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Jinhui Tang

Publications and source records attributed to Jinhui Tang.

At least 37 records · Page 2Linked to original sources

3D Question Answering via only 2D Vision-Language Models

Large vision-language models (LVLMs) have significantly advanced numerous fields. In this work, we explore how to harness their potential to address 3D scene understanding tasks, using 3D question answering (3D-QA) as a representative example. Due to the limited training data in 3D, we do not train LVLMs but infer in a zero-shot manner. Specifically, we sample 2D views from a 3D point cloud and feed them into 2D models to answer a given question. When the 2D model is chosen, e.g., LLAVA-OV, the quality of sampled views matters the most. We propose cdViews, a novel approach to automatically selecting critical and diverse Views for 3D-QA. cdViews consists of two key components: viewSelector prioritizing critical views based on their potential to provide answer-specific information, and viewNMS enhancing diversity by removing redundant views based on spatial overlap. We evaluate cdViews on the widely-used ScanQA and SQA benchmarks, demonstrating that it achieves state-of-the-art performance in 3D-QA while relying solely on 2D models without fine-tuning. These findings support our belief that 2D LVLMs are currently the most effective alternative (of the resource-intensive 3D LVLMs) for addressing 3D tasks.

cs.CV↗

PGP-DiffSR: Phase-Guided Progressive Pruning for Efficient Diffusion-based Image Super-Resolution

Although diffusion-based models have achieved impressive results in image super-resolution, they often rely on large-scale backbones such as Stable Diffusion XL (SDXL) and Diffusion Transformers (DiT), which lead to excessive computational and memory costs during training and inference. To address this issue, we develop a lightweight diffusion method, PGP-DiffSR, by removing redundant information from diffusion models under the guidance of the phase information of inputs for efficient image super-resolution. We first identify the intra-block redundancy within the diffusion backbone and propose a progressive pruning approach that removes redundant blocks while reserving restoration capability. We note that the phase information of the restored images produced by the pruned diffusion model is not well estimated. To solve this problem, we propose a phase-exchange adapter module that explores the phase information of the inputs to guide the pruned diffusion model for better restoration performance. We formulate the progressive pruning approach and the phase-exchange adapter module into a unified model. Extensive experiments demonstrate that our method achieves competitive restoration quality while significantly reducing computational load and memory consumption. The code is available at https://github.com/yzb1997/PGP-DiffSR.

cs.CV↗

fMRI2GES: Co-speech Gesture Reconstruction from fMRI Signal with Dual Brain Decoding Alignment

Understanding how the brain responds to external stimuli and decoding this process has been a significant challenge in neuroscience. While previous studies typically concentrated on brain-to-image and brain-to-language reconstruction, our work strives to reconstruct gestures associated with speech stimuli perceived by brain. Unfortunately, the lack of paired \{brain, speech, gesture\} data hinders the deployment of deep learning models for this purpose. In this paper, we introduce a novel approach, \textbf{fMRI2GES}, that allows training of fMRI-to-gesture reconstruction networks on unpaired data using \textbf{Dual Brain Decoding Alignment}. This method relies on two key components: (i) observed texts that elicit brain responses, and (ii) textual descriptions associated with the gestures. Then, instead of training models in a completely supervised manner to find a mapping relationship among the three modalities, we harness an fMRI-to-text model, a text-to-gesture model with paired data and an fMRI-to-gesture model with unpaired data, establishing dual fMRI-to-gesture reconstruction patterns. Afterward, we explicitly align two outputs and train our model in a self-supervision way. We show that our proposed method can reconstruct expressive gestures directly from fMRI recordings. We also investigate fMRI signals from different ROIs in the cortex and how they affect generation results. Overall, we provide new insights into decoding co-speech gestures, thereby advancing our understanding of neuroscience and cognitive science.

cs.AI↗

HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction approaches struggle to coordinate fine-grained manipulations with long-range navigation. To address these limitations, we propose HOSIG, a novel framework for synthesizing full-body interactions through hierarchical scene perception. Our method decouples the task into three key components: 1) a scene-aware grasp pose generator that ensures collision-free whole-body postures with precise hand-object contact by integrating local geometry constraints, 2) a heuristic navigation algorithm that autonomously plans obstacle-avoiding paths in complex indoor environments via compressed 2D floor maps and dual-component spatial reasoning, and 3) a scene-guided motion diffusion model that generates trajectory-controlled, full-body motions with finger-level accuracy by incorporating spatial anchors and dual-space classifier-free guidance. Extensive experiments on the TRUMANS dataset demonstrate superior performance over state-of-the-art methods. Notably, our framework supports unlimited motion length through autoregressive generation and requires minimal manual intervention. This work bridges the critical gap between scene-aware navigation and dexterous object manipulation, advancing the frontier of embodied interaction synthesis. Codes will be available after publication. Project page: http://yw0208.github.io/hosig

cs.CV↗

PC-Diffusion: Aligning Diffusion Models with Human Preferences via Preference Classifier

Diffusion models have achieved remarkable success in conditional image generation, yet their outputs often remain misaligned with human preferences. To address this, recent work has applied Direct Preference Optimization (DPO) to diffusion models, yielding significant improvements.~However, DPO-like methods exhibit two key limitations: 1) High computational cost,due to the entire model fine-tuning; 2) Sensitivity to reference model quality}, due to its tendency to introduce instability and bias. To overcome these limitations, we propose a novel framework for human preference alignment in diffusion models (PC-Diffusion), using a lightweight, trainable Preference Classifier that directly models the relative preference between samples. By restricting preference learning to this classifier, PC-Diffusion decouples preference alignment from the generative model, eliminating the need for entire model fine-tuning and reference model reliance.~We further provide theoretical guarantees for PC-Diffusion:1) PC-Diffusion ensures that the preference-guided distributions are consistently propagated across timesteps. 2)The training objective of the preference classifier is equivalent to DPO, but does not require a reference model.3) The proposed preference-guided correction can progressively steer generation toward preference-aligned regions.~Empirical results show that PC-Diffusion achieves comparable preference consistency to DPO while significantly reducing training costs and enabling efficient and stable preference-guided generation.

cs.CV↗

LeCoT: revisiting network architecture for two-view correspondence pruning

Two-view correspondence pruning aims to accurately remove incorrect correspondences (outliers) from initial ones and is widely applied to various computer vision tasks. Current popular strategies adopt multilayer perceptron (MLP) as the backbone, supplemented by additional modules to enhance the network ability to handle context information, which is a known limitation of MLPs. In contrast, we introduce a novel perspective for capturing correspondence context information without extra design modules. To this end, we design a two-view correspondence pruning network called LeCoT, which can naturally leverage global context information at different stages. Specifically, the core design of LeCoT is the Spatial-Channel Fusion Transformer block, a newly proposed component that efficiently utilizes both spatial and channel global context information among sparse correspondences. In addition, we integrate the proposed prediction block that utilizes correspondence features from intermediate stages to generate a probability set, which acts as guiding information for subsequent learning phases, allowing the network to more effectively capture robust global context information. Notably, this prediction block progressively refines the probability set, thereby mitigating the issue of information loss that is common in the traditional one. Extensive experiments prove that the proposed LeCoT outperforms state-of-the-art methods in correspondence pruning, relative pose estimation, homography estimation, visual localization, and $3$D~reconstruction tasks. The code is provided in https://github.com/Dailuanyuan2024/LeCoT-Revisiting-Network-Architecture-for-Two-View-Correspondence-Pruning.

cs.CV↗

OmniGaze: Reward-inspired Generalizable Gaze Estimation In The Wild

Current 3D gaze estimation methods struggle to generalize across diverse data domains, primarily due to i) the scarcity of annotated datasets, and ii) the insufficient diversity of labeled data. In this work, we present OmniGaze, a semi-supervised framework for 3D gaze estimation, which utilizes large-scale unlabeled data collected from diverse and unconstrained real-world environments to mitigate domain bias and generalize gaze estimation in the wild. First, we build a diverse collection of unlabeled facial images, varying in facial appearances, background environments, illumination conditions, head poses, and eye occlusions. In order to leverage unlabeled data spanning a broader distribution, OmniGaze adopts a standard pseudo-labeling strategy and devises a reward model to assess the reliability of pseudo labels. Beyond pseudo labels as 3D direction vectors, the reward model also incorporates visual embeddings extracted by an off-the-shelf visual encoder and semantic cues from gaze perspective generated by prompting a Multimodal Large Language Model to compute confidence scores. Then, these scores are utilized to select high-quality pseudo labels and weight them for loss computation. Extensive experiments demonstrate that OmniGaze achieves state-of-the-art performance on five datasets under both in-domain and cross-domain settings. Furthermore, we also evaluate the efficacy of OmniGaze as a scalable data engine for gaze estimation, which exhibits robust zero-shot generalization on four unseen datasets.

cs.CV↗

MonSter++: Unified Stereo Matching, Multi-view Stereo, and Real-time Stereo with Monodepth Priors

We introduce MonSter++, a geometric foundation model for multi-view depth estimation, unifying rectified stereo matching and unrectified multi-view stereo. Both tasks fundamentally recover metric depth from correspondence search and consequently face the same dilemma: struggling to handle ill-posed regions with limited matching cues. To address this, we propose MonSter++, a novel method that integrates monocular depth priors into multi-view depth estimation, effectively combining the complementary strengths of single-view and multi-view cues. MonSter++ fuses monocular depth and multi-view depth into a dual-branched architecture. Confidence-based guidance adaptively selects reliable multi-view cues to correct scale ambiguity in monocular depth. The refined monocular predictions, in turn, effectively guide multi-view estimation in ill-posed regions. This iterative mutual enhancement enables MonSter++ to evolve coarse object-level monocular priors into fine-grained, pixel-level geometry, fully unlocking the potential of multi-view depth estimation. MonSter++ achieves new state-of-the-art on both stereo matching and multi-view stereo. By effectively incorporating monocular priors through our cascaded search and multi-scale depth fusion strategy, our real-time variant RT-MonSter++ also outperforms previous real-time methods by a large margin. As shown in Fig.1, MonSter++ achieves significant improvements over previous methods across eight benchmarks from three tasks -- stereo matching, real-time stereo matching, and multi-view stereo, demonstrating the strong generality of our framework. Besides high accuracy, MonSter++ also demonstrates superior zero-shot generalization capability. We will release both the large and the real-time models to facilitate their use by the open-source community.

cs.CV↗

Mitigating Query Selection Bias in Referring Video Object Segmentation

Recently, query-based methods have achieved remarkable performance in Referring Video Object Segmentation (RVOS) by using textual static object queries to drive cross-modal alignment. However, these static queries are easily misled by distractors with similar appearance or motion, resulting in \emph{query selection bias}. To address this issue, we propose Triple Query Former (TQF), which factorizes the referring query into three specialized components: an appearance query for static attributes, an intra-frame interaction query for spatial relations, and an inter-frame motion query for temporal association. Instead of relying solely on textual embeddings, our queries are dynamically constructed by integrating both linguistic cues and visual guidance. Furthermore, we introduce two motion-aware aggregation modules that enhance object token representations: Intra-frame Interaction Aggregation incorporates position-aware interactions among objects within a single frame, while Inter-frame Motion Aggregation leverages trajectory-guided alignment across frames to ensure temporal coherence. Extensive experiments on multiple RVOS benchmarks demonstrate the advantages of TQF and the effectiveness of our structured query design and motion-aware aggregation modules.

cs.CV↗

IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Design

This paper presents IMAGGarment, a fine-grained garment generation (FGG) framework that enables high-fidelity garment synthesis with precise control over silhouette, color, and logo placement. Unlike existing methods that are limited to single-condition inputs, IMAGGarment addresses the challenges of multi-conditional controllability in personalized fashion design and digital apparel applications. Specifically, IMAGGarment employs a two-stage training strategy to separately model global appearance and local details, while enabling unified and controllable generation through end-to-end inference. In the first stage, we propose a global appearance model that jointly encodes silhouette and color using a mixed attention module and a color adapter. In the second stage, we present a local enhancement model with an adaptive appearance-aware module to inject user-defined logos and spatial constraints, enabling accurate placement and visual consistency. To support this task, we release GarmentBench, a large-scale dataset comprising over 180K garment samples paired with multi-level design conditions, including sketches, color references, logo placements, and textual prompts. Extensive experiments demonstrate that our method outperforms existing baselines, achieving superior structural stability, color fidelity, and local controllability performance. Code, models, and datasets are publicly available at https://github.com/muzishen/IMAGGarment.

cs.CV↗

AIM 2025 Challenge on High FPS Motion Deblurring: Methods and Results

This paper presents a comprehensive review of the AIM 2025 High FPS Non-Uniform Motion Deblurring Challenge, highlighting the proposed solutions and final results. The objective of this challenge is to identify effective networks capable of producing clearer and visually compelling images in diverse and challenging conditions, by learning representative visual cues for complex aggregations of motion types. A total of 68 participants registered for the competition, and 9 teams ultimately submitted valid entries. This paper thoroughly evaluates the state-of-the-art advances in high-FPS single image motion deblurring, showcasing the significant progress in the field, while leveraging samples of the novel dataset, MIORe, that introduces challenging examples of movement patterns.

cs.CV↗

Diffusion-Guided Knowledge Distillation for Weakly-Supervised Low-Light Semantic Segmentation

Weakly-supervised semantic segmentation aims to assign category labels to each pixel using weak annotations, significantly reducing manual annotation costs. Although existing methods have achieved remarkable progress in well-lit scenarios, their performance significantly degrades in low-light environments due to two fundamental limitations: severe image quality degradation (e.g., low contrast, noise, and color distortion) and the inherent constraints of weak supervision. These factors collectively lead to unreliable class activation maps and semantically ambiguous pseudo-labels, ultimately compromising the model's ability to learn discriminative feature representations. To address these problems, we propose Diffusion-Guided Knowledge Distillation for Weakly-Supervised Low-light Semantic Segmentation (DGKD-WLSS), a novel framework that synergistically combines Diffusion-Guided Knowledge Distillation (DGKD) with Depth-Guided Feature Fusion (DGF2). DGKD aligns normal-light and low-light features via diffusion-based denoising and knowledge distillation, while DGF2 integrates depth maps as illumination-invariant geometric priors to enhance structural feature learning. Extensive experiments demonstrate the effectiveness of DGKD-WLSS, which achieves state-of-the-art performance in weakly supervised semantic segmentation tasks under low-light conditions. The source codes have been released at:https://github.com/ChunyanWang1/DGKD-WLSS.

cs.CV↗

R-Genie: Reasoning-Guided Generative Image Editing

While recent advances in image editing have enabled impressive visual synthesis capabilities, current methods remain constrained by explicit textual instructions and limited editing operations, lacking deep comprehension of implicit user intentions and contextual reasoning. In this work, we introduce a new image editing paradigm: reasoning-guided generative editing, which synthesizes images based on complex, multi-faceted textual queries accepting world knowledge and intention inference. To facilitate this task, we first construct a comprehensive dataset featuring over 1,000 image-instruction-edit triples that incorporate rich reasoning contexts and real-world knowledge. We then propose R-Genie: a reasoning-guided generative image editor, which synergizes the generation power of diffusion models with advanced reasoning capabilities of multimodal large language models. R-Genie incorporates a reasoning-attention mechanism to bridge linguistic understanding with visual synthesis, enabling it to handle intricate editing requests involving abstract user intentions and contextual reasoning relations. Extensive experimental results validate that R-Genie can equip diffusion models with advanced reasoning-based editing capabilities, unlocking new potentials for intelligent image synthesis.

cs.CV↗

MTSIC: Multi-stage Transformer-based GAN for Spectral Infrared Image Colorization

Thermal infrared (TIR) images, acquired through thermal radiation imaging, are unaffected by variations in lighting conditions and atmospheric haze. However, TIR images inherently lack color and texture information, limiting downstream tasks and potentially causing visual fatigue. Existing colorization methods primarily rely on single-band images with limited spectral information and insufficient feature extraction capabilities, which often result in image distortion and semantic ambiguity. In contrast, multiband infrared imagery provides richer spectral data, facilitating the preservation of finer details and enhancing semantic accuracy. In this paper, we propose a generative adversarial network (GAN)-based framework designed to integrate spectral information to enhance the colorization of infrared images. The framework employs a multi-stage spectral self-attention Transformer network (MTSIC) as the generator. Each spectral feature is treated as a token for self-attention computation, and a multi-head self-attention mechanism forms a spatial-spectral attention residual block (SARB), achieving multi-band feature mapping and reducing semantic confusion. Multiple SARB units are integrated into a Transformer-based single-stage network (STformer), which uses a U-shaped architecture to extract contextual information, combined with multi-scale wavelet blocks (MSWB) to align semantic information in the spatial-frequency dual domain. Multiple STformer modules are cascaded to form MTSIC, progressively optimizing the reconstruction quality. Experimental results demonstrate that the proposed method significantly outperforms traditional techniques and effectively enhances the visual quality of infrared images.

eess.IV↗

Efficient Visual State Space Model for Image Deblurring

Convolutional neural networks (CNNs) and Vision Transformers (ViTs) have achieved excellent performance in image restoration. While ViTs generally outperform CNNs by effectively capturing long-range dependencies and input-specific characteristics, their computational complexity increases quadratically with image resolution. This limitation hampers their practical application in high-resolution image restoration. In this paper, we propose a simple yet effective visual state space model (EVSSM) for image deblurring, leveraging the benefits of state space models (SSMs) for visual data. In contrast to existing methods that employ several fixed-direction scanning for feature extraction, which significantly increases the computational cost, we develop an efficient visual scan block that applies various geometric transformations before each SSM-based module, capturing useful non-local information and maintaining high efficiency. In addition, to more effectively capture and represent local information, we propose an efficient discriminative frequency domain-based feedforward network (EDFFN), which can effectively estimate useful frequency information for latent clear image restoration. Extensive experimental results show that the proposed EVSSM performs favorably against state-of-the-art methods on benchmark datasets and real-world images. The code is available at https://github.com/kkkls/EVSSM.

cs.CV↗

PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation

Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter

cs.CV↗

Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation

We present Plenodium (plenoptic medium), an effective and efficient 3D representation framework capable of jointly modeling both objects and participating media. In contrast to existing medium representations that rely solely on view-dependent modeling, our novel plenoptic medium representation incorporates both directional and positional information through spherical harmonics encoding, enabling highly accurate underwater scene reconstruction. To address the initialization challenge in degraded underwater environments, we propose the pseudo-depth Gaussian complementation to augment COLMAP-derived point clouds with robust depth priors. In addition, a depth ranking regularized loss is developed to optimize the geometry of the scene and improve the ordinal consistency of the depth maps. Extensive experiments on real-world underwater datasets demonstrate that our method achieves significant improvements in 3D reconstruction. Furthermore, we conduct a simulated dataset with ground truth and the controllable scattering medium to demonstrate the restoration capability of our method in underwater scenarios. Our code and dataset are available at https://plenodium.github.io/.

cs.CV↗

Diff-MM: Exploring Pre-trained Text-to-Image Generation Model for Unified Multi-modal Object Tracking

Multi-modal object tracking integrates auxiliary modalities such as depth, thermal infrared, event flow, and language to provide additional information beyond RGB images, showing great potential in improving tracking stabilization in complex scenarios. Existing methods typically start from an RGB-based tracker and learn to understand auxiliary modalities only from training data. Constrained by the limited multi-modal training data, the performance of these methods is unsatisfactory. To alleviate this limitation, this work proposes a unified multi-modal tracker Diff-MM by exploiting the multi-modal understanding capability of the pre-trained text-to-image generation model. Diff-MM leverages the UNet of pre-trained Stable Diffusion as a tracking feature extractor through the proposed parallel feature extraction pipeline, which enables pairwise image inputs for object tracking. We further introduce a multi-modal sub-module tuning method that learns to gain complementary information between different modalities. By harnessing the extensive prior knowledge in the generation model, we achieve a unified tracker with uniform parameters for RGB-N/D/T/E tracking. Experimental results demonstrate the promising performance of our method compared with recently proposed trackers, e.g., its AUC outperforms OneTracker by 8.3% on TNL2K.

cs.CV↗