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Jingyi Yu

Publications and source records attributed to Jingyi Yu.

216 records · Page 12Linked to original sources

Deep Surface Light Fields

A surface light field represents the radiance of rays originating from any points on the surface in any directions. Traditional approaches require ultra-dense sampling to ensure the rendering quality. In this paper, we present a novel neural network based technique called deep surface light field or DSLF to use only moderate sampling for high fidelity rendering. DSLF automatically fills in the missing data by leveraging different sampling patterns across the vertices and at the same time eliminates redundancies due to the network's prediction capability. For real data, we address the image registration problem as well as conduct texture-aware remeshing for aligning texture edges with vertices to avoid blurring. Comprehensive experiments show that DSLF can further achieve high data compression ratio while facilitating real-time rendering on the GPU.

cs.CG↗

4D Human Body Correspondences from Panoramic Depth Maps

The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point/vertex correspondences. Individually compressing each frame is ineffective and still yields to ultra-large data sizes. We present an end-to-end deep learning scheme to establish dense shape correspondences and subsequently compress the data. Our approach uses sparse set of "panoramic" depth maps or PDMs, each emulating an inward-viewing concentric mosaics. We then develop a learning-based technique to learn pixel-wise feature descriptors on PDMs. The results are fed into an autoencoder-based network for compression. Comprehensive experiments demonstrate our solution is robust and effective on both public and our newly captured datasets.

cs.CV↗

A Generic Multi-Projection-Center Model and Calibration Method for Light Field Cameras

Light field cameras can capture both spatial and angular information of light rays, enabling 3D reconstruction by a single exposure. The geometry of 3D reconstruction is affected by intrinsic parameters of a light field camera significantly. In the paper, we propose a multi-projection-center (MPC) model with 6 intrinsic parameters to characterize light field cameras based on traditional two-parallel-plane (TPP) representation. The MPC model can generally parameterize light field in different imaging formations, including conventional and focused light field cameras. By the constraints of 4D ray and 3D geometry, a 3D projective transformation is deduced to describe the relationship between geometric structure and the MPC coordinates. Based on the MPC model and projective transformation, we propose a calibration algorithm to verify our light field camera model. Our calibration method includes a close-form solution and a non-linear optimization by minimizing re-projection errors. Experimental results on both simulated and real scene data have verified the performance of our algorithm.

cs.CV↗

A Learning-based Framework for Hybrid Depth-from-Defocus and Stereo Matching

Depth from defocus (DfD) and stereo matching are two most studied passive depth sensing schemes. The techniques are essentially complementary: DfD can robustly handle repetitive textures that are problematic for stereo matching whereas stereo matching is insensitive to defocus blurs and can handle large depth range. In this paper, we present a unified learning-based technique to conduct hybrid DfD and stereo matching. Our input is image triplets: a stereo pair and a defocused image of one of the stereo views. We first apply depth-guided light field rendering to construct a comprehensive training dataset for such hybrid sensing setups. Next, we adopt the hourglass network architecture to separately conduct depth inference from DfD and stereo. Finally, we exploit different connection methods between the two separate networks for integrating them into a unified solution to produce high fidelity 3D disparity maps. Comprehensive experiments on real and synthetic data show that our new learning-based hybrid 3D sensing technique can significantly improve accuracy and robustness in 3D reconstruction.

cs.CV↗

Personalized Saliency and its Prediction

Nearly all existing visual saliency models by far have focused on predicting a universal saliency map across all observers. Yet psychology studies suggest that visual attention of different observers can vary significantly under specific circumstances, especially a scene is composed of multiple salient objects. To study such heterogenous visual attention pattern across observers, we first construct a personalized saliency dataset and explore correlations between visual attention, personal preferences, and image contents. Specifically, we propose to decompose a personalized saliency map (referred to as PSM) into a universal saliency map (referred to as USM) predictable by existing saliency detection models and a new discrepancy map across users that characterizes personalized saliency. We then present two solutions towards predicting such discrepancy maps, i.e., a multi-task convolutional neural network (CNN) framework and an extended CNN with Person-specific Information Encoded Filters (CNN-PIEF). Extensive experimental results demonstrate the effectiveness of our models for PSM prediction as well their generalization capability for unseen observers.

cs.CV↗

Semantic See-Through Rendering on Light Fields

We present a novel semantic light field (LF) refocusing technique that can achieve unprecedented see-through quality. Different from prior art, our semantic see-through (SST) differentiates rays in their semantic meaning and depth. Specifically, we combine deep learning and stereo matching to provide each ray a semantic label. We then design tailored weighting schemes for blending the rays. Although simple, our solution can effectively remove foreground residues when focusing on the background. At the same time, SST maintains smooth transitions in varying focal depths. Comprehensive experiments on synthetic and new real indoor and outdoor datasets demonstrate the effectiveness and usefulness of our technique.

cs.CV↗

Robust 3D Human Motion Reconstruction Via Dynamic Template Construction

In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on these low-quality data has been traditionally challenging.In this paper, we present a graph-based non-rigid shape registration framework that can simultaneously recover 3D human body geometry and estimate pose/motion at high fidelity.Our approach first generates a global full-body template by registering all poses in the acquired motion sequence.We then construct a deformable graph by utilizing the rigid components in the global template. We directly warp the global template graph back to each motion frame in order to fill in missing geometry. Specifically, we combine local rigidity and temporal coherence constraints to maintain geometry and motion consistencies. Comprehensive experiments on various scenes show that our method is accurate and robust even in the presence of drastic motions.

cs.CV↗

Sparse Photometric 3D Face Reconstruction Guided by Morphable Models

We present a novel 3D face reconstruction technique that leverages sparse photometric stereo (PS) and latest advances on face registration/modeling from a single image. We observe that 3D morphable faces approach provides a reasonable geometry proxy for light position calibration. Specifically, we develop a robust optimization technique that can calibrate per-pixel lighting direction and illumination at a very high precision without assuming uniform surface albedos. Next, we apply semantic segmentation on input images and the geometry proxy to refine hairy vs. bare skin regions using tailored filters. Experiments on synthetic and real data show that by using a very small set of images, our technique is able to reconstruct fine geometric details such as wrinkles, eyebrows, whelks, pores, etc, comparable to and sometimes surpassing movie quality productions.

cs.CV↗

Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55

We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.

cs.CV↗

Hyperspectral Light Field Stereo Matching

In this paper, we describe how scene depth can be extracted using a hyperspectral light field capture (H-LF) system. Our H-LF system consists of a 5 x 6 array of cameras, with each camera sampling a different narrow band in the visible spectrum. There are two parts to extracting scene depth. The first part is our novel cross-spectral pairwise matching technique, which involves a new spectral-invariant feature descriptor and its companion matching metric we call bidirectional weighted normalized cross correlation (BWNCC). The second part, namely, H-LF stereo matching, uses a combination of spectral-dependent correspondence and defocus cues that rely on BWNCC. These two new cost terms are integrated into a Markov Random Field (MRF) for disparity estimation. Experiments on synthetic and real H-LF data show that our approach can produce high-quality disparity maps. We also show that these results can be used to produce the complete plenoptic cube in addition to synthesizing all-focus and defocused color images under different sensor spectral responses.

cs.CV↗

Robust Guided Image Filtering

The process of using one image to guide the filtering process of another one is called Guided Image Filtering (GIF). The main challenge of GIF is the structure inconsistency between the guidance image and the target image. Besides, noise in the target image is also a challenging issue especially when it is heavy. In this paper, we propose a general framework for Robust Guided Image Filtering (RGIF), which contains a data term and a smoothness term, to solve the two issues mentioned above. The data term makes our model simultaneously denoise the target image and perform GIF which is robust against the heavy noise. The smoothness term is able to make use of the property of both the guidance image and the target image which is robust against the structure inconsistency. While the resulting model is highly non-convex, it can be solved through the proposed Iteratively Re-weighted Least Squares (IRLS) in an efficient manner. For challenging applications such as guided depth map upsampling, we further develop a data-driven parameter optimization scheme to properly determine the parameter in our model. This optimization scheme can help to preserve small structures and sharp depth edges even for a large upsampling factor (8x for example). Moreover, the specially designed structure of the data term and the smoothness term makes our model perform well in edge-preserving smoothing for single-image tasks (i.e., the guidance image is the target image itself). This paper is an extension of our previous work [1], [2].

cs.CV↗

Occlusion-Model Guided Anti-Occlusion Depth Estimation in Light Field

Occlusion is one of the most challenging problems in depth estimation. Previous work has modeled the single-occluder occlusion in light field and get good results, however it is still difficult to obtain accurate depth for multi-occluder occlusion. In this paper, we explore the multi-occluder occlusion model in light field, and derive the occluder-consistency between the spatial and angular space which is used as a guidance to select the un-occluded views for each candidate occlusion point. Then an anti-occlusion energy function is built to regularize depth map. The experimental results on public light field datasets have demonstrated the advantages of the proposed algorithm compared with other state-of-the-art light field depth estimation algorithms, especially in multi-occluder areas.

cs.CV↗

Scene-adaptive Coded Apertures Imaging

Coded aperture imaging systems have recently shown great success in recovering scene depth and extending the depth-of-field. The ideal pattern, however, would have to serve two conflicting purposes: 1) be broadband to ensure robust deconvolution and 2) has sufficient zero-crossings for a high depth discrepancy. This paper presents a simple but effective scene-adaptive coded aperture solution to bridge this gap. We observe that the geometric structures in a natural scene often exhibit only a few edge directions, and the successive frames are closely correlated. Therefore we adopt a spatial partitioning and temporal propagation scheme. In each frame, we address one principal direction by applying depth-discriminative codes along it and broadband codes along its orthogonal direction. Since within a frame only the regions with edge direction corresponding to its aperture code behaves well, we utilize the close among-frame correlation to propagate the high quality single frame results temporally to obtain high performance over the whole image lattice. To physically implement this scheme, we use a Liquid Crystal on Silicon (LCoS) microdisplay that permits fast changing pattern codes. Firstly, we capture the scene with a pinhole and analyze the scene content to determine primary edge orientations. Secondly, we sequentially apply the proposed coding scheme with these orientations in the following frames. Experiments on both synthetic and real scenes show that our technique is able to combine advantages of the state-of-the-art patterns for recovering better quality depth map and all-focus images.

cs.CV↗

Robust High Quality Image Guided Depth Upsampling

Time-of-Flight (ToF) depth sensing camera is able to obtain depth maps at a high frame rate. However, its low resolution and sensitivity to the noise are always a concern. A popular solution is upsampling the obtained noisy low resolution depth map with the guidance of the companion high resolution color image. However, due to the constrains in the existing upsampling models, the high resolution depth map obtained in such way may suffer from either texture copy artifacts or blur of depth discontinuity. In this paper, a novel optimization framework is proposed with the brand new data term and smoothness term. The comprehensive experiments using both synthetic data and real data show that the proposed method well tackles the problem of texture copy artifacts and blur of depth discontinuity. It also demonstrates sufficient robustness to the noise. Moreover, a data driven scheme is proposed to adaptively estimate the parameter in the upsampling optimization framework. The encouraging performance is maintained even in the case of large upsampling e.g. $8\times$ and $16\times$.

cs.CV↗

Automatic Layer Separation using Light Field Imaging

We propose a novel approach that jointly removes reflection or translucent layer from a scene and estimates scene depth. The input data are captured via light field imaging. The problem is couched as minimizing the rank of the transmitted scene layer via Robust Principle Component Analysis (RPCA). We also impose regularization based on piecewise smoothness, gradient sparsity, and layer independence to simultaneously recover 3D geometry of the transmitted layer. Experimental results on synthetic and real data show that our technique is robust and reliable, and can handle a broad range of layer separation problems.

cs.CV↗

Resolving Scale Ambiguity Via XSlit Aspect Ratio Analysis

In perspective cameras, images of a frontal-parallel 3D object preserve its aspect ratio invariant to its depth. Such an invariance is useful in photography but is unique to perspective projection. In this paper, we show that alternative non-perspective cameras such as the crossed-slit or XSlit cameras exhibit a different depth-dependent aspect ratio (DDAR) property that can be used to 3D recovery. We first conduct a comprehensive analysis to characterize DDAR, infer object depth from its AR, and model recoverable depth range, sensitivity, and error. We show that repeated shape patterns in real Manhattan World scenes can be used for 3D reconstruction using a single XSlit image. We also extend our analysis to model slopes of lines. Specifically, parallel 3D lines exhibit depth-dependent slopes (DDS) on their images which can also be used to infer their depths. We validate our analyses using real XSlit cameras, XSlit panoramas, and catadioptric mirrors. Experiments show that DDAR and DDS provide important depth cues and enable effective single-image scene reconstruction.

cs.CV↗

A Precise Calculation of Delayed Coincidence Selection Efficiency and Accidental Coincidence Rate

A model is proposed to address issues on the precise background evaluation due to the complex data structure defined by the delayed coincidence method, which is widely used in reactor electron-antineutrino oscillation experiments. In this model, the effects from the muon veto, uncorrelated random background, coincident signal and background are all studied with the analytical solutions, simplifying the estimation of the systematic uncertainties of signal efficiency and accidental background rate determined by the unstable single rate. The result of calculation is validated numerically with a number of simulation studies and is also applied and validated in the recent Daya Bay hydrogen-capture based oscillation measurement.

physics.ins-det↗

A Co-Prime Blur Scheme for Data Security in Video Surveillance

This paper presents a novel Coprime Blurred Pair (CBP) model for visual data-hiding for security in camera surveillance. While most previous approaches have focused on completely encrypting the video stream, we introduce a spatial encryption scheme by blurring the image/video contents to create a CBP. Our goal is to obscure detail in public video streams by blurring while allowing behavior to be recognized and to quickly deblur the stream so that details are available if behavior is recognized as suspicious. We create a CBP by blurring the same latent image with two unknown kernels. The two kernels are coprime when mapped to bivariate polynomials in the z domain. To deblur the CBP we first use the coprime constraint to approximate the kernels and sample the bivariate CBP polynomials in one dimension on the unit circle. At each sample point, we factor the 1D polynomial pair and compose the results into a 2D kernel matrix. Finally, we compute the inverse Fast Fourier Transform (FFT) of the kernel matrices to recover the coprime kernels and then the latent video stream. It is therefore only possible to deblur the video stream if a user has access to both streams. To improve the practicability of our algorithm, we implement our algorithm using a graphics processing unit (GPU) to decrypt the blurred video streams in real-time, and extensive experimental results demonstrate that our new scheme can effectively protect sensitive identity information in surveillance videos and faithfully reconstruct the unblurred video stream when two blurred sequences are available.

cs.CV↗