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Jinzheng Guang

Publications and source records attributed to Jinzheng Guang.

2 recordsLinked to original sources

Scene Modeling of Autonomous Vehicles Avoiding Stationary and Moving Vehicles on Narrow Roads

Navigating narrow roads with oncoming vehicles is a significant challenge that has garnered considerable public interest. These scenarios often involve sections that cannot accommodate two moving vehicles simultaneously due to the presence of stationary vehicles or limited road width. Autonomous vehicles must therefore profoundly comprehend their surroundings to identify passable areas and execute sophisticated maneuvers. To address this issue, this paper presents a comprehensive model for such an intricate scenario. The primary contribution is the principle of road width occupancy minimization, which models the narrow road problem and identifies candidate meeting gaps. Additionally, the concept of homology classes is introduced to help initialize and optimize candidate trajectories, while evaluation strategies are developed to select the optimal gap and most efficient trajectory. Qualitative and quantitative simulations demonstrate that the proposed approach, SM-NR, achieves high scene pass rates, efficient movement, and robust decisions. Experiments conducted in tiny gap scenarios and conflict scenarios reveal that the autonomous vehicle can robustly select meeting gaps and trajectories, compromising flexibly for safety while advancing bravely for efficiency.

cs.RO↗

RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting

High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail and consistency in different parts of the scene. To address this, we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene details by extracting multi-level image pyramids for gaussian splatting training, ensuring consistency in RGB, depth, and semantic reconstructions. Additionally, we design a tightly-coupled multi-features reconstruction optimization mechanism, allowing the reconstruction accuracy of RGB, depth, and semantic maps to mutually enhance each other during the rendering optimization process. Extensive quantitative, qualitative, and ablation experiments on the Replica and ScanNet public datasets demonstrate that our proposed method outperforms current state-of-the-art methods. The open-source code will be available at: https://github.com/zhenzhongcao/RGBDS-SLAM.

cs.CV↗