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Jinwoo Choi

Publications and source records attributed to Jinwoo Choi.

At least 19 recordsLinked to original sources

Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition

Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.

cs.CV

ReQuest: Rethinking-based Question-Aware Frame Selection for Long-Form Video QA

Recent multimodal large language models (MLLMs) have substantially advanced video understanding, yet long-form video QA remains challenging under fixed input token budgets, where uniform sampling can be inefficient for evidence localization. We propose ReQuest , an uncertainty-driven, question-adaptive keyframe selection pipeline that aligns question intent with relevant video content through selective computation. ReQuest integrates (i) a lightweight question-aware selector distilled from MLLM-generated supervision, (ii) Re-thinking Routing that triggers additional inference only when the model is uncertain with a length-adaptive criterion, and (iii) uncertainty-guided adaptive non-maximum suppression that selects temporally diverse frames while adjusting spacing based on question difficulty. As a plug-andplay method, ReQuest improves long-video QA without modifying or fine-tuning the underlying MLLM. Experiments on Video-MME, MLVU, and LongVideoBench demonstrate consistent accuracy gains with competitive computational cost, with particularly strong improvements in medium and long video regimes.

cs.CV

Chain-of-Goals Hierarchical Policy for Long-Horizon Offline Goal-Conditioned RL

Offline goal-conditioned reinforcement learning remains challenging for long-horizon tasks. While hierarchical approaches mitigate this issue by decomposing tasks, most existing methods rely on separate high- and low-level networks and generate only a single intermediate subgoal, leaving several structural limitations in long-horizon decision-making. To address this limitation, we draw inspiration from chain-of-thought reasoning and propose the Chain-of-Goals Hierarchical Policy (CoGHP), a novel framework that reformulates hierarchical decision-making as autoregressive sequence modeling within a unified architecture. Given a state and a final goal, CoGHP autoregressively generates a sequence of latent subgoals followed by the primitive action, where each latent subgoal acts as a reasoning step that conditions subsequent predictions. To implement this efficiently, we introduce an MLP-Mixer backbone, which supports cross-token communication and captures structural relationships among state, goal, latent subgoals, and action. Across challenging navigation and manipulation benchmarks, CoGHP consistently outperforms strong offline baselines, demonstrating improved performance on long-horizon tasks. Project page: https://wlsdn9350.github.io/projects/coghp/

cs.LG

FPAS: Frontier-Based Path Planning with Adaptive Sampling for Large-Scale Unknown Environments

In this work, we propose Frontier-based Path Planning with Adaptive Sampling (FPAS), a novel framework designed for efficient goal-reaching in large-scale, unknown environments. While existing planners often struggle with computational bottlenecks or inefficient paths during long-range navigation, FPAS overcomes these challenges by reinterpreting the frontier concept for goal-directed tasks. Specifically, our method leverages frontiers to effectively guide forward progression into unobserved regions and to select promising subgoals for backtracking from dead-ends or inefficient paths. Furthermore, FPAS introduces an adaptive sampling mechanism based on a frontier-derived openness metric. This mechanism dynamically adjusts the global graph's density by employing sparse nodes in open areas to alleviate computational burdens, while preserving denser sampling in narrow passages to ensure connectivity. Extensive evaluations demonstrate that FPAS substantially improves computational efficiency over baseline methods while maintaining highly competitive goal-reaching performance.

cs.RO

EVIDENT: Routing MLLM Adaptation through Entity-Grounded Visual Evidence for Cross-Domain Video Temporal Grounding

Fine-tuning MLLMs for Video Temporal Grounding (VTG) often improves in-domain performance but degrades sharply under domain shift. In this work, we find that this failure is primarily driven not just by unseen query concepts, but by visual domain shift, which prevents the model from coupling its learned temporal localization knowledge with its inherent entity-attention capability. To address this, we introduce EVIDENT, a parameter-efficient adaptation framework that anchors temporal grounding in the inherent entity-attention of pre-trained MLLMs by routing VTG adaptation through explicit visual entity evidence. EVIDENT consists of three components: (i) an Entity Bottleneck Adapter that transforms dense visual tokens into compact entity-level slots, (ii) an Entity-Binding Distillation loss that instills objectness priors into the semantically unstructured MLLM visual space, guiding each slot to bind to a coherent entity, and (iii) an Entity-to-eVidence gating mechanism that leverages the captured entities as evidence, steering the model to localize moments containing query-relevant entities. Together, these components enable VTG fine-tuning to rely on entity-grounded evidence rather than brittle dataset shortcuts. Experiments on cross-domain VTG benchmarks show that EVIDENT consistently improves out-of-domain robustness while preserving competitive in-domain performance with modest parameter overhead. These results suggest that entity-level grounding is an effective inductive bias for generalizable temporal localization.

cs.CV

Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs

Video Large Language Models (Video-LLMs) have made rapid progress on temporal video understanding, yet many fail at a basic perceptual primitive: signed image-plane motion direction. On simple videos of a single object moving left, right, up, or down, most Video-LLMs perform near chance, with above-chance cases largely attributable to prediction biases rather than genuine direction understanding. We call this failure directional motion blindness. We localize the failure by tracing motion direction information through the Video-LLM pipeline. Motion direction remains linearly accessible from the vision encoder, projector, and LLM hidden states, but the readout fails to bind this signal to the correct verbal answer option, revealing a direction binding gap. Although synthetic motion direction instruction tuning reduces this gap on the source domain, motion direction concept vector analysis shows that visual complexity weakens the signal magnitude and limits out-of-domain generalization. We introduce MoDirect, a dataset family for motion direction instruction tuning and evaluation, and DeltaDirect, a diagnosis-driven, projector-level objective that predicts normalized 2-D motion vectors from adjacent-frame feature deltas. On MoDirect-SynBench, instruction tuning with DeltaDirect improves motion direction accuracy from 25.9% to 85.4%. On MoDirect-RealBench, DeltaDirect improves real-world motion direction accuracy by 21.9 points over the vanilla baseline without real-world tuning data, while preserving standard video-understanding performance. Code: https://github.com/KHU-VLL/DeltaDirect

cs.CV

SlotVTG: Object-Centric Adapter for Generalizable Video Temporal Grounding

Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-grained temporal understanding, making task-specific fine-tuning indispensable. This fine-tuning causes models to memorize dataset-specific shortcuts rather than faithfully grounding in the actual visual content, leading to poor Out-of-Domain (OOD) generalization. Object-centric learning offers a promising remedy by decomposing scenes into entity-level representations, but existing approaches require re-running the entire multi-stage training pipeline from scratch. We propose SlotVTG, a framework that steers MLLMs toward object-centric, input-grounded visual reasoning at minimal cost. SlotVTG introduces a lightweight slot adapter that decomposes visual tokens into abstract slots via slot attention and reconstructs the original sequence, where objectness priors from a self-supervised vision model encourage semantically coherent slot formation. Cross-domain evaluation on standard VTG benchmarks demonstrates that our approach significantly improves OOD robustness while maintaining competitive In-Domain (ID) performance with minimal overhead.

cs.CV

Disentangled Concepts Speak Louder Than Words: Explainable Video Action Recognition

Effective explanations of video action recognition models should disentangle how movements unfold over time from the surrounding spatial context. However, existing methods based on saliency produce entangled explanations, making it unclear whether predictions rely on motion or spatial context. Language-based approaches offer structure but often fail to explain motions due to their tacit nature -- intuitively understood but difficult to verbalize. To address these challenges, we propose Disentangled Action aNd Context concept-based Explainable (DANCE) video action recognition, a framework that predicts actions through disentangled concept types: motion dynamics, objects, and scenes. We define motion dynamics concepts as human pose sequences. We employ a large language model to automatically extract object and scene concepts. Built on an ante-hoc concept bottleneck design, DANCE enforces prediction through these concepts. Experiments on four datasets -- KTH, Penn Action, HAA500, and UCF-101 -- demonstrate that DANCE significantly improves explanation clarity with competitive performance. We validate the superior interpretability of DANCE through a user study. Experimental results also show that DANCE is beneficial for model debugging, editing, and failure analysis.

cs.CV

CA^2ST: Cross-Attention in Audio, Space, and Time for Holistic Video Recognition

We propose Cross-Attention in Audio, Space, and Time (CA^2ST), a transformer-based method for holistic video recognition. Recognizing actions in videos requires both spatial and temporal understanding, yet most existing models lack a balanced spatio-temporal understanding of videos. To address this, we propose a novel two-stream architecture, called Cross-Attention in Space and Time (CAST), using only RGB input. In each layer of CAST, Bottleneck Cross-Attention (B-CA) enables spatial and temporal experts to exchange information and make synergistic predictions. For holistic video understanding, we extend CAST by integrating an audio expert, forming Cross-Attention in Visual and Audio (CAVA). We validate the CAST on benchmarks with different characteristics, EPIC-KITCHENS-100, Something-Something-V2, and Kinetics-400, consistently showing balanced performance. We also validate the CAVA on audio-visual action recognition benchmarks, including UCF-101, VGG-Sound, KineticsSound, and EPIC-SOUNDS. With a favorable performance of CAVA across these datasets, we demonstrate the effective information exchange among multiple experts within the B-CA module. In summary, CA^2ST combines CAST and CAVA by employing spatial, temporal, and audio experts through cross-attention, achieving balanced and holistic video understanding.

cs.CV

NOAH: Benchmarking Narrative Prior driven Hallucination and Omission in Video Large Language Models

Video large language models (Video LLMs) have recently achieved strong performance on tasks such as captioning, summarization, and question answering. Many models and training methods explicitly encourage continuity across events to enhance narrative coherence. While this improves fluency, it also introduces an inductive bias that prioritizes storyline consistency over strict grounding in visual evidence. We identify this bias, which we call narrative prior, as a key driver of two errors: hallucinations, where non-existent events are introduced or existing ones are misinterpreted, and omissions, where factual events are suppressed because they are misaligned with surrounding context. To systematically evaluate narrative prior-induced errors, we introduce NOAH, a large-scale benchmark that constructs composite videos by inserting clips from other sources into target videos. By varying semantic similarity and insertion position, our benchmark enables controlled and scalable analysis of narrative priors. We design one captioning task with tailored metrics and three QA tasks - Existence, Temporal, and Narrative - yielding more than 60K evaluation samples. Extensive experiments yield three key findings: (i) most Video LLMs exhibit hallucinations and omissions driven by narrative priors, (ii) the patterns of these errors vary across architectures and depend on event similarity and insertion position, and (iii) reliance on narrative priors intensifies under sampling with fewer frames, amplifying errors when event continuity is weak. We establish NOAH as the first standardized evaluation of narrative prior-induced hallucination and omission in Video LLMs, providing a foundation for developing more reliable and trustworthy models. Our benchmark and code are available at https://anonymous550520.github.io/.

cs.CV

HERO-VQL: Hierarchical, Egocentric and Robust Visual Query Localization

In this work, we tackle the egocentric visual query localization (VQL), where a model should localize the query object in a long-form egocentric video. Frequent and abrupt viewpoint changes in egocentric videos cause significant object appearance variations and partial occlusions, making it difficult for existing methods to achieve accurate localization. To tackle these challenges, we introduce Hierarchical, Egocentric and RObust Visual Query Localization (HERO-VQL), a novel method inspired by human cognitive process in object recognition. We propose i) Top-down Attention Guidance (TAG) and ii) Egocentric Augmentation based Consistency Training (EgoACT). Top-down Attention Guidance refines the attention mechanism by leveraging the class token for high-level context and principal component score maps for fine-grained localization. To enhance learning in diverse and challenging matching scenarios, EgoAug enhances query diversity by replacing the query with a randomly selected corresponding object from groundtruth annotations and simulates extreme viewpoint changes by reordering video frames. Additionally, CT loss enforces stable object localization across different augmentation scenarios. Extensive experiments on VQ2D dataset validate that HERO-VQL effectively handles egocentric challenges, significantly outperforming baselines.

cs.CV

ESSENTIAL: Episodic and Semantic Memory Integration for Video Class-Incremental Learning

In this work, we tackle the problem of video classincremental learning (VCIL). Many existing VCIL methods mitigate catastrophic forgetting by rehearsal training with a few temporally dense samples stored in episodic memory, which is memory-inefficient. Alternatively, some methods store temporally sparse samples, sacrificing essential temporal information and thereby resulting in inferior performance. To address this trade-off between memory-efficiency and performance, we propose EpiSodic and SEmaNTIc memory integrAtion for video class-incremental Learning (ESSENTIAL). ESSENTIAL consists of episodic memory for storing temporally sparse features and semantic memory for storing general knowledge represented by learnable prompts. We introduce a novel memory retrieval (MR) module that integrates episodic memory and semantic prompts through cross-attention, enabling the retrieval of temporally dense features from temporally sparse features. We rigorously validate ESSENTIAL on diverse datasets: UCF-101, HMDB51, and Something-Something-V2 from the TCD benchmark and UCF-101, ActivityNet, and Kinetics-400 from the vCLIMB benchmark. Remarkably, with significantly reduced memory, ESSENTIAL achieves favorable performance on the benchmarks.

cs.CV

Universal Domain Adaptation for Semantic Segmentation

Unsupervised domain adaptation for semantic segmentation (UDA-SS) aims to transfer knowledge from labeled source data to unlabeled target data. However, traditional UDA-SS methods assume that category settings between source and target domains are known, which is unrealistic in real-world scenarios. This leads to performance degradation if private classes exist. To address this limitation, we propose Universal Domain Adaptation for Semantic Segmentation (UniDA-SS), achieving robust adaptation even without prior knowledge of category settings. We define the problem in the UniDA-SS scenario as low confidence scores of common classes in the target domain, which leads to confusion with private classes. To solve this problem, we propose UniMAP: UniDA-SS with Image Matching and Prototype-based Distinction, a novel framework composed of two key components. First, Domain-Specific Prototype-based Distinction (DSPD) divides each class into two domain-specific prototypes, enabling finer separation of domain-specific features and enhancing the identification of common classes across domains. Second, Target-based Image Matching (TIM) selects a source image containing the most common-class pixels based on the target pseudo-label and pairs it in a batch to promote effective learning of common classes. We also introduce a new UniDA-SS benchmark and demonstrate through various experiments that UniMAP significantly outperforms baselines. The code is available at https://github.com/KU-VGI/UniMAP.

cs.CV

Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment

Reinforcement learning (RL) has made significant progress in various domains, but scaling it to long-horizon tasks with complex decision-making remains challenging. Skill learning attempts to address this by abstracting actions into higher-level behaviors. However, current approaches often fail to recognize semantically similar behaviors as the same skill and use fixed skill lengths, limiting flexibility and generalization. To address this, we propose Dynamic Contrastive Skill Learning (DCSL), a novel framework that redefines skill representation and learning. DCSL introduces three key ideas: state-transition based skill representation, skill similarity function learning, and dynamic skill length adjustment. By focusing on state transitions and leveraging contrastive learning, DCSL effectively captures the semantic context of behaviors and adapts skill lengths to match the appropriate temporal extent of behaviors. Our approach enables more flexible and adaptive skill extraction, particularly in complex or noisy datasets, and demonstrates competitive performance compared to existing methods in task completion and efficiency.

cs.LG

PCBEAR: Pose Concept Bottleneck for Explainable Action Recognition

Human action recognition (HAR) has achieved impressive results with deep learning models, but their decision-making process remains opaque due to their black-box nature. Ensuring interpretability is crucial, especially for real-world applications requiring transparency and accountability. Existing video XAI methods primarily rely on feature attribution or static textual concepts, both of which struggle to capture motion dynamics and temporal dependencies essential for action understanding. To address these challenges, we propose Pose Concept Bottleneck for Explainable Action Recognition (PCBEAR), a novel concept bottleneck framework that introduces human pose sequences as motion-aware, structured concepts for video action recognition. Unlike methods based on pixel-level features or static textual descriptions, PCBEAR leverages human skeleton poses, which focus solely on body movements, providing robust and interpretable explanations of motion dynamics. We define two types of pose-based concepts: static pose concepts for spatial configurations at individual frames, and dynamic pose concepts for motion patterns across multiple frames. To construct these concepts, PCBEAR applies clustering to video pose sequences, allowing for automatic discovery of meaningful concepts without manual annotation. We validate PCBEAR on KTH, Penn-Action, and HAA500, showing that it achieves high classification performance while offering interpretable, motion-driven explanations. Our method provides both strong predictive performance and human-understandable insights into the model's reasoning process, enabling test-time interventions for debugging and improving model behavior.

cs.CV

MASH-VLM: Mitigating Action-Scene Hallucination in Video-LLMs through Disentangled Spatial-Temporal Representations

In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.

cs.CV

Riemannian Variational Calculus: Optimal Trajectories Under Inertia, Gravity, and Drag Effects

Robotic motion optimization often focuses on task-specific solutions, overlooking fundamental motion principles. Building on Riemannian geometry and the calculus of variations (often appearing as indirect methods of optimal control), we derive an optimal control equation that expresses general forces as functions of configuration and velocity, revealing how inertia, gravity, and drag shape optimal trajectories. Our analysis identifies three key effects: (i) curvature effects of inertia manifold, (ii) curvature effects of potential field, and (iii) shortening effects from resistive force. We validate our approach on a two-link manipulator and a UR5, demonstrating a unified geometric framework for understanding optimal trajectories beyond geodesic-based planning.

cs.RO

The Geometry of Optimal Gait Families for Steering Kinematic Locomoting Systems

Motion planning for locomotion systems typically requires translating high-level rigid-body tasks into low-level joint trajectories-a process that is straightforward for car-like robots with fixed, unbounded actuation inputs but more challenging for systems like snake robots, where the mapping depends on the current configuration and is constrained by joint limits. In this paper, we focus on generating continuous families of optimal gaits-collections of gaits parameterized by step size or steering rate-to enhance controllability and maneuverability. We uncover the underlying geometric structure of these optimal gait families and propose methods for constructing them using both global and local search strategies, where the local method and the global method compensate each other. The global search approach is robust to nonsmooth behavior, albeit yielding reduced-order solutions, while the local search provides higher accuracy but can be unstable near nonsmooth regions. To demonstrate our framework, we generate optimal gait families for viscous and perfect-fluid three-link swimmers. This work lays a foundation for integrating low-level joint controllers with higher-level motion planners in complex locomotion systems.

cs.RO