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Jinyoung Yeo

Publications and source records attributed to Jinyoung Yeo.

At least 37 records · Page 2Linked to original sources

Stop Playing the Guessing Game! Target-free User Simulation for Evaluating Conversational Recommender Systems

Recent approaches in Conversational Recommender Systems (CRSs) have tried to simulate real-world users engaging in conversations with CRSs to create more realistic testing environments that reflect the complexity of human-agent dialogue. Despite the significant advancements, reliably evaluating the capability of CRSs to elicit user preferences still faces a significant challenge. Existing evaluation metrics often rely on target-biased user simulators that assume users have predefined preferences, leading to interactions that devolve into simplistic guessing game. These simulators typically guide the CRS toward specific target items based on fixed attributes, limiting the dynamic exploration of user preferences and struggling to capture the evolving nature of real-user interactions. Additionally, current evaluation metrics are predominantly focused on single-turn recall of target items, neglecting the intermediate processes of preference elicitation. To address this, we introduce PEPPER, a novel CRS evaluation protocol with target-free user simulators constructed from real-user interaction histories and reviews. PEPPER enables realistic user-CRS dialogues without falling into simplistic guessing games, allowing users to gradually discover their preferences through enriched interactions, thereby providing a more accurate and reliable assessment of the CRS's ability to elicit personal preferences. Furthermore, PEPPER presents detailed measures for comprehensively evaluating the preference elicitation capabilities of CRSs, encompassing both quantitative and qualitative measures that capture four distinct aspects of the preference elicitation process. Through extensive experiments, we demonstrate the validity of PEPPER as a simulation environment and conduct a thorough analysis of how effectively existing CRSs perform in preference elicitation and recommendation.

cs.IR↗

PRINCIPLES: Synthetic Strategy Memory for Proactive Dialogue Agents

Dialogue agents based on large language models (LLMs) have shown promising performance in proactive dialogue, which requires effective strategy planning. However, existing approaches to strategy planning for proactive dialogue face several limitations: limited strategy coverage, preference bias in planning, and reliance on costly additional training. To address these, we propose PRINCIPLES: a synthetic strategy memory for proactive dialogue agents. PRINCIPLES is derived through offline self-play simulations and serves as reusable knowledge that guides strategy planning during inference, eliminating the need for additional training and data annotation. We evaluate PRINCIPLES in both emotional support and persuasion domains, demonstrating consistent improvements over strong baselines. Furthermore, PRINCIPLES maintains its robustness across extended and more diverse evaluation settings. See our project page at https://huggingface.co/spaces/kimnamssya/Principles.

cs.CL↗

Designing Memory-Augmented AR Agents for Spatiotemporal Reasoning in Personalized Task Assistance

Augmented Reality (AR) systems are increasingly integrating foundation models, such as Multimodal Large Language Models (MLLMs), to provide more context-aware and adaptive user experiences. This integration has led to the development of AR agents to support intelligent, goal-directed interactions in real-world environments. While current AR agents effectively support immediate tasks, they struggle with complex multi-step scenarios that require understanding and leveraging user's long-term experiences and preferences. This limitation stems from their inability to capture, retain, and reason over historical user interactions in spatiotemporal contexts. To address these challenges, we propose a conceptual framework for memory-augmented AR agents that can provide personalized task assistance by learning from and adapting to user-specific experiences over time. Our framework consists of four interconnected modules: (1) Perception Module for multimodal sensor processing, (2) Memory Module for persistent spatiotemporal experience storage, (3) Spatiotemporal Reasoning Module for synthesizing past and present contexts, and (4) Actuator Module for effective AR communication. We further present an implementation roadmap, a future evaluation strategy, a potential target application and use cases to demonstrate the practical applicability of our framework across diverse domains. We aim for this work to motivate future research toward developing more intelligent AR systems that can effectively bridge user's interaction history with adaptive, context-aware task assistance.

cs.AI↗

Can You Share Your Story? Modeling Clients' Metacognition and Openness for LLM Therapist Evaluation

Understanding clients' thoughts and beliefs is fundamental in counseling, yet current evaluations of LLM therapists often fail to assess this ability. Existing evaluation methods rely on client simulators that clearly disclose internal states to the therapist, making it difficult to determine whether an LLM therapist can uncover unexpressed perspectives. To address this limitation, we introduce MindVoyager, a novel evaluation framework featuring a controllable and realistic client simulator which dynamically adapts itself based on the ongoing counseling session, offering a more realistic and challenging evaluation environment. We further introduce evaluation metrics that assess the exploration ability of LLM therapists by measuring their thorough understanding of client's beliefs and thoughts.

cs.CY↗

One Missing Piece for Open-Source Reasoning Models: A Dataset to Mitigate Cold-Starting Short CoT LLMs in RL

With the release of R1, a publicly available large reasoning model (LRM), researchers commonly train new LRMs by training language models on R1's long chain-of-thought (CoT) inferences. While prior works show that LRMs' capabilities can be reproduced through direct distillation, the continued reliance on the existing models (e.g., R1) remains a critical limitation in advancing the field. As a first step toward independent LRM development, this paper explores the possibility of constructing a long CoT dataset with LLMs that are not trained for inference-time scaling. To this end, we present the Long CoT Collection, a dataset of 100K CoT rationales annotated using existing short CoT LLMs. We develop a pipeline that induces o1's novel reasoning strategies into short CoT LLMs, enabling them to think longer and introducing controllability over the thought budget to better manage the overthinking problem. Our extensive analyses validate that our dataset achieves quality comparable to--or slightly below--R1. Furthermore, our experiments demonstrate that training on our dataset not only strengthens general reasoning skills, but also provides a strong foundation for reinforcement learning--models initialized on our data achieve 2-3x larger gains with RLVR.

cs.CL↗

LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study

The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications, grounding in spatial and temporal understanding in multimodal environments is essential. To this end, recent works have leveraged scene graphs, a structured representation that encodes entities, attributes, and their relationships in a scene. However, a comprehensive evaluation of LLMs' ability to utilize scene graphs remains limited. In this work, we introduce Text-Scene Graph (TSG) Bench, a benchmark designed to systematically assess LLMs' ability to (1) understand scene graphs and (2) generate them from textual narratives. With TSG Bench we evaluate 11 LLMs and reveal that, while models perform well on scene graph understanding, they struggle with scene graph generation, particularly for complex narratives. Our analysis indicates that these models fail to effectively decompose discrete scenes from a complex narrative, leading to a bottleneck when generating scene graphs. These findings underscore the need for improved methodologies in scene graph generation and provide valuable insights for future research. The demonstration of our benchmark is available at https://tsg-bench.netlify.app. Additionally, our code and evaluation data are publicly available at https://github.com/docworlds/tsg-bench.

cs.CL↗

Can Large Language Models be Good Emotional Supporter? Mitigating Preference Bias on Emotional Support Conversation

Emotional Support Conversation (ESC) is a task aimed at alleviating individuals' emotional distress through daily conversation. Given its inherent complexity and non-intuitive nature, ESConv dataset incorporates support strategies to facilitate the generation of appropriate responses. Recently, despite the remarkable conversational ability of large language models (LLMs), previous studies have suggested that they often struggle with providing useful emotional support. Hence, this work initially analyzes the results of LLMs on ESConv, revealing challenges in selecting the correct strategy and a notable preference for a specific strategy. Motivated by these, we explore the impact of the inherent preference in LLMs on providing emotional support, and consequently, we observe that exhibiting high preference for specific strategies hinders effective emotional support, aggravating its robustness in predicting the appropriate strategy. Moreover, we conduct a methodological study to offer insights into the necessary approaches for LLMs to serve as proficient emotional supporters. Our findings emphasize that (1) low preference for specific strategies hinders the progress of emotional support, (2) external assistance helps reduce preference bias, and (3) existing LLMs alone cannot become good emotional supporters. These insights suggest promising avenues for future research to enhance the emotional intelligence of LLMs.

cs.CL↗

Rethinking Reward Model Evaluation Through the Lens of Reward Overoptimization

Reward models (RMs) play a crucial role in reinforcement learning from human feedback (RLHF), aligning model behavior with human preferences. However, existing benchmarks for reward models show a weak correlation with the performance of optimized policies, suggesting that they fail to accurately assess the true capabilities of RMs. To bridge this gap, we explore several evaluation designs through the lens of reward overoptimization\textemdash a phenomenon that captures both how well the reward model aligns with human preferences and the dynamics of the learning signal it provides to the policy. The results highlight three key findings on how to construct a reliable benchmark: (i) it is important to minimize differences between chosen and rejected responses beyond correctness, (ii) evaluating reward models requires multiple comparisons across a wide range of chosen and rejected responses, and (iii) given that reward models encounter responses with diverse representations, responses should be sourced from a variety of models. However, we also observe that a extremely high correlation with degree of overoptimization leads to comparatively lower correlation with certain downstream performance. Thus, when designing a benchmark, it is desirable to use the degree of overoptimization as a useful tool, rather than the end goal.

cs.LG↗

Review-driven Personalized Preference Reasoning with Large Language Models for Recommendation

Recent advancements in Large Language Models (LLMs) have demonstrated exceptional performance across a wide range of tasks, generating significant interest in their application to recommendation systems. However, existing methods have not fully capitalized on the potential of LLMs, often constrained by limited input information or failing to fully utilize their advanced reasoning capabilities. To address these limitations, we introduce EXP3RT, a novel LLM-based recommender designed to leverage rich preference information contained in user and item reviews. EXP3RT is basically fine-tuned through distillation from a teacher LLM to perform three key tasks in order: EXP3RT first extracts and encapsulates essential subjective preferences from raw reviews, aggregates and summarizes them according to specific criteria to create user and item profiles. It then generates detailed step-by-step reasoning followed by predicted rating, i.e., reasoning-enhanced rating prediction, by considering both subjective and objective information from user/item profiles and item descriptions. This personalized preference reasoning from EXP3RT enhances rating prediction accuracy and also provides faithful and reasonable explanations for recommendation. Extensive experiments show that EXP3RT outperforms existing methods on both rating prediction and candidate item reranking for top-k recommendation, while significantly enhancing the explainability of recommendation systems.

cs.CL↗

Web Agents with World Models: Learning and Leveraging Environment Dynamics in Web Navigation

Large language models (LLMs) have recently gained much attention in building autonomous agents. However, the performance of current LLM-based web agents in long-horizon tasks is far from optimal, often yielding errors such as repeatedly buying a non-refundable flight ticket. By contrast, humans can avoid such an irreversible mistake, as we have an awareness of the potential outcomes (e.g., losing money) of our actions, also known as the "world model". Motivated by this, our study first starts with preliminary analyses, confirming the absence of world models in current LLMs (e.g., GPT-4o, Claude-3.5-Sonnet, etc.). Then, we present a World-model-augmented (WMA) web agent, which simulates the outcomes of its actions for better decision-making. To overcome the challenges in training LLMs as world models predicting next observations, such as repeated elements across observations and long HTML inputs, we propose a transition-focused observation abstraction, where the prediction objectives are free-form natural language descriptions exclusively highlighting important state differences between time steps. Experiments on WebArena and Mind2Web show that our world models improve agents' policy selection without training and demonstrate our agents' cost- and time-efficiency compared to recent tree-search-based agents.

cs.CL↗

Do LLMs Have Distinct and Consistent Personality? TRAIT: Personality Testset designed for LLMs with Psychometrics

Recent advancements in Large Language Models (LLMs) have led to their adaptation in various domains as conversational agents. We wonder: can personality tests be applied to these agents to analyze their behavior, similar to humans? We introduce TRAIT, a new benchmark consisting of 8K multi-choice questions designed to assess the personality of LLMs. TRAIT is built on two psychometrically validated small human questionnaires, Big Five Inventory (BFI) and Short Dark Triad (SD-3), enhanced with the ATOMIC-10X knowledge graph to a variety of real-world scenarios. TRAIT also outperforms existing personality tests for LLMs in terms of reliability and validity, achieving the highest scores across four key metrics: Content Validity, Internal Validity, Refusal Rate, and Reliability. Using TRAIT, we reveal two notable insights into personalities of LLMs: 1) LLMs exhibit distinct and consistent personality, which is highly influenced by their training data (e.g., data used for alignment tuning), and 2) current prompting techniques have limited effectiveness in eliciting certain traits, such as high psychopathy or low conscientiousness, suggesting the need for further research in this direction.

cs.CL↗

Unsupervised Robust Cross-Lingual Entity Alignment via Neighbor Triple Matching with Entity and Relation Texts

Cross-lingual entity alignment (EA) enables the integration of multiple knowledge graphs (KGs) across different languages, providing users with seamless access to diverse and comprehensive knowledge. Existing methods, mostly supervised, face challenges in obtaining labeled entity pairs. To address this, recent studies have shifted towards self-supervised and unsupervised frameworks. Despite their effectiveness, these approaches have limitations: (1) Relation passing: mainly focusing on the entity while neglecting the semantic information of relations, (2) Isomorphic assumption: assuming isomorphism between source and target graphs, which leads to noise and reduced alignment accuracy, and (3) Noise vulnerability: susceptible to noise in the textual features, especially when encountering inconsistent translations or Out-of-Vocabulary (OOV) problems. In this paper, we propose ERAlign, an unsupervised and robust cross-lingual EA pipeline that jointly performs Entity-level and Relation-level Alignment by neighbor triple matching strategy using semantic textual features of relations and entities. Its refinement step iteratively enhances results by fusing entity-level and relation-level alignments based on neighbor triple matching. The additional verification step examines the entities' neighbor triples as the linearized text. This Align-then-Verify pipeline rigorously assesses alignment results, achieving near-perfect alignment even in the presence of noisy textual features of entities. Our extensive experiments demonstrate that the robustness and general applicability of ERAlign improved the accuracy and effectiveness of EA tasks, contributing significantly to knowledge-oriented applications.

cs.CL↗

Train-Attention: Meta-Learning Where to Focus in Continual Knowledge Learning

Previous studies on continual knowledge learning (CKL) in large language models (LLMs) have predominantly focused on approaches such as regularization, architectural modifications, and rehearsal techniques to mitigate catastrophic forgetting. However, these methods naively inherit the inefficiencies of standard training procedures, indiscriminately applying uniform weight across all tokens, which can lead to unnecessary parameter updates and increased forgetting. To address these shortcomings, we propose a novel CKL approach termed Train-Attention-Augmented Language Model (TAALM), which enhances learning efficiency by dynamically predicting and applying weights to tokens based on their usefulness. This method employs a meta-learning framework that optimizes token importance predictions, facilitating targeted knowledge updates and minimizing forgetting. Also, we observe that existing benchmarks do not clearly exhibit the trade-off between learning and retaining, therefore we propose a new benchmark, \textsc{LAMA-ckl}, to address this issue. Through experiments conducted on both newly introduced and established CKL benchmarks, TAALM proves the state-of-the-art performance upon the baselines, and also shows synergistic compatibility when integrated with previous CKL approaches.

cs.CL↗

Towards Lifelong Dialogue Agents via Timeline-based Memory Management

To achieve lifelong human-agent interaction, dialogue agents need to constantly memorize perceived information and properly retrieve it for response generation (RG). While prior studies focus on getting rid of outdated memories to improve retrieval quality, we argue that such memories provide rich, important contextual cues for RG (e.g., changes in user behaviors) in long-term conversations. We present THEANINE, a framework for LLM-based lifelong dialogue agents. THEANINE discards memory removal and manages large-scale memories by linking them based on their temporal and cause-effect relation. Enabled by this linking structure, THEANINE augments RG with memory timelines - series of memories representing the evolution or causality of relevant past events. Along with THEANINE, we introduce TeaFarm, a counterfactual-driven evaluation scheme, addressing the limitation of G-Eval and human efforts when assessing agent performance in integrating past memories into RG. A supplementary video for THEANINE and data for TeaFarm are at https://huggingface.co/spaces/ResearcherScholar/Theanine.

cs.CL↗

KULTURE Bench: A Benchmark for Assessing Language Model in Korean Cultural Context

Large language models have exhibited significant enhancements in performance across various tasks. However, the complexity of their evaluation increases as these models generate more fluent and coherent content. Current multilingual benchmarks often use translated English versions, which may incorporate Western cultural biases that do not accurately assess other languages and cultures. To address this research gap, we introduce KULTURE Bench, an evaluation framework specifically designed for Korean culture that features datasets of cultural news, idioms, and poetry. It is designed to assess language models' cultural comprehension and reasoning capabilities at the word, sentence, and paragraph levels. Using the KULTURE Bench, we assessed the capabilities of models trained with different language corpora and analyzed the results comprehensively. The results show that there is still significant room for improvement in the models' understanding of texts related to the deeper aspects of Korean culture.

cs.CL↗

Evidence-Focused Fact Summarization for Knowledge-Augmented Zero-Shot Question Answering

Recent studies have investigated utilizing Knowledge Graphs (KGs) to enhance Quesetion Answering (QA) performance of Large Language Models (LLMs), yet structured KG verbalization remains challengin. Existing methods, such as triple-form or free-form textual conversion of triple-form facts, encounter several issues. These include reduced evidence density due to duplicated entities or relationships, and reduced evidence clarity due to an inability to emphasize crucial evidence. To address these issues, we propose EFSum, an Evidence-focused Fact Summarization framework for enhanced QA with knowledge-augmented LLMs. We optimize an open-source LLM as a fact summarizer through distillation and preference alignment. Our extensive experiments show that EFSum improves LLM's zero-shot QA performance, and it is possible to ensure both the helpfulness and faithfulness of the summary.

cs.CL↗

Cactus: Towards Psychological Counseling Conversations using Cognitive Behavioral Theory

Recently, the demand for psychological counseling has significantly increased as more individuals express concerns about their mental health. This surge has accelerated efforts to improve the accessibility of counseling by using large language models (LLMs) as counselors. To ensure client privacy, training open-source LLMs faces a key challenge: the absence of realistic counseling datasets. To address this, we introduce Cactus, a multi-turn dialogue dataset that emulates real-life interactions using the goal-oriented and structured approach of Cognitive Behavioral Therapy (CBT). We create a diverse and realistic dataset by designing clients with varied, specific personas, and having counselors systematically apply CBT techniques in their interactions. To assess the quality of our data, we benchmark against established psychological criteria used to evaluate real counseling sessions, ensuring alignment with expert evaluations. Experimental results demonstrate that Camel, a model trained with Cactus, outperforms other models in counseling skills, highlighting its effectiveness and potential as a counseling agent. We make our data, model, and code publicly available.

cs.CL↗

Coffee-Gym: An Environment for Evaluating and Improving Natural Language Feedback on Erroneous Code

This paper presents Coffee-Gym, a comprehensive RL environment for training models that provide feedback on code editing. Coffee-Gym includes two major components: (1) Coffee, a dataset containing humans' code edit traces for coding questions and machine-written feedback for editing erroneous code; (2) CoffeeEval, a reward function that faithfully reflects the helpfulness of feedback by assessing the performance of the revised code in unit tests. With them, Coffee-Gym addresses the unavailability of high-quality datasets for training feedback models with RL, and provides more accurate rewards than the SOTA reward model (i.e., GPT-4). By applying Coffee-Gym, we elicit feedback models that outperform baselines in enhancing open-source code LLMs' code editing, making them comparable with closed-source LLMs. We make the dataset and the model checkpoint publicly available.

cs.CL↗