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Jinyuan Feng

Publications and source records attributed to Jinyuan Feng.

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CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.

cs.AI

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicted futures judged behaviorally compatible with the recorded action. We evaluate pretrained checkpoints directly, without per-task fine-tuning, on 100 tasks across 20 manipulation skill groups with held-out scenes, backgrounds, lighting, and object instances. Scaling co-training data from 300 to 30,000 hours raises success from 17.1% to 44.1% on G1-OP and from 13.4% to 31.1% on G2-90D; despite comprising less than 2% of the co-training data, G2-90D improves by 17.7 points, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage strongly correlates with zero-shot out-of-distribution (OOD) success (Pearson r=0.80; Spearman rho=0.85). Under the same protocol, the model grounds object, color, shape, and position references in at least 90% of trials and follows explicit instructions even when they conflict with an already-committed behavior or a conventional scene association.

cs.RO

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.

cs.AI

Focus on the Core: Empowering Diffusion Large Language Models by Self-Contrast

The iterative denoising paradigm of Diffusion Large Language Models (DLMs) endows them with a distinct advantage in global context modeling. However, current decoding strategies fail to leverage this capability, typically exhibiting a local preference that overlooks the heterogeneous information density within the context, ultimately degrading generation quality. To address this limitation, we systematically investigate high-information-density (HD) tokens and present two key findings: (1) explicitly conditioning on HD tokens substantially improves output quality; and (2) HD tokens exhibit an early-decoding tendency, converging earlier than surrounding tokens. Motivated by these findings, we propose Focus on the Core \textbf{(FoCore)}, a training-free decoding strategy that utilizes HD tokens in a self-contrast manner, wherein HD tokens are temporarily remasked as negative samples, to guide generation. We further introduce FoCore\_Accelerate \textbf{(FoCore\_A)}, an efficient variant that, upon detecting HD token convergence, performs parallel decoding over stable candidates within a local context window, substantially accelerating generation. Extensive experiments on math, code and logical reasoning benchmarks demonstrate that FoCore consistently improves generation quality and efficiency across both LLaDA and Dream backbones. For instance, on HumanEval, FoCore improves pass@1 from 39.02 to 42.68 over standard Classifier-Free Guidance, while FoCore-A reduces the number of decoding steps by 2.07x and per-sample latency from 20.76s to 8.64s (-58.4\%).

cs.CL

Self-Compression of Chain-of-Thought via Multi-Agent Reinforcement Learning

The inference overhead induced by redundant reasoning undermines the interactive experience and severely bottlenecks the deployment of Large Reasoning Models. Existing reinforcement learning (RL)-based solutions tackle this problem by coupling a length penalty with outcome-based rewards. This simplistic reward weighting struggles to reconcile brevity with accuracy, as enforcing brevity may compromise critical reasoning logic. In this work, we address this limitation by proposing a multi-agent RL framework that selectively penalizes redundant chunks, while preserving essential reasoning logic. Our framework, Self-Compression via MARL (SCMA), instantiates redundancy detection and evaluation through two specialized agents: \textbf{a Segmentation Agent} for decomposing the reasoning process into logical chunks, and \textbf{a Scoring Agent} for quantifying the significance of each chunk. The Segmentation and Scoring agents collaboratively define an importance-weighted length penalty during training, incentivizing \textbf{a Reasoning Agent} to prioritize essential logic without introducing inference overhead during deployment. Empirical evaluations across model scales demonstrate that SCMA reduces response length by 11.1\% to 39.0\% while boosting accuracy by 4.33\% to 10.02\%. Furthermore, ablation studies and qualitative analysis validate that the synergistic optimization within the MARL framework fosters emergent behaviors, yielding more powerful LRMs compared to vanilla RL paradigms.

cs.AI

CoMoE: Contrastive Representation for Mixture-of-Experts in Parameter-Efficient Fine-tuning

In parameter-efficient fine-tuning, mixture-of-experts (MoE), which involves specializing functionalities into different experts and sparsely activating them appropriately, has been widely adopted as a promising approach to trade-off between model capacity and computation overhead. However, current MoE variants fall short on heterogeneous datasets, ignoring the fact that experts may learn similar knowledge, resulting in the underutilization of MoE's capacity. In this paper, we propose Contrastive Representation for MoE (CoMoE), a novel method to promote modularization and specialization in MoE, where the experts are trained along with a contrastive objective by sampling from activated and inactivated experts in top-k routing. We demonstrate that such a contrastive objective recovers the mutual-information gap between inputs and the two types of experts. Experiments on several benchmarks and in multi-task settings demonstrate that CoMoE can consistently enhance MoE's capacity and promote modularization among the experts.

cs.LG

MA2RL: Masked Autoencoders for Generalizable Multi-Agent Reinforcement Learning

To develop generalizable models in multi-agent reinforcement learning, recent approaches have been devoted to discovering task-independent skills for each agent, which generalize across tasks and facilitate agents' cooperation. However, particularly in partially observed settings, such approaches struggle with sample efficiency and generalization capabilities due to two primary challenges: (a) How to incorporate global states into coordinating the skills of different agents? (b) How to learn generalizable and consistent skill semantics when each agent only receives partial observations? To address these challenges, we propose a framework called \textbf{M}asked \textbf{A}utoencoders for \textbf{M}ulti-\textbf{A}gent \textbf{R}einforcement \textbf{L}earning (MA2RL), which encourages agents to infer unobserved entities by reconstructing entity-states from the entity perspective. The entity perspective helps MA2RL generalize to diverse tasks with varying agent numbers and action spaces. Specifically, we treat local entity-observations as masked contexts of the global entity-states, and MA2RL can infer the latent representation of dynamically masked entities, facilitating the assignment of task-independent skills and the learning of skill semantics. Extensive experiments demonstrate that MA2RL achieves significant improvements relative to state-of-the-art approaches, demonstrating extraordinary performance, remarkable zero-shot generalization capabilities and advantageous transferability.

cs.MA

OMoE: Diversifying Mixture of Low-Rank Adaptation by Orthogonal Finetuning

Building mixture-of-experts (MoE) architecture for Low-rank adaptation (LoRA) is emerging as a potential direction in parameter-efficient fine-tuning (PEFT) for its modular design and remarkable performance. However, simply stacking the number of experts cannot guarantee significant improvement. In this work, we first conduct qualitative analysis to indicate that experts collapse to similar representations in vanilla MoE, limiting the capacity of modular design and computational efficiency. Ulteriorly, Our analysis reveals that the performance of previous MoE variants maybe limited by a lack of diversity among experts. Motivated by these findings, we propose Orthogonal Mixture-of-Experts (OMoE), a resource-efficient MoE variant that trains experts in an orthogonal manner to promote diversity. In OMoE, a Gram-Schmidt process is leveraged to enforce that the experts' representations lie within the Stiefel manifold. By applying orthogonal constraints directly to the architecture, OMoE keeps the learning objective unchanged, without compromising optimality. Our method is simple and alleviates memory bottlenecks, as it incurs minimal experts compared to vanilla MoE models. Experiments on diverse commonsense reasoning benchmarks demonstrate that OMoE can consistently achieve stable and efficient performance improvement when compared with the state-of-the-art methods while significantly reducing the number of required experts.

cs.LG

Efficient Multi-Task Reinforcement Learning via Task-Specific Action Correction

Multi-task reinforcement learning (MTRL) demonstrate potential for enhancing the generalization of a robot, enabling it to perform multiple tasks concurrently. However, the performance of MTRL may still be susceptible to conflicts between tasks and negative interference. To facilitate efficient MTRL, we propose Task-Specific Action Correction (TSAC), a general and complementary approach designed for simultaneous learning of multiple tasks. TSAC decomposes policy learning into two separate policies: a shared policy (SP) and an action correction policy (ACP). To alleviate conflicts resulting from excessive focus on specific tasks' details in SP, ACP incorporates goal-oriented sparse rewards, enabling an agent to adopt a long-term perspective and achieve generalization across tasks. Additional rewards transform the original problem into a multi-objective MTRL problem. Furthermore, to convert the multi-objective MTRL into a single-objective formulation, TSAC assigns a virtual expected budget to the sparse rewards and employs Lagrangian method to transform a constrained single-objective optimization into an unconstrained one. Experimental evaluations conducted on Meta-World's MT10 and MT50 benchmarks demonstrate that TSAC outperforms existing state-of-the-art methods, achieving significant improvements in both sample efficiency and effective action execution.

cs.LG

TSI: Temporal Saliency Integration for Video Action Recognition

Efficient spatiotemporal modeling is an important yet challenging problem for video action recognition. Existing state-of-the-art methods exploit neighboring feature differences to obtain motion clues for short-term temporal modeling with a simple convolution. However, only one local convolution is incapable of handling various kinds of actions because of the limited receptive field. Besides, action-irrelated noises brought by camera movement will also harm the quality of extracted motion features. In this paper, we propose a Temporal Saliency Integration (TSI) block, which mainly contains a Salient Motion Excitation (SME) module and a Cross-perception Temporal Integration (CTI) module. Specifically, SME aims to highlight the motion-sensitive area through spatial-level local-global motion modeling, where the saliency alignment and pyramidal motion modeling are conducted successively between adjacent frames to capture motion dynamics with fewer noises caused by misaligned background. CTI is designed to perform multi-perception temporal modeling through a group of separate 1D convolutions respectively. Meanwhile, temporal interactions across different perceptions are integrated with the attention mechanism. Through these two modules, long short-term temporal relationships can be encoded efficiently by introducing limited additional parameters. Extensive experiments are conducted on several popular benchmarks (i.e., Something-Something V1 & V2, Kinetics-400, UCF-101, and HMDB-51), which demonstrate the effectiveness of our proposed method.

cs.CV

Complementary Boundary Generator with Scale-Invariant Relation Modeling for Temporal Action Localization: Submission to ActivityNet Challenge 2020

This technical report presents an overview of our solution used in the submission to ActivityNet Challenge 2020 Task 1 (\textbf{temporal action localization/detection}). Temporal action localization requires to not only precisely locate the temporal boundaries of action instances, but also accurately classify the untrimmed videos into specific categories. In this paper, we decouple the temporal action localization task into two stages (i.e. proposal generation and classification) and enrich the proposal diversity through exhaustively exploring the influences of multiple components from different but complementary perspectives. Specifically, in order to generate high-quality proposals, we consider several factors including the video feature encoder, the proposal generator, the proposal-proposal relations, the scale imbalance, and ensemble strategy. Finally, in order to obtain accurate detections, we need to further train an optimal video classifier to recognize the generated proposals. Our proposed scheme achieves the state-of-the-art performance on the temporal action localization task with \textbf{42.26} average mAP on the challenge testing set.

cs.CV