SearcharxivSearch

arXiv subjects

Jinlu Zhang

Publications and source records attributed to Jinlu Zhang.

18 recordsLinked to original sources

One Reflection Is Not Enough: Self-Correcting Autonomous Research via Multi-Hypothesis Failure Attribution

Autonomous research agents can now draft hypotheses, write code, run experiments, and produce papers, but they remain brittle when experiments fail. Under the prevailing paradigm, failure recovery is usually delegated to a single free-form reflection: a rich trajectory of metrics, logs, and design choices is compressed into one verbal critique, which often leads either to localized trial-and-error or to hard pivots that discard useful context. We propose SAGE, a Self-correcting, Autonomous, Grounded Experimenter, to tackle this failure-recovery bottleneck. Its core mechanism, Multi-Hypothesis Failure Attribution (MHFA), treats recovery as a structured causal diagnosis. By analyzing dynamic trajectory features, MHFA systematically generates multiple evidence-grounded explanations for a failure, independently evaluates their severity, and deterministically routes the verified root cause to the correct intervention level (hypothesis, experimental design, or implementation). To guarantee scientific honesty, SAGE further employs a grounded reporting mechanism that explicitly constrains drafted results to actual measured values, redacting hallucinated numbers. On a 12-topic, 5-domain benchmark, SAGE increases metrics-bearing outputs from 42% to 92% over a reflection baseline, improves artifact quality from 5.00 to 6.75/10, and blindly outscores AI-Scientist-v2 (52.0 vs. 48.2), with gains concentrated in code development and execution. While fully autonomous scientific writing and generating conference-ready papers remain notoriously difficult open problems for the entire field, SAGE successfully produces significantly more reliable and higher-quality scientific artifacts. Ultimately, by coupling structured recovery with explicit grounding constraints, SAGE significantly outperforms monolithic reflection paradigms, establishing a highly trustworthy foundation for future autonomous research.

cs.AI

Genetic Algorithm Based Coordination and Optimization Model for Generation Grid Load Storage in Active Distribution Networks

Create an optimization framework that combines fuzzy logic and genetic algorithms for risk assessment and coordination of generation, grid connection, load, and energy storage facilities in active distribution networks. In order to capture the system uncertainties caused by weather factors and dynamic user demands, this project uses fuzzy set representation to model renewable energy generation, load curves, and market prices. In the evolutionary process, genetic algorithms introduce fuzzy elements into system management, adjusting thru penalty factors to improve stability and seeking better scheduling or power dispatch solutions. At the same time, by penalizing uncertainty and constraint violations, the fitness function of the hybrid model aims to optimize the expected operational costs; it can produce feasible and economical results under unknown parameter conditions. Under conditions with a large supply of renewable energy and installed energy storage systems, simulation results for the IEEE-69 power system indicate that the fuzzy genetic algorithm strategy effectively reduces technical constraints compared to deterministic optimization schemes. The total investment remains at a similar level. Other data indicate that thru fuzzy reasoning optimization, unreasonable choices or impossible situations are avoided during the network adaptation process. This framework-based technical approach helps to construct an effective computational scheme that is aware of uncertainty in its outputs. This will provide a scientific basis for the uncertainty assessment in distribution network planning.

cs.NE

Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction

Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI tasks-such as text-conditioned HOI generation and human motion generation from object motion, they typically rely on task-specific architectures and lack a unified framework capable of handling diverse conditional inputs. Building on this, we propose Uni-HOI, a unified framework that learns the joint distribution among text, human motion, and object motion. By leveraging large language models (LLMs) and two motion-specific vector quantized variational autoencoders (VQ-VAEs), we convert heterogeneous motion data into token sequences compatible with LLM inputs, enabling seamless integration and joint modeling of all three modalities. We introduce a two-stage training strategy: the first stage performs multi-task learning on a large-scale HOI dataset to capture the underlying correlations among the three modalities, while the second stage fine-tunes the model on specific tasks to further enhance performance. Extensive experiments demonstrate that Uni-HOI achieves remarkable performances on multiple HOI-related tasks including text-driven HOI generation, object motion-driven human motion generation (optionally with text) and human motion-driven object motion prediction within a unified framework.

cs.CV

EvoTale: Continual Character Customization for Expanding Story Worlds

Character-centric story visualization aims to synthesize coherent image sequences that depict narrative events and interactions while preserving recurring character identities. In expanding story worlds, new user-specified characters must be continually incorporated despite varying customization difficulty and identity conflicts in multi-character scenes, without disrupting previously learned identities. In this paper, we propose EvoTale, a continual character customization framework for expanding stylized story worlds. We first introduce an All-in-One-World Character Integrator, which accumulates character-specific residual components within a unified LoRA branch using sparsely overlapping subspaces spanned by a shared orthonormal basis, while freezing previously learned components to limit cross-character coupling. We then develop a Character Quality Gate that uses rubric-guided MLLM feedback as a bounded controller to adapt the optimization budget based on the assessed customization quality. Finally, we propose Character-Aware Region-Focus Sampling, which combines bounding-box-guided regional denoising with identity-aware global denoising to preserve character identities within their designated regions while maintaining global narrative coherence. Experimental results show that EvoTale achieves a favorable balance across character fidelity, continual identity retention, multi-character generation quality, and story-text alignment compared with representative story visualization and customization methods.

cs.CV

OpenDance: Multimodal Controllable 3D Dance Generation with Large-scale Internet Data

Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. As the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions. Project Page: https://open-dance.github.io

cs.CV

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.

cs.CV

EMO-X: Efficient Multi-Person Pose and Shape Estimation in One-Stage

Expressive Human Pose and Shape Estimation (EHPS) aims to jointly estimate human pose, hand gesture, and facial expression from monocular images. Existing methods predominantly rely on Transformer-based architectures, which suffer from quadratic complexity in self-attention, leading to substantial computational overhead, especially in multi-person scenarios. Recently, Mamba has emerged as a promising alternative to Transformers due to its efficient global modeling capability. However, it remains limited in capturing fine-grained local dependencies, which are essential for precise EHPS. To address these issues, we propose EMO-X, the Efficient Multi-person One-stage model for multi-person EHPS. Specifically, we explore a Scan-based Global-Local Decoder (SGLD) that integrates global context with skeleton-aware local features to iteratively enhance human tokens. Our EMO-X leverages the superior global modeling capability of Mamba and designs a local bidirectional scan mechanism for skeleton-aware local refinement. Comprehensive experiments demonstrate that EMO-X strikes an excellent balance between efficiency and accuracy. Notably, it achieves a significant reduction in computational complexity, requiring 69.8% less inference time compared to state-of-the-art (SOTA) methods, while outperforming most of them in accuracy.

cs.CV

OwlSight: A Robust Illumination Adaptation Framework for Dark Video Human Action Recognition

Human action recognition in low-light environments is crucial for various real-world applications. However, the existing approaches overlook the full utilization of brightness information throughout the training phase, leading to suboptimal performance. To address this limitation, we propose OwlSight, a biomimetic-inspired framework with whole-stage illumination enhancement to interact with action classification for accurate dark video human action recognition. Specifically, OwlSight incorporates a Time-Consistency Module (TCM) to capture shallow spatiotemporal features meanwhile maintaining temporal coherence, which are then processed by a Luminance Adaptation Module (LAM) to dynamically adjust the brightness based on the input luminance distribution. Furthermore, a Reflect Augmentation Module (RAM) is presented to maximize illumination utilization and simultaneously enhance action recognition via two interactive paths. Additionally, we build Dark-101, a large-scale dataset comprising 18,310 dark videos across 101 action categories, significantly surpassing existing datasets (e.g., ARID1.5 and Dark-48) in scale and diversity. Extensive experiments demonstrate that the proposed OwlSight achieves state-of-the-art performance across four low-light action recognition benchmarks. Notably, it outperforms previous best approaches by 5.36% on ARID1.5 and 1.72% on Dark-101, highlighting its effectiveness in challenging dark environments.

cs.CV

StoryWeaver: A Unified World Model for Knowledge-Enhanced Story Character Customization

Story visualization has gained increasing attention in artificial intelligence. However, existing methods still struggle with maintaining a balance between character identity preservation and text-semantics alignment, largely due to a lack of detailed semantic modeling of the story scene. To tackle this challenge, we propose a novel knowledge graph, namely Character Graph (\textbf{CG}), which comprehensively represents various story-related knowledge, including the characters, the attributes related to characters, and the relationship between characters. We then introduce StoryWeaver, an image generator that achieve Customization via Character Graph (\textbf{C-CG}), capable of consistent story visualization with rich text semantics. To further improve the multi-character generation performance, we incorporate knowledge-enhanced spatial guidance (\textbf{KE-SG}) into StoryWeaver to precisely inject character semantics into generation. To validate the effectiveness of our proposed method, extensive experiments are conducted using a new benchmark called TBC-Bench. The experiments confirm that our StoryWeaver excels not only in creating vivid visual story plots but also in accurately conveying character identities across various scenarios with considerable storage efficiency, \emph{e.g.}, achieving an average increase of +9.03\% DINO-I and +13.44\% CLIP-T. Furthermore, ablation experiments are conducted to verify the superiority of the proposed module. Codes and datasets are released at https://github.com/Aria-Zhangjl/StoryWeaver.

cs.CV

Fast Text-to-3D-Aware Face Generation and Manipulation via Direct Cross-modal Mapping and Geometric Regularization

Text-to-3D-aware face (T3D Face) generation and manipulation is an emerging research hot spot in machine learning, which still suffers from low efficiency and poor quality. In this paper, we propose an End-to-End Efficient and Effective network for fast and accurate T3D face generation and manipulation, termed $E^3$-FaceNet. Different from existing complex generation paradigms, $E^3$-FaceNet resorts to a direct mapping from text instructions to 3D-aware visual space. We introduce a novel Style Code Enhancer to enhance cross-modal semantic alignment, alongside an innovative Geometric Regularization objective to maintain consistency across multi-view generations. Extensive experiments on three benchmark datasets demonstrate that $E^3$-FaceNet can not only achieve picture-like 3D face generation and manipulation, but also improve inference speed by orders of magnitudes. For instance, compared with Latent3D, $E^3$-FaceNet speeds up the five-view generations by almost 470 times, while still exceeding in generation quality. Our code is released at https://github.com/Aria-Zhangjl/E3-FaceNet.

cs.CV

Scientific Large Language Models: A Survey on Biological & Chemical Domains

Large Language Models (LLMs) have emerged as a transformative power in enhancing natural language comprehension, representing a significant stride toward artificial general intelligence. The application of LLMs extends beyond conventional linguistic boundaries, encompassing specialized linguistic systems developed within various scientific disciplines. This growing interest has led to the advent of scientific LLMs, a novel subclass specifically engineered for facilitating scientific discovery. As a burgeoning area in the community of AI for Science, scientific LLMs warrant comprehensive exploration. However, a systematic and up-to-date survey introducing them is currently lacking. In this paper, we endeavor to methodically delineate the concept of "scientific language", whilst providing a thorough review of the latest advancements in scientific LLMs. Given the expansive realm of scientific disciplines, our analysis adopts a focused lens, concentrating on the biological and chemical domains. This includes an in-depth examination of LLMs for textual knowledge, small molecules, macromolecular proteins, genomic sequences, and their combinations, analyzing them in terms of model architectures, capabilities, datasets, and evaluation. Finally, we critically examine the prevailing challenges and point out promising research directions along with the advances of LLMs. By offering a comprehensive overview of technical developments in this field, this survey aspires to be an invaluable resource for researchers navigating the intricate landscape of scientific LLMs.

cs.CL

Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample the keypoints and prioritize prominent joints by allocating the importance weights. Additionally, a plug-and-play Instance Pooling module is exploited to extend our approach to multi-person scenarios without surging computation costs. Extensive experimental results over seven datasets present the superiority of our method compared to the state-of-the-art for skeleton-based human action recognition. Code is available at https://github.com/YijieYang23/SkeleT-GCN.

cs.CV

A Progressive Framework of Vision-language Knowledge Distillation and Alignment for Multilingual Scene

Pre-trained vision-language (V-L) models such as CLIP have shown excellent performance in many downstream cross-modal tasks. However, most of them are only applicable to the English context. Subsequent research has focused on this problem and proposed improved models, such as CN-CLIP and AltCLIP, to facilitate their applicability to Chinese and even other languages. Nevertheless, these models suffer from high latency and a large memory footprint in inference, which limits their further deployment on resource-constrained edge devices. In this work, we propose a conceptually simple yet effective multilingual CLIP Compression framework and train a lightweight multilingual vision-language model, called DC-CLIP, for both Chinese and English context. In this framework, we collect high-quality Chinese and English text-image pairs and design two training stages, including multilingual vision-language feature distillation and alignment. During the first stage, lightweight image/text student models are designed to learn robust visual/multilingual textual feature representation ability from corresponding teacher models, respectively. Subsequently, the multilingual vision-language alignment stage enables effective alignment of visual and multilingual textual features to further improve the model's multilingual performance. Comprehensive experiments in zero-shot image classification, conducted based on the ELEVATER benchmark, showcase that DC-CLIP achieves superior performance in the English context and competitive performance in the Chinese context, even with less training data, when compared to existing models of similar parameter magnitude. The evaluation demonstrates the effectiveness of our designed training mechanism.

cs.CV

Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem primarily from (i) the absence of powerful generative models capable of jointly modeling natural language, 3D scenes, and human motion, and (ii) the generative models' intensive data requirements contrasted with the scarcity of comprehensive, high-quality, language-scene-motion datasets. To tackle these issues, we introduce a novel two-stage framework that employs scene affordance as an intermediate representation, effectively linking 3D scene grounding and conditional motion generation. Our framework comprises an Affordance Diffusion Model (ADM) for predicting explicit affordance map and an Affordance-to-Motion Diffusion Model (AMDM) for generating plausible human motions. By leveraging scene affordance maps, our method overcomes the difficulty in generating human motion under multimodal condition signals, especially when training with limited data lacking extensive language-scene-motion pairs. Our extensive experiments demonstrate that our approach consistently outperforms all baselines on established benchmarks, including HumanML3D and HUMANISE. Additionally, we validate our model's exceptional generalization capabilities on a specially curated evaluation set featuring previously unseen descriptions and scenes.

cs.CV

TFCounter:Polishing Gems for Training-Free Object Counting

Object counting is a challenging task with broad application prospects in security surveillance, traffic management, and disease diagnosis. Existing object counting methods face a tri-fold challenge: achieving superior performance, maintaining high generalizability, and minimizing annotation costs. We develop a novel training-free class-agnostic object counter, TFCounter, which is prompt-context-aware via the cascade of the essential elements in large-scale foundation models. This approach employs an iterative counting framework with a dual prompt system to recognize a broader spectrum of objects varying in shape, appearance, and size. Besides, it introduces an innovative context-aware similarity module incorporating background context to enhance accuracy within messy scenes. To demonstrate cross-domain generalizability, we collect a novel counting dataset named BIKE-1000, including exclusive 1000 images of shared bicycles from Meituan. Extensive experiments on FSC-147, CARPK, and BIKE-1000 datasets demonstrate that TFCounter outperforms existing leading training-free methods and exhibits competitive results compared to trained counterparts.

cs.CV

Human Motion Generation: A Survey

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying the foundation for increasing interest in human motion generation. Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts. While significant advancements have been made in recent years, the task continues to pose challenges due to the intricate nature of human motion and its implicit relationship with conditional signals. In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field. We begin by introducing the background of human motion and generative models, followed by an examination of representative methods for three mainstream sub-tasks: text-conditioned, audio-conditioned, and scene-conditioned human motion generation. Additionally, we provide an overview of common datasets and evaluation metrics. Lastly, we discuss open problems and outline potential future research directions. We hope that this survey could provide the community with a comprehensive glimpse of this rapidly evolving field and inspire novel ideas that address the outstanding challenges.

cs.CV

PHRIT: Parametric Hand Representation with Implicit Template

We propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations. Our method represents deformable hand shapes using signed distance fields (SDFs) with part-based shape priors, utilizing a deformation field to execute the deformation. The model offers efficient high-fidelity hand reconstruction by deforming the canonical template at infinite resolution. Additionally, it is fully differentiable and can be easily used in hand modeling since it can be driven by the skeleton and shape latent codes. We evaluate PHRIT on multiple downstream tasks, including skeleton-driven hand reconstruction, shapes from point clouds, and single-view 3D reconstruction, demonstrating that our approach achieves realistic and immersive hand modeling with state-of-the-art performance.

cs.CV

MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video

Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.

cs.CV