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Jingyu Gong

Publications and source records attributed to Jingyu Gong.

At least 19 recordsLinked to original sources

Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing

Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original motion. Existing diffusion-based approaches struggle to balance text-responsive "change" and inertial "invariance". They often rely on coarse spatial constraints and rigid uniform time assumptions, leading to spatial motion distortions and the destruction of intrinsic physical rhythms during variable-length editing. To handle these challenges, we propose Change and Invariance Motion Editing (CIME), a unified framework that comprehensively decouples change and invariance into spatial pose and temporal rhythm dimensions. For spatial poses, our method integrates an omni-supervised positive-negative learning mechanism comprising hierarchical retrospective feature supervision, subtle motion preservation, and triplet-based semantic alignment. For temporal rhythms, we introduce the Riemannian Non-uniform Integral Manifold Mapping (RNIMM) module, which achieves high-fidelity reproduction of physical beats in the edited text via kinematics-aware non-uniform timestamps. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that CIME achieves state-of-the-art performance in editing alignment and structural fidelity, validating the effectiveness of our unified architecture. Our source codes and models have been released at: github.com/ZhenwuShi/CIME.git

cs.CV

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion distortion and suboptimal semantic alignment. The key challenge lies in balancing change (i.e. precisely editing target regions) and invariance (i.e. preserving unedited parts). To handle such challenge, we propose an Omni-Supervised Positive-Negative Learning framework, named OmniME. Our method integrates three complementary components: (1) retrospective feature supervision that enforces coarse-to-fine consistency across transformer layers,(2) motion preservation mechanism that focuses on subtle variations according to the source-target similarity, and (3) triplet-based semantic alignment that strengthens text-motion correspondence. Together, these components form a unified supervision paradigm that balances change and invariance. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that OmniME achieves state-of-the-art performance in editing alignment, validating the effectiveness of our unified learning framework. Our source codes and models have been released at: https://github.com/rocket-ycyer/OmniME.git

cs.CV

Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.

cs.CV

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.

cs.CV

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoints suffers from severe geometric voids and floaters due to limited coverage. Current scene completion methods typically rely on an iterative "Repair-then-Distill" paradigm, which is computationally intensive, prone to unstable optimization, and susceptible to overfitting. To address these limitations, we propose GSCompleter, a distillation-free plugin that shifts scene completion to a stable "Generate-then-Register" workflow. Specifically, GSCompleter synthesizes visually plausible 2D reference images and explicitly lifts them into 3D Gaussian primitives with a consistent metric scale via a robust Stereo-Anchor View Selection mechanism. These newly generated primitives are then seamlessly integrated into the global scene using a novel Ray-Constrained Registration strategy. By replacing unstable distillation with rapid geometric registration, GSCompleter exhibits superior 3DGS completion performance across three benchmarks, enhancing both quality and efficiency over various baselines and achieving new state-of-the-art (SOTA) results.

cs.CV

DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues are often occluded. Existing methods either require multi-state observations or rely on explicit part priors, retrieval, or other auxiliary inputs that partially expose the structure to be inferred. In this work, we present DailyArt, which formulates articulated joint estimation from a single static image as a synthesis-mediated reasoning problem. Instead of directly regressing joints from a heavily occluded observation, DailyArt first synthesizes a maximally articulated opened state under the same camera view to expose articulation cues, and then estimates the full set of joint parameters from the discrepancy between the observed and synthesized states. Using a set-prediction formulation, DailyArt recovers all joints simultaneously without requiring object-specific templates, multi-view inputs, or explicit part annotations at test time. Taking estimated joints as conditions, the framework further supports part-level novel state synthesis as a downstream capability. Extensive experiments show that DailyArt achieves strong performance in articulated joint estimation and supports part-level novel state synthesis conditioned on joints. Project page is available at https://rangooo123.github.io/DaliyArt.github.io/.

cs.CV

Memory Intelligence Agent

Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.

cs.AI

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to increase rapidly with sequence length and limiting scalability. We propose Streaming Semantic Gaussian Splatting (S2GS), a strictly causal, incremental 3D Gaussian semantic field framework: it does not leverage future frames and continuously updates scene geometry, appearance, and instance-level semantics without reprocessing historical frames, enabling scalable online joint reconstruction and understanding. S2GS adopts a geometry-semantic decoupled dual-backbone design: the geometry branch performs causal modeling to drive incremental Gaussian updates, while the semantic branch leverages a 2D foundation vision model and a query-driven decoder to predict segmentation masks and identity embeddings, further stabilized by query-level contrastive alignment and lightweight online association with an instance memory. Experiments show that S2GS matches or outperforms strong offline baselines on joint reconstruction-and-understanding benchmarks, while significantly improving long-horizon scalability: it processes 1,000+ frames with much slower growth in runtime and GPU memory, whereas offline global-processing baselines typically run out of memory at around 80 frames under the same setting.

cs.CV

Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation

Existing end-to-end approaches of robotic manipulation often lack generalization to unseen objects or tasks due to limited data and poor interpretability. While recent Multimodal Large Language Models (MLLMs) demonstrate strong commonsense reasoning, they struggle with geometric and spatial understanding required for pose prediction. In this paper, we propose RobMRAG, a 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation (MRAG) framework for zero-shot robotic manipulation. Specifically, we construct a multi-source manipulation knowledge base containing object contact frames, task completion frames, and pose parameters. During inference, a Hierarchical Multimodal Retrieval module first employs a three-priority hybrid retrieval strategy to find task-relevant object prototypes, then selects the geometrically closest reference example based on pixel-level similarity and Instance Matching Distance (IMD). We further introduce a 3D-Aware Pose Refinement module based on 3D Gaussian Splatting into the MRAG framework, which aligns the pose of the reference object to the target object in 3D space. The aligned results are reprojected onto the image plane and used as input to the MLLM to enhance the generation of the final pose parameters. Extensive experiments show that on a test set containing 30 categories of household objects, our method improves the success rate by 7.76% compared to the best-performing zero-shot baseline under the same setting, and by 6.54% compared to the state-of-the-art supervised baseline. Our results validate that RobMRAG effectively bridges the gap between high-level semantic reasoning and low-level geometric execution, enabling robotic systems that generalize to unseen objects while remaining inherently interpretable.

cs.RO

Continual-NExT: A Unified Comprehension And Generation Continual Learning Framework

Dual-to-Dual MLLMs refer to Multimodal Large Language Models, which can enable unified multimodal comprehension and generation through text and image modalities. Although exhibiting strong instantaneous learning and generalization capabilities, Dual-to-Dual MLLMs still remain deficient in lifelong evolution, significantly affecting continual adaptation to dynamic real-world scenarios. One of the challenges is that learning new tasks inevitably destroys the learned knowledge. Beyond traditional catastrophic forgetting, Dual-to-Dual MLLMs face other challenges, including hallucination, instruction unfollowing, and failures in cross-modal knowledge transfer. However, no standardized continual learning framework for Dual-to-Dual MLLMs has been established yet, leaving these challenges unexplored. Thus, in this paper, we establish Continual-NExT, a continual learning framework for Dual-to-Dual MLLMs with deliberately-architected evaluation metrics. To improve the continual learning capability of Dual-to-Dual MLLMs, we propose an efficient MAGE (Mixture and Aggregation of General LoRA and Expert LoRA) method to further facilitate knowledge transfer across modalities and mitigate forgetting. Extensive experiments demonstrate that MAGE outperforms other continual learning methods and achieves state-of-the-art performance.

cs.LG

Vision-language models lag human performance on physical dynamics and intent reasoning

Spatial intelligence is central to embodied cognition, yet contemporary AI systems still struggle to reason about physical interactions in open-world human environments. Despite strong performance on controlled benchmarks, vision-language models often fail to jointly model physical dynamics, reference frames, and the latent human intentions that drive spatial change. We introduce Teleo-Spatial Intelligence (TSI), a reasoning capability that links spatiotemporal change to goal-directed structure. To evaluate TSI, we present EscherVerse, a large-scale open-world resource built from 11,328 real-world videos, including an 8,000-example benchmark and a 35,963-example instruction-tuning set. Across 27 state-of-the-art vision-language models and an independent analysis of first-pass human responses from 11 annotators, we identify a persistent teleo-spatial reasoning gap: the strongest proprietary model achieves 57.26\% overall accuracy, far below first-pass human performance, which ranges from 84.81\% to 95.14\% with a mean of 90.62\%. Fine-tuning on real-world, intent-aware data narrows this gap for open-weight models, but does not close it. EscherVerse provides a diagnostic testbed for purpose-aware spatial reasoning and highlights a critical gap between pattern recognition and human-level understanding in embodied AI.

cs.CV

Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis

Scene-aware motion synthesis has been widely researched recently due to its numerous applications. Prevailing methods rely heavily on paired motion-scene data, while it is difficult to generalize to diverse scenes when trained only on a few specific ones. Thus, we propose a unified framework, termed Diffusion Implicit Policy (DIP), for scene-aware motion synthesis, where paired motion-scene data are no longer necessary. In this paper, we disentangle human-scene interaction from motion synthesis during training, and then introduce an interaction-based implicit policy into motion diffusion during inference. Synthesized motion can be derived through iterative diffusion denoising and implicit policy optimization, thus motion naturalness and interaction plausibility can be maintained simultaneously. For long-term motion synthesis, we introduce motion blending in joint rotation power space. The proposed method is evaluated on synthesized scenes with ShapeNet furniture, and real scenes from PROX and Replica. Results show that our framework presents better motion naturalness and interaction plausibility than cutting-edge methods. This also indicates the feasibility of utilizing the DIP for motion synthesis in more general tasks and versatile scenes. Code will be publicly available at https://github.com/jingyugong/DIP.

cs.CV

PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion

In this paper, we present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth. Our key insight is to exploit the complementary characteristics of pinhole and fisheye imagery (undistorted vs. distorted, small vs. large FOV, far vs. near field) for joint optimization. PFDepth employs a unified architecture capable of processing arbitrary combinations of pinhole and fisheye cameras with varied intrinsics and extrinsics. Within PFDepth, we first explicitly lift 2D features from each heterogeneous view into a canonical 3D volumetric space. Then, a core module termed Heterogeneous Spatial Fusion is designed to process and fuse distortion-aware volumetric features across overlapping and non-overlapping regions. Additionally, we subtly reformulate the conventional voxel fusion into a novel 3D Gaussian representation, in which learnable latent Gaussian spheres dynamically adapt to local image textures for finer 3D aggregation. Finally, fused volume features are rendered into multi-view depth maps. Through extensive experiments, we demonstrate that PFDepth sets a state-of-the-art performance on KITTI-360 and RealHet datasets over current mainstream depth networks. To the best of our knowledge, this is the first systematic study of heterogeneous pinhole-fisheye depth estimation, offering both technical novelty and valuable empirical insights.

cs.CV

DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation

Adaptive navigation in unfamiliar environments is crucial for household service robots but remains challenging due to the need for both low-level path planning and high-level scene understanding. While recent vision-language model (VLM) based zero-shot approaches reduce dependence on prior maps and scene-specific training data, they face significant limitations: spatiotemporal discontinuity from discrete observations, unstructured memory representations, and insufficient task understanding leading to navigation failures. We propose DORAEMON (Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation), a novel cognitive-inspired framework consisting of Ventral and Dorsal Streams that mimics human navigation capabilities. The Dorsal Stream implements the Hierarchical Semantic-Spatial Fusion and Topology Map to handle spatiotemporal discontinuities, while the Ventral Stream combines RAG-VLM and Policy-VLM to improve decision-making. Our approach also develops Nav-Ensurance to ensure navigation safety and efficiency. We evaluate DORAEMON on the HM3D, MP3D, and GOAT datasets, where it achieves state-of-the-art performance on both success rate (SR) and success weighted by path length (SPL) metrics, significantly outperforming existing methods. We also introduce a new evaluation metric (AORI) to assess navigation intelligence better. Comprehensive experiments demonstrate DORAEMON's effectiveness in zero-shot autonomous navigation without requiring prior map building or pre-training.

cs.RO

NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks

Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and training paradigms. In this paper, we observe that both tasks can be formulated as Markov Decision Processes (MDP), suggesting a foundational principle for their unification. Hence, we present NaviMaster, the first unified agent capable of unifying GUI navigation and embodied navigation within a single framework. Specifically, NaviMaster (i) proposes a visual-target trajectory collection pipeline that generates trajectories for both GUI and embodied tasks using a single formulation. (ii) employs a unified reinforcement learning framework on the mix data to improve generalization. (iii) designs a novel distance-aware reward to ensure efficient learning from the trajectories. Through extensive experiments on out-of-domain benchmarks, NaviMaster is shown to outperform state-of-the-art agents in GUI navigation, spatial affordance prediction, and embodied navigation. Ablation studies further demonstrate the efficacy of our unified training strategy, data mixing strategy, and reward design. Our codes, data, and checkpoints are available at https://iron-boyy.github.io/navimaster-page/.

cs.RO

T2S: Tokenized Skill Scaling for Lifelong Imitation Learning

The main challenge in lifelong imitation learning lies in the balance between mitigating catastrophic forgetting of previous skills while maintaining sufficient capacity for acquiring new ones. However, current approaches typically address these aspects in isolation, overlooking their internal correlation in lifelong skill acquisition. We address this limitation with a unified framework named Tokenized Skill Scaling (T2S). Specifically, by tokenizing the model parameters, the linear parameter mapping of the traditional transformer is transformed into cross-attention between input and learnable tokens, thereby enhancing model scalability through the easy extension of new tokens. Additionally, we introduce language-guided skill scaling to transfer knowledge across tasks efficiently and avoid linearly growing parameters. Extensive experiments across diverse tasks demonstrate that T2S: 1) effectively prevents catastrophic forgetting (achieving an average NBT of 1.0% across the three LIBERO task suites), 2) excels in new skill scaling with minimal increases in trainable parameters (needing only 8.0% trainable tokens in an average of lifelong tasks), and 3) enables efficient knowledge transfer between tasks (achieving an average FWT of 77.7% across the three LIBERO task suites), offering a promising solution for lifelong imitation learning.

cs.LG

YouTube-Occ: Learning Indoor 3D Semantic Occupancy Prediction from YouTube Videos

3D semantic occupancy prediction is crucial for fine-grained scene understanding, yet its advancement in privacy-sensitive indoor environments is fundamentally hindered by the scarcity of large-scale annotated 3D data. To overcome this limitation, we explore learning indoor 3D semantic occupancy prediction from abundant, uncalibrated in-the-wild internet videos while simultaneously bypassing the extensive manual annotation. Specifically, we introduce \textit{YouTube-Occ}, including an automated data pipeline that leverages 2D and 3D foundation models to process raw web videos, estimating camera geometry, reconstructing scene point clouds, and enriching them with dense semantic pseudo-labels. However, these plausible pseudo-labels fail to yield performance gains under naive supervision. To address this impasse, we further propose a pre-training framework driven by feature distillation with a dual-alignment strategy. Within it, an intra-frame alignment utilizes a voxel-anchored Gaussianization module to align 3D features with corresponding 2D priors, whereas a cross-scene alignment achieves global semantic consistency via class-prototype distillation. Empirically, YouTube-Occ delivers consistent gains across three mainstream architectures on the NYUv2 and Occ-ScanNet benchmarks, especially under limited-data conditions. We will publicly release our code and data, hoping to inspire future research.

cs.CV

UniForward: Unified 3D Scene and Semantic Field Reconstruction via Feed-Forward Gaussian Splatting from Only Sparse-View Images

We propose a feed-forward Gaussian Splatting model that unifies 3D scene and semantic field reconstruction. Combining 3D scenes with semantic fields facilitates the perception and understanding of the surrounding environment. However, key challenges include embedding semantics into 3D representations, achieving generalizable real-time reconstruction, and ensuring practical applicability by using only images as input without camera parameters or ground truth depth. To this end, we propose UniForward, a feed-forward model to predict 3D Gaussians with anisotropic semantic features from only uncalibrated and unposed sparse-view images. To enable the unified representation of the 3D scene and semantic field, we embed semantic features into 3D Gaussians and predict them through a dual-branch decoupled decoder. During training, we propose a loss-guided view sampler to sample views from easy to hard, eliminating the need for ground truth depth or masks required by previous methods and stabilizing the training process. The whole model can be trained end-to-end using a photometric loss and a distillation loss that leverages semantic features from a pre-trained 2D semantic model. At the inference stage, our UniForward can reconstruct 3D scenes and the corresponding semantic fields in real time from only sparse-view images. The reconstructed 3D scenes achieve high-quality rendering, and the reconstructed 3D semantic field enables the rendering of view-consistent semantic features from arbitrary views, which can be further decoded into dense segmentation masks in an open-vocabulary manner. Experiments on novel view synthesis and novel view segmentation demonstrate that our method achieves state-of-the-art performances for unifying 3D scene and semantic field reconstruction.

cs.CV