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Jingyun Liang

Publications and source records attributed to Jingyun Liang.

At least 19 recordsLinked to original sources

Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

Diffusion models have shown remarkable success in video generation. However, whether such models are truly aware of the 3D structure underlying visual observations, rather than simply reproducing plausible 2D projections, remains an open question. In this work, we investigate this question through human motion control, a task that requires precise modelling of 3D human geometry, motion, camera viewpoint, and scene context. Unlike prior methods that rely on rendered 2D motion guidance videos, we propose a render-free framework that conditions video generation directly on compressed 3D human mesh tokens. This representation preserves full 3D geometric information while enabling a unified token-based generation pipeline that processes video tokens jointly with motion tokens in a DiT-based architecture. This design requires the model to reason jointly about appearance, 3D structure, and camera viewpoint during video generation. Experimental results demonstrate strong performance on human motion control benchmarks, while reducing artifacts induced by view-dependent 2D guidance and trajectory-pose mismatches during editing. These findings suggest that video diffusion models, when equipped with mesh tokenization, can better capture complex 3D human structures and their interactions with the surrounding environment.

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Lumos-1: On Autoregressive Video Generation with Discrete Diffusion from a Unified Model Perspective

Autoregressive large language models (LLMs) have unified a vast range of language tasks, inspiring preliminary efforts in autoregressive (AR) video generation. Existing AR video generators either diverge from standard LLM architectures, depend on bulky external text encoders, or incur prohibitive latency due to next-token decoding. In this paper, we introduce Lumos-1, an LLM-based unified model for AR video generation with efficient discrete diffusion. Firstly, to fit videos with LLMs, we identify that 1D RoPE is ill-suited for visual spatiotemporal correlation modeling, and while demonstrated to be useful, naive 3D RoPE exhibits imbalanced frequency spectra. Therefore, we propose MM-RoPE, which preserves the original textual RoPE while seamlessly accommodating video data with comprehensive frequency spectra and scaled 3D positions. Secondly, to fit the video data's nature and overcome the inefficiency of next-token decoding, we adopt a parallel and mask-based discrete diffusion with the intra-frame bidirectional and inter-frame causal attention masks. Based on this attention mask, we uncover the frame-wise loss imbalance issue caused by spatial information redundancy and propose Autoregressive Discrete Diffusion Forcing, which introduces temporal tube masking during training with a compatible inference-time masking policy to avoid quality degradation. Despite using only 48 GPUs for pre-training and fine-tuning, limited data and a discrete tokenizer, Lumos-1 achieves results surpassing those of Show-o2 on GenEval, COSMOS-Video2World on VBench-I2V, and OpenSoraPlan on VBench-T2V. Code and models are available at https://github.com/alibaba-damo-academy/Lumos.

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Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation

Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.

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RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background video, human trajectory and action patterns. In this paper, we propose a decomposed human motion control and video generation framework that explicitly decouples motion from appearance, subject from background, and action from trajectory, enabling flexible mix-and-match composition of these elements. Concretely, we first build a ground-aware 3D world coordinate system and perform motion editing directly in the 3D space. Trajectory control is implemented by unprojecting edited 2D trajectories into 3D with focal-length calibration and coordinate transformation, followed by speed alignment and orientation adjustment; actions are supplied by a motion bank or generated via text-to-motion methods. Then, based on modern text-to-video diffusion transformer models, we inject the subject as tokens for full attention, concatenate the background along the channel dimension, and add motion (trajectory and action) control signals by addition. Such a design opens up the possibility for us to generate realistic videos of anyone doing anything anywhere. Extensive experiments on benchmark datasets and real-world cases demonstrate that our method achieves state-of-the-art performance on both element-wise controllability and overall video quality.

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LumosFlow: Motion-Guided Long Video Generation

Long video generation has gained increasing attention due to its widespread applications in fields such as entertainment and simulation. Despite advances, synthesizing temporally coherent and visually compelling long sequences remains a formidable challenge. Conventional approaches often synthesize long videos by sequentially generating and concatenating short clips, or generating key frames and then interpolate the intermediate frames in a hierarchical manner. However, both of them still remain significant challenges, leading to issues such as temporal repetition or unnatural transitions. In this paper, we revisit the hierarchical long video generation pipeline and introduce LumosFlow, a framework introduce motion guidance explicitly. Specifically, we first employ the Large Motion Text-to-Video Diffusion Model (LMTV-DM) to generate key frames with larger motion intervals, thereby ensuring content diversity in the generated long videos. Given the complexity of interpolating contextual transitions between key frames, we further decompose the intermediate frame interpolation into motion generation and post-hoc refinement. For each pair of key frames, the Latent Optical Flow Diffusion Model (LOF-DM) synthesizes complex and large-motion optical flows, while MotionControlNet subsequently refines the warped results to enhance quality and guide intermediate frame generation. Compared with traditional video frame interpolation, we achieve 15x interpolation, ensuring reasonable and continuous motion between adjacent frames. Experiments show that our method can generate long videos with consistent motion and appearance. Code and models will be made publicly available upon acceptance. Our project page: https://jiahaochen1.github.io/LumosFlow/

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A Unified Framework for Event-based Frame Interpolation with Ad-hoc Deblurring in the Wild

Effective video frame interpolation hinges on the adept handling of motion in the input scene. Prior work acknowledges asynchronous event information for this, but often overlooks whether motion induces blur in the video, limiting its scope to sharp frame interpolation. We instead propose a unified framework for event-based frame interpolation that performs deblurring ad-hoc and thus works both on sharp and blurry input videos. Our model consists in a bidirectional recurrent network that incorporates the temporal dimension of interpolation and fuses information from the input frames and the events adaptively based on their temporal proximity. To enhance the generalization from synthetic data to real event cameras, we integrate self-supervised framework with the proposed model to enhance the generalization on real-world datasets in the wild. At the dataset level, we introduce a novel real-world high-resolution dataset with events and color videos named HighREV, which provides a challenging evaluation setting for the examined task. Extensive experiments show that our network consistently outperforms previous state-of-the-art methods on frame interpolation, single image deblurring, and the joint task of both. Experiments on domain transfer reveal that self-supervised training effectively mitigates the performance degradation observed when transitioning from synthetic data to real-world data. Code and datasets are available at https://github.com/AHupuJR/REFID.

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Low-Light Image Enhancement using Event-Based Illumination Estimation

Low-light image enhancement (LLIE) aims to improve the visibility of images captured in poorly lit environments. Prevalent event-based solutions primarily utilize events triggered by motion, i.e., ''motion events'' to strengthen only the edge texture, while leaving the high dynamic range and excellent low-light responsiveness of event cameras largely unexplored. This paper instead opens a new avenue from the perspective of estimating the illumination using ''temporal-mapping'' events, i.e., by converting the timestamps of events triggered by a transmittance modulation into brightness values. The resulting fine-grained illumination cues facilitate a more effective decomposition and enhancement of the reflectance component in low-light images through the proposed Illumination-aided Reflectance Enhancement module. Furthermore, the degradation model of temporal-mapping events under low-light condition is investigated for realistic training data synthesizing. To address the lack of datasets under this regime, we construct a beam-splitter setup and collect EvLowLight dataset that includes images, temporal-mapping events, and motion events. Extensive experiments across 5 synthetic datasets and our real-world EvLowLight dataset substantiate that the devised pipeline, dubbed RetinEV, excels in producing well-illuminated, high dynamic range images, outperforming previous state-of-the-art event-based methods by up to 6.62 dB, while maintaining an efficient inference speed of 35.6 frame-per-second on a 640X480 image.

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Fractal-IR: A Unified Framework for Efficient and Scalable Image Restoration

While vision transformers achieve significant breakthroughs in various image restoration (IR) tasks, it is still challenging to efficiently scale them across multiple types of degradations and resolutions. In this paper, we propose Fractal-IR, a fractal-based design that progressively refines degraded images by repeatedly expanding local information into broader regions. This fractal architecture naturally captures local details at early stages and seamlessly transitions toward global context in deeper fractal stages, removing the need for computationally heavy long-range self-attention mechanisms. Moveover, we observe the challenge in scaling up vision transformers for IR tasks. Through a series of analyses, we identify a holistic set of strategies to effectively guide model scaling. Extensive experimental results show that Fractal-IR achieves state-of-the-art performance in seven common image restoration tasks, including super-resolution, denoising, JPEG artifact removal, IR in adverse weather conditions, motion deblurring, defocus deblurring, and demosaicking. For $2\times$ SR on Manga109, Fractal-IR achieves a 0.21 dB PSNR gain. For grayscale image denoising on Urban100, Fractal-IR surpasses the previous method by 0.2 dB for $σ=50$.

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Sharing Key Semantics in Transformer Makes Efficient Image Restoration

Image Restoration (IR), a classic low-level vision task, has witnessed significant advancements through deep models that effectively model global information. Notably, the emergence of Vision Transformers (ViTs) has further propelled these advancements. When computing, the self-attention mechanism, a cornerstone of ViTs, tends to encompass all global cues, even those from semantically unrelated objects or regions. This inclusivity introduces computational inefficiencies, particularly noticeable with high input resolution, as it requires processing irrelevant information, thereby impeding efficiency. Additionally, for IR, it is commonly noted that small segments of a degraded image, particularly those closely aligned semantically, provide particularly relevant information to aid in the restoration process, as they contribute essential contextual cues crucial for accurate reconstruction. To address these challenges, we propose boosting IR's performance by sharing the key semantics via Transformer for IR (\ie, SemanIR) in this paper. Specifically, SemanIR initially constructs a sparse yet comprehensive key-semantic dictionary within each transformer stage by establishing essential semantic connections for every degraded patch. Subsequently, this dictionary is shared across all subsequent transformer blocks within the same stage. This strategy optimizes attention calculation within each block by focusing exclusively on semantically related components stored in the key-semantic dictionary. As a result, attention calculation achieves linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed SemanIR's state-of-the-art performance, quantitatively and qualitatively showcasing advancements. The visual results, code, and trained models are available at https://github.com/Amazingren/SemanIR.

cs.CV

Hierarchical Information Flow for Generalized Efficient Image Restoration

While vision transformers show promise in numerous image restoration (IR) tasks, the challenge remains in efficiently generalizing and scaling up a model for multiple IR tasks. To strike a balance between efficiency and model capacity for a generalized transformer-based IR method, we propose a hierarchical information flow mechanism for image restoration, dubbed Hi-IR, which progressively propagates information among pixels in a bottom-up manner. Hi-IR constructs a hierarchical information tree representing the degraded image across three levels. Each level encapsulates different types of information, with higher levels encompassing broader objects and concepts and lower levels focusing on local details. Moreover, the hierarchical tree architecture removes long-range self-attention, improves the computational efficiency and memory utilization, thus preparing it for effective model scaling. Based on that, we explore model scaling to improve our method's capabilities, which is expected to positively impact IR in large-scale training settings. Extensive experimental results show that Hi-IR achieves state-of-the-art performance in seven common image restoration tasks, affirming its effectiveness and generalizability.

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MoVideo: Motion-Aware Video Generation with Diffusion Models

While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.

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Key-Graph Transformer for Image Restoration

While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.

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Practical Blind Image Denoising via Swin-Conv-UNet and Data Synthesis

While recent years have witnessed a dramatic upsurge of exploiting deep neural networks toward solving image denoising, existing methods mostly rely on simple noise assumptions, such as additive white Gaussian noise (AWGN), JPEG compression noise and camera sensor noise, and a general-purpose blind denoising method for real images remains unsolved. In this paper, we attempt to solve this problem from the perspective of network architecture design and training data synthesis. Specifically, for the network architecture design, we propose a swin-conv block to incorporate the local modeling ability of residual convolutional layer and non-local modeling ability of swin transformer block, and then plug it as the main building block into the widely-used image-to-image translation UNet architecture. For the training data synthesis, we design a practical noise degradation model which takes into consideration different kinds of noise (including Gaussian, Poisson, speckle, JPEG compression, and processed camera sensor noises) and resizing, and also involves a random shuffle strategy and a double degradation strategy. Extensive experiments on AGWN removal and real image denoising demonstrate that the new network architecture design achieves state-of-the-art performance and the new degradation model can help to significantly improve the practicability. We believe our work can provide useful insights into current denoising research.

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Denoising Diffusion Models for Plug-and-Play Image Restoration

Plug-and-play Image Restoration (IR) has been widely recognized as a flexible and interpretable method for solving various inverse problems by utilizing any off-the-shelf denoiser as the implicit image prior. However, most existing methods focus on discriminative Gaussian denoisers. Although diffusion models have shown impressive performance for high-quality image synthesis, their potential to serve as a generative denoiser prior to the plug-and-play IR methods remains to be further explored. While several other attempts have been made to adopt diffusion models for image restoration, they either fail to achieve satisfactory results or typically require an unacceptable number of Neural Function Evaluations (NFEs) during inference. This paper proposes DiffPIR, which integrates the traditional plug-and-play method into the diffusion sampling framework. Compared to plug-and-play IR methods that rely on discriminative Gaussian denoisers, DiffPIR is expected to inherit the generative ability of diffusion models. Experimental results on three representative IR tasks, including super-resolution, image deblurring, and inpainting, demonstrate that DiffPIR achieves state-of-the-art performance on both the FFHQ and ImageNet datasets in terms of reconstruction faithfulness and perceptual quality with no more than 100 NFEs. The source code is available at {\url{https://github.com/yuanzhi-zhu/DiffPIR}}

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Learning Task-Oriented Flows to Mutually Guide Feature Alignment in Synthesized and Real Video Denoising

Video denoising aims at removing noise from videos to recover clean ones. Some existing works show that optical flow can help the denoising by exploiting the additional spatial-temporal clues from nearby frames. However, the flow estimation itself is also sensitive to noise, and can be unusable under large noise levels. To this end, we propose a new multi-scale refined optical flow-guided video denoising method, which is more robust to different noise levels. Our method mainly consists of a denoising-oriented flow refinement (DFR) module and a flow-guided mutual denoising propagation (FMDP) module. Unlike previous works that directly use off-the-shelf flow solutions, DFR first learns robust multi-scale optical flows, and FMDP makes use of the flow guidance by progressively introducing and refining more flow information from low resolution to high resolution. Together with real noise degradation synthesis, the proposed multi-scale flow-guided denoising network achieves state-of-the-art performance on both synthetic Gaussian denoising and real video denoising. The codes will be made publicly available.

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Event-Based Fusion for Motion Deblurring with Cross-modal Attention

Traditional frame-based cameras inevitably suffer from motion blur due to long exposure times. As a kind of bio-inspired camera, the event camera records the intensity changes in an asynchronous way with high temporal resolution, providing valid image degradation information within the exposure time. In this paper, we rethink the eventbased image deblurring problem and unfold it into an end-to-end two-stage image restoration network. To effectively fuse event and image features, we design an event-image cross-modal attention module applied at multiple levels of our network, which allows to focus on relevant features from the event branch and filter out noise. We also introduce a novel symmetric cumulative event representation specifically for image deblurring as well as an event mask gated connection between the two stages of our network which helps avoid information loss. At the dataset level, to foster event-based motion deblurring and to facilitate evaluation on challenging real-world images, we introduce the Real Event Blur (REBlur) dataset, captured with an event camera in an illumination controlled optical laboratory. Our Event Fusion Network (EFNet) sets the new state of the art in motion deblurring, surpassing both the prior best-performing image-based method and all event-based methods with public implementations on the GoPro dataset (by up to 2.47dB) and on our REBlur dataset, even in extreme blurry conditions. The code and our REBlur dataset will be made publicly available.

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Recurrent Video Restoration Transformer with Guided Deformable Attention

Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.

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Reference-based Image Super-Resolution with Deformable Attention Transformer

Reference-based image super-resolution (RefSR) aims to exploit auxiliary reference (Ref) images to super-resolve low-resolution (LR) images. Recently, RefSR has been attracting great attention as it provides an alternative way to surpass single image SR. However, addressing the RefSR problem has two critical challenges: (i) It is difficult to match the correspondence between LR and Ref images when they are significantly different; (ii) How to transfer the relevant texture from Ref images to compensate the details for LR images is very challenging. To address these issues of RefSR, this paper proposes a deformable attention Transformer, namely DATSR, with multiple scales, each of which consists of a texture feature encoder (TFE) module, a reference-based deformable attention (RDA) module and a residual feature aggregation (RFA) module. Specifically, TFE first extracts image transformation (e.g., brightness) insensitive features for LR and Ref images, RDA then can exploit multiple relevant textures to compensate more information for LR features, and RFA lastly aggregates LR features and relevant textures to get a more visually pleasant result. Extensive experiments demonstrate that our DATSR achieves state-of-the-art performance on benchmark datasets quantitatively and qualitatively.

cs.CV