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Jinqiang Cui

Publications and source records attributed to Jinqiang Cui.

At least 19 recordsLinked to original sources

Topology-induced Operators Reveal Complementary Graph Representations without Training

Graph representation learning has largely focused on designing increasingly sophisticated models to transform graph topology into vector representations, or embeddings. However, the extent to which embedding quality depends on model learning, rather than on the underlying topological transformations, remains unclear. Here, we show that informative embeddings can be derived without complicated model design and gradient-based training. Propagating random features through implicit hierarchical structures induced by random walks and anonymous walks yields embeddings that capture node proximity and structural role, respectively. These two training-free embeddings preserve complementary aspects of graph organization and perform competitively with classic and recent methods across various node-, edge-, and graph-level tasks. They often require substantially less computation, resulting in a favorable quality-efficiency trade-off. Combining the two types of embeddings further improves inference quality of some tasks compared with using either embedding type alone. Our results suggest that informative graph embeddings can arise from carefully chosen topological transformations before any learning operation is applied.

cs.LG

BlindPSNR: A No-Reference Fidelity Predictor for Low-Light Image Enhancement

Low-light image enhancement (LLIE) methods involve tunable parameters that are typically fixed, often leading to performance degradation when applied across scenes. Manually selecting the best configuration, however, can be time-consuming and not always practical. Peak signal-to-noise ratio (PSNR) is the natural fidelity criterion for automating parameter selection, yet it requires a ground-truth reference that is typically unavailable. To our knowledge, no learning-based method addresses no-reference PSNR prediction for low-light image enhancement; the natural surrogate, no-reference image quality assessment (NR-IQA), targets perceptual quality rather than signal fidelity, and all seven baselines we test achieve 0% top-1 selection accuracy on our benchmark. With paired training data, the ground-truth PSNR is analytically computable, providing exact supervision without a separate teacher network. Building on this, we propose BlindPSNR, a lightweight no-reference network that fuses the enhanced image with the degraded low-light input via windowed cross-attention and estimates PSNR through heteroscedastic regression. While a scalar-regression baseline achieves top-1 accuracy of 54.4%, BlindPSNR raises this to 89.5% with regret dropping from 1.62 dB to 0.026 dB, and generalizes to unseen datasets (SRCC = 0.61-0.67).

cs.CV

Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting

Low-light novel view synthesis is challenging because dark multi-view images contain noise, weak structural detail, and compressed dynamic range. Recent 3D Gaussian Splatting (3DGS) methods address these challenges by generating pseudo ground-truth (pseudo-GT) images as supervision targets when paired normal-light references are unavailable. Existing pseudo-GT methods apply a uniform linear gain to all pixels, which clips bright regions while providing insufficient enhancement in dark regions, limiting reconstruction quality. We observe that nonlinear tone mappings, long established in 2D low-light enhancement, have not been explored for pseudo-GT generation in 3D reconstruction. Accordingly, we propose a scene-adaptive nonlinear tone-curve framework that replaces linear pseudo-GT with nonlinear alternatives. The framework introduces percentile-based normalisation for scene-agnostic curve application, a scene-adaptive offset for automatic black-level adjustment, and two complementary curves: Adaptive SoftExp (ASE), a bounded exponential curve, and Adaptive Poly3 (AP3), a data-driven cubic polynomial. The module changes only the pseudo-GT computation and leaves the 3DGS backbone unchanged. Experiments on three benchmarks covering 21 scenes show that both curves consistently outperform the linear baseline with PSNR improvements up to +4.34 dB on LOM and +3.25 dB on RealX3D. Both curves achieve similar performance despite their different mathematical forms, suggesting the improvement is curve-agnostic. Code is available at https://github.com/lvmingzhe/adaptiveToneCurve

cs.CV

PerchRL: Vision-Based Agile Perching on Inclined Platforms under Rapid and Irregular Motion

Autonomous vision-based perching of quadrotors on moving inclined platforms is critical for air-ground collaboration but remains challenging due to the limited field of view (FOV). In this paper, we propose PerchRL, a reinforcement learning (RL) framework for vision-based agile perching on inclined platforms under rapid and irregular motion. Specifically, we employ a two-stage learning strategy consisting of state-based pre-training followed by vision-based fine-tuning. To improve generalization across diverse platform motions, we employ randomized platform trajectories to prevent overfitting and temporal augmentation methods to capture latent motion patterns from historical observations. During vision-based fine-tuning, a hybrid learning framework consisting of visibility-aware state augmentation and active perception rewards is presented to improve robustness under intermittent visual loss. Extensive simulation and real-world experiments demonstrate the feasibility, stability, and real-time performance of PerchRL, while successful deployment across distinct quadrotor platforms further validates its adaptability. The source code will be released to benefit the community.

cs.RO

ImagineUAV: Aerial Vision-Language Navigation via World-Action Modeling and Kinodynamic Planning

Vision-language navigation (VLN) for UAVs demands grounding free-form instructions into 6-DoF flight under partial observability. While Vision-Language-Action (VLA) models excel at semantic reasoning, they suffer from brittleness due to geometric inconsistency and dynamics mismatch. To address this, we propose ImagineUAV, an imagination-driven framework leveraging cascaded world-action modeling. Instead of direct regression, ImagineUAV employs a latent video diffusion model to generate instruction-conditioned future observations, explicitly imagining environmental evolution, from which 6-DoF motions are inferred via an action extractor. A kinodynamic planner then refines these estimates into collision-free trajectories. Additionally, a step-distilled inference pipeline ensures real-time execution. With only 1.3B parameters, ImagineUAV outperforms prior VLN and VLA baselines on benchmarks and real-world flights, validating the practicality of imagination-driven aerial navigation.

cs.RO

PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding

Accurate open-vocabulary 3D scene understanding requires semantic representations that are both language-aligned and spatially precise at the pixel level, while remaining scalable when lifted to 3D space. However, existing representations struggle to jointly satisfy these requirements, and densely propagating pixel-wise semantics to 3D often results in substantial redundancy, leading to inefficient storage and querying in large-scale scenes. To address these challenges, we present \emph{PLAF}, a Pixel-wise Language-Aligned Feature extraction framework that enables dense and accurate semantic alignment in 2D without sacrificing open-vocabulary expressiveness. Building upon this representation, we further design an efficient semantic storage and querying scheme that significantly reduces redundancy across both 2D and 3D domains. Experimental results show that \emph{PLAF} provides a strong semantic foundation for accurate and efficient open-vocabulary 3D scene understanding. The codes are publicly available at https://github.com/RockWenJJ/PLAF.

cs.CV

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

SwordRiding: A Unified Navigation Framework for Quadrotors in Unknown Complex Environments via Online Guiding Vector Fields

Although quadrotor navigation has achieved high performance in trajectory planning and control, real-time adaptability in unknown complex environments remains a core challenge. This difficulty mainly arises because most existing planning frameworks operate in an open-loop manner, making it hard to cope with environmental uncertainties such as wind disturbances or external perturbations. This paper presents a unified real-time navigation framework for quadrotors in unknown complex environments, based on the online construction of guiding vector fields (GVFs) from discrete reference path points. In the framework, onboard perception modules build a Euclidean Signed Distance Field (ESDF) representation of the environment, which enables obstacle awareness and path distance evaluation. The system first generates discrete, collision-free path points using a global planner, and then parameterizes them via uniform B-splines to produce a smooth and physically feasible reference trajectory. An adaptive GVF is then synthesized from the ESDF and the optimized B-spline trajectory. Unlike conventional approaches, the method adopts a closed-loop navigation paradigm, which significantly enhances robustness under external disturbances. Compared with conventional GVF methods, the proposed approach directly accommodates discretized paths and maintains compatibility with standard planning algorithms. Extensive simulations and real-world experiments demonstrate improved robustness against external disturbances and superior real-time performance.

cs.RO

InfraredGP: Efficient Graph Partitioning via Spectral Graph Neural Networks with Negative Corrections

Graph partitioning (GP), a.k.a. community detection, is a classic problem that divides nodes of a graph into densely-connected blocks. From a perspective of graph signal processing, we find that graph Laplacian with a negative correction can derive graph frequencies beyond the conventional range $[0, 2]$. To explore whether the low-frequency information beyond this range can encode more informative properties about community structures, we propose InfraredGP. It (\romannumeral1) adopts a spectral GNN as its backbone combined with low-pass filters and a negative correction mechanism, (\romannumeral2) only feeds random inputs to this backbone, (\romannumeral3) derives graph embeddings via one feed-forward propagation (FFP) without any training, and (\romannumeral4) obtains feasible GP results by feeding the derived embeddings to BIRCH. Surprisingly, our experiments demonstrate that based solely on the negative correction mechanism that amplifies low-frequency information beyond $[0, 2]$, InfraredGP can derive distinguishable embeddings for some standard clustering modules (e.g., BIRCH) and obtain high-quality results for GP without any training. Following the IEEE HPEC Graph Challenge benchmark, we evaluate InfraredGP for both static and streaming GP, where InfraredGP can achieve much better efficiency (e.g., 16x-23x faster) and competitive quality over various baselines. We have made our code public at https://github.com/KuroginQin/InfraredGP

cs.LG

TrackingMiM: Efficient Mamba-in-Mamba Serialization for Real-time UAV Object Tracking

The Vision Transformer (ViT) model has long struggled with the challenge of quadratic complexity, a limitation that becomes especially critical in unmanned aerial vehicle (UAV) tracking systems, where data must be processed in real time. In this study, we explore the recently proposed State-Space Model, Mamba, leveraging its computational efficiency and capability for long-sequence modeling to effectively process dense image sequences in tracking tasks. First, we highlight the issue of temporal inconsistency in existing Mamba-based methods, specifically the failure to account for temporal continuity in the Mamba scanning mechanism. Secondly, building upon this insight,we propose TrackingMiM, a Mamba-in-Mamba architecture, a minimal-computation burden model for handling image sequence of tracking problem. In our framework, the mamba scan is performed in a nested way while independently process temporal and spatial coherent patch tokens. While the template frame is encoded as query token and utilized for tracking in every scan. Extensive experiments conducted on five UAV tracking benchmarks confirm that the proposed TrackingMiM achieves state-of-the-art precision while offering noticeable higher speed in UAV tracking.

cs.CV

SuperPlace: The Renaissance of Classical Feature Aggregation for Visual Place Recognition in the Era of Foundation Models

Recent visual place recognition (VPR) approaches have leveraged foundation models (FM) and introduced novel aggregation techniques. However, these methods have failed to fully exploit key concepts of FM, such as the effective utilization of extensive training sets, and they have overlooked the potential of classical aggregation methods, such as GeM and NetVLAD. Building on these insights, we revive classical feature aggregation methods and develop more fundamental VPR models, collectively termed SuperPlace. First, we introduce a supervised label alignment method that enables training across various VPR datasets within a unified framework. Second, we propose G$^2$M, a compact feature aggregation method utilizing two GeMs, where one GeM learns the principal components of feature maps along the channel dimension and calibrates the output of the other. Third, we propose the secondary fine-tuning (FT$^2$) strategy for NetVLAD-Linear (NVL). NetVLAD first learns feature vectors in a high-dimensional space and then compresses them into a lower-dimensional space via a single linear layer. Extensive experiments highlight our contributions and demonstrate the superiority of SuperPlace. Specifically, G$^2$M achieves promising results with only one-tenth of the feature dimensions compared to recent methods. Moreover, NVL-FT$^2$ ranks first on the MSLS leaderboard.

cs.CV

EmbodiedPlace: Learning Mixture-of-Features with Embodied Constraints for Visual Place Recognition

Visual Place Recognition (VPR) is a scene-oriented image retrieval problem in computer vision in which re-ranking based on local features is commonly employed to improve performance. In robotics, VPR is also referred to as Loop Closure Detection, which emphasizes spatial-temporal verification within a sequence. However, designing local features specifically for VPR is impractical, and relying on motion sequences imposes limitations. Inspired by these observations, we propose a novel, simple re-ranking method that refines global features through a Mixture-of-Features (MoF) approach under embodied constraints. First, we analyze the practical feasibility of embodied constraints in VPR and categorize them according to existing datasets, which include GPS tags, sequential timestamps, local feature matching, and self-similarity matrices. We then propose a learning-based MoF weight-computation approach, utilizing a multi-metric loss function. Experiments demonstrate that our method improves the state-of-the-art (SOTA) performance on public datasets with minimal additional computational overhead. For instance, with only 25 KB of additional parameters and a processing time of 10 microseconds per frame, our method achieves a 0.9\% improvement over a DINOv2-based baseline performance on the Pitts-30k test set.

cs.CV

MT-PCR: Hybrid Mamba-Transformer Network with Spatial Serialization for Point Cloud Registration

Point cloud registration (PCR) is a fundamental task in 3D computer vision and robotics. Most learning-based PCR methods rely on Transformer architectures, which suffer from quadratic computational complexity. This limitation restricts the resolution of point clouds that can be processed, inevitably leading to information loss. In contrast, Mamba, a recently proposed model based on state-space models, achieves linear computational complexity while maintaining strong long-range contextual modeling capabilities. However, directly applying Mamba to PCR tasks yields suboptimal performance due to the unordered and irregular nature of point cloud data. To address these challenges, we propose MT-PCR, the first point cloud registration framework that integrates Mamba and Transformer modules. Specifically, we serialize point cloud features using Z-order space-filling curves to enforce spatial locality, enabling Mamba to better model the geometric structure of the inputs. Additionally, we remove the order-indicator module commonly used in Mamba-based sequence modeling, leading to improved performance in our setting. The serialized features are then processed by an optimized Mamba encoder, followed by a Transformer-based feature refinement stage. Extensive experiments on multiple benchmarks demonstrate that MT-PCR outperforms Transformer-based and other state-of-the-art methods in both accuracy and efficiency, significantly reducing GPU memory usage and FLOPs.

cs.CV

CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory

Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.

cs.RO

Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning

Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs) for reasoning. Using Reinforcement Learning (RL) with a novel reward system considering think-answer logical consistency, the model achieves slow-thinking capabilities with limited computational resources. After training on only 5k embodied video samples, Embodied-R with a 3B LM matches state-of-the-art multimodal reasoning models (OpenAI-o1, Gemini-2.5-pro) on both in-distribution and out-of-distribution embodied spatial reasoning tasks. Embodied-R also exhibits emergent thinking patterns such as systematic analysis and contextual integration. We further explore research questions including response length, training on VLM, strategies for reward design, and differences in model generalization after SFT (Supervised Fine-Tuning) and RL training.

cs.AI

Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space

Spatial reasoning is a fundamental capability of multimodal large language models (MLLMs), yet their performance in open aerial environments remains underexplored. In this work, we present Open3D-VQA, a novel benchmark for evaluating MLLMs' ability to reason about complex spatial relationships from an aerial perspective. The benchmark comprises 73k QA pairs spanning 7 general spatial reasoning tasks, including multiple-choice, true/false, and short-answer formats, and supports both visual and point cloud modalities. The questions are automatically generated from spatial relations extracted from both real-world and simulated aerial scenes. Evaluation on 13 popular MLLMs reveals that: 1) Models are generally better at answering questions about relative spatial relations than absolute distances, 2) 3D LLMs fail to demonstrate significant advantages over 2D LLMs, and 3) Fine-tuning solely on the simulated dataset can significantly improve the model's spatial reasoning performance in real-world scenarios. We release our benchmark, data generation pipeline, and evaluation toolkit to support further research: https://github.com/EmbodiedCity/Open3D-VQA.code.

cs.CV

TextInPlace: Indoor Visual Place Recognition in Repetitive Structures with Scene Text Spotting and Verification

Visual Place Recognition (VPR) is a crucial capability for long-term autonomous robots, enabling them to identify previously visited locations using visual information. However, existing methods remain limited in indoor settings due to the highly repetitive structures inherent in such environments. We observe that scene texts frequently appear in indoor spaces and can help distinguish visually similar but different places. This inspires us to propose TextInPlace, a simple yet effective VPR framework that integrates Scene Text Spotting (STS) to mitigate visual perceptual ambiguity in repetitive indoor environments. Specifically, TextInPlace adopts a dual-branch architecture within a local parameter sharing network. The VPR branch employs attention-based aggregation to extract global descriptors for coarse-grained retrieval, while the STS branch utilizes a bridging text spotter to detect and recognize scene texts. Finally, the discriminative texts are filtered to compute text similarity and re-rank the top-K retrieved images. To bridge the gap between current text-based repetitive indoor scene datasets and the typical scenarios encountered in robot navigation, we establish an indoor VPR benchmark dataset, called Maze-with-Text. Extensive experiments on both custom and public datasets demonstrate that TextInPlace achieves superior performance over existing methods that rely solely on appearance information. The dataset, code, and trained models are publicly available at https://github.com/HqiTao/TextInPlace.

cs.CV

UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces

Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.

cs.CV