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Jinni Zhou

Publications and source records attributed to Jinni Zhou.

28 records · Page 2Linked to original sources

Local Reactive Control for Mobile Manipulators with Whole-Body Safety in Complex Environments

Mobile manipulators typically encounter significant challenges in navigating narrow, cluttered environments due to their high-dimensional state spaces and complex kinematics. While reactive methods excel in dynamic settings, they struggle to efficiently incorporate complex, coupled constraints across the entire state space. In this work, we present a novel local reactive controller that reformulates the time-domain single-step problem into a multi-step optimization problem in the spatial domain, leveraging the propagation of a serial kinematic chain. This transformation facilitates the formulation of customized, decoupled link-specific constraints, which is further solved efficiently with augmented Lagrangian differential dynamic programming (AL-DDP). Our approach naturally absorbs spatial kinematic propagation in the forward pass and processes all link-specific constraints simultaneously during the backward pass, enhancing both constraint management and computational efficiency. Notably, in this framework, we formulate collision avoidance constraints for each link using accurate geometric models with extracted free regions, and this improves the maneuverability of the mobile manipulator in narrow, cluttered spaces. Experimental results showcase significant improvements in safety, efficiency, and task completion rates. These findings underscore the robustness of the proposed method, particularly in narrow, cluttered environments where conventional approaches could falter. The open-source project can be found at https://github.com/Chunx1nZHENG/MM-with-Whole-Body-Safety-Release.git.

cs.RO↗

RainMamba: Enhanced Locality Learning with State Space Models for Video Deraining

The outdoor vision systems are frequently contaminated by rain streaks and raindrops, which significantly degenerate the performance of visual tasks and multimedia applications. The nature of videos exhibits redundant temporal cues for rain removal with higher stability. Traditional video deraining methods heavily rely on optical flow estimation and kernel-based manners, which have a limited receptive field. Yet, transformer architectures, while enabling long-term dependencies, bring about a significant increase in computational complexity. Recently, the linear-complexity operator of the state space models (SSMs) has contrarily facilitated efficient long-term temporal modeling, which is crucial for rain streaks and raindrops removal in videos. Unexpectedly, its uni-dimensional sequential process on videos destroys the local correlations across the spatio-temporal dimension by distancing adjacent pixels. To address this, we present an improved SSMs-based video deraining network (RainMamba) with a novel Hilbert scanning mechanism to better capture sequence-level local information. We also introduce a difference-guided dynamic contrastive locality learning strategy to enhance the patch-level self-similarity learning ability of the proposed network. Extensive experiments on four synthesized video deraining datasets and real-world rainy videos demonstrate the effectiveness and efficiency of our network in the removal of rain streaks and raindrops. Our code and results are available at https://github.com/TonyHongtaoWu/RainMamba.

cs.CV↗

SOAR: Simultaneous Exploration and Photographing with Heterogeneous UAVs for Fast Autonomous Reconstruction

Unmanned Aerial Vehicles (UAVs) have gained significant popularity in scene reconstruction. This paper presents SOAR, a LiDAR-Visual heterogeneous multi-UAV system specifically designed for fast autonomous reconstruction of complex environments. Our system comprises a LiDAR-equipped explorer with a large field-of-view (FoV), alongside photographers equipped with cameras. To ensure rapid acquisition of the scene's surface geometry, we employ a surface frontier-based exploration strategy for the explorer. As the surface is progressively explored, we identify the uncovered areas and generate viewpoints incrementally. These viewpoints are then assigned to photographers through solving a Consistent Multiple Depot Multiple Traveling Salesman Problem (Consistent-MDMTSP), which optimizes scanning efficiency while ensuring task consistency. Finally, photographers utilize the assigned viewpoints to determine optimal coverage paths for acquiring images. We present extensive benchmarks in the realistic simulator, which validates the performance of SOAR compared with classical and state-of-the-art methods. For more details, please see our project page at https://sysu-star.github.io/SOAR}{sysu-star.github.io/SOAR.

cs.RO↗

Investigating Size Congruency Between the Visual Perception of a VR Object and the Haptic Perception of Its Physical World Agent

The perception of physical objects and miniatures enhances the realism and immersion in VR. This work explores the relationship between haptic feedback from real objects and their visual representations in VR. The study examines how users confirm and adjust the sizes of different virtual objects. The results show that as the size of the virtual cubes increases, users are less likely to perceive the size correctly and need more adjustments. This research provides insights into how haptic sensations and visual inputs interact, contributing to the understanding of visual-haptic illusions in VR environments.

cs.HC↗

Preserving Relative Localization of FoV-Limited Drone Swarm via Active Mutual Observation

Relative state estimation is crucial for vision-based swarms to estimate and compensate for the unavoidable drift of visual odometry. For autonomous drones equipped with the most compact sensor setting -- a stereo camera that provides a limited field of view (FoV), the demand for mutual observation for relative state estimation conflicts with the demand for environment observation. To balance the two demands for FoV limited swarms by acquiring mutual observations with a safety guarantee, this paper proposes an active localization correction system, which plans camera orientations via a yaw planner during the flight. The yaw planner manages the contradiction by calculating suitable timing and yaw angle commands based on the evaluation of localization uncertainty estimated by the Kalman Filter. Simulation validates the scalability of our algorithm. In real-world experiments, we reduce positioning drift by up to 65% and managed to maintain a given formation in both indoor and outdoor GPS-denied flight, from which the accuracy, efficiency, and robustness of the proposed system are verified.

cs.RO↗

NeuSpeech: Decode Neural signal as Speech

Decoding language from brain dynamics is an important open direction in the realm of brain-computer interface (BCI), especially considering the rapid growth of large language models. Compared to invasive-based signals which require electrode implantation surgery, non-invasive neural signals (e.g. EEG, MEG) have attracted increasing attention considering their safety and generality. However, the exploration is not adequate in three aspects: 1) previous methods mainly focus on EEG but none of the previous works address this problem on MEG with better signal quality; 2) prior works have predominantly used $``teacher-forcing"$ during generative decoding, which is impractical; 3) prior works are mostly $``BART-based"$ not fully auto-regressive, which performs better in other sequence tasks. In this paper, we explore the brain-to-text translation of MEG signals in a speech-decoding formation. Here we are the first to investigate a cross-attention-based ``whisper" model for generating text directly from MEG signals without teacher forcing. Our model achieves impressive BLEU-1 scores of 60.30 and 52.89 without pretraining $\&$ teacher-forcing on two major datasets ($\textit{GWilliams}$ and $\textit{Schoffelen}$). This paper conducts a comprehensive review to understand how speech decoding formation performs on the neural decoding tasks, including pretraining initialization, training $\&$ evaluation set splitting, augmentation, and scaling law. Code is available at https://github.com/NeuSpeech/NeuSpeech1$.

cs.CL↗

Arm-Constrained Curriculum Learning for Loco-Manipulation of the Wheel-Legged Robot

Incorporating a robotic manipulator into a wheel-legged robot enhances its agility and expands its potential for practical applications. However, the presence of potential instability and uncertainties presents additional challenges for control objectives. In this paper, we introduce an arm-constrained curriculum learning architecture to tackle the issues introduced by adding the manipulator. Firstly, we develop an arm-constrained reinforcement learning algorithm to ensure safety and stability in control performance. Additionally, to address discrepancies in reward settings between the arm and the base, we propose a reward-aware curriculum learning method. The policy is first trained in Isaac gym and transferred to the physical robot to do dynamic grasping tasks, including the door-opening task, fan-twitching task and the relay-baton-picking and following task. The results demonstrate that our proposed approach effectively controls the arm-equipped wheel-legged robot to master dynamic grasping skills, allowing it to chase and catch a moving object while in motion. Please refer to our website (https://acodedog.github.io/wheel-legged-loco-manipulation) for the code and supplemental videos.

cs.RO↗

FACT: Fast and Active Coordinate Initialization for Vision-based Drone Swarms

Swarm robots have sparked remarkable developments across a range of fields. While it is necessary for various applications in swarm robots, a fast and robust coordinate initialization in vision-based drone swarms remains elusive. To this end, our paper proposes a complete system to recover a swarm's initial relative pose on platforms with size, weight, and power (SWaP) constraints. To overcome limited coverage of field-of-view (FoV), the drones rotate in place to obtain observations. To tackle the anonymous measurements, we formulate a non-convex rotation estimation problem and transform it into a semi-definite programming (SDP) problem, which can steadily obtain global optimal values. Then we utilize the Hungarian algorithm to recover relative translation and correspondences between observations and drone identities. To safely acquire complete observations, we actively search for positions and generate feasible trajectories to avoid collisions. To validate the practicability of our system, we conduct experiments on a vision-based drone swarm with only stereo cameras and inertial measurement units (IMUs) as sensors. The results demonstrate that the system can robustly get accurate relative poses in real time with limited onboard computation resources. The source code is released.

cs.RO↗

To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (VR) enables patients to accomplish seemingly more challenging tasks, thereby bolstering their motivation and confidence. While previous research has investigated user experience and hand redirection among able-bodied people, its effects on motor-impaired people remain unexplored. In this paper, we present a VR rehabilitation application that harnesses hand redirection. Through a user study and semi-structured interviews, we examine the impact of hand redirection on the rehabilitation experiences of people with motor impairments and its potential to enhance their motivation for upper limb rehabilitation. Our findings suggest that patients are not sensitive to hand movement inconsistency, and the majority express interest in incorporating hand redirection into future long-term VR rehabilitation programs.

cs.HC↗

Control of a Tail-Sitter VTOL UAV Based on Recurrent Neural Networks

Tail-sitter vertical takeoff and landing (VTOL) unmanned aerial vehicles (UAVs) have the capability of hovering and performing efficient level flight with compact mechanical structures. We present a unified controller design for such UAVs, based on recurrent neural networks. An advantage of this design method is that the various flight modes (i.e., hovering, transition and level flight) of a VTOL UAV are controlled in a unified manner, as opposed to treating them separately and in the runtime switching one from another. The proposed controller consists of an outer-loop position controller and an inner-loop attitude controller. The inner-loop controller is composed of a proportional attitude controller and a loop-shaping linear angular rate controller. For the outer-loop controller, we propose a nonlinear solver to compute the desired attitude and thrust, based on the UAV dynamics and an aerodynamic model, in addition to a cascaded PID controller for the position and velocity tracking. We employ a recurrent neural network (RNN) to approximate the behavior of the nonlinear solver, which suffers from high computational complexity. The proposed RNN has negligible approximation errors, and can be implemented in real-time (e.g., 50 Hz). Moreover, the RNN generates much smoother outputs than the nonlinear solver. We provide an analysis of the stability and robustness of the overall closed-loop system. Simulation and experiments are also presented to demonstrate the effectiveness of the proposed method.

cs.RO↗