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Jinwei Gu

Publications and source records attributed to Jinwei Gu.

At least 73 records · Page 4Linked to original sources

ReconfigISP: Reconfigurable Camera Image Processing Pipeline

Image Signal Processor (ISP) is a crucial component in digital cameras that transforms sensor signals into images for us to perceive and understand. Existing ISP designs always adopt a fixed architecture, e.g., several sequential modules connected in a rigid order. Such a fixed ISP architecture may be suboptimal for real-world applications, where camera sensors, scenes and tasks are diverse. In this study, we propose a novel Reconfigurable ISP (ReconfigISP) whose architecture and parameters can be automatically tailored to specific data and tasks. In particular, we implement several ISP modules, and enable backpropagation for each module by training a differentiable proxy, hence allowing us to leverage the popular differentiable neural architecture search and effectively search for the optimal ISP architecture. A proxy tuning mechanism is adopted to maintain the accuracy of proxy networks in all cases. Extensive experiments conducted on image restoration and object detection, with different sensors, light conditions and efficiency constraints, validate the effectiveness of ReconfigISP. Only hundreds of parameters need tuning for every task.

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Deep Camera Obscura: An Image Restoration Pipeline for Lensless Pinhole Photography

The lensless pinhole camera is perhaps the earliest and simplest form of an imaging system using only a pinhole-sized aperture in place of a lens. They can capture an infinite depth-of-field and offer greater freedom from optical distortion over their lens-based counterparts. However, the inherent limitations of a pinhole system result in lower sharpness from blur caused by optical diffraction and higher noise levels due to low light throughput of the small aperture, requiring very long exposure times to capture well-exposed images. In this paper, we explore an image restoration pipeline using deep learning and domain-knowledge of the pinhole system to enhance the pinhole image quality through a joint denoise and deblur approach. Our approach allows for more practical exposure times for hand-held photography and provides higher image quality, making it more suitable for daily photography compared to other lensless cameras while keeping size and cost low. This opens up the potential of pinhole cameras to be used in smaller devices, such as smartphones.

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Removing Diffraction Image Artifacts in Under-Display Camera via Dynamic Skip Connection Network

Recent development of Under-Display Camera (UDC) systems provides a true bezel-less and notch-free viewing experience on smartphones (and TV, laptops, tablets), while allowing images to be captured from the selfie camera embedded underneath. In a typical UDC system, the microstructure of the semi-transparent organic light-emitting diode (OLED) pixel array attenuates and diffracts the incident light on the camera, resulting in significant image quality degradation. Oftentimes, noise, flare, haze, and blur can be observed in UDC images. In this work, we aim to analyze and tackle the aforementioned degradation problems. We define a physics-based image formation model to better understand the degradation. In addition, we utilize one of the world's first commodity UDC smartphone prototypes to measure the real-world Point Spread Function (PSF) of the UDC system, and provide a model-based data synthesis pipeline to generate realistically degraded images. We specially design a new domain knowledge-enabled Dynamic Skip Connection Network (DISCNet) to restore the UDC images. We demonstrate the effectiveness of our method through extensive experiments on both synthetic and real UDC data. Our physics-based image formation model and proposed DISCNet can provide foundations for further exploration in UDC image restoration, and even for general diffraction artifact removal in a broader sense.

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HDR Video Reconstruction with Tri-Exposure Quad-Bayer Sensors

We propose a novel high dynamic range (HDR) video reconstruction method with new tri-exposure quad-bayer sensors. Thanks to the larger number of exposure sets and their spatially uniform deployment over a frame, they are more robust to noise and spatial artifacts than previous spatially varying exposure (SVE) HDR video methods. Nonetheless, the motion blur from longer exposures, the noise from short exposures, and inherent spatial artifacts of the SVE methods remain huge obstacles. Additionally, temporal coherence must be taken into account for the stability of video reconstruction. To tackle these challenges, we introduce a novel network architecture that divides-and-conquers these problems. In order to better adapt the network to the large dynamic range, we also propose LDR-reconstruction loss that takes equal contributions from both the highlighted and the shaded pixels of HDR frames. Through a series of comparisons and ablation studies, we show that the tri-exposure quad-bayer with our solution is more optimal to capture than previous reconstruction methods, particularly for the scenes with larger dynamic range and objects with motion.

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GLEAN: Generative Latent Bank for Large-Factor Image Super-Resolution

We show that pre-trained Generative Adversarial Networks (GANs), e.g., StyleGAN, can be used as a latent bank to improve the restoration quality of large-factor image super-resolution (SR). While most existing SR approaches attempt to generate realistic textures through learning with adversarial loss, our method, Generative LatEnt bANk (GLEAN), goes beyond existing practices by directly leveraging rich and diverse priors encapsulated in a pre-trained GAN. But unlike prevalent GAN inversion methods that require expensive image-specific optimization at runtime, our approach only needs a single forward pass to generate the upscaled image. GLEAN can be easily incorporated in a simple encoder-bank-decoder architecture with multi-resolution skip connections. Switching the bank allows the method to deal with images from diverse categories, e.g., cat, building, human face, and car. Images upscaled by GLEAN show clear improvements in terms of fidelity and texture faithfulness in comparison to existing methods.

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AIM 2020 Challenge on Learned Image Signal Processing Pipeline

This paper reviews the second AIM learned ISP challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world RAW-to-RGB mapping problem, where to goal was to map the original low-quality RAW images captured by the Huawei P20 device to the same photos obtained with the Canon 5D DSLR camera. The considered task embraced a number of complex computer vision subtasks, such as image demosaicing, denoising, white balancing, color and contrast correction, demoireing, etc. The target metric used in this challenge combined fidelity scores (PSNR and SSIM) with solutions' perceptual results measured in a user study. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical image signal processing pipeline modeling.

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Neural Inverse Rendering of an Indoor Scene from a Single Image

Inverse rendering aims to estimate physical attributes of a scene, e.g., reflectance, geometry, and lighting, from image(s). Inverse rendering has been studied primarily for single objects or with methods that solve for only one of the scene attributes. We propose the first learning-based approach that jointly estimates albedo, normals, and lighting of an indoor scene from a single image. Our key contribution is the Residual Appearance Renderer (RAR), which can be trained to synthesize complex appearance effects (e.g., inter-reflection, cast shadows, near-field illumination, and realistic shading), which would be neglected otherwise. This enables us to perform self-supervised learning on real data using a reconstruction loss, based on re-synthesizing the input image from the estimated components. We finetune with real data after pretraining with synthetic data. To this end, we use physically-based rendering to create a large-scale synthetic dataset, which is a significant improvement over prior datasets. Experimental results show that our approach outperforms state-of-the-art methods that estimate one or more scene attributes.

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Video Stitching for Linear Camera Arrays

Despite the long history of image and video stitching research, existing academic and commercial solutions still produce strong artifacts. In this work, we propose a wide-baseline video stitching algorithm for linear camera arrays that is temporally stable and tolerant to strong parallax. Our key insight is that stitching can be cast as a problem of learning a smooth spatial interpolation between the input videos. To solve this problem, inspired by pushbroom cameras, we introduce a fast pushbroom interpolation layer and propose a novel pushbroom stitching network, which learns a dense flow field to smoothly align the multiple input videos for spatial interpolation. Our approach outperforms the state-of-the-art by a significant margin, as we show with a user study, and has immediate applications in many areas such as virtual reality, immersive telepresence, autonomous driving, and video surveillance.

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NRMVS: Non-Rigid Multi-View Stereo

Scene reconstruction from unorganized RGB images is an important task in many computer vision applications. Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene. The static scene assumption, however, limits the general applicability of MVS algorithms, as many day-to-day scenes undergo non-rigid motion, e.g., clothes, faces, or human bodies. In this paper, we open up a new challenging direction: dense 3D reconstruction of scenes with non-rigid changes observed from arbitrary, sparse, and wide-baseline views. We formulate the problem as a joint optimization of deformation and depth estimation, using deformation graphs as the underlying representation. We propose a new sparse 3D to 2D matching technique, together with a dense patch-match evaluation scheme to estimate deformation and depth with photometric consistency. We show that creating a dense 4D structure from a few RGB images with non-rigid changes is possible, and demonstrate that our method can be used to interpolate novel deformed scenes from various combinations of these deformation estimates derived from the sparse views.

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Neural RGB->D Sensing: Depth and Uncertainty from a Video Camera

Depth sensing is crucial for 3D reconstruction and scene understanding. Active depth sensors provide dense metric measurements, but often suffer from limitations such as restricted operating ranges, low spatial resolution, sensor interference, and high power consumption. In this paper, we propose a deep learning (DL) method to estimate per-pixel depth and its uncertainty continuously from a monocular video stream, with the goal of effectively turning an RGB camera into an RGB-D camera. Unlike prior DL-based methods, we estimate a depth probability distribution for each pixel rather than a single depth value, leading to an estimate of a 3D depth probability volume for each input frame. These depth probability volumes are accumulated over time under a Bayesian filtering framework as more incoming frames are processed sequentially, which effectively reduces depth uncertainty and improves accuracy, robustness, and temporal stability. Compared to prior work, the proposed approach achieves more accurate and stable results, and generalizes better to new datasets. Experimental results also show the output of our approach can be directly fed into classical RGB-D based 3D scanning methods for 3D scene reconstruction.

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PlaneRCNN: 3D Plane Detection and Reconstruction from a Single Image

This paper proposes a deep neural architecture, PlaneRCNN, that detects and reconstructs piecewise planar surfaces from a single RGB image. PlaneRCNN employs a variant of Mask R-CNN to detect planes with their plane parameters and segmentation masks. PlaneRCNN then jointly refines all the segmentation masks with a novel loss enforcing the consistency with a nearby view during training. The paper also presents a new benchmark with more fine-grained plane segmentations in the ground-truth, in which, PlaneRCNN outperforms existing state-of-the-art methods with significant margins in the plane detection, segmentation, and reconstruction metrics. PlaneRCNN makes an important step towards robust plane extraction, which would have an immediate impact on a wide range of applications including Robotics, Augmented Reality, and Virtual Reality.

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Very Power Efficient Neural Time-of-Flight

Time-of-Flight (ToF) cameras require active illumination to obtain depth information thus the power of illumination directly affects the performance of ToF cameras. Traditional ToF imaging algorithms is very sensitive to illumination and the depth accuracy degenerates rapidly with the power of it. Therefore, the design of a power efficient ToF camera always creates a painful dilemma for the illumination and the performance trade-off. In this paper, we show that despite the weak signals in many areas under extreme short exposure setting, these signals as a whole can be well utilized through a learning process which directly translates the weak and noisy ToF camera raw to depth map. This creates an opportunity to tackle the aforementioned dilemma and make a very power efficient ToF camera possible. To enable the learning, we collect a comprehensive dataset under a variety of scenes and photographic conditions by a specialized ToF camera. Experiments show that our method is able to robustly process ToF camera raw with the exposure time of one order of magnitude shorter than that used in conventional ToF cameras. In addition to evaluating our approach both quantitatively and qualitatively, we also discuss its implication to designing the next generation power efficient ToF cameras. We will make our dataset and code publicly available.

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Context-Aware Synthesis and Placement of Object Instances

Learning to insert an object instance into an image in a semantically coherent manner is a challenging and interesting problem. Solving it requires (a) determining a location to place an object in the scene and (b) determining its appearance at the location. Such an object insertion model can potentially facilitate numerous image editing and scene parsing applications. In this paper, we propose an end-to-end trainable neural network for the task of inserting an object instance mask of a specified class into the semantic label map of an image. Our network consists of two generative modules where one determines where the inserted object mask should be (i.e., location and scale) and the other determines what the object mask shape (and pose) should look like. The two modules are connected together via a spatial transformation network and jointly trained. We devise a learning procedure that leverage both supervised and unsupervised data and show our model can insert an object at diverse locations with various appearances. We conduct extensive experimental validations with comparisons to strong baselines to verify the effectiveness of the proposed network.

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Separating Reflection and Transmission Images in the Wild

The reflections caused by common semi-reflectors, such as glass windows, can impact the performance of computer vision algorithms. State-of-the-art methods can remove reflections on synthetic data and in controlled scenarios. However, they are based on strong assumptions and do not generalize well to real-world images. Contrary to a common misconception, real-world images are challenging even when polarization information is used. We present a deep learning approach to separate the reflected and the transmitted components of the recorded irradiance, which explicitly uses the polarization properties of light. To train it, we introduce an accurate synthetic data generation pipeline, which simulates realistic reflections, including those generated by curved and non-ideal surfaces, non-static scenes, and high-dynamic-range scenes.

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Switchable Temporal Propagation Network

Videos contain highly redundant information between frames. Such redundancy has been extensively studied in video compression and encoding, but is less explored for more advanced video processing. In this paper, we propose a learnable unified framework for propagating a variety of visual properties of video images, including but not limited to color, high dynamic range (HDR), and segmentation information, where the properties are available for only a few key-frames. Our approach is based on a temporal propagation network (TPN), which models the transition-related affinity between a pair of frames in a purely data-driven manner. We theoretically prove two essential factors for TPN: (a) by regularizing the global transformation matrix as orthogonal, the "style energy" of the property can be well preserved during propagation; (b) such regularization can be achieved by the proposed switchable TPN with bi-directional training on pairs of frames. We apply the switchable TPN to three tasks: colorizing a gray-scale video based on a few color key-frames, generating an HDR video from a low dynamic range (LDR) video and a few HDR frames, and propagating a segmentation mask from the first frame in videos. Experimental results show that our approach is significantly more accurate and efficient than the state-of-the-art methods.

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A Lightweight Approach for On-the-Fly Reflectance Estimation

Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments (\eg gonioreflectometers, light stages, or multi-camera domes), or requires the joint optimization of shape, illumination, and reflectance, which is often computationally too expensive (\eg hours of running time) for real-time applications. Moreover, most prior work requires HDR images as input which further complicates the capture process. In this paper, we propose a lightweight approach for surface reflectance estimation directly from $8$-bit RGB images in real-time, which can be easily plugged into any 3D scanning-and-fusion system with a commodity RGBD sensor. Our method is learning-based, with an inference time of less than 90ms per scene and a model size of less than 340K bytes. We propose two novel network architectures, HemiCNN and Grouplet, to deal with the unstructured input data from multiple viewpoints under unknown illumination. We further design a loss function to resolve the color-constancy and scale ambiguity. In addition, we have created a large synthetic dataset, SynBRDF, which comprises a total of $500$K RGBD images rendered with a physically-based ray tracer under a variety of natural illumination, covering $5000$ materials and $5000$ shapes. SynBRDF is the first large-scale benchmark dataset for reflectance estimation. Experiments on both synthetic data and real data show that the proposed method effectively recovers surface reflectance, and outperforms prior work for reflectance estimation in uncontrolled environments.

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Geometry-Aware Learning of Maps for Camera Localization

Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.

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Reblur2Deblur: Deblurring Videos via Self-Supervised Learning

Motion blur is a fundamental problem in computer vision as it impacts image quality and hinders inference. Traditional deblurring algorithms leverage the physics of the image formation model and use hand-crafted priors: they usually produce results that better reflect the underlying scene, but present artifacts. Recent learning-based methods implicitly extract the distribution of natural images directly from the data and use it to synthesize plausible images. Their results are impressive, but they are not always faithful to the content of the latent image. We present an approach that bridges the two. Our method fine-tunes existing deblurring neural networks in a self-supervised fashion by enforcing that the output, when blurred based on the optical flow between subsequent frames, matches the input blurry image. We show that our method significantly improves the performance of existing methods on several datasets both visually and in terms of image quality metrics. The supplementary material is https://goo.gl/nYPjEQ

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