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Jinyang Li

Publications and source records attributed to Jinyang Li.

At least 37 records · Page 2Linked to original sources

Indexing the Unreadable: LLM-Native Recursive Construction and Search of Service Taxonomies

The era of the Internet of Agents (IoA) is taking shape: LLM agents are expected to fulfill user goals by orchestrating fast-growing populations of Model Context Protocol (MCP) servers, Agent-to-Agent (A2A) endpoints, reusable skills, and other LLM-callable services. Yet LLMs face a structural mismatch with this regime: effective context is a scarce resource that does not scale with the number of services. Concatenating thousands of service descriptions into a prompt overflows the context window, and even when the window is large enough, models systematically under-attend to information in the middle of long inputs, the well-documented Lost-in-the-Middle phenomenon. This is fundamentally a question of context management for service discovery. To address this, we propose an LLM-native progressive-disclosure scheme and its concrete instantiation, A2X (Agent-to-Anything service discovery): an LLM-driven pipeline that automatically organizes the registered services into a hierarchical taxonomy and walks it layer by layer at query time, so that every LLM call sees only a small candidate set highly relevant to the user query. This decouples effective-context scarcity from registry size and significantly reduces token consumption while improving retrieval accuracy. Compared to full-context dumping, A2X achieves a 6.2-point Hit Rate gain at one-ninth the prompt-token cost; compared to the state-of-the-art open-source embedding-based baseline, A2X improves Hit Rate by more than 20 points.

cs.AI↗

Dywave: Event-Aligned Dynamic Tokenization for Heterogeneous IoT Sensing Signals

Internet of Things (IoT) systems continuously collect heterogeneous sensing signals from ubiquitous sensors to support intelligent applications such as human activity analysis, emotion monitoring, and environmental perception. These signals are inherently non-stationary and multi-scale, posing unique challenges for standard tokenization techniques. This paper proposes Dywave, a dynamic tokenization framework for IoT sensing signals that constructs compact input representations aligned with intrinsic temporal structures and underlying physical events. Dywave leverages wavelet-based hierarchical decomposition, identifies meaningful temporal boundaries corresponding to underlying semantic events, and adaptively compresses redundant intervals while preserving temporal coherence. Extensive evaluations on five real-world IoT sensing datasets across activity recognition, stress assessment, and nearby object detection demonstrate that Dywave outperforms state-of-the-art methods by up to 12% in accuracy, while improving computational efficiency by reducing input token lengths by up to 75% across mainstream sequence models. Moreover, Dywave exhibits improved robustness to domain shifts and varying sequence lengths.

cs.LG↗

Workspace-Bench 1.0: Benchmarking AI Agents on Workspace Tasks with Large-Scale File Dependencies

Workspace learning requires AI agents to identify, reason over, exploit, and update explicit and implicit dependencies among heterogeneous files in a worker's workspace, enabling them to complete both routine and advanced tasks effectively. Despite its importance, existing relevant benchmarks largely evaluate agents on pre-specified or synthesized files with limited real-world dependencies, leaving workspace-level evaluation underexplored. To this end, we introduce Workspace-Bench, a benchmark for evaluating AI agents on Workspace Learning involving Large-Scale File Dependencies. We construct realistic workspaces with 5 worker profiles, 74 file types, 20,476 files (up to 20GB) and curate 388 tasks, each with its own file dependency graph, evaluated across 7,399 total rubrics that require cross-file retrieval, contextual reasoning, and adaptive decision-making. We further provide Workspace-Bench-Lite, a 100-task subset that preserves the benchmark distribution while reducing evaluation costs by about 70%. We evaluate 4 popular agent harnesses and 7 foundation models. Experimental results show that current agents remain far from reliable workspace learning, where the best reaches only about 60%, substantially below the human result of 80.7%, and the average performance across agents is only 43.3%.

cs.AI↗

Towards Long-horizon Agentic Multimodal Search

Multimodal deep search agents have shown great potential in solving complex tasks by iteratively collecting textual and visual evidence. However, managing the heterogeneous information and high token costs associated with multimodal inputs over long horizons remains a critical challenge, as existing methods often suffer from context explosion or the loss of crucial visual signals. To address this, we propose a novel Long-horizon MultiModal deep search framework, named LMM-Searcher, centered on a file-based visual representation mechanism. By offloading visual assets to an external file system and mapping them to lightweight textual identifiers (UIDs), our approach mitigates context overhead while preserving multimodal information for future access. We equip the agent with a tailored fetch-image tool, enabling a progressive, on-demand visual loading strategy for active perception. Furthermore, we introduce a data synthesis pipeline designed to generate queries requiring complex cross-modal multi-hop reasoning. Using this pipeline, we distill 12K high-quality trajectories to fine-tune Qwen3-VL-Thinking-30A3B into a specialized multimodal deep search agent. Extensive experiments across four benchmarks demonstrate that our method successfully scales to 100-turn search horizons, achieving state-of-the-art performance among open-source models on challenging long-horizon benchmarks like MM-BrowseComp and MMSearch-Plus, while also exhibiting strong generalizability across different base models. Our code will be released in https://github.com/RUCAIBox/LMM-Searcher.

cs.CV↗

PET-DINO: Unifying Visual Cues into Grounding DINO with Prompt-Enriched Training

Open-Set Object Detection (OSOD) enables recognition of novel categories beyond fixed classes but faces challenges in aligning text representations with complex visual concepts and the scarcity of image-text pairs for rare categories. This results in suboptimal performance in specialized domains or with complex objects. Recent visual-prompted methods partially address these issues but often involve complex multi-modal designs and multi-stage optimizations, prolonging the development cycle. Additionally, effective training strategies for data-driven OSOD models remain largely unexplored. To address these challenges, we propose PET-DINO, a universal detector supporting both text and visual prompts. Our Alignment-Friendly Visual Prompt Generation (AFVPG) module builds upon an advanced text-prompted detector, addressing the limitations of text representation guidance and reducing the development cycle. We introduce two prompt-enriched training strategies: Intra-Batch Parallel Prompting (IBP) at the iteration level and Dynamic Memory-Driven Prompting (DMD) at the overall training level. These strategies enable simultaneous modeling of multiple prompt routes, facilitating parallel alignment with diverse real-world usage scenarios. Comprehensive experiments demonstrate that PET-DINO exhibits competitive zero-shot object detection capabilities across various prompt-based detection protocols. These strengths can be attributed to inheritance-based philosophy and prompt-enriched training strategies, which play a critical role in building an effective generic object detector. Project page: https://fuweifuvtoo.github.io/pet-dino.

cs.CV↗

NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions. Code is available at https://github.com/lyy-ovo/NimbusGS.

cs.CV↗

BIRD-INTERACT: Re-imagining Text-to-SQL Evaluation for Large Language Models via Lens of Dynamic Interactions

Large language models (LLMs) have demonstrated remarkable performance on single-turn text-to-SQL tasks, but real-world database applications predominantly require multi-turn interactions to handle ambiguous queries, execution errors, and evolving user requirements. Existing multi-turn benchmarks fall short by treating conversation histories as static context or limiting evaluation to read-only operations, failing to reflect production-grade database assistant challenges. We introduce BIRD-INTERACT, a benchmark that restores this realism through: (1) a comprehensive interaction environment coupling each database with a hierarchical knowledge base, metadata files, and a function-driven user simulator, enabling models to solicit clarifications, retrieve knowledge, and recover from errors without human supervision; (2) two evaluation settings consisting of a pre-defined conversational protocol (c-Interact) and an open-ended agentic setting (a-Interact) where models autonomously decide when to query the user simulator or explore the environment; (3) a challenging task suite covering the full CRUD spectrum for business-intelligence and operational use cases, guarded by executable test cases. Each task features ambiguous and follow-up sub-tasks requiring dynamic interaction. The suite comprises BIRD-INTERACT-FULL (600 tasks, up to 11,796 interactions) for comprehensive performance assessment, and BIRD-INTERACT-LITE (300 tasks with simplified databases) for detailed behavioral analysis and rapid method development. Our empirical results highlight BIRD-INTERACT's difficulty: GPT-5 completes only 8.67% of tasks in c-Interact and 17.00% in a-Interact. Analysis via memory grafting and Interaction Test-time Scaling validates the importance of effective interaction for complex, dynamic text-to-SQL tasks.

cs.AI↗

Rethinking Time Series Domain Generalization via Structure-Stratified Calibration

For time series arising from latent dynamical systems, existing cross-domain generalization methods commonly assume that samples are comparably meaningful within a shared representation space. In real-world settings, however, different datasets often originate from structurally heterogeneous families of dynamical systems, leading to fundamentally distinct feature distributions. Under such circumstances, performing global alignment while neglecting structural differences is highly prone to establishing spurious correspondences and inducing negative transfer. From the new perspective of cross-domain structural correspondence failure, we revisit this problem and propose a structurally stratified calibration framework. This approach explicitly distinguishes structurally consistent samples and performs amplitude calibration exclusively within structurally compatible sample clusters, thereby effectively alleviating generalization failures caused by structural incompatibility. Notably, the proposed framework achieves substantial performance improvements through a concise and computationally efficient calibration strategy. Evaluations on 19 public datasets (100.3k samples) demonstrate that SSCF significantly outperforms strong baselines under the zero-shot setting. These results confirm that establishing structural consistency prior to alignment constitutes a more reliable and effective pathway for improving cross-domain generalization of time series governed by latent dynamical systems.

cs.LG↗

SPAR: Self-supervised Placement-Aware Representation Learning for Distributed Sensing

We present SPAR, a framework for self-supervised placement-aware representation learning in distributed sensing. Distributed sensing spans applications where multiple spatially distributed and multimodal sensors jointly observe an environment, from vehicle monitoring to human activity recognition and earthquake localization. A central challenge shared by this wide spectrum of applications is that observed signals are inseparably shaped by sensor placements, including their spatial locations and structural characteristics. However, existing pretraining methods remain largely placement-agnostic. SPAR addresses this gap through a unifying principle: the duality between signals and positions. Guided by this principle, SPAR introduces spatial and structural positional embeddings together with dual reconstruction objectives, explicitly modeling how observing positions and observed signals shape each other. Placement is thus treated not as auxiliary metadata but as intrinsic to representation learning. SPAR is theoretically supported by analyses from information theory and occlusion-invariant learning. Extensive experiments on three real-world datasets show that SPAR achieves superior robustness and generalization across various modalities, placements, and downstream tasks.

cs.LG↗

SWE-SQL: Illuminating LLM Pathways to Solve User SQL Issues in Real-World Applications

Resolution of complex SQL issues persists as a significant bottleneck in real-world database applications. Current Large Language Models (LLMs), while adept at text-to-SQL translation, have not been rigorously evaluated on the more challenging task of debugging SQL issues. To address this gap, we introduce BIRD-CRITIC, a new SQL issue debugging benchmark comprising 530 PostgreSQL tasks (BIRD-CRITIC-PG) and 570 multi-dialect tasks (BIRD-CRITIC-Multi), distilled from authentic user issues and replayed within new environments to facilitate rigorous evaluation. Baseline evaluations underscore the task's complexity, with the leading reasoning model O3-Mini achieving only 38.87% success rate on BIRD-CRITIC-PG and 33.33% on BIRD-CRITIC-Multi. Meanwhile, advancing open-source models for database tasks is crucial for empowering local development while safeguarding data privacy. Therefore, we present Six-Gym (Sql-fIX-Gym), a training environment for elevating open-source model capabilities for SQL issue debugging. This environment leverages SQL-Rewind strategy, which automatically generates executable issue-solution datasets by reverse-engineering issues from verified SQLs. However, popular trajectory-based fine-tuning methods do not explore substantial supervisory signals. We further propose f-Plan Boosting, which extracts high-level debugging plans from SQL solutions, enabling teacher LLMs to produce 73.7% more successful trajectories for training. We integrate these components into an open-source agent, Bird-Fixer. Based on Qwen-2.5-Coder-14B, Bird-Fixer achieves 38.11% success rate on BIRD-CRITIC-PG and 29.65% on BIRD-CRITIC-Multi, surpassing leading proprietary models such as Claude-3.7-Sonnet and GPT-4.1, marking a significant step toward democratizing sophisticated SQL-debugging capabilities. The leaderboard and source code are available: https://bird-critic.github.io/

cs.DB↗

TTrace: Lightweight Error Checking and Diagnosis for Distributed Training

Distributed training is essential for scaling the training of large neural network models, such as large language models (LLMs), across thousands of GPUs. However, the complexity of distributed training programs makes them particularly prone to silent bugs, which do not produce explicit error signals but lead to incorrect training outcomes. Effectively detecting and localizing such silent bugs in distributed training is challenging. Common debugging practices based on monitoring training loss or gradient norm curves are indirect, inefficient, and provide no way to localize bugs. To address those challenges, we design and implement TTrace, the first systematic differential testing system for detecting and localizing silent bugs in distributed training. TTrace aligns intermediate tensors from distributed training with those from a trusted reference implementation. To properly compare the floating-point values in the corresponding tensors, we propose a novel mathematical analysis that provides a guideline for setting tolerances, enabling TTrace to distinguish bug-induced errors from numerical errors. Experimental results demonstrate that TTrace effectively detects 11 existing bugs and 3 new bugs in the widely used Megatron-LM framework, while requiring fewer than 10 lines of code changes. TTrace is effective in various training recipes, including low-precision recipes involving BF16 and FP8. Notably, a popular open-source training framework has already adopted the method proposed by TTrace in its development workflow.

cs.DC↗

Scaling Point-based Differentiable Rendering for Large-scale Reconstruction

Point-based Differentiable Rendering (PBDR) enables high-fidelity 3D scene reconstruction, but scaling PBDR to high-resolution and large scenes requires efficient distributed training systems. Existing systems are tightly coupled to a specific PBDR method. And they suffer from severe communication overhead due to poor data locality. In this paper, we present Gaian, a general distributed training system for PBDR. Gaian provides a unified API expressive enough to support existing PBDR methods, while exposing rich data-access information, which Gaian leverages to optimize locality and reduce communication. We evaluated Gaian by implementing 4 PBDR algorithms. Our implementations achieve high performance and resource efficiency: across six datasets and up to 128 GPUs, it reduces communication by up to 91% and improves training throughput by 1.50x-3.71x.

cs.DC↗

Revisiting Task-Oriented Dataset Search in the Era of Large Language Models: Challenges, Benchmark, and Solution

The search for suitable datasets is the critical "first step" in data-driven research, but it remains a great challenge. Researchers often need to search for datasets based on high-level task descriptions. However, existing search systems struggle with this task due to ambiguous user intent, task-to-dataset mapping and benchmark gaps, and entity ambiguity. To address these challenges, we introduce KATS, a novel end-to-end system for task-oriented dataset search from unstructured scientific literature. KATS consists of two key components, i.e., offline knowledge base construction and online query processing. The sophisticated offline pipeline automatically constructs a high-quality, dynamically updatable task-dataset knowledge graph by employing a collaborative multi-agent framework for information extraction, thereby filling the task-to-dataset mapping gap. To further address the challenge of entity ambiguity, a unique semantic-based mechanism is used for task entity linking and dataset entity resolution. For online retrieval, KATS utilizes a specialized hybrid query engine that combines vector search with graph-based ranking to generate highly relevant results. Additionally, we introduce CS-TDS, a tailored benchmark suite for evaluating task-oriented dataset search systems, addressing the critical gap in standardized evaluation. Experiments on our benchmark suite show that KATS significantly outperforms state-of-the-art retrieval-augmented generation frameworks in both effectiveness and efficiency, providing a robust blueprint for the next generation of dataset discovery systems.

cs.DB↗

BUDD-e: an autonomous robotic guide for visually impaired users

This paper describes the design and the realization of a prototype of the novel guide robot BUDD-e for visually impaired users. The robot has been tested in a real scenario with the help of visually disabled volunteers at ASST Grande Ospedale Metropolitano Niguarda, in Milan. The results of the experimental campaign are throughly described in the paper, displaying its remarkable performance and user-acceptance.

cs.RO↗

Rapid Design and Fabrication of Body Conformable Surfaces with Kirigami Cutting and Machine Learning

By integrating the principles of kirigami cutting and data-driven modeling, this study aims to develop a personalized, rapid, and low-cost design and fabrication pipeline for creating body-conformable surfaces around the knee joint. The process begins with 3D scanning of the anterior knee surface of human subjects, followed by extracting the corresponding skin deformation between two joint angles in terms of longitudinal strain and Poisson's ratio. In parallel, a machine learning model is constructed using extensive simulation data from experimentally calibrated finite element analysis. This model employs Gaussian Process (GP) regression to relate kirigami cut lengths to the resulting longitudinal strain and Poisson's ratio. With an R2 score of 0.996, GP regression outperforms other models in predicting kirigami's large deformations. Finally, an inverse design approach based on the Covariance Matrix Adaptation Evolution Strategy (CMA-ES) is used to generate kirigami patch designs that replicate the in-plane skin deformation observed from the knee scans. This pipeline was applied to three human subjects, and the resulting kirigami knee patches were fabricated using rapid laser cutting, requiring only a business day from knee scanning to kirigami patch delivery. The low-cost, personalized kirigami patches successfully conformed to over 75 percent of the skin area across all subjects, establishing a foundation for a wide range of wearable devices. The study demonstrates this potential through an impact-resistant kirigami foam patch, which not only conforms to dynamic knee motion but also provides joint protection against impact. Finally, the proposed design and fabrication framework is generalizable and can be extended to other deforming body surfaces, enabling the creation of personalized wearables such as protective gear, breathable adhesives, and body-conformable electronics.

physics.bio-ph↗

On Scaling Up 3D Gaussian Splatting Training

3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the Rubble dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPUs, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS

cs.CV↗

CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory requirement, which exceed most GPU's memory capacity. In this paper, we describe CLM, a system that allows 3DGS to render large scenes using a single consumer-grade GPU, e.g., RTX4090. It does so by offloading Gaussians to CPU memory, and loading them into GPU memory only when necessary. To reduce performance and communication overheads, CLM uses a novel offloading strategy that exploits observations about 3DGS's memory access pattern for pipelining, and thus overlap GPU-to-CPU communication, GPU computation and CPU computation. Furthermore, we also exploit observation about the access pattern to reduce communication volume. Our evaluation shows that the resulting implementation can render a large scene that requires 100 million Gaussians on a single RTX4090 and achieve state-of-the-art reconstruction quality.

cs.CV↗

PolyG: Adaptive Graph Traversal for Diverse GraphRAG Questions

GraphRAG enhances large language models (LLMs) to generate quality answers for user questions by retrieving related facts from external knowledge graphs. However, current GraphRAG methods are primarily evaluated on and overly tailored for knowledge graph question answering (KGQA) benchmarks, which are biased towards a few specific question patterns and do not reflect the diversity of real-world questions. To better evaluate GraphRAG methods, we propose a complete four-class taxonomy to categorize the basic patterns of knowledge graph questions and use it to create PolyBench, a new GraphRAG benchmark encompassing a comprehensive set of graph questions. With the new benchmark, we find that existing GraphRAG methods fall short in effectiveness (i.e., quality of the generated answers) and/or efficiency (i.e., response time or token usage) because they adopt either a fixed graph traversal strategy or free-form exploration by LLMs for fact retrieval. However, different question patterns require distinct graph traversal strategies and context formation. To facilitate better retrieval, we propose PolyG, an adaptive GraphRAG approach by decomposing and categorizing the questions according to our proposed question taxonomy. Built on top of a unified interface and execution engine, PolyG dynamically prompts an LLM to generate a graph database query to retrieve the context for each decomposed basic question. Compared with SOTA GraphRAG methods, PolyG achieves a higher win rate in generation quality and has a low response latency and token cost. Our code and benchmark are open-source at https://github.com/Liu-rj/PolyG.

cs.LG↗