SearcharxivSearch

arXiv subjects

Jinhan Li

Publications and source records attributed to Jinhan Li.

16 recordsLinked to original sources

FIS-OT: Feature-Induced Optimal Transport for Unsupervised Action Segmentation

Unsupervised action segmentation is a challenging task. It involves finding action categories and boundaries in videos without labels. Existing Optimal Transport (OT) methods use global constraints. This causes them to overlook the use of local information. Furthermore, existing Optimal transport architectures are prone to confirmation bias because they overly trust the pseudo-labels they generate. This causes models to learn from noise in the early training stages. To address these issues, we propose FIS-OT. It is a novel Feature-Induced Structured Optimal Transport framework. First, we introduce a Feature Enhanced Generator (FEG) module. It serves as an internal regularizer. By using triplet loss, FEG captures local consistency. It provides robust supervision that is independent of noisy pseudo-labels. Second, we propose a Feature-Induced Residual Structural Prior. This combines a fixed temporal backbone with dynamic feature similarities. This design ensures temporal continuity. It also allows the solver to adapt to complex action structures. Finally, we establish a cyclic optimization loop. This aligns local feature learning with global structural alignment. Extensive experiments on the three datasets show the effectiveness of our method.

cs.CV

VeinCast: Physics-Guided Dynamic Field Graphs with Graph-Conditioned Fusion for Global Medium-Range Weather Forecasting

Global medium-range weather forecasting requires modeling structured yet state-dependent interactions among heterogeneous atmospheric fields. Existing data-driven models largely learn these interactions implicitly, whereas equation-level physical constraints may inherit approximation and model-form biases. We present VeinCast, a physics-guided dynamic field graph and graph-conditioned fusion framework that jointly forecasts 69 surface and upper-air fields. Within each local window, its Physics-Guided Dynamic Field Graph combines predefined atmospheric relations with state-dependent Top-K residual edges and adapts Earth-window attention using the resulting graph context. Graph-Conditioned Latent Fusion further employs graph context and source-node centrality to guide field-to-latent aggregation, while bounded feedback preserves field-specific information. On the $1.5^\circ$ ERA5 benchmark, VeinCast demonstrates competitive forecasting performance across all 69 meteorological fields at lead times of up to 14 days, compared with representative global weather forecasting models including FuXi, Pangu-Weather, GraphCast, FengWu, and ARROW. Ablations confirm that the two modules provide complementary gains, demonstrating the effectiveness of relational-level physical guidance for data-driven weather forecasting.

cs.LG

MemPrism: Task-Conditioned Relational Memory Views for Long-Horizon Agents

Long-horizon agents rely on memory to reuse experiences, yet existing memory systems often assume that evidence can be directly consumed through a fixed representation. This leads to representation mismatch, where relevant information is available but not organized for the current decision. To this end, we propose MemPrism, a task-conditioned relational memory framework that separates persistent experience storage from decision-time working memory. MemPrism records interactions as the event stream and dynamically constructs relational views according to the current task context. A lightweight view policy selects the relation structure, evidence range, outcome condition, and granularity, while a deterministic composer and render transform historical facts into a temporary optical working-memory view for a frozen task policy. Experiments on long-horizon embodied and web-agent benchmarks show that MemPrism consistently improves the task performance, especially as trajectories become longer, while reducing memory token consumption. Furthermore, the learned view policy transfers across different VLMs without additional adaptation, demonstrating the effectiveness of task-conditioned relational views as a general memory interface for agents.

cs.AI

GRAIN: Molecules Are Not the Right Granularity -- Active-Ingredient Modeling for Safe Medication Recommendation

Medication recommendation from electronic health records must balance predictive accuracy against the risk of adverse drug-drug interactions (DDIs) under polypharmacy. Existing safety-aware recommenders operate at one of two granularities: the drug code, which treats each medication as an indivisible token, or the molecular substructure, which is finer than pharmacological interaction knowledge is actually organized. We argue that the active ingredient is the missing granularity, and introduce GRAIN, a medication recommendation framework built around it. GRAIN encodes longitudinal patient trajectories (diagnoses, procedures, past medications) with a selective state space backbone that handles long, irregular visit sequences in linear time. On top of it we introduce a joint objective unifying three knowledge sources aligned to a common medication vocabulary: a drug-level DDI graph, an ingredient-level DDI graph obtained by normalizing medication codes to active ingredients via RxNorm, and an EHR-derived co-prescription graph. A proportional controller adapts the accuracy-safety trade-off to the observed validation DDI rate rather than fixing it a priori. Under strictly matched settings -- identical preprocessing, cohort, vocabulary, split, and evaluation code -- GRAIN improves over a re-implemented MambaHealth baseline on MIMIC-IV across all standard multi-label metrics (Jaccard 0.4488 to 0.4983, PRAUC 0.6911 to 0.7485, F1 0.5989 to 0.6453) while reducing the drug-level DDI rate from 0.1875 to 0.0948. We further define an ingredient-level DDI rate, a safety measure invisible to drug-code-level evaluation. The results indicate that ingredient-level normalization recovers predictive signal erased by code-level aggregation, and that it is complementary to, rather than in competition with, accurate sequence modeling.

q-bio.QM

Beyond Safe Data: Pretraining-Stage Alignment with Regular Safety Reflection

To achieve deeper safety alignment for large language models (LLMs), recent efforts have studied how to push safety interventions earlier into the pretraining stage, primarily by filtering unsafe data or rewriting it into safer forms. We argue that pretraining-stage alignment should go beyond making the data safe: LLMs may compose seemingly benign knowledge and capabilities into unsafe behaviors. To this end, we propose Safety Reflection Pretraining, a pretraining-stage alignment method which regularly inserts short safety reflections into pretraining corpora to integrate self-monitoring directly into language modeling, establishing a foundational capability that is subsequently reinforced by compatible post-training. Our experiments with 1.7B models pretrained on FineWeb-Edu show that Safety Reflection Pretraining improves safety classification accuracy and substantially reduces the success rates of inference-stage and finetuning attacks. Complementary to our real-world experiments, we also introduce a fully controlled synthetic environment, MedSafetyWorld, with a clear definition of safety and a reasoning structure under which models can easily generalize unsafe behaviors from safe data. Ablations in MedSafetyWorld further demonstrate a clear advantage of Safety Reflection Pretraining in preventing models from acting on unsafe behaviors generalized from safe data, compared with data filtering and rewriting. Taken together, our findings suggest that pretraining alignment should not only make the training data safe, but also shape the behaviors that models are likely to acquire from safe data.

cs.AI

PolarMem: A Training-Free Polarized Latent Graph Memory for Verifiable Vision-Language Models

Memory is not merely a storage mechanism for intelligent systems, but a structure for organizing evidence and constraining belief. This is especially important for multimodal reasoning, where retrieved evidence must be both query-relevant and visually consistent. However, current memory systems for vision-language models (VLMs) remain largely positive-associative: they retrieve what is similar or previously observed, but lack an explicit way to remember what has been verified as absent or logically excluded. To this end, we propose \textbf{PolarMem}, a training-free polarized latent graph memory framework for verifiable vision-language reasoning. PolarMem transforms frozen VLM perceptual signals into \textit{HAS}, \textit{NOT\_HAS}, and \textit{Uncertain} memory states through semantic consistency verification and adaptive distributional partitioning, and stores them in a polarized graph with distinct positive and negative memory relations. During inference, a lexicographical logic-aware retrieval protocol enforces logical consistency before semantic similarity, suppressing conflicting memories before they enter the model context. Across eight frozen VLM backbones and six multimodal benchmarks, PolarMem consistently improves retrieval-intensive tasks and reduces retrieval-level contradictions. These results highlight negative memory as a key mechanism for building more reliable multimodal memory systems. Our code is available at https://github.com/czs-ict/PolarMem.

cs.AI

FlyMirage: A Fully Automated Generation Pipeline for Diverse and Scalable UAV Flight Data via Generative World Model

In the field of Vision-Language Navigation (VLN), aerial datasets remain limited in their ability to combine scale, diversity, and realism, often relying on either costly real-world scenes or visually limited simulations. To address these challenges, we introduce FlyMirage, a highly scalable and fully automated data generation pipeline for aerial VLN. Our approach leverages large language models (LLM) as an environment designer to promote scene diversity, paired with a generative world model that instantiates these designs into high-fidelity 3D Gaussian Splatting (3DGS) scenes. To substantially reduce human labor and ensure the feasibility of flight data, FlyMirage automates scene exploration and semantic information acquisition, and further integrates a dynamically feasible planner for uncrewed aerial vehicle (UAV) trajectory generation. Utilizing this toolchain, we generate a large-scale, diverse, and photorealistic aerial VLN dataset, with dynamically feasible flying trajectories, designed to support the development of next-generation embodied navigation models.

cs.RO

MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents

Long-horizon embodied intelligence requires agents to improve through interaction, not merely to execute plans generated from static goals. A central challenge is therefore to transform past executions into knowledge that can shape future decisions. Minecraft provides a representative testbed for this problem, where tasks such as crafting tools, building redstone components, and obtaining diamond equipment involve long prerequisite chains and are frequently disrupted by missing tools, blocked paths, GUI failures, or stagnant execution. To this end, we propose \textbf{MineEvolve}, a knowledge-driven self-evolution framework that converts execution feedback into actionable behavioral knowledge. MineEvolve first uses \underline{\emph{\textbf{\ding{182}Monitor}}} to convert each subgoal execution into typed feedback, including state changes, inventory changes, failure types, progress signals, and stagnation indicators. \underline{\emph{\textbf{\ding{183}Inducer}}} then derives reusable skills from successful executions and remedies from failed or stagnant executions. \underline{\emph{\textbf{\ding{184}Curator}}} validates, merges, filters, and retrieves these knowledge entries, while \underline{\emph{\textbf{\ding{185}Adaptor}}} uses them to repair the unfinished part of the plan under repeated failures or stagnation. Experiments on the Minecraft MCU long-horizon task suite show that MineEvolve consistently improves performance across multiple language-model planners, with larger gains on high-dependency task groups. Ablation and knowledge-accumulation studies further demonstrate that converting execution signals into structured behavioral knowledge is an effective path toward self-evolving embodied agents in long-horizon environments. Our code is available at https://github.com/xzw-ustc/MC-MineEvolve.

cs.AI

Flying in Clutter on Monocular RGB by Learning in 3D Radiance Fields with Domain Adaptation

Modern autonomous navigation systems predominantly rely on lidar and depth cameras. However, a fundamental question remains: Can flying robots navigate in clutter using solely monocular RGB images? Given the prohibitive costs of real-world data collection, learning policies in simulation offers a promising path. Yet, deploying such policies directly in the physical world is hindered by the significant sim-to-real perception gap. Thus, we propose a framework that couples the photorealism of 3D Gaussian Splatting (3DGS) environments with Adversarial Domain Adaptation. By training in high-fidelity simulation while explicitly minimizing feature discrepancy, our method ensures the policy relies on domain-invariant cues. Experimental results demonstrate that our policy achieves robust zero-shot transfer to the physical world, enabling safe and agile flight in unstructured environments with varying illumination.

cs.RO

EfficientIML: Efficient High-Resolution Image Manipulation Localization

With imaging devices delivering ever-higher resolutions and the emerging diffusion-based forgery methods, current detectors trained only on traditional datasets (with splicing, copy-moving and object removal forgeries) lack exposure to this new manipulation type. To address this, we propose a novel high-resolution SIF dataset of 1200+ diffusion-generated manipulations with semantically extracted masks. However, this also imposes a challenge on existing methods, as they face significant computational resource constraints due to their prohibitive computational complexities. Therefore, we propose a novel EfficientIML model with a lightweight, three-stage EfficientRWKV backbone. EfficientRWKV's hybrid state-space and attention network captures global context and local details in parallel, while a multi-scale supervision strategy enforces consistency across hierarchical predictions. Extensive evaluations on our dataset and standard benchmarks demonstrate that our approach outperforms ViT-based and other SOTA lightweight baselines in localization performance, FLOPs and inference speed, underscoring its suitability for real-time forensic applications.

cs.CV

Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language Models

We present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot.

cs.RO

Sing it, Narrate it: Quality Musical Lyrics Translation

Translating lyrics for musicals presents unique challenges due to the need to ensure high translation quality while adhering to singability requirements such as length and rhyme. Existing song translation approaches often prioritize these singability constraints at the expense of translation quality, which is crucial for musicals. This paper aims to enhance translation quality while maintaining key singability features. Our method consists of three main components. First, we create a dataset to train reward models for the automatic evaluation of translation quality. Second, to enhance both singability and translation quality, we implement a two-stage training process with filtering techniques. Finally, we introduce an inference-time optimization framework for translating entire songs. Extensive experiments, including both automatic and human evaluations, demonstrate significant improvements over baseline methods and validate the effectiveness of each component in our approach.

cs.CL

Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions

Humanoid robots, with their human-like embodiment, have the potential to integrate seamlessly into human environments. Critical to their coexistence and cooperation with humans is the ability to understand natural language communications and exhibit human-like behaviors. This work focuses on generating diverse whole-body motions for humanoid robots from language descriptions. We leverage human motion priors from extensive human motion datasets to initialize humanoid motions and employ the commonsense reasoning capabilities of Vision Language Models (VLMs) to edit and refine these motions. Our approach demonstrates the capability to produce natural, expressive, and text-aligned humanoid motions, validated through both simulated and real-world experiments. More videos can be found at https://ut-austin-rpl.github.io/Harmon/.

cs.RO

OKAMI: Teaching Humanoid Robots Manipulation Skills through Single Video Imitation

We study the problem of teaching humanoid robots manipulation skills by imitating from single video demonstrations. We introduce OKAMI, a method that generates a manipulation plan from a single RGB-D video and derives a policy for execution. At the heart of our approach is object-aware retargeting, which enables the humanoid robot to mimic the human motions in an RGB-D video while adjusting to different object locations during deployment. OKAMI uses open-world vision models to identify task-relevant objects and retarget the body motions and hand poses separately. Our experiments show that OKAMI achieves strong generalizations across varying visual and spatial conditions, outperforming the state-of-the-art baseline on open-world imitation from observation. Furthermore, OKAMI rollout trajectories are leveraged to train closed-loop visuomotor policies, which achieve an average success rate of 79.2% without the need for labor-intensive teleoperation. More videos can be found on our website https://ut-austin-rpl.github.io/OKAMI/.

cs.RO

Artificial Leviathan: Exploring Social Evolution of LLM Agents Through the Lens of Hobbesian Social Contract Theory

The emergence of Large Language Models (LLMs) and advancements in Artificial Intelligence (AI) offer an opportunity for computational social science research at scale. Building upon prior explorations of LLM agent design, our work introduces a simulated agent society where complex social relationships dynamically form and evolve over time. Agents are imbued with psychological drives and placed in a sandbox survival environment. We conduct an evaluation of the agent society through the lens of Thomas Hobbes's seminal Social Contract Theory (SCT). We analyze whether, as the theory postulates, agents seek to escape a brutish "state of nature" by surrendering rights to an absolute sovereign in exchange for order and security. Our experiments unveil an alignment: Initially, agents engage in unrestrained conflict, mirroring Hobbes's depiction of the state of nature. However, as the simulation progresses, social contracts emerge, leading to the authorization of an absolute sovereign and the establishment of a peaceful commonwealth founded on mutual cooperation. This congruence between our LLM agent society's evolutionary trajectory and Hobbes's theoretical account indicates LLMs' capability to model intricate social dynamics and potentially replicate forces that shape human societies. By enabling such insights into group behavior and emergent societal phenomena, LLM-driven multi-agent simulations, while unable to simulate all the nuances of human behavior, may hold potential for advancing our understanding of social structures, group dynamics, and complex human systems.

cs.AI

Learning Agile Bipedal Motions on a Quadrupedal Robot

Can a quadrupedal robot perform bipedal motions like humans? Although developing human-like behaviors is more often studied on costly bipedal robot platforms, we present a solution over a lightweight quadrupedal robot that unlocks the agility of the quadruped in an upright standing pose and is capable of a variety of human-like motions. Our framework is with a hierarchical structure. At the low level is a motion-conditioned control policy that allows the quadrupedal robot to track desired base and front limb movements while balancing on two hind feet. The policy is commanded by a high-level motion generator that gives trajectories of parameterized human-like motions to the robot from multiple modalities of human input. We for the first time demonstrate various bipedal motions on a quadrupedal robot, and showcase interesting human-robot interaction modes including mimicking human videos, following natural language instructions, and physical interaction. The video is available at https://sites.google.com/view/bipedal-motions-quadruped.

cs.RO