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Jinpeng Chen

Publications and source records attributed to Jinpeng Chen.

At least 19 recordsLinked to original sources

SAP: State-Guided Data Synthesis with Argument Provenance for Multi-Turn Tool Use

High-quality multi-turn tool-use data is essential for training agentic models, yet existing data synthesis methods often underrepresent the argument-level dependencies that are critical to long-horizon tool use. As a result, even when a model selects the correct tool, task execution may still fail because the model fills tool arguments with fabricated, stale, or weakly grounded values. To address this problem, we propose \textbf{State-Guided Data Synthesis with Argument Provenance (SAP)}. SAP combines state guidance, tool-argument provenance constraints, and turn-level validation to efficiently construct tool-use trajectories with long-range dependencies and high accuracy. Using data generated by SAP, we build SAP-4B, which is highly competitive even when compared with much larger models across multiple benchmarks. Source code, synthesized data, and trained weights are available at https://github.com/Zichen1024/SAP.

cs.AI

Eliminating Propagation Delay: Attention-Based Spatial-Temporal Fusion Graph Convolution Network for Traffic Flow Prediction

Predicting traffic flow is crucial to optimizing transportation systems and improving urban mobility. Many graph convolution-based models have been proposed to extract spatial-temporal features and predict traffic flow. However, most focus on spatial-temporal and semantic correlation in topological relationships. There are two primary problems to address. Firstly, the convolutional structure in the model focuses on utilizing static spatial dependencies and spatial-temporal relationships in topological structures, while neglecting the different information propagation delays between adjacent nodes in the convolution. Secondly, these methods often stack a large number of complex structures, resulting in a substantial increase in computational time during the model training phase, thereby disregarding the model's requirements for timeliness. In this paper, we propose a novel network called the Attention-Based Spatial-Temporal Fusion Graph Convolution Network (A-STFGCN). We design a spatial-temporal fusion block to extract the spatial-temporal feature correlations with propagation delay errors removed and to capture both long-term and short-term temporal characteristics of the data within a multi-head self-attention mechanism based on a mask matrix. Extensive experiments on five real-world datasets demonstrate that our method achieves the best overall performance while having good computation and data utilization efficiency compared with the eight baseline methods.

cs.LG

GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video

While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remains unknown. Such a role typically requires an MLLM to continuously monitor the execution, detect mistakes, and provide corrective guidance in a closed-loop interaction. In this paper, we construct GuideMe, the first multi-domain benchmark for streaming video that supports training and evaluation of MLLMs for closed-loop interactive task guidance. It comprises 2,458 videos spanning 223.7 hours across diverse domains (\eg, cooking, object manipulation, daily-life guidance, and fitness), with 47,775 interaction samples covering next-step instructions, completion feedback, error detection, and corrective guidance. To evaluate existing models on GuideMe, we design a three-component assessment framework to measure the capabilities of representative MLLMs, which consists of temporal-semantic bipartite matching for sequence-level alignment, behavioral classification for intervention timing, and LLM-as-a-Judge for content quality. Extensive experiments highlight a critical performance asymmetry: despite excelling at providing instructions, existing MLLMs consistently fail to identify execution errors and respond with corrective feedback. Code and data are released at https://fawnliu.github.io/project/guideme.

cs.CV

See Silhouettes in Motion with Neuromorphic Vision

Quasi-bimodal objects, such as text, road signs, and barcodes, play a basic yet vital role in daily visual communication. By boiling these down to clear silhouettes, binarization uses a minimal language to convey essential vision cues for maximum downstream efficiency, especially for tasks that require simple geometric, topological reasoning rather than heavy appearance modeling. The catch is that frame-based imaging often struggles on mobile platforms like drones, self-driving cars, and underwater vehicles, in which rapid motion causes severe motion blur and harsh lighting washes out scene details. To overcome these physical limits, neuromorphic vision via event cameras, featuring microsecond time resolution and high dynamic range, steps in as a natural solution. Building upon this event-driven paradigm, we propose a simple yet effective dual-modal approach that harnesses the synergy between frames and events for training-free, real-time, high-frame-rate binarization on CPU-only devices. Extensive evaluations show that it earns competitive performance against leading techniques in reducing blur artifacts and delivers impressive improvements under challenging illumination at a lower computational cost. Besides, its asynchronous nature bypasses long-standing event-scarcity issues that break traditional time-binning reconstruction at fixed time slots, maintaining clear target shapes even at extreme kilohertz frame rates. Its binary results further serve as reliable representations to facilitate a range of downstream tasks. This work paves the way towards lightweight perception and interaction in embodied intelligence on resource-constrained edge platforms.

eess.IV

X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding

While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.

cs.CV

HARD-KV: Head-Adaptive Regularization for Decoding-time KV Compression

Long-context LLM inference faces a fundamental conflict: head-adaptive compression algorithms (e.g., Top-$p$ nucleus sampling) offer superior accuracy by dynamically fluctuating memory budgets, yet modern inference engines (e.g., vLLM) demand rigid, static memory patterns to leverage CUDA Graphs and PagedAttention. We resolve this ``Static-Dynamic'' mismatch with HARD-KV, a unified framework that that bridges dynamic selection with rigid system constraints. HARD-KV introduces a Cascade Cache hierarchy, managing the token lifecycle across dense, sparse, and condensed tiers. Crucially, we propose a Logits Calibration mechanism that normalizes diverse importance metrics into a unified probability space, enabling consistent Top-$p$ budgeting across heterogeneous heads. To bridge the efficiency gap, we offer a system-level solution, which rewrites fragmented, dynamic indices into contiguous physical layouts compatible with high-performance inference engine. Extensive experiments on math-reasoning benchmarks (AIME, U-Math) verify that HARD-KV achieves up to 2$\times$ throughput improvement over static baselines while maintaining high-fidelity generation in 10k+ token scenarios. Code is available at https://github.com/SuDIS-ZJU/HARDInfer.

cs.LG

UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents

Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (\textbf{UI-KOBE}), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.

cs.AI

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

cs.CV

LISA: Language-guided Interference-aware Spatial-Frequency Attention for Driver Gaze Estimation

Driver gaze estimation serves as a fundamental metric for evaluating driver attentiveness in modern monitoring systems. Beyond being vulnerable to sudden lighting changes and sensor noise, spatial-domain models struggle to disentangle authentic gaze cues from irrelevant visual attributes. In this paper, we propose LISA, a \textbf{L}anguage-guided \textbf{I}nterference-aware \textbf{S}patial-Frequency \textbf{A}ttention framework that combines frequency-domain priors with vision-language knowledge. Observing that the amplitude spectrum remains relatively stable even under spatial perturbations, we design a dual-domain fusion mechanism. It integrates stable low-frequency semantics into high-frequency details, employing spatial attention to precisely target ocular regions. To reduce semantic ambiguity, we also introduce a training-time disentanglement strategy. Using a frozen CLIP encoder and orthogonal regularization, we explicitly separate gaze features from appearance interference. Experiments on two benchmarks show that LISA achieves state-of-the-art performance, with significantly improved robustness against occlusions and lighting variations. The code repository is available at https://github.com/Mason-bupt/LISA.

cs.CV

See the Forest for the Trees: Loosely Speculative Decoding via Visual-Semantic Guidance for Efficient Inference of Video LLMs

Video Large Language Models (Video-LLMs) excel in video understanding but suffer from high inference latency during autoregressive generation. Speculative Decoding (SD) mitigates this by applying a draft-and-verify paradigm, yet existing methods are constrained by rigid exact-match rules, severely limiting the acceleration potential. To bridge this gap, we propose LVSpec, the first training-free loosely SD framework tailored for Video-LLMs. Grounded in the insight that generation is governed by sparse visual-relevant anchors (mandating strictness) amidst abundant visual-irrelevant fillers (permitting loose verification), LVSpec employs a lightweight visual-relevant token identification scheme to accurately pinpoint the former. To further maximize acceptance, we augment this with a position-shift tolerant mechanism that effectively salvages positionally mismatched but semantically equivalent tokens. Experiments demonstrate that LVSpec achieves high fidelity and speed: it preserves >99.8 of target performance while accelerating Qwen2.5-VL-32B by 2.70x and LLaVA-OneVision-72B by 2.94x. Notably, it boosts the mean accepted length and speedup ratio by 136% and 35% compared to SOTA training-free SD methods for Video-LLMs.

cs.CL

AURA: Always-On Understanding and Real-Time Assistance via Video Streams

Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.

cs.CV

From Exploration to Exploitation: A Two-Stage Entropy RLVR Approach for Noise-Tolerant MLLM Training

Reinforcement Learning with Verifiable Rewards (RLVR) for Multimodal Large Language Models (MLLMs) is highly dependent on high-quality labeled data, which is often scarce and prone to substantial annotation noise in real-world scenarios. Existing unsupervised RLVR methods, including pure entropy minimization, can overfit to incorrect labels and limit the crucial reward ranking signal for Group-Relative Policy Optimization (GRPO). To address these challenges and enhance noise tolerance, we propose a novel two-stage, token-level entropy optimization method for RLVR. This approach dynamically guides the model from exploration to exploitation during training. In the initial exploration phase, token-level entropy maximization promotes diverse and stochastic output generation, serving as a strong regularizer that prevents premature convergence to noisy labels and ensures sufficient intra-group variation, which enables more reliable reward gradient estimation in GRPO. As training progresses, the method transitions into the exploitation phase, where token-level entropy minimization encourages the model to produce confident and deterministic outputs, thereby consolidating acquired knowledge and refining prediction accuracy. Empirically, across three MLLM backbones - Qwen2-VL-2B, Qwen2-VL-7B, and Qwen2.5-VL-3B - spanning diverse noise settings and multiple tasks, our phased strategy consistently outperforms prior approaches by unifying and enhancing external, internal, and entropy-based methods, delivering robust and superior performance across the board.

cs.LG

CoVe: Training Interactive Tool-Use Agents via Constraint-Guided Verification

Developing multi-turn interactive tool-use agents is challenging because real-world user needs are often complex and ambiguous, yet agents must execute deterministic actions to satisfy them. To address this gap, we introduce \textbf{CoVe} (\textbf{Co}nstraint-\textbf{Ve}rification), a post-training data synthesis framework designed for training interactive tool-use agents while ensuring both data complexity and correctness. CoVe begins by defining explicit task constraints, which serve a dual role: they guide the generation of complex trajectories and act as deterministic verifiers for assessing trajectory quality. This enables the creation of high-quality training trajectories for supervised fine-tuning (SFT) and the derivation of accurate reward signals for reinforcement learning (RL). Our evaluation on the challenging $τ^2$-bench benchmark demonstrates the effectiveness of the framework. Notably, our compact \textbf{CoVe-4B} model achieves success rates of 43.0\% and 59.4\% in the Airline and Retail domains, respectively; its overall performance significantly outperforms strong baselines of similar scale and remains competitive with models up to $17\times$ its size. These results indicate that CoVe provides an effective and efficient pathway for synthesizing training data for state-of-the-art interactive tool-use agents. To support future research, we open-source our code, trained model, and the full set of 12K high-quality trajectories used for training.

cs.AI

PhoStream: Benchmarking Real-World Streaming for Omnimodal Assistants in Mobile Scenarios

Multimodal Large Language Models excel at offline audio-visual understanding, but their ability to serve as mobile assistants in continuous real-world streams remains underexplored. In daily phone use, mobile assistants must track streaming audio-visual inputs and respond at the right time, yet existing benchmarks are often restricted to multiple-choice questions or use shorter videos. In this paper, we introduce PhoStream, the first mobile-centric streaming benchmark that unifies on-screen and off-screen scenarios to evaluate video, audio, and temporal reasoning. PhoStream contains 5,572 open-ended QA pairs from 578 videos across 4 scenarios and 10 capabilities. We build it with an Automated Generative Pipeline backed by rigorous human verification, and evaluate models using a realistic Online Inference Pipeline and LLM-as-a-Judge evaluation for open-ended responses. Experiments reveal a temporal asymmetry in LLM-judged scores (0-100): models perform well on Instant and Backward tasks (Gemini 3 Pro exceeds 80), but drop sharply on Forward tasks (16.40), largely due to early responses before the required visual and audio cues appear. This highlights a fundamental limitation: current MLLMs struggle to decide when to speak, not just what to say. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/PhoStream.

cs.CV

VP-Bench: A Comprehensive Benchmark for Visual Prompting in Multimodal Large Language Models

Multimodal large language models (MLLMs) have enabled a wide range of advanced vision-language applications, including fine-grained object recognition and contextual understanding. When querying specific regions or objects in an image, human users naturally use "visual prompts" (VPs), such as bounding boxes, to provide reference. However, no existing benchmark systematically evaluates the ability of MLLMs to interpret such VPs. This gap leaves it unclear whether current MLLMs can effectively recognize VPs, an intuitive prompting method for humans, and use them to solve problems. To address this limitation, we introduce VP-Bench, a benchmark for assessing MLLMs' capability in VP perception and utilization. VP-Bench employs a two-stage evaluation framework: Stage 1 examines models' ability to perceive VPs in natural scenes, using 30k visualized prompts spanning eight shapes and 355 attribute combinations. Stage 2 investigates the impact of VPs on downstream tasks, measuring their effectiveness in real-world problem-solving scenarios. Using VP-Bench, we evaluate 28 MLLMs, including proprietary systems (e.g., GPT-4o) and open-source models (e.g., InternVL3 and Qwen2.5-VL), and provide a comprehensive analysis of factors that affect VP understanding, such as variations in VP attributes, question arrangement, and model scale. VP-Bench establishes a new reference framework for studying how MLLMs comprehend and resolve grounded referring questions.

cs.CV

CoIDO: Efficient Data Selection for Visual Instruction Tuning via Coupled Importance-Diversity Optimization

Multimodal large language models (MLLMs) rely heavily on instruction tuning to align vision and language capabilities, yet the computational cost of training on large-scale datasets remains a major bottleneck. Existing data selection methods aim to mitigate this by selecting important and diverse subsets, but they often suffer from two critical drawbacks: high computational overhead from processing the entire dataset and suboptimal data selection due to separate treatment of importance and diversity. We introduce CoIDO, a novel dual-objective framework that jointly optimizes data importance and diversity to overcome these challenges. Unlike existing approaches that require costly evaluations across the whole dataset, CoIDO employs a lightweight plug-in scorer. This scorer is trained on just a small random sample of data to learn the distribution of the candidate set, drastically reducing computational demands. By leveraging a homoscedastic uncertainty-based formulation, CoIDO effectively balances importance and diversity during training, enabling efficient and scalable data selection. In our experiments, we trained the CoIDO scorer using only 20 percent of randomly sampled data. Once trained, CoIDO was applied to the entire dataset to select a 20 percent subset for instruction tuning. On the widely used LLaVA-1.5-7B model across ten downstream tasks, this selected subset achieved an impressive 98.2 percent of the performance of full-data fine-tuning, on average.

cs.CV

KG-RAG: Enhancing GUI Agent Decision-Making via Knowledge Graph-Driven Retrieval-Augmented Generation

Despite recent progress, Graphic User Interface (GUI) agents powered by Large Language Models (LLMs) struggle with complex mobile tasks due to limited app-specific knowledge. While UI Transition Graphs (UTGs) offer structured navigation representations, they are underutilized due to poor extraction and inefficient integration. We introduce KG-RAG, a Knowledge Graph-driven Retrieval-Augmented Generation framework that transforms fragmented UTGs into structured vector databases for efficient real-time retrieval. By leveraging an intent-guided LLM search method, KG-RAG generates actionable navigation paths, enhancing agent decision-making. Experiments across diverse mobile apps show that KG-RAG outperforms existing methods, achieving a 75.8% success rate (8.9% improvement over AutoDroid), 84.6% decision accuracy (8.1% improvement), and reducing average task steps from 4.5 to 4.1. Additionally, we present KG-Android-Bench and KG-Harmony-Bench, two benchmarks tailored to the Chinese mobile ecosystem for future research. Finally, KG-RAG transfers to web/desktop (+40% SR on Weibo-web; +20% on QQ Music-desktop), and a UTG cost ablation shows accuracy saturates at ~4h per complex app, enabling practical deployment trade-offs.

cs.MA

SpecVLM: Enhancing Speculative Decoding of Video LLMs via Verifier-Guided Token Pruning

Video large language models (Vid-LLMs) have shown strong capabilities in understanding video content. However, their reliance on dense video token representations introduces substantial memory and computational overhead in both prefilling and decoding. To mitigate the information loss of recent video token reduction methods and accelerate the decoding stage of Vid-LLMs losslessly, we introduce SpecVLM, a training-free speculative decoding (SD) framework tailored for Vid-LLMs that incorporates staged video token pruning. Building on our novel finding that the draft model's speculation exhibits low sensitivity to video token pruning, SpecVLM prunes up to 90% of video tokens to enable efficient speculation without sacrificing accuracy. To achieve this, we performs a two-stage pruning process: Stage I selects highly informative tokens guided by attention signals from the verifier (target model), while Stage II prunes remaining redundant ones in a spatially uniform manner. Extensive experiments on four video understanding benchmarks demonstrate the effectiveness and robustness of SpecVLM, which achieves up to 2.68$\times$ decoding speedup for LLaVA-OneVision-72B and 2.11$\times$ speedup for Qwen2.5-VL-32B. Code is available at https://github.com/zju-jiyicheng/SpecVLM.

cs.CV