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Jingyi Xu

Publications and source records attributed to Jingyi Xu.

At least 19 recordsLinked to original sources

LoRIF: Pushing the Scalability Frontier of Training Data Attribution

Training data attribution (TDA) identifies which training examples most influenced a model's prediction. Influence function methods are a theoretically grounded family of TDA methods and exploit gradients. To overcome the scalability challenge arising from gradient computation, the most popular strategy is random projection (e.g., TRAK, LoGRA). However, this still faces two bottlenecks when scaling to large training sets and high-quality attribution: \emph{(i)} storing and loading projected per-example gradients for all $N$ training examples, where query latency is dominated by I/O; and \emph{(ii)} forming the $D \times D$ inverse Hessian approximation, which costs $O(D^2)$ memory. Both bottlenecks scale with the projection dimension $D$, yet increasing $D$ is necessary for attribution quality -- creating a quality--scalability tradeoff. We introduce \textbf{LoRIF} (\textbf{Lo}w-\textbf{R}ank \textbf{I}nfluence \textbf{F}unctions), which exploits low-rank structures of gradient to address both bottlenecks. First, we store rank-$c$ factors of projected per-example gradients rather than full matrices, reducing storage and query-time I/O from $O(D)$ to $O(c\sqrt{D})$ per layer per sample. Second, we use truncated SVD with the Woodbury identity to approximate the inverse Hessian term in an $r$-dimensional subspace, reducing memory from $O(D^2)$ to $O(Dr)$. On models from 0.1B to 70B parameters trained on datasets with millions of examples, LoRIF achieves up to 20$\times$ storage reduction and query-time speedup compared to LoGRA, while matching or exceeding its attribution quality. LoRIF makes gradient-based TDA practical at frontier scale. Code is available at https://github.com/doub7e/LoRIF.

cs.LG↗

SuperNav: An Agentic Navigation System for Any Task in Any Scene

General-purpose service robots need navigation systems that can handle diverse human requests in unfamiliar environments, combining task generality with scene generality. Some existing methods fine-tune multimodal large language models (MLLMs) to predict navigation actions, making their behavior dependent on the coverage of navigation training data and potentially limiting generalization to new requests and environments. Our key insight is to let the MLLM focus on interpreting requests, understanding scenes, and making decisions while preserving its general-purpose capabilities and delegating motion execution to navigation tools. To realize this idea, we introduce SuperNav, which equips a pretrained MLLM with a specialized agent harness without navigation-specific fine-tuning of the MLLM. Our harness supports these decisions with Navigation Skills, agent-oriented Tools for physical interaction, and task-progress and context management. A unified visual-point interface connects decision-making to motion by allowing the model to specify destinations directly in images and revise its decisions from execution feedback. Together, these components support sustained navigation across different task requirements and environments. SuperNav outperforms four evaluated baselines on instance-level, multi-object, and demand-driven tasks. Category-level evaluation on HM3D and deployment on a real quadruped robot further demonstrate its applicability across environments. Project Page: https://zju3dv.github.io/SuperNav/

cs.RO↗

Structure of higher-genus open-closed Gromov--Witten theory of $\mathcal{O}_{\mathbb{P}^{1}}(p-1)\oplus\mathcal{O}_{\mathbb{P}^{1}}(-p-1)$

We study the closed and open Gromov--Witten potentials of the toric Calabi--Yau threefold $$ X_p=\operatorname{Tot}\bigl(\mathcal{O}_{\mathbb{P}^{1}}(p-1)\oplus\mathcal{O}_{\mathbb{P}^{1}}(-p-1)\bigr),\qquad p\geq 2. $$ We prove closed and open mirror symmetry under a nonvanishing condition on the torus weights, relating these potentials to topological recursion on the mirror curves. We establish polynomial structures for both the higher-genus closed potentials and the stable open potentials. We also establish double-scaling limits for topological recursion on the mirror curves. In particular, our results for the closed potentials prove the higher-genus ansatz and the double-scaling conjecture of Caporaso--Griguolo--Mariño--Pasquetti--Seminara.

math.AG↗

Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky

Generating realistic cast shadows for inserted foreground objects requires reasoning about scene geometry and illumination. However, most learning-based approaches treat shadow generation as an image translation problem and capture these physical relationships only implicitly. This often results in misaligned or implausible shadows. Motivated by the physics of shadow formation, we introduce explicit geometric guidance for outdoor shadow generation. Given a composite image and a foreground object mask, we recover approximate scene geometry and estimate a dominant light direction to derive a coarse shadow estimate via geometric reasoning. While coarse, this estimate provides a spatial anchor for shadow placement. Because illumination cannot always be uniquely inferred from a single image, we predict confidence scores for both lighting and shadow cues and use them to regulate their influence during generation. These cues (shadow mask, light direction, and their confidence scores) condition a diffusion-based generator that refines the estimate into a realistic shadow. Experiments on DESOBAV2 show substantially improved shadow-region fidelity and localization, with an overall 23% lower shadow-region RMSE and 30% lower shadow-mask BER than the prior state-of-the-art method.

cs.CV↗

After a Decade: Bringing Shadow Removal into the Real World with Agentic Training Data

Shadow removal looks nearly solved on established benchmarks, yet remains brittle in the real world. Models have advanced; the paired training data they rely on have barely changed in nearly a decade. The reason is simple: obtaining a shadow-free target requires removing the occluder while keeping the scene, camera, and illumination otherwise unchanged, making diverse paired data difficult to capture. Meanwhile, large shadow detection datasets already contain diverse real-world images and masks, but no shadow-free targets. To turn this abundant but incomplete data into paired supervision, we propose an offline agentic workflow combining physics-motivated generation, failure detection, feedback-driven retry, candidate selection, and deterministic correction. Using this workflow, we construct AgenticShadow, a dataset of 17,138 image-mask-target triplets spanning general scenes, faces, and remote sensing. Our construction workflow reduces Color Distribution Difference by 50.5% over previous shadow removal work, while training existing shadow removal models on AgenticShadow reduces cross-domain LAB RMSE by 19.7-37.5%.

cs.CV↗

Printed but not benchmarkable: most building-decarbonisation disclosure cannot be matched to the pathways that stranding regulation assumes

Cities are beginning to enforce carbon limits on existing buildings. Science-based decarbonisation pathways set those limits one asset type and one jurisdiction at a time. Owners, however, report for the whole firm. We measure what that mismatch costs on two sets of public corporate reports: a census of 502 reports from the 119 listed built-environment firms with a collected report inside a 2,246-firm panel (2003-2023), and 519 real-estate reports from 101 firms (2007-2024). BeDA, a multimodal language-model tool whose reliability we test first, read them. Running the pathway frameworks' own entry tests over published disclosure: 16.5% of census reports (43.7% of real-estate reports) print an operational carbon intensity per square metre; 6.6% (25.0%) can be matched to a pathway for their property type in a covered jurisdiction; and only 5.0% (16.4%) disclose the floor area they divided by. Of the failures at the pathway test, 82-84% follow from reports lumping the portfolio together and 16-18% from a missing curve in the pathway library. The obstacle is the reporting unit, not missing data. The rate is roughly twice as high for European as for US listings (65-71% versus 35% in listed real estate). We also show that a US portfolio's carbon verdict cannot be worked out from disclosure at all. Within one climate zone, the pathway's carbon limit varies by up to 2.79-fold with the electricity subregion, which no report names; its energy limit does not move. Extraction is checked against the source PDFs (97.3% of extracted intensities appear verbatim) and repeats on a second extractor (kappa = 0.97). Recall of the non-disclosing class was 95.1% in a blinded hand audit of 122 reports. The fix follows from the measurement: split intensity by asset type and jurisdiction, and report floor area.

cs.CY↗

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators predominantly rely on mesh-based rasterization, for which photorealistic assets are costly to author at scale, and their support for dynamic human avatars is largely constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation, while performance benchmarks validate the system's scalability. Code is available at https://github.com/zju3dv/habitat-gs.

cs.RO↗

LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation

Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.

cs.RO↗

What is the Right Embedding Space for Contrastive Learning in Referring Expression Counting?

Referring Expression Counting (REC) requires distinguishing visually similar objects described by fine-grained text cues. Existing methods tackle this via image-text contrastive learning of visual features which aims to distinguish visual features corresponding to positive and negative referring expressions. However, this strategy relies heavily on accurate image-text alignment and is constrained by the limited number of available negative expressions. We argue that these limitations can be avoided by performing contrastive learning entirely in the visual embedding space. To this end, we introduce C-REX, a simple but effective supervised contrastive learning framework that learns fine-grained visual representations by contrasting visual tokens within the same image. By shifting the negative samples from incorrect Referring Expressions to visual tokens from the image, C-REX vastly increases the number of potential negatives, providing richer and more stable supervision. This design leads to stronger fine-grained visual discrimination and better generalization across complex open-world counting settings. C-REX serves as a plug-in module that can be seamlessly applied to any existing REC model without architectural changes. We apply it in three different REC architectures and achieve state-of-the-art results improving by up to 28% in MAE and 24.5% in RMSE. Moreover, we show that our framework is versatile and general, and can be applied to other counting tasks like class-agnostic counting, improving the performance of existing models.

cs.CV↗

Domain-Grounded Candidate Selection for Agentic Image Editing: A Shadow Removal Case

Commercial vision-language models are reshaping computer vision, with visual priors broad enough to rival task-specific systems. This raises a natural question: do they reduce the need for classic, physics-informed low-level vision? We study this through shadow removal, a problem shaped by scene geometry, illumination, materials, and occluders, where paired shadow and shadow-free data are hard to collect at scale. We find that a commercial generative editor, used directly, can produce clean shadow-free edits that preserve surface texture and local appearance. However, this comes with a new failure mode: the same editor can regenerate scene content, hallucinate objects, or misread a shadow as material or geometry, producing plausible but physically wrong edits. We address this with an agentic candidate-selection pipeline: the editor generates a guided probe, an evaluator screens for major failures, retries when needed, samples multiple candidates, filters them, and selects a final result balancing shadow removal against scene preservation. Grounding this process in shadow-formation physics makes it more reliable: prompting the generator and evaluator to treat shadows as illumination effects caused by light occlusion, not material or object structure, measurably improves quality and consistency. On the ShadowRemovalRefine benchmark, our physics-oriented pipeline achieves a CDD of 0.0075, reducing CDD by at least 47% over the strongest prior method. These results suggest that commercial vision-language models do not replace classic low-level vision priors; instead, such priors remain useful for constraining and steering physically underconstrained generation.

cs.CV↗

Technical Report on the CVPR 2026@AdvML Workshop Challenge

Vision-language agents (VLAs) are increasingly used to interpret complex driving scenes and support safety-critical reasoning. This report presents the CVPR 2026@AdvML Workshop Challenge on adversarial multimodal attacks against autonomous-driving VLAs. Built on DriveLM-style multi-view visual question answering, the challenge represents each scene with six synchronized camera images and a structured collection of driving-related question-answer pairs. Participants generate adversarial images and suffix-only textual perturbations that induce model responses to deviate from reference answers while preserving image fidelity and limiting textual cost. The competition comprises two phases, with Phase II adding a hidden black-box model to assess transferability. We describe the task design, submission rules, evaluation protocol, and leaderboard results, and then examine five leading submissions for which technical reports were available. Across these reports, several recurring patterns emerge: image-side attacks are favored by the suffix penalty; scene-level, multi-view optimization is more effective than treating views in isolation; QA types and graph structure provide useful priors for allocating attack budget; feature-space objectives can improve black-box transfer; and typographic content embedded in camera images exposes a persistent vulnerability in driving VLAs. These findings provide a practical reference for future robustness evaluation and defense design in multimodal autonomous-driving systems.

cs.CV↗

Cast and Attached Shadow Detection via Iterative Light and Geometry Reasoning

Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast and attached shadows through explicit physical modeling of light direction and surface geometry under a dominant directional-light setting. Our approach is grounded in a simple observation: surfaces facing away from the light source tend to fall into shadow. We exploit the reciprocal relationship between shadow formation and light estimation to construct a closed feedback loop, a dual-module architecture in which a shadow detection module and a light estimation module iteratively refine each other. At each pass, updated light estimates, together with surface normals, produce partial attached shadow maps that guide detection, while improved shadow predictions sharpen light estimation. To support training and evaluation, we introduce a dataset of 1,458 images with manually annotated cast and attached shadow masks sourced from three existing benchmarks. Experiments demonstrate that our proposed method outperforms prior methods, with at least a 33% reduction in attached-shadow BER, while maintaining strong full-shadow and cast-shadow performance.

cs.CV↗

Phase-Aligned RoPE for Mixed-Resolution Diffusion Transformer

Rotary positional embeddings (RoPE) are widely used in diffusion transformers (DiTs) to encode spatial relationships, yet their behavior with mixed-resolution tokens remains underexplored. A natural approach is to rescale token positions from different resolutions into a unified coordinate system before attention, but we show this fails. Our analysis shows that with RoPE, the attention similarity score is a highly structured and periodic function of token distance, so rescaling distances across resolutions moves token pairs to different regions of this periodic function, leading to incorrect attention scores. Motivated by this, we introduce Phase-Aligned Mixed-Resolution Attention (PMA), a training-free mechanism that stabilizes mixed-resolution attention. PMA modifies the RoPE position mapping to enforce a consistent positional scale for every query-key pair, ensuring that relative distances are evaluated under a single reference scale. To further improve local coherence near resolution transitions, we incorporate a lightweight boundary refinement module that softly exchanges features across adjacent scales. Experiments on image and video diffusion models validate our analysis and demonstrate consistent improvements in visual fidelity and computational efficiency.

cs.CV↗

RLPR: Radar-to-LiDAR Place Recognition via Two-Stage Asymmetric Cross-Modal Alignment for Autonomous Driving

All-weather autonomy is critical for autonomous driving, which necessitates reliable localization across diverse scenarios. While LiDAR place recognition is widely deployed for this task, its performance degrades in adverse weather. Conversely, radar-based methods, though weather-resilient, are hindered by the general unavailability of radar maps. To bridge this gap, radar-to-LiDAR place recognition, which localizes radar scans within existing LiDAR maps, has garnered increasing interest. However, extracting discriminative and generalizable features shared between modalities remains challenging, compounded by the scarcity of large-scale paired training data and the signal heterogeneity across radar types. In this work, we propose RLPR, a robust radar-to-LiDAR place recognition framework compatible with single-chip, scanning, and 4D radars. We first design a dual-stream network to extract structural features that abstract away from sensor-specific signal properties (e.g., Doppler or RCS). Subsequently, motivated by our task-specific asymmetry observation between radar and LiDAR, we introduce a two-stage asymmetric cross-modal alignment (TACMA) strategy, which leverages the pre-trained radar branch as a discriminative anchor to guide the alignment process. Experiments on four datasets demonstrate that RLPR achieves state-of-the-art recognition accuracy with strong zero-shot generalization capabilities.

cs.CV↗

G2IA: Geometry-Guided Instance-Aware Retrieval and Refinement for Cross-Modal Place Recognition

Cross-modal place recognition (CMPR) enables camera-only robots to localize against pre-built LiDAR maps in autonomous navigation scenarios. This image-to-point-cloud setting is challenged by two coupled ambiguities: the modality gap between perspective RGB appearance and sparse metric geometry, and perceptual aliasing among urban places with similar roads, facades, intersections, and object arrangements. Instead of treating CMPR as a single global descriptor matching problem, we argue that reliable retrieval requires both geometry-aware representation alignment and fine-grained candidate verification. In this paper, we propose G2IA, a geometry-guided instance-aware framework for image-to-point-cloud place recognition. In the retrieval stage, visual geometry priors from VGGT and instance features are integrated to construct place descriptors that are more compatible with LiDAR-derived map representations. In the refinement stage, the retrieved candidates are re-ranked by explicitly verifying whether local instance shapes and their relative spatial layouts are consistent across modalities. Experiments on public benchmarks demonstrate that G2IA consistently improves image-to-point-cloud place recognition under different localization thresholds, and exhibits strong cross-dataset generalization.

cs.CV↗

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.

cs.CV↗

Low Light Image Enhancement Challenge at NTIRE 2026

This paper presents a comprehensive review of the NTIRE 2026 Low Light Image Enhancement Challenge, highlighting the proposed solutions and final results. The objective of this challenge is to identify effective networks capable of producing clearer and visually compelling images in diverse and challenging conditions by learning representative visual cues with the purpose of restoring information loss due to low-contrast and noisy images. A total of 195 participants registered for the first track and 153 for the second track of the competition, and 22 teams ultimately submitted valid entries. This paper thoroughly evaluates the state-of-the-art advances in (joint denoising and) low-light image enhancement, showcasing the significant progress in the field, while leveraging samples of our novel dataset.

cs.CV↗

Uni-Hand: Universal Hand Motion Forecasting in Egocentric Views

Forecasting how human hands move in egocentric views is critical for applications like augmented reality and human-robot policy transfer. Recently, several hand trajectory prediction (HTP) methods have been developed to generate future possible hand waypoints, which still suffer from insufficient prediction targets, inherent modality gaps, entangled hand-head motion, and limited validation in downstream tasks. To address these limitations, we present a universal hand motion forecasting framework considering multi-modal input, multi-dimensional and multi-target prediction patterns, and multi-task affordances for downstream applications. We harmonize multiple modalities by vision-language fusion, global context incorporation, and task-aware text embedding injection, to forecast hand waypoints in both 2D and 3D spaces. A novel dual-branch diffusion is proposed to concurrently predict human head and hand movements, capturing their motion synergy in egocentric vision. By introducing target indicators, the prediction model can forecast the specific joint waypoints of the wrist or the fingers, besides the widely studied hand center points. In addition, we enable Uni-Hand to additionally predict hand-object interaction states (contact/separation) to facilitate downstream tasks better. As the first work to incorporate downstream task evaluation in the literature, we build novel benchmarks to assess the real-world applicability of hand motion forecasting algorithms. The experimental results on multiple publicly available datasets and our newly proposed benchmarks demonstrate that Uni-Hand achieves the state-of-the-art performance in multi-dimensional and multi-target hand motion forecasting. Extensive validation in multiple downstream tasks also presents its impressive human-robot policy transfer to enable robotic manipulation, and effective feature enhancement for action anticipation/recognition.

cs.CV↗