SearcharxivSearch

arXiv subjects

Jinyu Cai

Publications and source records attributed to Jinyu Cai.

At least 19 recordsLinked to original sources

Beyond Static Anchors: Bounded Prototype Conditioning for Language-Free Medical Anomaly Detection

Medical anomaly detection identifies abnormal images and localizes lesions under scarce supervision while generalizing across organs and modalities. Existing CLIP-based methods reduce annotation requirements through vision--language alignment, but their normal and abnormal references, whether text prompts or learned visual tokens, remain fixed across test images. Such static references may not transfer reliably to unseen targets in a cross-domain medical imaging scenario. To address this, we propose ReCAP, a language-free framework that replaces static anchors with input-conditioned visual prototypes. ReCAP re-centers separated normal and abnormal prototypes for each image through a bounded gated modulation, enabling query-adaptive anomaly scoring while constraining context-induced prototype drift. For the few-shot setting, we introduce a non-parametric normal-reference memory to preserve instance-level target-domain variation and complement the conditional prototype branch. Across six medical benchmarks, ReCAP achieves the best image-level AUROC on all zero-shot and 23 of 24 few-shot settings, and the best zero-shot pixel-level AUROC on all three segmentation datasets. Particularly, it reduces inference latency by over 70% compared to the fastest baseline, without text prompts or test-time gradient updates.

cs.CV

Reconstruction-Shift Discrimination via Mask-Guided Latent Diffusion for Medical Anomaly Detection

Unsupervised medical anomaly detection learns normal anatomical patterns from healthy training images and identifies deviations at test time. Reconstruction-based and diffusion-based methods commonly use the difference between an input image and its reconstruction as anomaly evidence. However, this residual can be ambiguous. Expressive models may preserve pathological structures, while benign anatomical variation, imaging noise, and acquisition differences may also produce large reconstruction errors. We propose discriminative mask-guided diffusion (DMD), a medical anomaly detection framework that complements residual-based localization with reconstruction-shift discrimination. DMD first learns a compact quantized latent representation of normal images. Localized masks then perturb selected latent regions, and a latent diffusion model reconstructs the perturbed representations. The resulting reconstructions are paired with their original normal images to define a self-supervised classification task. At inference, the classifier provides a learned image-level anomaly score, while the residual between the input and its diffusion-based reconstruction yields a pixel-level anomaly map. Experiments on five datasets spanning brain MRI, breast ultrasound, and chest radiography show that DMD achieves the best overall performance among the state-of-the-art baseline methods.

cs.CV

EasyBCI Agent: Towards Universal Neural Data Preprocessing for Brain-Computer Interfaces

Brain-computer interfaces translate neural activity into device commands, yet their performance hinges on preprocessing that remains manual, expert-dependent and poorly reproducible. Large language model agents can automate scientific coding, but existing systems lack the modality coverage, raw-data isolation, experience accumulation and domain oversight that neural preprocessing requires. We introduce EasyBCI, a two-phase LLM agent that plans and executes preprocessing pipelines for six signal types. A Plan Agent profiles each recording into a text-only Data Fingerprint that never exposes raw data to the model and selects a literature-grounded operator sequence. An Execution Agent generates, runs and self-corrects code until quality criteria are met, while a quality-gated experience system retains validated strategies as reusable skills. A domain expert intervenes at two decision gates, retaining human judgement where undetected error can invalidate downstream analyses. Evaluation on EEG with a fixed linear classifier shows that all five EasyBCI backbones preserve more task-relevant separability than the manual pipeline. Under same-backbone comparison, EasyBCI outperforms general-purpose coding agents on both label schemes for four of five configurations. EasyBCI extends to five additional modalities spanning nearly three orders of magnitude in sampling rate, producing complete reproducible pipelines with recorded decision provenance. These results indicate that domain-specific orchestration can bring auditable preprocessing within reach of laboratories lacking dedicated expertise, illustrating design principles applicable to AI agents in other scientific domains.

q-bio.QM

GLOW: Graph-Language Co-Encoding for Agentic Workflow Performance Prediction

Agentic Workflows (AWs) have emerged as a promising paradigm for solving complex tasks. However, automatically generating high-quality AWs remains expensive because AW optimization requires evaluating a large number of candidate AWs via execution, resulting in high computational cost and latency. Recently, AW performance prediction has become a hot research topic to avoid costly execution-based evaluation, but existing methods primarily use Graph Neural Networks (GNNs) to model workflow structures and insufficiently capture the semantic relationships among agents. To address this limitation, we propose GLOW, a unified framework for AW performance prediction that combines the graph-structure modeling ability of GNNs with the topology-aware semantic encoding capability of LLMs. Specifically, a graph-oriented LLM is first built through instruction-tuning on graph understanding tasks to extract topology-aware semantic representations from descriptive text of AWs. Meanwhile, a GNN explicitly models the structural information of AWs and produces corresponding structural representations. The semantic and structural representations are then fused in a shared latent space using a Transformer-based fusion module. A contrastive learning strategy is further introduced to learn more discriminative representations for AWs. Experiments on the FLORA-Bench benchmark demonstrate that GLOW consistently outperforms state-of-the-art baselines in both prediction accuracy and ranking utility. Moreover, when integrated into the AFLOW, an automatic AW generation framework, GLOW reduces optimization time by 98.7% with only a 0.031 average score decrease across three datasets, showing its effectiveness as an efficient surrogate evaluator for AW optimization.

cs.LG

Automatic Syntax Error Repair for Discrete Controller Synthesis using Large Language Model

Discrete Controller Synthesis (DCS) is a powerful formal method for automatically generating specifications of discrete event systems. However, its practical adoption is often hindered by the highly specialized nature of formal models written in languages such as FSP and FLTL. In practice, syntax errors in modeling frequently become an important bottleneck for developers-not only disrupting the workflow and reducing productivity, but also diverting attention from higher-level semantic design. To this end, this paper presents an automated approach that leverages Large Language Models (LLMs) to repair syntax errors in DCS models using a well-designed, knowledge-informed prompting strategy. Specifically, the prompting is derived from a systematic empirical study of common error patterns, identified through expert interviews and student workshops. It equips the LLM with DCS-specific domain knowledge, including formal grammar rules and illustrative examples, to guide accurate corrections. To evaluate our method, we constructed a new benchmark by systematically injecting realistic syntax errors into validated DCS models. The quantitative evaluation demonstrates the high effectiveness of the proposed approach in terms of repair accuracy and its practical utility regarding time, achieving a speedup of 3.46 times compared to human developers. The experimental replication suite, including the benchmark and prompts, is available at https://github.com/Uuusay1432/DCSModelRepair.git

cs.SE

SAGE: Semantic-Aware Gray-Box Game Regression Testing with Large Language Models

The rapid iteration cycles of modern live-service games make regression testing indispensable for maintaining quality and stability. However, existing regression testing approaches face critical limitations, especially in common gray-box settings where full source code access is unavailable: they heavily rely on manual effort for test case construction, struggle to maintain growing suites plagued by redundancy, and lack efficient mechanisms for prioritizing relevant tests. These challenges result in excessive testing costs, limited automation, and insufficient bug detection. To address these issues, we propose SAGE, a semanticaware regression testing framework for gray-box game environments. SAGE systematically addresses the core challenges of test generation, maintenance, and selection. It employs LLM-guided reinforcement learning for efficient, goal-oriented exploration to automatically generate a diverse foundational test suite. Subsequently, it applies a semantic-based multi-objective optimization to refine this suite into a compact, high-value subset by balancing cost, coverage, and rarity. Finally, it leverages LLM-based semantic analysis of update logs to prioritize test cases most relevant to version changes, enabling efficient adaptation across iterations. We evaluate SAGE on two representative environments, Overcooked Plus and Minecraft, comparing against both automated baselines and human-recorded test cases. Across all environments, SAGE achieves superior bug detection with significantly lower execution cost, while demonstrating strong adaptability to version updates.

cs.SE

Knowledge Graph-enhanced Large Language Model for Incremental Game PlayTesting

The rapid iteration and frequent updates of modern video games pose significant challenges to the efficiency and specificity of testing. Although automated playtesting methods based on Large Language Models (LLMs) have shown promise, they often lack structured knowledge accumulation mechanisms, making it difficult to conduct precise and efficient testing tailored for incremental game updates. To address this challenge, this paper proposes a KLPEG framework. The framework constructs and maintains a Knowledge Graph (KG) to systematically model game elements, task dependencies, and causal relationships, enabling knowledge accumulation and reuse across versions. Building on this foundation, the framework utilizes LLMs to parse natural language update logs, identify the scope of impact through multi-hop reasoning on the KG, enabling the generation of update-tailored test cases. Experiments in two representative game environments, Overcooked and Minecraft, demonstrate that KLPEG can more accurately locate functionalities affected by updates and complete tests in fewer steps, significantly improving both playtesting effectiveness and efficiency.

cs.AI

More Than One Teacher: Adaptive Multi-Guidance Policy Optimization for Diverse Exploration

Reinforcement Learning with Verifiable Rewards (RLVR) is a promising paradigm for enhancing the reasoning ability in Large Language Models (LLMs). However, prevailing methods primarily rely on self-exploration or a single off-policy teacher to elicit long chain-of-thought (LongCoT) reasoning, which may introduce intrinsic model biases and restrict exploration, ultimately limiting reasoning diversity and performance. Drawing inspiration from multi-teacher strategies in knowledge distillation, we introduce Adaptive Multi-Guidance Policy Optimization (AMPO), a novel framework that adaptively leverages guidance from multiple proficient teacher models, but only when the on-policy model fails to generate correct solutions. This "guidance-on-demand" approach expands exploration while preserving the value of self-discovery. Moreover, AMPO incorporates a comprehension-based selection mechanism, prompting the student to learn from the reasoning paths that it is most likely to comprehend, thus balancing broad exploration with effective exploitation. Extensive experiments show AMPO substantially outperforms a strong baseline (GRPO), with a 4.3% improvement on mathematical reasoning tasks and 12.2% on out-of-distribution tasks, while significantly boosting Pass@k performance and enabling more diverse exploration. Notably, using four peer-sized teachers, our method achieves comparable results to approaches that leverage a single, more powerful teacher (e.g., DeepSeek-R1) with more data. These results demonstrate a more efficient and scalable path to superior reasoning and generalizability. Our code is available at https://github.com/SII-Enigma/AMPO.

cs.CL

WereWolf-Plus: An Update of Werewolf Game setting Based on DSGBench

With the rapid development of LLM-based agents, increasing attention has been given to their social interaction and strategic reasoning capabilities. However, existing Werewolf-based benchmarking platforms suffer from overly simplified game settings, incomplete evaluation metrics, and poor scalability. To address these limitations, we propose WereWolf-Plus, a multi-model, multi-dimensional, and multi-method benchmarking platform for evaluating multi-agent strategic reasoning in the Werewolf game. The platform offers strong extensibility, supporting customizable configurations for roles such as Seer, Witch, Hunter, Guard, and Sheriff, along with flexible model assignment and reasoning enhancement strategies for different roles. In addition, we introduce a comprehensive set of quantitative evaluation metrics for all special roles, werewolves, and the sheriff, and enrich the assessment dimensions for agent reasoning ability, cooperation capacity, and social influence. WereWolf-Plus provides a more flexible and reliable environment for advancing research on inference and strategic interaction within multi-agent communities. Our code is open sourced at https://github.com/MinstrelsyXia/WereWolfPlus.

cs.AI

Simulation of Language Evolution under Regulated Social Media Platforms: A Synergistic Approach of Large Language Models and Genetic Algorithms

Social media platforms frequently impose restrictive policies to moderate user content, prompting the emergence of creative evasion language strategies. This paper presents a multi-agent framework based on Large Language Models (LLMs) to simulate the iterative evolution of language strategies under regulatory constraints. In this framework, participant agents, as social media users, continuously evolve their language expression, while supervisory agents emulate platform-level regulation by assessing policy violations. To achieve a more faithful simulation, we employ a dual design of language strategies (constraint and expression) to differentiate conflicting goals and utilize an LLM-driven GA (Genetic Algorithm) for the selection, mutation, and crossover of language strategies. The framework is evaluated using two distinct scenarios: an abstract password game and a realistic simulated illegal pet trade scenario. Experimental results demonstrate that as the number of dialogue rounds increases, both the number of uninterrupted dialogue turns and the accuracy of information transmission improve significantly. Furthermore, a user study with 40 participants validates the real-world relevance of the generated dialogues and strategies. Moreover, ablation studies validate the importance of the GA, emphasizing its contribution to long-term adaptability and improved overall results.

cs.SI

Automatic Adaptation Rule Optimization via Large Language Models

Rule-based adaptation is a foundational approach to self-adaptation, characterized by its human readability and rapid response. However, building high-performance and robust adaptation rules is often a challenge because it essentially involves searching the optimal design in a complex (variables) space. In response, this paper attempt to employ large language models (LLMs) as a optimizer to construct and optimize adaptation rules, leveraging the common sense and reasoning capabilities inherent in LLMs. Preliminary experiments conducted in SWIM have validated the effectiveness and limitation of our method.

cs.CL

Exploring the Improvement of Evolutionary Computation via Large Language Models

Evolutionary computation (EC), as a powerful optimization algorithm, has been applied across various domains. However, as the complexity of problems increases, the limitations of EC have become more apparent. The advent of large language models (LLMs) has not only transformed natural language processing but also extended their capabilities to diverse fields. By harnessing LLMs' vast knowledge and adaptive capabilities, we provide a forward-looking overview of potential improvements LLMs can bring to EC, focusing on the algorithms themselves, population design, and additional enhancements. This presents a promising direction for future research at the intersection of LLMs and EC.

cs.NE

Deep Orthogonal Hypersphere Compression for Anomaly Detection

Many well-known and effective anomaly detection methods assume that a reasonable decision boundary has a hypersphere shape, which however is difficult to obtain in practice and is not sufficiently compact, especially when the data are in high-dimensional spaces. In this paper, we first propose a novel deep anomaly detection model that improves the original hypersphere learning through an orthogonal projection layer, which ensures that the training data distribution is consistent with the hypersphere hypothesis, thereby increasing the true positive rate and decreasing the false negative rate. Moreover, we propose a bi-hypersphere compression method to obtain a hyperspherical shell that yields a more compact decision region than a hyperball, which is demonstrated theoretically and numerically. The proposed methods are not confined to common datasets such as image and tabular data, but are also extended to a more challenging but promising scenario, graph-level anomaly detection, which learns graph representation with maximum mutual information between the substructure and global structure features while exploring orthogonal single- or bi-hypersphere anomaly decision boundaries. The numerical and visualization results on benchmark datasets demonstrate the superiority of our methods in comparison to many baselines and state-of-the-art methods.

cs.LG

Language Evolution for Evading Social Media Regulation via LLM-based Multi-agent Simulation

Social media platforms such as Twitter, Reddit, and Sina Weibo play a crucial role in global communication but often encounter strict regulations in geopolitically sensitive regions. This situation has prompted users to ingeniously modify their way of communicating, frequently resorting to coded language in these regulated social media environments. This shift in communication is not merely a strategy to counteract regulation, but a vivid manifestation of language evolution, demonstrating how language naturally evolves under societal and technological pressures. Studying the evolution of language in regulated social media contexts is of significant importance for ensuring freedom of speech, optimizing content moderation, and advancing linguistic research. This paper proposes a multi-agent simulation framework using Large Language Models (LLMs) to explore the evolution of user language in regulated social media environments. The framework employs LLM-driven agents: supervisory agent who enforce dialogue supervision and participant agents who evolve their language strategies while engaging in conversation, simulating the evolution of communication styles under strict regulations aimed at evading social media regulation. The study evaluates the framework's effectiveness through a range of scenarios from abstract scenarios to real-world situations. Key findings indicate that LLMs are capable of simulating nuanced language dynamics and interactions in constrained settings, showing improvement in both evading supervision and information accuracy as evolution progresses. Furthermore, it was found that LLM agents adopt different strategies for different scenarios.

cs.SI

FGAD: Self-boosted Knowledge Distillation for An Effective Federated Graph Anomaly Detection Framework

Graph anomaly detection (GAD) aims to identify anomalous graphs that significantly deviate from other ones, which has raised growing attention due to the broad existence and complexity of graph-structured data in many real-world scenarios. However, existing GAD methods usually execute with centralized training, which may lead to privacy leakage risk in some sensitive cases, thereby impeding collaboration among organizations seeking to collectively develop robust GAD models. Although federated learning offers a promising solution, the prevalent non-IID problems and high communication costs present significant challenges, particularly pronounced in collaborations with graph data distributed among different participants. To tackle these challenges, we propose an effective federated graph anomaly detection framework (FGAD). We first introduce an anomaly generator to perturb the normal graphs to be anomalous, and train a powerful anomaly detector by distinguishing generated anomalous graphs from normal ones. Then, we leverage a student model to distill knowledge from the trained anomaly detector (teacher model), which aims to maintain the personality of local models and alleviate the adverse impact of non-IID problems. Moreover, we design an effective collaborative learning mechanism that facilitates the personalization preservation of local models and significantly reduces communication costs among clients. Empirical results of the GAD tasks on non-IID graphs compared with state-of-the-art baselines demonstrate the superiority and efficiency of the proposed FGAD method.

cs.LG

MULTI: Multimodal Understanding Leaderboard with Text and Images

The rapid development of multimodal large language models (MLLMs) raises the question of how they compare to human performance. While existing datasets often feature synthetic or overly simplistic tasks, some models have already surpassed human expert baselines. In this paper, we present MULTI, a Chinese multimodal dataset derived from authentic examination questions. Comprising over 18,000 carefully selected and refined questions, MULTI evaluates models using real-world examination standards, encompassing image-text comprehension, complex reasoning, and knowledge recall. Additionally, We also introduce MULTI-Elite, a 500-question selected hard subset, and MULTI-Extend with more than 4,500 external knowledge context pieces for testing in-context learning capabilities. Our evaluation highlights substantial room for MLLM advancement, with Qwen2-VL-72B achieving a 76.9% accuracy on MULTI and 53.1% on MULTI-Elite leading 25 evaluated models, compared to human expert baselines of 86.1% and 73.1%. MULTI serves not only as a robust evaluation platform but also paves the way for the development of expert-level AI.

cs.CL

Self-Discriminative Modeling for Anomalous Graph Detection

This paper studies the problem of detecting anomalous graphs using a machine learning model trained on only normal graphs, which has many applications in molecule, biology, and social network data analysis. We present a self-discriminative modeling framework for anomalous graph detection. The key idea, mathematically and numerically illustrated, is to learn a discriminator (classifier) from the given normal graphs together with pseudo-anomalous graphs generated by a model jointly trained, where we never use any true anomalous graphs and we hope that the generated pseudo-anomalous graphs interpolate between normal ones and (real) anomalous ones. Under the framework, we provide three algorithms with different computational efficiencies and stabilities for anomalous graph detection. The three algorithms are compared with several state-of-the-art graph-level anomaly detection baselines on nine popular graph datasets (four with small size and five with moderate size) and show significant improvement in terms of AUC. The success of our algorithms stems from the integration of the discriminative classifier and the well-posed pseudo-anomalous graphs, which provide new insights for anomaly detection. Moreover, we investigate our algorithms for large-scale imbalanced graph datasets. Surprisingly, our algorithms, though fully unsupervised, are able to significantly outperform supervised learning algorithms of anomalous graph detection. The corresponding reason is also analyzed.

cs.LG

Value Iteration Networks with Gated Summarization Module

In this paper, we address the challenges faced by Value Iteration Networks (VIN) in handling larger input maps and mitigating the impact of accumulated errors caused by increased iterations. We propose a novel approach, Value Iteration Networks with Gated Summarization Module (GS-VIN), which incorporates two main improvements: (1) employing an Adaptive Iteration Strategy in the Value Iteration module to reduce the number of iterations, and (2) introducing a Gated Summarization module to summarize the iterative process. The adaptive iteration strategy uses larger convolution kernels with fewer iteration times, reducing network depth and increasing training stability while maintaining the accuracy of the planning process. The gated summarization module enables the network to emphasize the entire planning process, rather than solely relying on the final global planning outcome, by temporally and spatially resampling the entire planning process within the VI module. We conduct experiments on 2D grid world path-finding problems and the Atari Mr. Pac-man environment, demonstrating that GS-VIN outperforms the baseline in terms of single-step accuracy, planning success rate, and overall performance across different map sizes. Additionally, we provide an analysis of the relationship between input size, kernel size, and the number of iterations in VI-based models, which is applicable to a majority of VI-based models and offers valuable insights for researchers and industrial deployment.

cs.LG