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Jinxiu Liu

Publications and source records attributed to Jinxiu Liu.

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XYZFlow:Scaling Multi dimensional Shortcut Flows for Efficient Generative Modeling

High-fidelity image generation faces a trade-off between speed and quality. Diffusion models produce strong visuals but require costly iterative sampling. Existing efficient methods mainly distill pretrained models into few-step samplers, a challenging process that depends heavily on teacher-model quality. In this paper, we introduce XYZFlow, a framework that rethinks efficient generation through multidimensional scaling of flow matching. Unlike single-step mappings, XYZFlow enhances expressivity by making probability paths more identifiable and learnable through structured multidimensional conditioning. We view autoregressive modeling as implicit flow straightening, where richer context reduces trajectory ambiguity. XYZFlow realizes this idea through two orthogonal dimensions: temporal scaling, which uses non-Markovian conditioning on the full denoising history; and spatial scaling, enabled by Next Shortcut Prediction, which sequentially generates patches using preceding patches' denoising trajectories as priors. Experiments show that XYZFlow achieves state-of-the-art performance, with 7.2-8.5X teacher speedups and competitive FID, while Next Shortcut Prediction delivers superior quality-latency trade-offs over model scaling or step reduction.

cs.CV

ContextWeave: A Real-World Workflow Benchmark

Memory is essential as language agents move from isolated tasks to long-horizon, stateful workflows, yet existing evaluations often reduce it to retrieval or question answering. We introduce ContextWeave, a longitudinal benchmark that evaluates whether recalled experience improves downstream agent performance in realistic office-work streams. ContextWeave reconstructs privacy-preserved, multi-month workflows of 14 participants into 1,005 executable tasks, including 568 core evaluation tasks, with instructions, containerized environments, trajectories, and task-specific rubrics. It measures workspace quality and alignment with participant-specific preferences, complemented by diagnostics of relevance, continuity, solvability, and robustness to misleading recall. Across six memory components under a fixed model, the strongest configuration raises Workspace Score from 68.08 to 78.20 and Preference Score from 41.50 to 70.60. With a fixed memory component, recall improves both outcomes for all five tested base models, although gains vary substantially. Our analysis shows that actionable, experience-rich memory supports workflow continuation and reduces redundant exploration more effectively than compact summaries, while it can also be more susceptible to misleading recall. These findings motivate memory systems that optimize not only retrieval relevance but also reliable use during execution.

cs.AI

SymbOmni: Evolving Agentic Omni Models via Symbolic Concept Learning

Visual generation is increasingly ubiquitous in diverse domains, from text-to-image/video synthesis to multimodal interactive creation. Yet prevailing monolithic models remain fundamentally constrained by their inability to learn cumulatively and evolve autonomously, which is a limitation we term the "perpetual novice" problem. They lack mechanisms for structuring experience into reusable knowledge and therefore rely on brittle, "from-scratch" reasoning for each task, resulting in poor compositional generalization and inefficient knowledge retention. Motivated by these limitations, we propose SymbOmni, an agentic omni-model designed for cumulative evolution through Symbolic Concept Learning. At its core is the Symbolic Concept Box, an optimizable memory module that abstracts low-level operations into reusable Symbolic Workflow Instructions. SymbOmni operates through an induction-transduction cycle: experiences are abstracted into symbolic concepts (induction), which are then adaptively composed to solve novel tasks (transduction). The training is done by verbalized backpropagation with language-based feedback to enable continuous self-improvement without gradient-based model fine-tuning. Comprehensive experiments validate that (I) SymbOmni significantly outperforms existing agent-based systems for iterative creation and also surpasses closed-source models (e.g., Nano Banana, GPT-Image-1) in both image quality and task success rates; (II) SymbOmni effectively reduces token consumption by over 40% while maintaining competitive generation quality; and (III) SymbOmni enables effective continual learning by achieving cumulative gains across multiple online-learning benchmarks and setting a new state of the art.

cs.CV

FARS: A Fully Automated Research System Deployed at Scale

Recent automated research systems show that language-model agents can generate hypotheses, run experiments, and write complete manuscripts, but most evidence still comes from selected examples, human-framed topics, or a few pre-defined research tasks. We present FARS (Fully Automated Research System), a fully automated AI-for-AI research system designed to operate across research topics at scale. FARS autonomously generates and advances projects through ideation, planning, experimentation, and writing, using stage-specific agents coordinated through a shared workspace that records proposals, code, logs, results, and manuscripts. In its first public deployment, FARS produced 166 complete research papers spanning 67 fine-grained AI/ML topics while preserving intermediate artifacts as an auditable corpus rather than a curated set of successes. We evaluate this corpus with 282 structured reviews from volunteer reviewers covering 140 papers, including overall ratings, sub-scores, integrity checks, and LLM-use disclosure. The reviews indicate that FARS can produce review-worthy and occasionally strong AI/ML research artifacts in a large-scale public deployment, while also exposing recurring failure modes in narrow experimental scope, methodological limitations, and integrity issues.

cs.AI

AlphaEval: Evaluating Agents in Production

The rapid deployment of AI agents in commercial settings has outpaced the development of evaluation methodologies that reflect production realities. Existing benchmarks measure agent capabilities through retrospectively curated tasks with well-specified requirements and deterministic metrics -- conditions that diverge fundamentally from production environments where requirements contain implicit constraints, inputs are heterogeneous multi-modal documents with information fragmented across sources, tasks demand undeclared domain expertise, outputs are long-horizon professional deliverables, and success is judged by domain experts whose standards evolve over time. We present AlphaEval, a production-grounded benchmark of 94 tasks sourced from seven companies deploying AI agents in their core business, spanning six O*NET (Occupational Information Network) domains. Unlike model-centric benchmarks, AlphaEval evaluates complete agent products -- Claude Code, Codex, etc. -- as commercial systems, capturing performance variations invisible to model-level evaluation. Our evaluation framework covers multiple paradigms (LLM-as-a-Judge, reference-driven metrics, formal verification, rubric-based assessment, automated UI testing, etc.), with individual domains composing multiple paradigms. Beyond the benchmark itself, we contribute a requirement-to-benchmark construction framework -- a systematic methodology that transforms authentic production requirements into executable evaluation tasks in minimal time. This framework standardizes the entire pipeline from requirement to evaluation, providing a reproducible, modular process that any organization can adopt to construct production-grounded benchmarks for their own domains.

cs.CL

Streaming Autoregressive Video Generation via Diagonal Distillation

Large pretrained diffusion models have significantly enhanced the quality of generated videos, and yet their use in real-time streaming remains limited. Autoregressive models offer a natural framework for sequential frame synthesis but require heavy computation to achieve high fidelity. Diffusion distillation can compress these models into efficient few-step variants, but existing video distillation approaches largely adapt image-specific methods that neglect temporal dependencies. These techniques often excel in image generation but underperform in video synthesis, exhibiting reduced motion coherence, error accumulation over long sequences, and a latency-quality trade-off. We identify two factors that result in these limitations: insufficient utilization of temporal context during step reduction and implicit prediction of subsequent noise levels in next-chunk prediction (i.e., exposure bias). To address these issues, we propose Diagonal Distillation, which operates orthogonally to existing approaches and better exploits temporal information across both video chunks and denoising steps. Central to our approach is an asymmetric generation strategy: more steps early, fewer steps later. This design allows later chunks to inherit rich appearance information from thoroughly processed early chunks, while using partially denoised chunks as conditional inputs for subsequent synthesis. By aligning the implicit prediction of subsequent noise levels during chunk generation with the actual inference conditions, our approach mitigates error propagation and reduces oversaturation in long-range sequences. We further incorporate implicit optical flow modeling to preserve motion quality under strict step constraints. Our method generates a 5-second video in 2.61 seconds (up to 31 FPS), achieving a 277.3x speedup over the undistilled model.

cs.CV

Nex-N1: Agentic Models Trained via a Unified Ecosystem for Large-Scale Environment Construction

The evolution of Large Language Models (LLMs) from passive responders to autonomous agents necessitates a fundamental shift in learning paradigms -- from static imitation to incentive-driven decision making. However, this transition is significantly impeded by the lack of scalable infrastructure capable of constructing high-quality interaction signals for effective policy learning. To address this, we introduce a comprehensive method designed to systematically scale the diversity and complexity of interactive environments. Our method realizes this scaling by addressing three orthogonal dimensions: (1) Complexity: NexAU, a flexible agent framework that supports building complex agent hierarchies via simple configurations; (2) Diversity: NexA4A automatically generates diverse agent hierarchies from natural language to cover infinite domains; and (3) Fidelity: NexGAP bridges the simulation-reality gap by integrating dynamic real-world environment for grounded trajectories synthesis. We train Nex-N1 upon the diverse and complex interactive environments established by our infrastructure. Empirical results on benchmarks such as SWE-bench and tau2 demonstrate that Nex-N1 consistently outperforms SOTA open-source models and achieves competitive performance against frontier proprietary models on complex agentic tasks. We open-source the Nex ecosystem and model weights to facilitate further research.

cs.CL

DynamicScaler: Seamless and Scalable Video Generation for Panoramic Scenes

The increasing demand for immersive AR/VR applications and spatial intelligence has heightened the need to generate high-quality scene-level and 360${\deg}$ panoramic video. However, most video diffusion models are constrained by limited resolution and aspect ratio, which restricts their applicability to scene-level dynamic content synthesis. In this work, we propose $\textbf{DynamicScaler}$, addressing these challenges by enabling spatially scalable and panoramic dynamic scene synthesis that preserves coherence across panoramic scenes of arbitrary size. Specifically, we introduce a Offset Shifting Denoiser, facilitating efficient, synchronous, and coherent denoising panoramic dynamic scenes via a diffusion model with fixed resolution through a seamless rotating Window, which ensures seamless boundary transitions and consistency across the entire panoramic space, accommodating varying resolutions and aspect ratios. Additionally, we employ a Global Motion Guidance mechanism to ensure both local detail fidelity and global motion continuity. Extensive experiments demonstrate our method achieves superior content and motion quality in panoramic scene-level video generation, offering a training-free, efficient, and scalable solution for immersive dynamic scene creation with constant VRAM consumption regardless of the output video resolution. Project page is available at $\href{https://dynamic-scaler.pages.dev/new}{https://dynamic-scaler.pages.dev/new}$.

cs.CV

An inexact golden ratio primal-dual algorithm with linesearch step for a saddle point problem

In this paper, we propose an inexact golden ratio primal-dual algorithm with linesearch step(IP-GRPDAL) for solving the saddle point problems, where two subproblems can be approximately solved by applying the notations of inexact extended proximal operators with matrix norm. Our proposed IP-GRPDAL method allows for larger stepsizes by replacing the extrapolation step with a convex combination step. Each iteration of the linesearch requires to update only the dual variable, and hence it is quite cheap. In addition, we prove convergence of the proposed algorithm and show an O(1/N) ergodic convergence rate for our algorithm, where N represents the number of iterations. When one of the component functions is strongly convex, the accelerated O(1/N2) convergence rate results are established by choosing adaptively some algorithmic parameters. Furthermore, when both component functions are strongy convex, the linear convergence rate results are achieved. Numerical simulation results on the sparse recovery and image deblurring problems illustrate the feasibility and efficiency of our inexact algorithms.

math.OC

Openstory++: A Large-scale Dataset and Benchmark for Instance-aware Open-domain Visual Storytelling

Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/

cs.CV

InstructRL4Pix: Training Diffusion for Image Editing by Reinforcement Learning

Instruction-based image editing has made a great process in using natural human language to manipulate the visual content of images. However, existing models are limited by the quality of the dataset and cannot accurately localize editing regions in images with complex object relationships. In this paper, we propose Reinforcement Learning Guided Image Editing Method(InstructRL4Pix) to train a diffusion model to generate images that are guided by the attention maps of the target object. Our method maximizes the output of the reward model by calculating the distance between attention maps as a reward function and fine-tuning the diffusion model using proximal policy optimization (PPO). We evaluate our model in object insertion, removal, replacement, and transformation. Experimental results show that InstructRL4Pix breaks through the limitations of traditional datasets and uses unsupervised learning to optimize editing goals and achieve accurate image editing based on natural human commands.

cs.CV

Zero-shot High-fidelity and Pose-controllable Character Animation

Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor preservation of fine details. Moreover, they require a large amount of video data for training, which can be computationally demanding. To address these limitations, we propose PoseAnimate, a novel zero-shot I2V framework for character animation. PoseAnimate contains three key components: 1) a Pose-Aware Control Module (PACM) that incorporates diverse pose signals into text embeddings, to preserve character-independent content and maintain precise alignment of actions. 2) a Dual Consistency Attention Module (DCAM) that enhances temporal consistency and retains character identity and intricate background details. 3) a Mask-Guided Decoupling Module (MGDM) that refines distinct feature perception abilities, improving animation fidelity by decoupling the character and background. We also propose a Pose Alignment Transition Algorithm (PATA) to ensure smooth action transition. Extensive experiment results demonstrate that our approach outperforms the state-of-the-art training-based methods in terms of character consistency and detail fidelity. Moreover, it maintains a high level of temporal coherence throughout the generated animations.

cs.CV