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Jini Kim

Publications and source records attributed to Jini Kim.

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Situated, Dynamic, and Subjective: Envisioning the Design of Theory-of-Mind-Enabled Everyday AI with Industry Practitioners

Theory of Mind (ToM) -- the ability to infer what others are thinking (e.g., intentions) from observable cues -- is traditionally considered fundamental to human social interactions. This has sparked growing efforts in building and benchmarking AI's ToM capability, yet little is known about how such capability could translate into the design and experience of everyday user-facing AI products and services. We conducted 13 co-design sessions with 26 U.S.-based AI practitioners to envision, reflect, and distill design recommendations for ToM-enabled everyday AI products and services that are both future-looking and grounded in the realities of AI design and development practices. Analysis revealed three interrelated design recommendations: ToM-enabled AI should 1) be situated in the social context that shape users' mental states, 2) be responsive to the dynamic nature of mental states, and 3) be attuned to subjective individual differences. We surface design tensions within each recommendation that reveal a broader gap between practitioners' envisioned futures of ToM-enabled AI and the realities of current AI design and development practices. These findings point toward the need to move beyond static, inference-driven approach to ToM and toward designing ToM as a pervasive capability that supports continuous human-AI interaction loops.

cs.HC

"GenAI Defaults to Bias!" Gamify AI Literacy Through Reflections on Prompts

As Generative AI (GenAI) becomes widespread, it is increasingly important for the public to understand the model's behaviors and biases. However, existing AI literacy efforts miss opportunities to engage the general public to reflect on enduring GenAI bias and behaviors (e.g., how GenAI defaults to its internal bias in response to ambiguous or challenging prompts). In this work, we introduce ImaginAItion, a multiplayer game to help adults better reflect on GenAI bias and understand GenAI behaviors. ImaginAItion is grounded in reflective play to surface GenAI limitations by encouraging players to manipulate prompt specificity (e.g., an underspecified prompt "CEO" defaults to a white man). From ten sessions (n=30), we find that the game significantly improved players' understanding of GenAI behaviors by 35% in accuracy. Qualitative analysis showed how game mechanisms supported player reflections, including on prompting strategies to mitigate GenAI bias. Our work demonstrates a viable pathway to scale GenAI literacy through playful, social interventions resilient to rapidly evolving technologies.

cs.HC

Making the Right Thing: Bridging HCI and Responsible AI in Early-Stage AI Concept Selection

AI projects often fail due to financial, technical, ethical, or user acceptance challenges -- failures frequently rooted in early-stage decisions. While HCI and Responsible AI (RAI) research emphasize this, practical approaches for identifying promising concepts early remain limited. Drawing on Research through Design, this paper investigates how early-stage AI concept sorting in commercial settings can reflect RAI principles. Through three design experiments -- including a probe study with industry practitioners -- we explored methods for evaluating risks and benefits using multidisciplinary collaboration. Participants demonstrated strong receptivity to addressing RAI concerns early in the process and effectively identified low-risk, high-benefit AI concepts. Our findings highlight the potential of a design-led approach to embed ethical and service design thinking at the front end of AI innovation. By examining how practitioners reason about AI concepts, our study invites HCI and RAI communities to see early-stage innovation as a critical space for engaging ethical and commercial considerations together.

cs.HC