge Models

Recent advances in large language models (LLMs) have demonstrated that reinforcement learning with verifiable rewards (RLVR) can significantly enhance reasoning abilities by directly optimizing correctness, rather than relying solely on supervised imitation. This paradigm has been extended to multimodal LLMs for complex video and image understanding tasks. However, while outcome-driven RL improves answer accuracy, it can inadvertently decouple the reasoning chain from the final answer, leading to situations where models produce inconsistency between the reasoning trace and final answer. In our experiments on multiple-choice visual question-answering tasks, the standard GRPO method yields only 79.7\% consistency on MMVU between the reasoning steps and the chosen answers, indicating frequent mismatches between answers and reasoning. To this end, we propose Answer-Consistent Reinforcement Learning (ACRE) that modifies the GRPO algorithm with an auxiliary consistency check. After the model generates a chain of thought and an initial answer for a given question, we shuffle the answer options and prompt the model again with the same reasoning trace to predict a second answer. We design a consistency-verification reward that grants a high reward only if both the original and the post-shuffle answers agree and are correct; otherwise, a lower reward is assigned accordingly. This mechanism penalizes reasoning-answer misalignment and discourages the model from relying on spurious patterns, such as option ordering biases. We evaluate ACRE on challenging Video Reasoning benchmarks and multimodal math reasoning benchmarks, achieving an average 2.2\% and 1.5\% improvement for Video Reasoning and Math Reasoning tasks over the GRPO baseline.

cs.CV

DreamOmni2: Multimodal Instruction-based Editing and Generation

Recent advancements in instruction-based image editing and subject-driven generation have garnered significant attention, yet both tasks still face limitations in meeting practical user needs. Instruction-based editing relies solely on language instructions, which often fail to capture specific editing details, making reference images necessary. Meanwhile, subject-driven generation is limited to combining concrete objects or people, overlooking broader, abstract concepts. To address these challenges, we propose two novel tasks: multimodal instruction-based editing and generation. These tasks support both text and image instructions and extend the scope to include both concrete and abstract concepts, greatly enhancing their practical applications. We introduce DreamOmni2, tackling two primary challenges: data creation and model framework design. Our data synthesis pipeline consists of three steps: (1) using a feature mixing method to create extraction data for both abstract and concrete concepts, (2) generating multimodal instruction-based editing training data using the editing and extraction models, and (3) further applying the extraction model to create training data for multimodal instruction-based editing. For the framework, to handle multi-image input, we propose an index encoding and position encoding shift scheme, which helps the model distinguish images and avoid pixel confusion. Additionally, we introduce joint training with the VLM and our generation/editing model to better process complex instructions. In addition, we have proposed comprehensive benchmarks for these two new tasks to drive their development. Experiments show that DreamOmni2 has achieved impressive results. Models and codes will be released.

cs.CV

Understanding the Mixture-of-Experts with Nadaraya-Watson Kernel

Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is now widely regarded as standard practice. However, the necessity of using $\mathrm{Softmax}$ to project router weights into a probability simplex remains an unchallenged assumption rather than a principled design choice. In this work, we first revisit the classical Nadaraya-Watson regression and observe that MoE shares the same mathematical formulation as Nadaraya-Watson regression. Furthermore, we show that both feed-forward neural network (FFN) and MoE can be interpreted as a special case of Nadaraya-Watson regression, where the kernel function corresponds to the input neurons of the output layer. Motivated by these insights, we propose the \textbf{zero-additional-cost} Kernel Inspired Router with Normalization (KERN), an FFN-style router function, as an alternative to $\mathrm{Softmax}$. We demonstrate that this router generalizes both $\mathrm{Sigmoid}$- and $\mathrm{Softmax}$-based routers. \textbf{Based on empirical observations and established practices in FFN implementation, we recommend the use of $\mathrm{ReLU}$ activation and $\ell_2$-normalization in $\mathrm{KERN}$ router function.} Comprehensive experiments in MoE and LLM validate the effectiveness of the proposed FFN-style router function \methodNorm.

cs.CL

MGM-Omni: Scaling Omni LLMs to Personalized Long-Horizon Speech

We present MGM-Omni, a unified Omni LLM for omni-modal understanding and expressive, long-horizon speech generation. Unlike cascaded pipelines that isolate speech synthesis, MGM-Omni adopts a "brain-mouth" design with a dual-track, token-based architecture that cleanly decouples multimodal reasoning from real-time speech generation. This design enables efficient cross-modal interaction and low-latency, streaming speech generation. For understanding, a unified training strategy coupled with a dual audio encoder design enables long-form audio perception across diverse acoustic conditions. For generation, a chunk-based parallel decoding scheme narrows the text speech token-rate gap, accelerating inference and supporting streaming zero-shot voice cloning with stable timbre over extended durations. Compared to concurrent work, MGM-Omni achieves these capabilities with markedly data-efficient training. Extensive experiments demonstrate that MGM-Omni outperforms existing open source models in preserving timbre identity across extended sequences, producing natural and context-aware speech, and achieving superior long-form audio and omnimodal understanding. MGM-Omni establishes an efficient, end-to-end paradigm for omnimodal understanding and controllable, personalised long-horizon speech generation.

cs.SD

Development and validation of an AI foundation model for endoscopic diagnosis of esophagogastric junction adenocarcinoma: a cohort and deep learning study

The early detection of esophagogastric junction adenocarcinoma (EGJA) is crucial for improving patient prognosis, yet its current diagnosis is highly operator-dependent. This paper aims to make the first attempt to develop an artificial intelligence (AI) foundation model-based method for both screening and staging diagnosis of EGJA using endoscopic images. In this cohort and learning study, we conducted a multicentre study across seven Chinese hospitals between December 28, 2016 and December 30, 2024. It comprises 12,302 images from 1,546 patients; 8,249 of them were employed for model training, while the remaining were divided into the held-out (112 patients, 914 images), external (230 patients, 1,539 images), and prospective (198 patients, 1,600 images) test sets for evaluation. The proposed model employs DINOv2 (a vision foundation model) and ResNet50 (a convolutional neural network) to extract features of global appearance and local details of endoscopic images for EGJA staging diagnosis. Our model demonstrates satisfactory performance for EGJA staging diagnosis across three test sets, achieving an accuracy of 0.9256, 0.8895, and 0.8956, respectively. In contrast, among representative AI models, the best one (ResNet50) achieves an accuracy of 0.9125, 0.8382, and 0.8519 on the three test sets, respectively; the expert endoscopists achieve an accuracy of 0.8147 on the held-out test set. Moreover, with the assistance of our model, the overall accuracy for the trainee, competent, and expert endoscopists improves from 0.7035, 0.7350, and 0.8147 to 0.8497, 0.8521, and 0.8696, respectively. To our knowledge, our model is the first application of foundation models for EGJA staging diagnosis and demonstrates great potential in both diagnostic accuracy and efficiency.

cs.CV

DynamicBench: Evaluating Real-Time Report Generation in Large Language Models

Traditional benchmarks for large language models (LLMs) typically rely on static evaluations through storytelling or opinion expression, which fail to capture the dynamic requirements of real-time information processing in contemporary applications. To address this limitation, we present DynamicBench, a benchmark designed to evaluate the proficiency of LLMs in storing and processing up-to-the-minute data. DynamicBench utilizes a dual-path retrieval pipeline, integrating web searches with local report databases. It necessitates domain-specific knowledge, ensuring accurate responses report generation within specialized fields. By evaluating models in scenarios that either provide or withhold external documents, DynamicBench effectively measures their capability to independently process recent information or leverage contextual enhancements. Additionally, we introduce an advanced report generation system adept at managing dynamic information synthesis. Our experimental results confirm the efficacy of our approach, with our method achieving state-of-the-art performance, surpassing GPT4o in document-free and document-assisted scenarios by 7.0% and 5.8%, respectively. The code and data will be made publicly available.

cs.LG

Logits-Based Finetuning

In recent years, developing compact and efficient large language models (LLMs) has emerged as a thriving area of research. Traditional Supervised Fine-Tuning (SFT), which relies on singular ground truth labels, often fails to capture token-level dependencies and linguistic diversity. To address these limitations, we propose a logits-based fine-tuning framework that integrates the strengths of supervised learning and knowledge distillation. Our approach constructs enriched training targets by combining teacher logits with ground truth labels, preserving both correctness and linguistic diversity. This ensures more reliable and effective training. We constructed a large-scale 1.2M logits dataset and trained a series of science-focused models. Experimental results demonstrate that our method achieves significant improvements, with accuracy gains of 18% on Mawps and 22.7% on TabMWP. Across nine widely used mathematical benchmarks, our method consistently outperforms prior SFT models, achieving an average improvement of 7.28%. Codes are available at https://github.com/dvlab-research/Logits-Based-Finetuning.

cs.LG

DreamOmni: Unified Image Generation and Editing

Currently, the success of large language models (LLMs) illustrates that a unified multitasking approach can significantly enhance model usability, streamline deployment, and foster synergistic benefits across different tasks. However, in computer vision, while text-to-image (T2I) models have significantly improved generation quality through scaling up, their framework design did not initially consider how to unify with downstream tasks, such as various types of editing. To address this, we introduce DreamOmni, a unified model for image generation and editing. We begin by analyzing existing frameworks and the requirements of downstream tasks, proposing a unified framework that integrates both T2I models and various editing tasks. Furthermore, another key challenge is the efficient creation of high-quality editing data, particularly for instruction-based and drag-based editing. To this end, we develop a synthetic data pipeline using sticker-like elements to synthesize accurate, high-quality datasets efficiently, which enables editing data scaling up for unified model training. For training, DreamOmni jointly trains T2I generation and downstream tasks. T2I training enhances the model's understanding of specific concepts and improves generation quality, while editing training helps the model grasp the nuances of the editing task. This collaboration significantly boosts editing performance. Extensive experiments confirm the effectiveness of DreamOmni. The code and model will be released.

cs.CV

Lyra: An Efficient and Speech-Centric Framework for Omni-Cognition

As Multi-modal Large Language Models (MLLMs) evolve, expanding beyond single-domain capabilities is essential to meet the demands for more versatile and efficient AI. However, previous omni-models have insufficiently explored speech, neglecting its integration with multi-modality. We introduce Lyra, an efficient MLLM that enhances multimodal abilities, including advanced long-speech comprehension, sound understanding, cross-modality efficiency, and seamless speech interaction. To achieve efficiency and speech-centric capabilities, Lyra employs three strategies: (1) leveraging existing open-source large models and a proposed multi-modality LoRA to reduce training costs and data requirements; (2) using a latent multi-modality regularizer and extractor to strengthen the relationship between speech and other modalities, thereby enhancing model performance; and (3) constructing a high-quality, extensive dataset that includes 1.5M multi-modal (language, vision, audio) data samples and 12K long speech samples, enabling Lyra to handle complex long speech inputs and achieve more robust omni-cognition. Compared to other omni-methods, Lyra achieves state-of-the-art performance on various vision-language, vision-speech, and speech-language benchmarks, while also using fewer computational resources and less training data.

cs.CV

VisionZip: Longer is Better but Not Necessary in Vision Language Models

Recent advancements in vision-language models have enhanced performance by increasing the length of visual tokens, making them much longer than text tokens and significantly raising computational costs. However, we observe that the visual tokens generated by popular vision encoders, such as CLIP and SigLIP, contain significant redundancy. To address this, we introduce VisionZip, a simple yet effective method that selects a set of informative tokens for input to the language model, reducing visual token redundancy and improving efficiency while maintaining model performance. The proposed VisionZip can be widely applied to image and video understanding tasks and is well-suited for multi-turn dialogues in real-world scenarios, where previous methods tend to underperform. Experimental results show that VisionZip outperforms the previous state-of-the-art method by at least 5% performance gains across nearly all settings. Moreover, our method significantly enhances model inference speed, improving the prefilling time by 8x and enabling the LLaVA-Next 13B model to infer faster than the LLaVA-Next 7B model while achieving better results. Furthermore, we analyze the causes of this redundancy and encourage the community to focus on extracting better visual features rather than merely increasing token length. Our code is available at https://github.com/dvlab-research/VisionZip .

cs.CV

DAPE V2: Process Attention Score as Feature Map for Length Extrapolation

The attention mechanism is a fundamental component of the Transformer model, contributing to interactions among distinct tokens, in contrast to earlier feed-forward neural networks. In general, the attention scores are determined simply by the key-query products. However, this work's occasional trial (combining DAPE and NoPE) of including additional MLPs on attention scores without position encoding indicates that the classical key-query multiplication may limit the performance of Transformers. In this work, we conceptualize attention as a feature map and apply the convolution operator (for neighboring attention scores across different heads) to mimic the processing methods in computer vision. Specifically, the main contribution of this paper is identifying and interpreting the Transformer length extrapolation problem as a result of the limited expressiveness of the naive query and key dot product, and we successfully translate the length extrapolation issue into a well-understood feature map processing problem. The novel insight, which can be adapted to various attention-related models, reveals that the current Transformer architecture has the potential for further evolution. Extensive experiments demonstrate that treating attention as a feature map and applying convolution as a processing method significantly enhances Transformer performance.

cs.CL

MR-Ben: A Meta-Reasoning Benchmark for Evaluating System-2 Thinking in LLMs

Large language models (LLMs) have shown increasing capability in problem-solving and decision-making, largely based on the step-by-step chain-of-thought reasoning processes. However, evaluating these reasoning abilities has become increasingly challenging. Existing outcome-based benchmarks are beginning to saturate, becoming less effective in tracking meaningful progress. To address this, we present a process-based benchmark MR-Ben that demands a meta-reasoning skill, where LMs are asked to locate and analyse potential errors in automatically generated reasoning steps. Our meta-reasoning paradigm is especially suited for system-2 slow thinking, mirroring the human cognitive process of carefully examining assumptions, conditions, calculations, and logic to identify mistakes.MR-Ben comprises 5,975 questions curated by human experts across a wide range of subjects, including physics, chemistry, logic, coding, and more. Through our designed metrics for assessing meta-reasoning on this benchmark, we identify interesting limitations and weaknesses of current LLMs (open-source and closed-source models). For example, with models like the o1 series from OpenAI demonstrating strong performance by effectively scrutinizing the solution space, many other state-of-the-art models fall significantly behind on MR-Ben, exposing potential shortcomings in their training strategies and inference methodologies.

cs.CL

QuickLLaMA: Query-aware Inference Acceleration for Large Language Models

The capacity of Large Language Models (LLMs) to comprehend and reason over long contexts is pivotal for advancements in diverse fields. Yet, they still stuggle with capturing long-distance dependencies within sequences to deeply understand semantics. To address this issue, we introduce Query-aware Inference for LLMs (Q-LLM), a system designed to process extensive sequences akin to human cognition. By focusing on memory data relevant to a given query, Q-LLM can accurately capture pertinent information within a fixed window size and provide precise answers to queries. It doesn't require extra training and can be seamlessly integrated with any LLMs. Q-LLM using LLaMA3 (QuickLLaMA) can read Harry Potter within 30s and accurately answer the questions. On widely recognized benchmarks, Q-LLM improved by 7.17% compared to the current state-of-the-art on LLaMA3, and by 3.26% on Mistral on the $\infty$-bench. In the Needle-in-a-Haystack and BABILong task, Q-LLM improved upon the current SOTA by 7.0% and 6.1%. Our code can be found in https://github.com/dvlab-research/Q-LLM.

cs.LG

RoboCoder: Robotic Learning from Basic Skills to General Tasks with Large Language Models

The emergence of Large Language Models (LLMs) has improved the prospects for robotic tasks. However, existing benchmarks are still limited to single tasks with limited generalization capabilities. In this work, we introduce a comprehensive benchmark and an autonomous learning framework, RoboCoder aimed at enhancing the generalization capabilities of robots in complex environments. Unlike traditional methods that focus on single-task learning, our research emphasizes the development of a general-purpose robotic coding algorithm that enables robots to leverage basic skills to tackle increasingly complex tasks. The newly proposed benchmark consists of 80 manually designed tasks across 7 distinct entities, testing the models' ability to learn from minimal initial mastery. Initial testing revealed that even advanced models like GPT-4 could only achieve a 47% pass rate in three-shot scenarios with humanoid entities. To address these limitations, the RoboCoder framework integrates Large Language Models (LLMs) with a dynamic learning system that uses real-time environmental feedback to continuously update and refine action codes. This adaptive method showed a remarkable improvement, achieving a 36% relative improvement. Our codes will be released.

cs.RO