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Jinzhou Li

Publications and source records attributed to Jinzhou Li.

15 recordsLinked to original sources

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate human morphology, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation framework that treats quick end-effector swapping as a mechanism for dexterity with simplicity. Any-ttach combines a low-cost automatic swapping mechanism for an open-close robot interface, a handheld device for collecting human demonstrations, and a task planning framework that composes learned, parameterized, and planned tool-use skills. The system supports diverse tools and end-effector modules, including daily tools, articulated tools such as scissors, Fin Ray fingers, and a low-cost anthropomorphic hand, through the same shared interface. Our experiments show that Any-ttach improves tool-swapping reliability, increases demonstration efficiency, reduces tool-pose variability, and supports diverse tool-use skills. In two long-horizon tasks, making a sandwich and preparing a cucumber, Any-ttach executes six tool-use subskills through end-effector switching and execution monitoring. These results suggest that robots can expand manipulation capability not only through more complex end-effectors, but also through rapidly exchangeable tools and end-effector modules. More details and videos are available at https://any-ttach.github.io/.

cs.RO

On the error control of invariant causal prediction

Invariant causal prediction provides a useful framework for identifying causal predictors of a response using heterogeneous data from multiple environments. One valuable property of the original invariant causal prediction method is that it guarantees no false causal discoveries with high probability. Such a guarantee, however, can be overly conservative in some applications, resulting in few or no causal discoveries. This raises a natural question: can invariant causal prediction be equipped with less conservative error guarantees and thereby extract more causal information from the data? In this paper, we address this question by focusing on two widely used and more liberal guarantees: false discovery rate control and simultaneous true discovery bounds. A key step in our approach is to reformulate invariant causal prediction as a multiple testing problem. We then adopt the e-Closure principle to obtain (simultaneous) false discovery rate control, together with new p-to-e calibrators tailored to this setting. We also derive simultaneous true discovery bounds via closed testing, which provide additional causal information without requiring extra assumptions and retain all discoveries from the original invariant causal prediction method. Through simulations and a real data application on educational attainment of teenagers in the United States, we show that these more liberal error control guarantees can improve the practical usefulness of invariant causal prediction.

stat.ME

CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation

Humanoid robots have achieved impressive locomotion performance, yet contact-rich and long-horizon manipulation remains a major bottleneck. Manipulation is inherently contact-rich and demands compliant whole-body control for stable interaction, while its diversity and long-horizon nature favor modular, planner-compatible interfaces over joint-space tracking. We propose CEER, a compliant end-effector-root (EE-root) control abstraction for modular humanoid loco-manipulation within a hierarchical planning framework. CEER enables compliance-aware whole-body control in an interpretable task space defined by root motion commands and end-effector pose targets, and supports plug-and-play integration with heterogeneous high-level planners. A teacher-student framework is adopted to distill a general motion-tracking controller into a low-level policy that consumes only EE-root commands. We further construct a hierarchical system that integrates heterogeneous planners and task modules through the EE-root interface, enabling diverse manipulation tasks without retraining the underlying whole-body policy. Experiments in simulation and on hardware demonstrate 3.3 cm end-effector tracking accuracy with substantially reduced jerk compared to baselines, stable contact-rich manipulation under teleoperation, and up to 70% success in simulated single-object loco-manipulation tasks within a room-scale environment. These results indicate that compliant EE-root control provides a practical abstraction for humanoid loco-manipulation, enabling modular and scalable integration of diverse skills.

cs.RO

HiPolicy: Hierarchical Multi-Frequency Action Chunking for Policy Learning

Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.

cs.RO

TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulation

The robotics field is evolving towards data-driven, end-to-end learning, inspired by multimodal large models. However, reliance on expensive real-world data limits progress. Simulators offer cost-effective alternatives, but the gap between simulation and reality challenges effective policy transfer. This paper introduces TwinAligner, a novel Real2Sim2Real system that addresses both visual and dynamic gaps. The visual alignment module achieves pixel-level alignment through SDF reconstruction and editable 3DGS rendering, while the dynamic alignment module ensures dynamic consistency by identifying rigid physics from robot-object interaction. TwinAligner improves robot learning by providing scalable data collection and establishing a trustworthy iterative cycle, accelerating algorithm development. Quantitative evaluations highlight TwinAligner's strong capabilities in visual and dynamic real-to-sim alignment. This system enables policies trained in simulation to achieve strong zero-shot generalization to the real world. The high consistency between real-world and simulated policy performance underscores TwinAligner's potential to advance scalable robot learning. Code and data will be released on https://twin-aligner.github.io

cs.RO

OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction

The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.

cs.CV

Root cause discovery via permutations and Cholesky decomposition

This work is motivated by the following problem: Can we identify the disease-causing gene in a patient affected by a monogenic disorder? This problem is an instance of root cause discovery. In particular, we aim to identify the intervened variable in one interventional sample using a set of observational samples as reference. We consider a linear structural equation model where the causal ordering is unknown. We begin by examining a simple method that uses squared z-scores and characterize the conditions under which this method succeeds and fails, showing that it generally cannot identify the root cause. We then prove, without additional assumptions, that the root cause is identifiable even if the causal ordering is not. Two key ingredients of this identifiability result are the use of permutations and the Cholesky decomposition, which allow us to exploit an invariant property across different permutations to discover the root cause. Furthermore, we characterize permutations that yield the correct root cause and, based on this, propose a valid method for root cause discovery. We also adapt this approach to high-dimensional settings. Finally, we evaluate the performance of our methods through simulations and apply the high-dimensional method to discover disease-causing genes in the gene expression dataset that motivates this work.

stat.ME

ClutterDexGrasp: A Sim-to-Real System for General Dexterous Grasping in Cluttered Scenes

Dexterous grasping in cluttered scenes presents significant challenges due to diverse object geometries, occlusions, and potential collisions. Existing methods primarily focus on single-object grasping or grasp-pose prediction without interaction, which are insufficient for complex, cluttered scenes. Recent vision-language-action models offer a potential solution but require extensive real-world demonstrations, making them costly and difficult to scale. To address these limitations, we revisit the sim-to-real transfer pipeline and develop key techniques that enable zero-shot deployment in reality while maintaining robust generalization. We propose ClutterDexGrasp, a two-stage teacher-student framework for closed-loop target-oriented dexterous grasping in cluttered scenes. The framework features a teacher policy trained in simulation using clutter density curriculum learning, incorporating both a geometry and spatially-embedded scene representation and a novel comprehensive safety curriculum, enabling general, dynamic, and safe grasping behaviors. Through imitation learning, we distill the teacher's knowledge into a student 3D diffusion policy (DP3) that operates on partial point cloud observations. To the best of our knowledge, this represents the first zero-shot sim-to-real closed-loop system for target-oriented dexterous grasping in cluttered scenes, demonstrating robust performance across diverse objects and layouts. More details and videos are available at https://clutterdexgrasp.github.io/.

cs.RO

Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation

Effectively utilizing multi-sensory data is important for robots to generalize across diverse tasks. However, the heterogeneous nature of these modalities makes fusion challenging. Existing methods propose strategies to obtain comprehensively fused features but often ignore the fact that each modality requires different levels of attention at different manipulation stages. To address this, we propose a force-guided attention fusion module that adaptively adjusts the weights of visual and tactile features without human labeling. We also introduce a self-supervised future force prediction auxiliary task to reinforce the tactile modality, improve data imbalance, and encourage proper adjustment. Our method achieves an average success rate of 93% across three fine-grained, contactrich tasks in real-world experiments. Further analysis shows that our policy appropriately adjusts attention to each modality at different manipulation stages. The videos can be viewed at https://adaptac-dex.github.io/.

cs.RO

SimLauncher: Launching Sample-Efficient Real-world Robotic Reinforcement Learning via Simulation Pre-training

Autonomous learning of dexterous, long-horizon robotic skills has been a longstanding pursuit of embodied AI. Recent advances in robotic reinforcement learning (RL) have demonstrated remarkable performance and robustness in real-world visuomotor control tasks. However, applying RL in the real world faces challenges such as low sample efficiency, slow exploration, and significant reliance on human intervention. In contrast, simulators offer a safe and efficient environment for extensive exploration and data collection, while the visual sim-to-real gap, often a limiting factor, can be mitigated using real-to-sim techniques. Building on these, we propose SimLauncher, a novel framework that combines the strengths of real-world RL and real-to-sim-to-real approaches to overcome these challenges. Specifically, we first pre-train a visuomotor policy in the digital twin simulation environment, which then benefits real-world RL in two ways: (1) bootstrapping target values using extensive simulated demonstrations and real-world demonstrations derived from pre-trained policy rollouts, and (2) Incorporating action proposals from the pre-trained policy for better exploration. We conduct comprehensive experiments across multi-stage, contact-rich, and dexterous hand manipulation tasks. Compared to prior real-world RL approaches, SimLauncher significantly improves sample efficiency and achieves near-perfect success rates. We hope this work serves as a proof of concept and inspires further research on leveraging large-scale simulation pre-training to benefit real-world robotic RL.

cs.RO

Canonical Representation and Force-Based Pretraining of 3D Tactile for Dexterous Visuo-Tactile Policy Learning

Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based self-supervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in real-world experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The codes and videos can be viewed at https://3dtacdex.github.io.

cs.RO

HGIC: A Hand Gesture Based Interactive Control System for Efficient and Scalable Multi-UAV Operations

As technological advancements continue to expand the capabilities of multi unmanned-aerial-vehicle systems (mUAV), human operators face challenges in scalability and efficiency due to the complex cognitive load and operations associated with motion adjustments and team coordination. Such cognitive demands limit the feasible size of mUAV teams and necessitate extensive operator training, impeding broader adoption. This paper developed a Hand Gesture Based Interactive Control (HGIC), a novel interface system that utilize computer vision techniques to intuitively translate hand gestures into modular commands for robot teaming. Through learning control models, these commands enable efficient and scalable mUAV motion control and adjustments. HGIC eliminates the need for specialized hardware and offers two key benefits: 1) Minimal training requirements through natural gestures; and 2) Enhanced scalability and efficiency via adaptable commands. By reducing the cognitive burden on operators, HGIC opens the door for more effective large-scale mUAV applications in complex, dynamic, and uncertain scenarios. HGIC will be open-sourced after the paper being published online for the research community, aiming to drive forward innovations in human-mUAV interactions.

cs.RO

Simultaneous false discovery proportion bounds via knockoffs and closed testing

We propose new methods to obtain simultaneous false discovery proportion bounds for knockoff-based approaches. We first investigate an approach based on Janson and Su's $k$-familywise error rate control method and interpolation. We then generalize it by considering a collection of $k$ values, and show that the bound of Katsevich and Ramdas is a special case of this method and can be uniformly improved. Next, we further generalize the method by using closed testing with a multi-weighted-sum local test statistic. This allows us to obtain a further uniform improvement and other generalizations over previous methods. We also develop an efficient shortcut for its implementation. We compare the performance of our proposed methods in simulations and apply them to a data set from the UK Biobank.

stat.ME

Estimation and Inference of Extremal Quantile Treatment Effects for Heavy-Tailed Distributions

Causal inference for extreme events has many potential applications in fields such as climate science, medicine and economics. We study the extremal quantile treatment effect of a binary treatment on a continuous, heavy-tailed outcome. Existing methods are limited to the case where the quantile of interest is within the range of the observations. For applications in risk assessment, however, the most relevant cases relate to extremal quantiles that go beyond the data range. We introduce an estimator of the extremal quantile treatment effect that relies on asymptotic tail approximation, and use a new causal Hill estimator for the extreme value indices of potential outcome distributions. We establish asymptotic normality of the estimators and propose a consistent variance estimator to achieve valid statistical inference. We illustrate the performance of our method in simulation studies, and apply it to a real data set to estimate the extremal quantile treatment effect of college education on wage.

stat.ME

GGM knockoff filter: False Discovery Rate Control for Gaussian Graphical Models

We propose a new method to learn the structure of a Gaussian graphical model with finite sample false discovery rate control. Our method builds on the knockoff framework of Barber and Candès for linear models. We extend their approach to the graphical model setting by using a local (node-based) and a global (graph-based) step: we construct knockoffs and feature statistics for each node locally, and then solve a global optimization problem to determine a threshold for each node. We then estimate the neighborhood of each node, by comparing its feature statistics to its threshold, resulting in our graph estimate. Our proposed method is very flexible, in the sense that there is freedom in the choice of knockoffs, feature statistics, and the way in which the final graph estimate is obtained. For any given data set, it is not clear a priori what choices of these hyperparameters are optimal. We therefore use a sample-splitting-recycling procedure that first uses half of the samples to select the hyperparameters, and then learns the graph using all samples, in such a way that the finite sample FDR control still holds. We compare our method to several competitors in simulations and on a real data set.

stat.ME