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Jinzheng He

Publications and source records attributed to Jinzheng He.

23 records · Page 2Linked to original sources

RMSSinger: Realistic-Music-Score based Singing Voice Synthesis

We are interested in a challenging task, Realistic-Music-Score based Singing Voice Synthesis (RMS-SVS). RMS-SVS aims to generate high-quality singing voices given realistic music scores with different note types (grace, slur, rest, etc.). Though significant progress has been achieved, recent singing voice synthesis (SVS) methods are limited to fine-grained music scores, which require a complicated data collection pipeline with time-consuming manual annotation to align music notes with phonemes. Furthermore, these manual annotation destroys the regularity of note durations in music scores, making fine-grained music scores inconvenient for composing. To tackle these challenges, we propose RMSSinger, the first RMS-SVS method, which takes realistic music scores as input, eliminating most of the tedious manual annotation and avoiding the aforementioned inconvenience. Note that music scores are based on words rather than phonemes, in RMSSinger, we introduce word-level modeling to avoid the time-consuming phoneme duration annotation and the complicated phoneme-level mel-note alignment. Furthermore, we propose the first diffusion-based pitch modeling method, which ameliorates the naturalness of existing pitch-modeling methods. To achieve these, we collect a new dataset containing realistic music scores and singing voices according to these realistic music scores from professional singers. Extensive experiments on the dataset demonstrate the effectiveness of our methods. Audio samples are available at https://rmssinger.github.io/.

cs.SD↗

CLAPSpeech: Learning Prosody from Text Context with Contrastive Language-Audio Pre-training

Improving text representation has attracted much attention to achieve expressive text-to-speech (TTS). However, existing works only implicitly learn the prosody with masked token reconstruction tasks, which leads to low training efficiency and difficulty in prosody modeling. We propose CLAPSpeech, a cross-modal contrastive pre-training framework that explicitly learns the prosody variance of the same text token under different contexts. Specifically, 1) We encourage the model to connect the text context with its corresponding prosody pattern in the joint multi-modal space with the elaborate design of the encoder inputs and contrastive loss; 2) We introduce a multi-scale pre-training pipeline to capture prosody patterns in multiple levels. We show how to incorporate CLAPSpeech into existing TTS models for better prosody. Experiments on three datasets not only show that CLAPSpeech could improve the prosody prediction for existing TTS methods, but also demonstrate its generalization ability to adapt to multiple languages and multi-speaker TTS. We also deeply analyze the principle behind the performance of CLAPSpeech. Ablation studies demonstrate the necessity of each component in our method. Source code and audio samples are available at https://clapspeech.github.io.

cs.SD↗

GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation

Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .

cs.CV↗

TranSpeech: Speech-to-Speech Translation With Bilateral Perturbation

Direct speech-to-speech translation (S2ST) with discrete units leverages recent progress in speech representation learning. Specifically, a sequence of discrete representations derived in a self-supervised manner are predicted from the model and passed to a vocoder for speech reconstruction, while still facing the following challenges: 1) Acoustic multimodality: the discrete units derived from speech with same content could be indeterministic due to the acoustic property (e.g., rhythm, pitch, and energy), which causes deterioration of translation accuracy; 2) high latency: current S2ST systems utilize autoregressive models which predict each unit conditioned on the sequence previously generated, failing to take full advantage of parallelism. In this work, we propose TranSpeech, a speech-to-speech translation model with bilateral perturbation. To alleviate the acoustic multimodal problem, we propose bilateral perturbation (BiP), which consists of the style normalization and information enhancement stages, to learn only the linguistic information from speech samples and generate more deterministic representations. With reduced multimodality, we step forward and become the first to establish a non-autoregressive S2ST technique, which repeatedly masks and predicts unit choices and produces high-accuracy results in just a few cycles. Experimental results on three language pairs demonstrate that BiP yields an improvement of 2.9 BLEU on average compared with a baseline textless S2ST model. Moreover, our parallel decoding shows a significant reduction of inference latency, enabling speedup up to 21.4x than autoregressive technique. Audio samples are available at \url{https://TranSpeech.github.io/}

cs.CL↗

PopMAG: Pop Music Accompaniment Generation

In pop music, accompaniments are usually played by multiple instruments (tracks) such as drum, bass, string and guitar, and can make a song more expressive and contagious by arranging together with its melody. Previous works usually generate multiple tracks separately and the music notes from different tracks not explicitly depend on each other, which hurts the harmony modeling. To improve harmony, in this paper, we propose a novel MUlti-track MIDI representation (MuMIDI), which enables simultaneous multi-track generation in a single sequence and explicitly models the dependency of the notes from different tracks. While this greatly improves harmony, unfortunately, it enlarges the sequence length and brings the new challenge of long-term music modeling. We further introduce two new techniques to address this challenge: 1) We model multiple note attributes (e.g., pitch, duration, velocity) of a musical note in one step instead of multiple steps, which can shorten the length of a MuMIDI sequence. 2) We introduce extra long-context as memory to capture long-term dependency in music. We call our system for pop music accompaniment generation as PopMAG. We evaluate PopMAG on multiple datasets (LMD, FreeMidi and CPMD, a private dataset of Chinese pop songs) with both subjective and objective metrics. The results demonstrate the effectiveness of PopMAG for multi-track harmony modeling and long-term context modeling. Specifically, PopMAG wins 42\%/38\%/40\% votes when comparing with ground truth musical pieces on LMD, FreeMidi and CPMD datasets respectively and largely outperforms other state-of-the-art music accompaniment generation models and multi-track MIDI representations in terms of subjective and objective metrics.

cs.SD↗