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Jinning Li

Publications and source records attributed to Jinning Li.

27 records · Page 2Linked to original sources

Learning to Sample and Aggregate: Few-shot Reasoning over Temporal Knowledge Graphs

In this paper, we investigate a realistic but underexplored problem, called few-shot temporal knowledge graph reasoning, that aims to predict future facts for newly emerging entities based on extremely limited observations in evolving graphs. It offers practical value in applications that need to derive instant new knowledge about new entities in temporal knowledge graphs (TKGs) with minimal supervision. The challenges mainly come from the few-shot and time shift properties of new entities. First, the limited observations associated with them are insufficient for training a model from scratch. Second, the potentially dynamic distributions from the initially observable facts to the future facts ask for explicitly modeling the evolving characteristics of new entities. We correspondingly propose a novel Meta Temporal Knowledge Graph Reasoning (MetaTKGR) framework. Unlike prior work that relies on rigid neighborhood aggregation schemes to enhance low-data entity representation, MetaTKGR dynamically adjusts the strategies of sampling and aggregating neighbors from recent facts for new entities, through temporally supervised signals on future facts as instant feedback. Besides, such a meta temporal reasoning procedure goes beyond existing meta-learning paradigms on static knowledge graphs that fail to handle temporal adaptation with large entity variance. We further provide a theoretical analysis and propose a temporal adaptation regularizer to stabilize the meta temporal reasoning over time. Empirically, extensive experiments on three real-world TKGs demonstrate the superiority of MetaTKGR over state-of-the-art baselines by a large margin.

cs.LG↗

Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning

Offline Reinforcement learning (RL) has shown potent in many safe-critical tasks in robotics where exploration is risky and expensive. However, it still struggles to acquire skills in temporally extended tasks. In this paper, we study the problem of offline RL for temporally extended tasks. We propose a hierarchical planning framework, consisting of a low-level goal-conditioned RL policy and a high-level goal planner. The low-level policy is trained via offline RL. We improve the offline training to deal with out-of-distribution goals by a perturbed goal sampling process. The high-level planner selects intermediate sub-goals by taking advantages of model-based planning methods. It plans over future sub-goal sequences based on the learned value function of the low-level policy. We adopt a Conditional Variational Autoencoder to sample meaningful high-dimensional sub-goal candidates and to solve the high-level long-term strategy optimization problem. We evaluate our proposed method in long-horizon driving and robot navigation tasks. Experiments show that our method outperforms baselines with different hierarchical designs and other regular planners without hierarchy in these complex tasks.

cs.RO↗

Unsupervised Belief Representation Learning with Information-Theoretic Variational Graph Auto-Encoders

This paper develops a novel unsupervised algorithm for belief representation learning in polarized networks that (i) uncovers the latent dimensions of the underlying belief space and (ii) jointly embeds users and content items (that they interact with) into that space in a manner that facilitates a number of downstream tasks, such as stance detection, stance prediction, and ideology mapping. Inspired by total correlation in information theory, we propose the Information-Theoretic Variational Graph Auto-Encoder (InfoVGAE) that learns to project both users and content items (e.g., posts that represent user views) into an appropriate disentangled latent space. To better disentangle latent variables in that space, we develop a total correlation regularization module, a Proportional-Integral (PI) control module, and adopt rectified Gaussian distribution to ensure the orthogonality. The latent representation of users and content can then be used to quantify their ideological leaning and detect/predict their stances on issues. We evaluate the performance of the proposed InfoVGAE on three real-world datasets, of which two are collected from Twitter and one from U.S. Congress voting records. The evaluation results show that our model outperforms state-of-the-art unsupervised models by reducing 10.5% user clustering errors and achieving 12.1% higher F1 scores for stance separation of content items. In addition, InfoVGAE produces a comparable result with supervised models. We also discuss its performance on stance prediction and user ranking within ideological groups.

cs.SI↗

Dealing with the Unknown: Pessimistic Offline Reinforcement Learning

Reinforcement Learning (RL) has been shown effective in domains where the agent can learn policies by actively interacting with its operating environment. However, if we change the RL scheme to offline setting where the agent can only update its policy via static datasets, one of the major issues in offline reinforcement learning emerges, i.e. distributional shift. We propose a Pessimistic Offline Reinforcement Learning (PessORL) algorithm to actively lead the agent back to the area where it is familiar by manipulating the value function. We focus on problems caused by out-of-distribution (OOD) states, and deliberately penalize high values at states that are absent in the training dataset, so that the learned pessimistic value function lower bounds the true value anywhere within the state space. We evaluate the PessORL algorithm on various benchmark tasks, where we show that our method gains better performance by explicitly handling OOD states, when compared to those methods merely considering OOD actions.

cs.LG↗

A Safe Hierarchical Planning Framework for Complex Driving Scenarios based on Reinforcement Learning

Autonomous vehicles need to handle various traffic conditions and make safe and efficient decisions and maneuvers. However, on the one hand, a single optimization/sampling-based motion planner cannot efficiently generate safe trajectories in real time, particularly when there are many interactive vehicles near by. On the other hand, end-to-end learning methods cannot assure the safety of the outcomes. To address this challenge, we propose a hierarchical behavior planning framework with a set of low-level safe controllers and a high-level reinforcement learning algorithm (H-CtRL) as a coordinator for the low-level controllers. Safety is guaranteed by the low-level optimization/sampling-based controllers, while the high-level reinforcement learning algorithm makes H-CtRL an adaptive and efficient behavior planner. To train and test our proposed algorithm, we built a simulator that can reproduce traffic scenes using real-world datasets. The proposed H-CtRL is proved to be effective in various realistic simulation scenarios, with satisfying performance in terms of both safety and efficiency.

cs.RO↗

Spatio-Temporal Graph Dual-Attention Network for Multi-Agent Prediction and Tracking

An effective understanding of the environment and accurate trajectory prediction of surrounding dynamic obstacles are indispensable for intelligent mobile systems (e.g. autonomous vehicles and social robots) to achieve safe and high-quality planning when they navigate in highly interactive and crowded scenarios. Due to the existence of frequent interactions and uncertainty in the scene evolution, it is desired for the prediction system to enable relational reasoning on different entities and provide a distribution of future trajectories for each agent. In this paper, we propose a generic generative neural system (called STG-DAT) for multi-agent trajectory prediction involving heterogeneous agents. The system takes a step forward to explicit interaction modeling by incorporating relational inductive biases with a dynamic graph representation and leverages both trajectory and scene context information. We also employ an efficient kinematic constraint layer applied to vehicle trajectory prediction. The constraint not only ensures physical feasibility but also enhances model performance. Moreover, the proposed prediction model can be easily adopted by multi-target tracking frameworks. The tracking accuracy proves to be improved by empirical results. The proposed system is evaluated on three public benchmark datasets for trajectory prediction, where the agents cover pedestrians, cyclists and on-road vehicles. The experimental results demonstrate that our model achieves better performance than various baseline approaches in terms of prediction and tracking accuracy.

cs.CV↗

Interaction-Aware Behavior Planning for Autonomous Vehicles Validated with Real Traffic Data

Autonomous vehicles (AVs) need to interact with other traffic participants who can be either cooperative or aggressive, attentive or inattentive. Such different characteristics can lead to quite different interactive behaviors. Hence, to achieve safe and efficient autonomous driving, AVs need to be aware of such uncertainties when they plan their own behaviors. In this paper, we formulate such a behavior planning problem as a partially observable Markov Decision Process (POMDP) where the cooperativeness of other traffic participants is treated as an unobservable state. Under different cooperativeness levels, we learn the human behavior models from real traffic data via the principle of maximum likelihood. Based on that, the POMDP problem is solved by Monte-Carlo Tree Search. We verify the proposed algorithm in both simulations and real traffic data on a lane change scenario, and the results show that the proposed algorithm can successfully finish the lane changes without collisions.

cs.RO↗

Line Artist: A Multiple Style Sketch to Painting Synthesis Scheme

Drawing a beautiful painting is a dream of many people since childhood. In this paper, we propose a novel scheme, Line Artist, to synthesize artistic style paintings with freehand sketch images, leveraging the power of deep learning and advanced algorithms. Our scheme includes three models. The Sketch Image Extraction (SIE) model is applied to generate the training data. It includes smoothing reality images and pencil sketch extraction. The Detailed Image Synthesis (DIS) model trains a conditional generative adversarial network to generate detailed real-world information. The Adaptively Weighted Artistic Style Transfer (AWAST) model is capable to combine multiple style images with a content with the VGG19 network and PageRank algorithm. The appealing artistic images are then generated by optimization iterations. Experiments are operated on the Kaggle Cats dataset and The Oxford Buildings Dataset. Our synthesis results are proved to be artistic, beautiful and robust.

cs.CV↗

DancingLines: An Analytical Scheme to Depict Cross-Platform Event Popularity

Nowadays, events usually burst and are propagated online through multiple modern media like social networks and search engines. There exists various research discussing the event dissemination trends on individual medium, while few studies focus on event popularity analysis from a cross-platform perspective. Challenges come from the vast diversity of events and media, limited access to aligned datasets across different media and a great deal of noise in the datasets. In this paper, we design DancingLines, an innovative scheme that captures and quantitatively analyzes event popularity between pairwise text media. It contains two models: TF-SW, a semantic-aware popularity quantification model, based on an integrated weight coefficient leveraging Word2Vec and TextRank; and wDTW-CD, a pairwise event popularity time series alignment model matching different event phases adapted from Dynamic Time Warping. We also propose three metrics to interpret event popularity trends between pairwise social platforms. Experimental results on eighteen real-world event datasets from an influential social network and a popular search engine validate the effectiveness and applicability of our scheme. DancingLines is demonstrated to possess broad application potentials for discovering the knowledge of various aspects related to events and different media.

cs.IR↗