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Jinu Hyeon

Publications and source records attributed to Jinu Hyeon.

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Action-Sufficient Goal Representations

In offline goal-conditioned reinforcement learning (GCRL), hierarchical approaches decompose long-horizon tasks into high-level subgoal prediction and low-level action execution. A critical design choice in such architectures is the goal representation-the compressed encoding of goals that serves as the interface between these levels. Existing methods derive this representation from value learning, implicitly assuming that information sufficient for value estimation is adequate for optimal action prediction. We show that this assumption can fail even under exact value estimation, as such representations may collapse goals requiring distinct optimal actions. To address this, we introduce action sufficiency, an information-theoretic condition on goal representations necessary for optimal action prediction. We prove that value sufficiency, the preservation of sufficient information for value estimation, does not imply action sufficiency and empirically verify that the latter is more strongly associated with control success in a discrete environment. We further demonstrate that an actor-based representation, naturally induced by standard log-likelihood training of the low-level policy, is approximately action-sufficient. Empirically, our actor-based representations consistently outperform representations learned via value function estimation.

cs.LG

Reset & Distill: A Recipe for Overcoming Negative Transfer in Continual Reinforcement Learning

We argue that the negative transfer problem occurring when the new task to learn arrives is an important problem that needs not be overlooked when developing effective Continual Reinforcement Learning (CRL) algorithms. Through comprehensive experimental validation, we demonstrate that such issue frequently exists in CRL and cannot be effectively addressed by several recent work on either mitigating plasticity loss of RL agents or enhancing the positive transfer in CRL scenario. To that end, we develop Reset & Distill (R&D), a simple yet highly effective baseline method, to overcome the negative transfer problem in CRL. R&D combines a strategy of resetting the agent's online actor and critic networks to learn a new task and an offline learning step for distilling the knowledge from the online actor and previous expert's action probabilities. We carried out extensive experiments on long sequence of Meta World tasks and show that our simple baseline method consistently outperforms recent approaches, achieving significantly higher success rates across a range of tasks. Our findings highlight the importance of considering negative transfer in CRL and emphasize the need for robust strategies like R&D to mitigate its detrimental effects.

cs.LG