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Jinwoo Shin

Publications and source records attributed to Jinwoo Shin.

At least 19 recordsLinked to original sources

Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation

Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.

cs.RO

Naive Visual Memory is Not Enough: A Failure-Mode Study of GUI Agents

Graphical User Interface (GUI) agents are increasingly used to automate complex computer tasks across applications, websites, and operating systems. To improve their reliability, recent work has introduced experiential memory, where agents retrieve prior trajectories to guide decision-making in similar states. More recent approaches further extend this idea to visual memory by storing and retrieving screenshots from past interactions, providing agents with richer contextual information than text-only memories. However, the effect of visual memory in GUI agents remains insufficiently understood: it is unclear which failures visual memory mitigates, or which failures it exacerbates. To systematically analyze the effect of visual memory, we introduce a taxonomy of four GUI agent failures (i.e., cognitive failure, visual state misunderstanding, hidden operation blindness, and grounding error) that map to distinct stages of the perception-reasoning-action pipeline. We find that prepending full-image memory has a divergent effect on the failure distribution: it reduces state-level failures but worsens action-level ones, and increases hidden operation blindness and grounding error. Motivated by this finding, we propose Action-Grounded Visual Memory (AGMem), an action-grounded memory framework for GUI agents. The core idea of AGMem is to store image crops that capture the local GUI region closely related to a successful action or a recovery, rather than storing full screenshots. Experiments on OSWorld show that AGMem improves task success rates by 33.3 % over full-image memory. These results demonstrate that AGMem is an effective representation for visual memory in GUI agents.

cs.MA

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.

cs.RO

SSAFE: Simple and Strong AI-Generated Image Detection via Frozen Vision Encoders

The rapid advancement of generative models has blurred the boundary between synthetic and real imagery, creating an urgent need for reliable deepfake detection. Yet most existing approaches rely on massive real--fake datasets, which are increasingly difficult to maintain as new generators continue to emerge. In this work, we investigate how much information about image authenticity is already encoded in modern multimodal vision representations. We find that frozen multimodal encoders naturally separate real and synthetic images in their embedding space, enabling a simple linear classifier to achieve strong performance without task-specific fine-tuning. Motivated by this observation, we develop a representation-aware data curation strategy that selects a compact set of representative generators for training. The resulting training set contains only 10K images, compared to 288K in AIGIBench and 4M in OpenFake, while improving robustness to unseen generators and distribution shifts. We additionally introduce RealWorldBench, a benchmark consisting of modern camera photographs, contemporary stock images, and outputs from recent commercial generators. Experiments across multiple benchmarks show that combining frozen multimodal representations with carefully curated training data provides a simple and effective approach to AI-generated image detection.

cs.CV

Benchmarking Visual State Tracking in Multimodal Video Understanding

Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.

cs.CV

Trust Region Q Adjoint Matching

Off-policy reinforcement learning of pretrained flow policies remains challenging due to the instability of optimization arising from the multi-step sampling process. Recently, Q-learning with Adjoint Matching (QAM) addressed this issue by reformulating into a memoryless stochastic optimal control (SOC) problem with a learned critic. However, QAM inherits a fundamental fragility of critic-guided improvement: small critic errors are amplified when critics are ill-conditioned, often leading to model collapse. This paper introduces Trust Region Q-Adjoint Matching (TRQAM), a stable off-policy fine-tuning algorithm that adaptively controls the path-space KL with pretrained flow policies through projected dual descent. Specifically, we optimize the trust-region parameter $\lambda$ in SOC dynamics, and theoretically show that the path-space KL can be represented by a closed-form function of $\lambda$. As a result, our method can precisely control the exact deviation from pretrained flow policies, achieving stable off-policy RL. Through experiments on 50 OGBench tasks, TRQAM consistently outperforms prior arts in both offline RL and offline-to-online RL. In particular, TRQAM achieves an overall success rate of 68% in offline RL, substantially improves the strongest baseline at 46%.

cs.LG

ExComm: Exploration-Stage Communication for Error-Resilient Agentic Test-Time Scaling

A common failure mode in long-horizon agentic test-time scaling is error propagation, where factual errors or invalid deductions introduced at intermediate steps persist in the agent's belief state and contaminate later reasoning. Existing test-time scaling methods provide limited control over this process, as they often rely on agents to detect their own mistakes, select among flawed trajectories, or refine solutions only after errors have already shaped the reasoning path. We propose ExComm, a communication protocol for exploration-stage agentic test-time scaling. ExComm is motivated by the empirical observation that the majority of intermediate errors in parallel agentic reasoning produce detectable cross-agent factual conflicts. Leveraging the iterative structure of agentic workflows, ExComm periodically audits agent belief states to detect such conflicts, resolves them through a dedicated tool-based verification loop, and returns concise, targeted feedback to the involved agents. Corrections are incorporated through soft belief updates, which append verified feedback rather than overwriting existing beliefs. Furthermore, to prevent collapsing trajectory diversity due to communication, ExComm further introduces a trajectory diversification module that redirects redundant trajectories toward orthogonal strategies. Experiments on AIME 2024, AIME 2025, and GAIA with Gemini-2.5-Flash-Lite and Qwen3.5-4B show that ExComm consistently outperforms strong test-time scaling baselines, achieving average performance gains of 5.7% and 5.0% over the best-performing baselines, respectively. Further analyses demonstrate improved error recovery, favorable scaling behavior, stronger diversity than adapted communication baselines, and the best performance-cost trade-off among the evaluated methods.

cs.AI

IdleSpec: Exploiting Idle Time via Speculative Planning for LLM Agents

Large language model (LLM)-based agents solve complex tasks by leveraging multi-step reasoning with iterative tool calls and environment interactions, which incur idle time while waiting for observations. Despite the prevalence of idle time in most agentic scenarios, existing works treat it as an unavoidable overhead or propose restricted solutions that overlook varying computational budgets across different tool calls and future observation uncertainty, thereby leading to suboptimal utilization of idle time. In this paper, we introduce IdleSpec, a scalable and generic inference approach that leverages idle-time computation to improve agent performance while minimizing latency overhead. Specifically, IdleSpec iteratively generates plan candidates during idle periods and, once observations become available, aggregates them to guide the next reasoning step. For effective plan generation under observation uncertainty, IdleSpec samples between complementary drafting strategies (i.e., progressive and recovery) from a learned distribution that is updated via posterior feedback. Our experiments demonstrate that IdleSpec significantly improves agent performance in various agentic scenarios by effectively utilizing idle time. In particular, on the GAIA and FRAMES, IdleSpec achieves 55.6% average accuracy with Gemini-2.5-Flash, surpassing the vanilla baseline without idle-time usage by 5.1%. Furthermore, for MLE-Bench, which involves substantial delay from code executions, IdleSpec achieves performance gains of up to 9.1% on the Any Medal rate, highlighting its generalizability to long-horizon tasks.

cs.AI

Restoration-Aligned Generative Flow Models for Blind Motion Deblurring

Generative flow models offer powerful priors learned from large-scale natural images, but directly adapting them to restoration tasks such as motion deblurring causes severe fidelity degradation, as their training objective is inherently misaligned with restoration. We present DeblurFlow, a framework that resolves this misalignment by reformulating the flow trajectory itself: we replace the noise endpoint with the blur observation, which makes the underlying vector field coincide with the residual error between blur and clean images. Under this formulation, the standard flow matching loss naturally takes the form of a residual loss, allowing pretrained flow models to be optimized under restoration-aligned objectives via LoRA adaptation. This formulation further enables a dual-expert sampling strategy: a fidelity expert provides a high-fidelity initialization, e.g., PSNR 33.69 dB, and DeblurFlow enhances perceptual quality with only a marginal fidelity reduction to 33.05 dB, whereas directly applying a generative model on top of a fidelity expert decreases PSNR to 27.60 dB. To make this practical, we further introduce r-space, a latent space tailored for residual decoding rather than image reconstruction, which reduces encoder-decoder cost by up to 9$\times$over standard VAE latents. Extensive experiments on GoPro, HIDE, RealBlur, and RWBI demonstrate that DeblurFlow achieves strong restoration fidelity and perceptual realism, while remaining computationally practical.

cs.CV

RLDX-1 Technical Report

While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, long-term memory, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including data synthesis for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. $\pi_{0.5}$ and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while $\pi_{0.5}$ and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.

cs.RO

Modular Sensory Stream for Integrating Physical Feedback in Vision-Language-Action Models

Humans understand and interact with the real world by relying on diverse physical feedback beyond visual perception. Motivated by this, recent approaches attempt to incorporate physical sensory signals into Vision-Language-Action models (VLAs). However, they typically focus on a single type of physical signal, failing to capture the heterogeneous and complementary nature of real-world interactions. In this paper, we propose MoSS, a modular sensory stream framework that adapts VLAs to leverage multiple sensory signals for action prediction. Specifically, we introduce decoupled modality streams that integrate heterogeneous physical signals into the action stream via joint cross-modal self-attention. To enable stable incorporation of new modalities, we adopt a two-stage training scheme that freezes pretrained VLA parameters in the early stage. Furthermore, to better capture contact interaction dynamics, we incorporate an auxiliary task that predicts future physical signals. Through extensive real-world experiments, we demonstrate that MoSS successfully augments VLAs to leverage diverse physical signals (i.e., tactile and torque), integrating multiple signals to achieve synergistic performance gains.

cs.RO

Correct Answers from Sound Reasoning: Verifiable Process Supervision for Language Models

Training language models to produce both correct answers and sound reasoning remains an open challenge. Reinforcement learning with verifiable rewards typically optimizes only final outcomes, which can improve task accuracy at the expense of reasoning quality, producing inaccurate, incomplete, or inconsistent traces. We propose verifiable process supervision (VPS), a post-training framework that jointly optimizes prediction accuracy and reasoning quality by supervising structured intermediate claims. We first apply supervised fine-tuning to induce a structured reasoning format, enabling deterministic extraction and verification of intermediate claims for process-level rewards. To address the heterogeneous difficulty of reasoning subtasks, we introduce adaptive weighting that prioritizes components with the largest remaining errors, creating an implicit curriculum. We evaluate VPS on chess as a controlled testbed where reasoning steps can be deterministically verified against engine signals. While outcome-only RL improves move accuracy, it sharply degrades reasoning quality, increasing win-rate error by up to 112% and reducing internal consistency by up to 69%. In contrast, VPS preserves accuracy while significantly improving reasoning quality, reducing win-rate error by up to 30% and restoring consistency to near saturation. A reasoning-space analysis further shows that, without a structured prior, outcome-only RL converges to budget-dependent shortcuts rather than sound multi-step reasoning. Beyond chess, we observe the same phenomenon on math reasoning, where outcome-only RL improves accuracy while degrading step-level arithmetic and consistency, whereas VPS maintains both. These results show that VPS enables language models to reason both accurately and reliably in verifiable domains.

cs.CL

Cog3DMap: Multi-View Vision-Language Reasoning with 3D Cognitive Maps

Precise spatial understanding from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs), as their visual representations are predominantly semantic and lack explicit geometric grounding. While existing approaches augment visual tokens with geometric cues from visual geometry models, their MLLM is still required to implicitly infer the underlying 3D structure of the scene from these augmented tokens, limiting its spatial reasoning capability. To address this issue, we introduce Cog3DMap, a framework that recurrently constructs an explicit 3D memory from multi-view images, where each token is grounded in 3D space and possesses both semantic and geometric information. By feeding these tokens into the MLLM, our framework enables direct reasoning over a spatially structured 3D map, achieving state-of-the-art performance on various spatial reasoning benchmarks. Code will be made publicly available.

cs.CV

SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning

Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.

cs.CV

RoboAlign: Learning Test-Time Reasoning for Language-Action Alignment in Vision-Language-Action Models

Improving embodied reasoning in multimodal-large-language models (MLLMs) is essential for building vision-language-action models (VLAs) on top of them to readily translate multimodal understanding into low-level actions. Accordingly, recent work has explored enhancing embodied reasoning in MLLMs through supervision of vision-question-answering type. However, these approaches have been reported to result in unstable VLA performance, often yielding only marginal or even negative gains. In this paper, we propose a more systematic MLLM training framework RoboAlign that reliably improves VLA performance. Our key idea is to sample action tokens via zero-shot natural language reasoning and refines this reasoning using reinforcement learning (RL) to improve action accuracy. As a result, RoboAlign bridges the modality gap between language and low-level actions in MLLMs, and facilitate knowledge transfer from MLLM to VLA. To validate the effectiveness of RoboAlign, we train VLAs by adding a diffusion-based action head on top of an MLLM backbone and evaluate them on major robotics benchmarks. Remarkably, by performing RL-based alignment after SFT using less than 1\% of the data, RoboAlign achieves performance improvements of 17.5\%, 18.9\%, and 106.6\% over SFT baselines on LIBERO, CALVIN, and real-world environments, respectively.

cs.AI

RedacBench: Can AI Erase Your Secrets?

Modern language models can readily extract sensitive information from unstructured text, making redaction -- the selective removal of such information -- critical for data security. However, existing benchmarks for redaction typically focus on predefined categories of data such as personally identifiable information (PII) or evaluate specific techniques like masking. To address this limitation, we introduce RedacBench, a comprehensive benchmark for evaluating policy-conditioned redaction across domains and strategies. Constructed from 514 human-authored texts spanning individual, corporate, and government sources, paired with 187 security policies, RedacBench measures a model's ability to selectively remove policy-violating information while preserving the original semantics. We quantify performance using 8,053 annotated propositions that capture all inferable information in each text. This enables assessment of both security -- the removal of sensitive propositions -- and utility -- the preservation of non-sensitive propositions. Experiments across multiple redaction strategies and state-of-the-art language models show that while more advanced models can improve security, preserving utility remains a challenge. To facilitate future research, we release RedacBench along with a web-based playground for dataset customization and evaluation. Available at https://hyunjunian.github.io/redaction-playground/.

cs.CL

RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning

Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from inconsistent action quality due to imperfectly generated videos. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they have limitations in distinguishing physically accurate videos and, even then, cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel synthetic robot data generation framework that evaluates and filters the quality of annotated actions by comparing them with simulation replay. Specifically, RoboCurate replays the predicted actions in a simulator and assesses action quality by measuring the consistency of motion between the simulator rollout and the generated video. In addition, we unlock observation diversity beyond the available dataset via image-to-image editing and apply action-preserving video-to-video transfer to further augment appearance. We observe RoboCurate's generated data yield substantial relative improvements in success rates compared to using real data only, achieving +70.1% on GR-1 Tabletop (300 demos), +16.1% on DexMimicGen in the pre-training setup, and +179.9% in the challenging real-world ALLEX humanoid dexterous manipulation setting.

cs.RO

Beyond Correctness: Learning Robust Reasoning via Transfer

Reinforcement Learning with Verifiable Rewards (RLVR) has recently strengthened LLM reasoning, but its focus on final answer correctness leaves a critical gap: it does not ensure the robustness of the reasoning process itself. We adopt a simple philosophical view, robust reasoning should remain useful beyond the mind that produced it, and treat reasoning as a form of meaning transfer that must survive truncation, reinterpretation, and continuation. Building on this principle, we introduce Reinforcement Learning with Transferable Reward (RLTR), which operationalizes robustness via transfer reward that tests whether a partial reasoning prefix from one model can guide a separate model to the correct answer. This encourages LLMs to produce reasoning that is stable, interpretable, and genuinely generalizable. Our approach improves sampling consistency while improving final answer accuracy, and it reaches comparable performance in substantially fewer training steps. For example, on MATH500, RLTR achieves a +3.6%p gain in Maj@64 compared to RLVR and matches RLVR's average accuracy with roughly 2.5x fewer training steps, providing both more reliable reasoning and significantly more sample efficient.

cs.LG