SearcharxivSearch

arXiv subjects

Jinhua Liang

Publications and source records attributed to Jinhua Liang.

18 recordsLinked to original sources

MAJEPPA: Morphing and Assessing in a Unified Piano Performance Space

We present MAJEPPA, a self-supervised framework to learn piano performance representations that span the full skill spectrum, from beginner practice sessions to virtuoso concert recordings. We curate the MAJEPPA dataset, comprising ~4,000 annotated recordings across six expertise levels and six recording contexts. We adapt a single pre-trained MIDI autoregressive model with a joint objective: next-token prediction learns score-conditioned performance generation at various skill levels, while InfoNCE and supervised contrastive losses align abstract score and performance representations in a joint embedding space. The proposed model both generates and understands performances in a unified framework. By introducing the EVPMR benchmark, a suite of downstream tasks spanning quality assessment, competition ranking, mistake and technique classification, we evaluate the learnt representations, demonstrating progress towards a real-world model for the piano performance space.

eess.AS

EmoHeal: An End-to-End System for Personalized Therapeutic Music Retrieval from Fine-grained Emotions

Existing digital mental wellness tools often overlook the nuanced emotional states underlying everyday challenges. For example, pre-sleep anxiety affects more than 1.5 billion people worldwide, yet current approaches remain largely static and "one-size-fits-all", failing to adapt to individual needs. In this work, we present EmoHeal, an end-to-end system that delivers personalized, three-stage supportive narratives. EmoHeal detects 27 fine-grained emotions from user text with a fine-tuned XLM-RoBERTa model, mapping them to musical parameters via a knowledge graph grounded in music therapy principles (GEMS, iso-principle). EmoHeal retrieves audiovisual content using the CLAMP3 model to guide users from their current state toward a calmer one ("match-guide-target"). A within-subjects study (N=40) demonstrated significant supportive effects, with participants reporting substantial mood improvement (M=4.12, p<0.001) and high perceived emotion recognition accuracy (M=4.05, p<0.001). A strong correlation between perceived accuracy and therapeutic outcome (r=0.72, p<0.001) validates our fine-grained approach. These findings establish the viability of theory-driven, emotion-aware digital wellness tools and provides a scalable AI blueprint for operationalizing music therapy principles.

cs.LG

Emotion-Aware Speech Generation with Character-Specific Voices for Comics

This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional state. An image processing module performs character detection, text recognition, and emotion intensity recognition. A large language model performs dialogue attribution and emotion analysis by integrating visual information with the evolving plot context. Speech is synthesized through a text-to-speech model with distinct voice profiles tailored to each character and emotion. This work enables automated voiceover generation for comics, offering a step toward interactive and immersive comic reading experience.

cs.SD

AudioMorphix: Training-free audio editing with diffusion probabilistic models

Editing sound with precision is a crucial yet underexplored challenge in audio content creation. While existing works can manipulate sounds by text instructions or audio exemplar pairs, they often struggled to modify audio content precisely while preserving fidelity to the original recording. In this work, we introduce a novel editing approach that enables localized modifications to specific time-frequency regions while keeping the remaining of the audio intact by operating on spectrograms directly. To achieve this, we propose AudioMorphix, a training-free audio editor that manipulates a target region on the spectrogram by referring to another recording. Inspired by morphing theory, we conceptualize audio mixing as a process where different sounds blend seamlessly through morphing and can be decomposed back into individual components via demorphing. Our AudioMorphix optimizes the noised latent conditioned on raw input and reference audio while rectifying the guided diffusion process through a series of energy functions. Additionally, we enhance self-attention layers with a cache mechanism to preserve detailed characteristics from the original recordings. To advance audio editing research, we devise a new evaluation benchmark, which includes a curated dataset with a variety of editing instructions. Extensive experiments demonstrate that AudioMorphix yields promising performance on various audio editing tasks, including addition, removal, time shifting and stretching, and pitch shifting, achieving high fidelity and precision. Demo and code are available at this url.

eess.AS

Bridging Discrete and Continuous: A Multimodal Strategy for Complex Emotion Detection

In the domain of human-computer interaction, accurately recognizing and interpreting human emotions is crucial yet challenging due to the complexity and subtlety of emotional expressions. This study explores the potential for detecting a rich and flexible range of emotions through a multimodal approach which integrates facial expressions, voice tones, and transcript from video clips. We propose a novel framework that maps variety of emotions in a three-dimensional Valence-Arousal-Dominance (VAD) space, which could reflect the fluctuations and positivity/negativity of emotions to enable a more variety and comprehensive representation of emotional states. We employed K-means clustering to transit emotions from traditional discrete categorization to a continuous labeling system and built a classifier for emotion recognition upon this system. The effectiveness of the proposed model is evaluated using the MER2024 dataset, which contains culturally consistent video clips from Chinese movies and TV series, annotated with both discrete and open-vocabulary emotion labels. Our experiment successfully achieved the transformation between discrete and continuous models, and the proposed model generated a more diverse and comprehensive set of emotion vocabulary while maintaining strong accuracy.

cs.MM

From Aesthetics to Human Preferences: Comparative Perspectives of Evaluating Text-to-Music Systems

Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and human preferences. We conduct comparative experiments across five state-of-the-art music generation approaches, assessing both perceptual quality and distributional similarity to human-composed music. Specifically, we evaluate synthesis music from various perceptual dimensions and examine reference-based metrics such as Mauve Audio Divergence (MAD) and Kernel Audio Distance (KAD). Our findings reveal significant inconsistencies across the different metrics, highlighting the limitation of the current evaluation practice. To support further research, we release a benchmark dataset comprising samples from multiple models. This study provides a broader perspective on the alignment of human preference in generative modeling, advocating for more human-centered evaluation strategies across domains.

eess.AS

Acoustic Prompt Tuning: Empowering Large Language Models with Audition Capabilities

The auditory system plays a substantial role in shaping the overall human perceptual experience. While prevailing large language models (LLMs) and visual language models (VLMs) have shown their promise in solving a wide variety of language and vision understanding tasks, only a few of them can be generalised to the audio domain without compromising their domain-specific capability. In this work, we introduce Acoustic Prompt Tuning (APT), a new adapter extending LLMs and VLMs to the audio domain by injecting audio embeddings to the input of LLMs, namely soft prompting. Specifically, APT applies an instruction-aware audio aligner to generate soft prompts, conditioned on both input text and sounds, as the inputs to the language model. To mitigate data scarcity in the audio domain, a curriculum learning strategy is proposed by formulating diverse audio tasks in a sequential manner. Moreover, we improve the audio language model by using interleaved audio-text embeddings as the input sequence. In this improved model, zero constraints are imposed on the input format, thus it is capable of tackling diverse modelling tasks, such as few-shot audio classification and audio comparison. To further evaluate the advanced ability of the audio networks, we introduce natural language audio reasoning (NLAR), a new task that analyses two audio clips by comparison and summarisation. Experiments show that APT-enhanced LLMs (namely APT-LLMs) achieve competitive results compared to the expert models (i.e., the networks trained on the target datasets) across various tasks. We finally demonstrate APT's ability in extending frozen VLMs to the audio domain without fine-tuning, achieving promising results in audio-visual question and answering. Our code and model weights will be released at https://github.com/JinhuaLiang/APT

eess.AS

Bridging Paintings and Music -- Exploring Emotion based Music Generation through Paintings

Rapid advancements in artificial intelligence have significantly enhanced generative tasks involving music and images, employing both unimodal and multimodal approaches. This research develops a model capable of generating music that resonates with the emotions depicted in visual arts, integrating emotion labeling, image captioning, and language models to transform visual inputs into musical compositions. Addressing the scarcity of aligned art and music data, we curated the Emotion Painting Music Dataset, pairing paintings with corresponding music for effective training and evaluation. Our dual-stage framework converts images to text descriptions of emotional content and then transforms these descriptions into music, facilitating efficient learning with minimal data. Performance is evaluated using metrics such as Fréchet Audio Distance (FAD), Total Harmonic Distortion (THD), Inception Score (IS), and KL divergence, with audio-emotion text similarity confirmed by the pre-trained CLAP model to demonstrate high alignment between generated music and text. This synthesis tool bridges visual art and music, enhancing accessibility for the visually impaired and opening avenues in educational and therapeutic applications by providing enriched multi-sensory experiences.

cs.SD

Hierarchical Symbolic Pop Music Generation with Graph Neural Networks

Music is inherently made up of complex structures, and representing them as graphs helps to capture multiple levels of relationships. While music generation has been explored using various deep generation techniques, research on graph-related music generation is sparse. Earlier graph-based music generation worked only on generating melodies, and recent works to generate polyphonic music do not account for longer-term structure. In this paper, we explore a multi-graph approach to represent both the rhythmic patterns and phrase structure of Chinese pop music. Consequently, we propose a two-step approach that aims to generate polyphonic music with coherent rhythm and long-term structure. We train two Variational Auto-Encoder networks - one on a MIDI dataset to generate 4-bar phrases, and another on song structure labels to generate full song structure. Our work shows that the models are able to learn most of the structural nuances in the training dataset, including chord and pitch frequency distributions, and phrase attributes.

eess.AS

Leveraging Pre-trained AudioLDM for Sound Generation: A Benchmark Study

Deep neural networks have recently achieved breakthroughs in sound generation. Despite the outstanding sample quality, current sound generation models face issues on small-scale datasets (e.g., overfitting), significantly limiting performance. In this paper, we make the first attempt to investigate the benefits of pre-training on sound generation with AudioLDM, the cutting-edge model for audio generation, as the backbone. Our study demonstrates the advantages of the pre-trained AudioLDM, especially in data-scarcity scenarios. In addition, the baselines and evaluation protocol for sound generation systems are not consistent enough to compare different studies directly. Aiming to facilitate further study on sound generation tasks, we benchmark the sound generation task on various frequently-used datasets. We hope our results on transfer learning and benchmarks can provide references for further research on conditional sound generation.

cs.SD

From Audio Encoders to Piano Judges: Benchmarking Performance Understanding for Solo Piano

Our study investigates an approach for understanding musical performances through the lens of audio encoding models, focusing on the domain of solo Western classical piano music. Compared to composition-level attribute understanding such as key or genre, we identify a knowledge gap in performance-level music understanding, and address three critical tasks: expertise ranking, difficulty estimation, and piano technique detection, introducing a comprehensive Pianism-Labelling Dataset (PLD) for this purpose. We leverage pre-trained audio encoders, specifically Jukebox, Audio-MAE, MERT, and DAC, demonstrating varied capabilities in tackling downstream tasks, to explore whether domain-specific fine-tuning enhances capability in capturing performance nuances. Our best approach achieved 93.6\% accuracy in expertise ranking, 33.7\% in difficulty estimation, and 46.7\% in technique detection, with Audio-MAE as the overall most effective encoder. Finally, we conducted a case study on Chopin Piano Competition data using trained models for expertise ranking, which highlights the challenge of accurately assessing top-tier performances.

eess.AS

DExter: Learning and Controlling Performance Expression with Diffusion Models

In the pursuit of developing expressive music performance models using artificial intelligence, this paper introduces DExter, a new approach leveraging diffusion probabilistic models to render Western classical piano performances. In this approach, performance parameters are represented in a continuous expression space and a diffusion model is trained to predict these continuous parameters while being conditioned on the musical score. Furthermore, DExter also enables the generation of interpretations (expressive variations of a performance) guided by perceptually meaningful features by conditioning jointly on score and perceptual feature representations. Consequently, we find that our model is useful for learning expressive performance, generating perceptually steered performances, and transferring performance styles. We assess the model through quantitative and qualitative analyses, focusing on specific performance metrics regarding dimensions like asynchrony and articulation, as well as through listening tests comparing generated performances with different human interpretations. Results show that DExter is able to capture the time-varying correlation of the expressive parameters, and compares well to existing rendering models in subjectively evaluated ratings. The perceptual-feature-conditioned generation and transferring capabilities of DExter are verified by a proxy model predicting perceptual characteristics of differently steered performances.

eess.AS

WavCraft: Audio Editing and Generation with Large Language Models

We introduce WavCraft, a collective system that leverages large language models (LLMs) to connect diverse task-specific models for audio content creation and editing. Specifically, WavCraft describes the content of raw audio materials in natural language and prompts the LLM conditioned on audio descriptions and user requests. WavCraft leverages the in-context learning ability of the LLM to decomposes users' instructions into several tasks and tackle each task collaboratively with the particular module. Through task decomposition along with a set of task-specific models, WavCraft follows the input instruction to create or edit audio content with more details and rationales, facilitating user control. In addition, WavCraft is able to cooperate with users via dialogue interaction and even produce the audio content without explicit user commands. Experiments demonstrate that WavCraft yields a better performance than existing methods, especially when adjusting the local regions of audio clips. Moreover, WavCraft can follow complex instructions to edit and create audio content on the top of input recordings, facilitating audio producers in a broader range of applications. Our implementation and demos are available at this https://github.com/JinhuaLiang/WavCraft.

eess.AS

Mind the Domain Gap: a Systematic Analysis on Bioacoustic Sound Event Detection

Detecting the presence of animal vocalisations in nature is essential to study animal populations and their behaviors. A recent development in the field is the introduction of the task known as few-shot bioacoustic sound event detection, which aims to train a versatile animal sound detector using only a small set of audio samples. Previous efforts in this area have utilized different architectures and data augmentation techniques to enhance model performance. However, these approaches have not fully bridged the domain gap between source and target distributions, limiting their applicability in real-world scenarios. In this work, we introduce an new dataset designed to augment the diversity and breadth of classes available for few-shot bioacoustic event detection, building on the foundations of our previous datasets. To establish a robust baseline system tailored for the DCASE 2024 Task 5 challenge, we delve into an array of acoustic features and adopt negative hard sampling as our primary domain adaptation strategy. This approach, chosen in alignment with the challenge's guidelines that necessitate the independent treatment of each audio file, sidesteps the use of transductive learning to ensure compliance while aiming to enhance the system's adaptability to domain shifts. Our experiments show that the proposed baseline system achieves a better performance compared with the vanilla prototypical network. The findings also confirm the effectiveness of each domain adaptation method by ablating different components within the networks. This highlights the potential to improve few-shot bioacoustic sound event detection by further reducing the impact of domain shift.

eess.AS

WavJourney: Compositional Audio Creation with Large Language Models

Despite breakthroughs in audio generation models, their capabilities are often confined to domain-specific conditions such as speech transcriptions and audio captions. However, real-world audio creation aims to generate harmonious audio containing various elements such as speech, music, and sound effects with controllable conditions, which is challenging to address using existing audio generation systems. We present WavJourney, a novel framework that leverages Large Language Models (LLMs) to connect various audio models for audio creation. WavJourney allows users to create storytelling audio content with diverse audio elements simply from textual descriptions. Specifically, given a text instruction, WavJourney first prompts LLMs to generate an audio script that serves as a structured semantic representation of audio elements. The audio script is then converted into a computer program, where each line of the program calls a task-specific audio generation model or computational operation function. The computer program is then executed to obtain a compositional and interpretable solution for audio creation. Experimental results suggest that WavJourney is capable of synthesizing realistic audio aligned with textually-described semantic, spatial and temporal conditions, achieving state-of-the-art results on text-to-audio generation benchmarks. Additionally, we introduce a new multi-genre story benchmark. Subjective evaluations demonstrate the potential of WavJourney in crafting engaging storytelling audio content from text. We further demonstrate that WavJourney can facilitate human-machine co-creation in multi-round dialogues. To foster future research, the code and synthesized audio are available at: https://audio-agi.github.io/WavJourney_demopage/.

cs.SD

Adapting Language-Audio Models as Few-Shot Audio Learners

We presented the Treff adapter, a training-efficient adapter for CLAP, to boost zero-shot classification performance by making use of a small set of labelled data. Specifically, we designed CALM to retrieve the probability distribution of text-audio clips over classes using a set of audio-label pairs and combined it with CLAP's zero-shot classification results. Furthermore, we designed a training-free version of the Treff adapter by using CALM as a cosine similarity measure. Experiments showed that the proposed Treff adapter is comparable and even better than fully-supervised methods and adaptation methods in low-shot and data-abundant scenarios. While the Treff adapter shows that combining large-scale pretraining and rapid learning of domain-specific knowledge is non-trivial for obtaining generic representations for few-shot learning, it is still limited to audio classification tasks. In the future, we will explore how to use audio-language models in diverse audio domains.

eess.AS

Learning from Taxonomy: Multi-label Few-Shot Classification for Everyday Sound Recognition

Everyday sound recognition aims to infer types of sound events in audio streams. While many works succeeded in training models with high performance in a fully-supervised manner, they are still restricted to the demand of large quantities of labelled data and the range of predefined classes. To overcome these drawbacks, this work firstly curates a new database named FSD-FS for multi-label few-shot audio classification. It then explores how to incorporate audio taxonomy in few-shot learning. Specifically, this work proposes label-dependent prototypical networks (LaD-protonet) to exploit parent-children relationships between labels. Plus, it applies taxonomy-aware label smoothing techniques to boost model performance. Experiments demonstrate that LaD-protonet outperforms original prototypical networks as well as other state-of-the-art methods. Moreover, its performance can be further boosted when combined with taxonomy-aware label smoothing.

cs.SD

Channel Compression: Rethinking Information Redundancy among Channels in CNN Architecture

Model compression and acceleration are attracting increasing attentions due to the demand for embedded devices and mobile applications. Research on efficient convolutional neural networks (CNNs) aims at removing feature redundancy by decomposing or optimizing the convolutional calculation. In this work, feature redundancy is assumed to exist among channels in CNN architectures, which provides some leeway to boost calculation efficiency. Aiming at channel compression, a novel convolutional construction named compact convolution is proposed to embrace the progress in spatial convolution, channel grouping and pooling operation. Specifically, the depth-wise separable convolution and the point-wise interchannel operation are utilized to efficiently extract features. Different from the existing channel compression method which usually introduces considerable learnable weights, the proposed compact convolution can reduce feature redundancy with no extra parameters. With the point-wise interchannel operation, compact convolutions implicitly squeeze the channel dimension of feature maps. To explore the rules on reducing channel redundancy in neural networks, the comparison is made among different point-wise interchannel operations. Moreover, compact convolutions are extended to tackle with multiple tasks, such as acoustic scene classification, sound event detection and image classification. The extensive experiments demonstrate that our compact convolution not only exhibits high effectiveness in several multimedia tasks, but also can be efficiently implemented by benefiting from parallel computation.

cs.LG