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Jisoo Kim

Publications and source records attributed to Jisoo Kim.

At least 19 recordsLinked to original sources

DreamX: Video Diffusion Model is a Universal Latent Action Learner

Learning a universal action representation from video requires modeling dynamics that are consistent across different executions of the same action yet invariant to changes in embodiment and appearance. Existing latent action models infer actions from visual transitions, but their representations often entangle the underlying action with irrelevant visual variations, limiting transfer across embodiments. We introduce DreamX, which repurposes a pretrained video diffusion model as a universal latent action learner. Our approach extracts compact latent actions from the video model's rich spatiotemporal features, compressing each latent video frame by $\boldsymbol{300\times}$ ($\boldsymbol{1{,}200 \rightarrow 4}$ tokens). In addition, by leveraging the video model's generative prior, these latent actions capture action-relevant dynamics disentangled from visual appearance. The resulting latent space serves as a shared action interface across embodiments (human and robot), environments, and action parameterizations. On LARY-Bench, DreamX achieves state-of-the-art performance among latent action models. Moreover, actions encoded in one setting remain effective in another: the latent space supports any-to-any video transfer and zero-shot action transfer across diverse embodiments and environments. Furthermore, this shared interface also enables policy learning in a compact latent action space, reducing the computational cost of video-diffusion-based policies.

cs.CV↗

ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning

Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.

cs.RO↗

FL4N: Feed-forward Latent Model for 4D Novel View Synthesis

4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.

cs.CV↗

ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning

We present ZeroDex, a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Our framework builds on the grounding ability that vision-language models (VLMs) already exhibit in 2D and lifts their predictions into 3D through multi-view fusion, which extends VLM grounding beyond image-space keypoints to the metric 3D quantities that manipulation actually requires: contact points, placement targets, and tool-motion anchors. Because execution is driven by these 3D groundings rather than a learned policy, the system preserves the VLM's open-world generalization, without collecting demonstrations or post-training for a specific task or embodiment. The VLM decomposes a complex instruction into a sequence of atomic tasks, each executed by a primitive from a small reusable library that covers manipulation tasks including pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the grounded keypoints; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and higher task success than zero-shot visual-prompting and constraint-based baselines, both of which ground from a single RGB-D view, and our demonstration-free system outperforms VLA policies fine-tuned on 100 task demonstrations. We further demonstrate long-horizon manipulation, where execution verification and replanning recover from intermediate failures, and show that the system generalizes to unseen objects and tool-use tasks in novel scenes.

cs.RO↗

KBS: A Korean Benchmark Suite for Foundation Model Evaluation

We present a Korean Benchmark Suite (KBS) comprising Ko-ARC, Ko-GSM8K, Ko-EQ-Bench, Ko-WinoGrande, Ko-LAMBADA, and Ko-IFEval, covering six capabilities across 9,396 items. The suite combines review, localization, direct Korean construction, and redesign for Korean, avoiding a translation-only approach to benchmark adaptation. We evaluate Korean-developed models, multilingual open models, and closed API models under protocols that account for model access, prompt format, and scoring differences. Results show that Korean benchmark scores depend on task construction, scoring rules, prompting, and model post-training. These findings suggest that Korean evaluation should report both final scores and the settings used to obtain them.

cs.CL↗

OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction

Robots that assist people must respond promptly and appropriately to human activity, which requires low-latency processing, accurate perception, and anticipation of human motion. These requirements are especially difficult to meet in living environments, where perception must cover wide areas, remain robust to occlusion, and capture natural behavior without wearable devices. We present OmniRobotHome, a testbed that addresses these challenges in a fully furnished home that supports natural everyday activity. Its 48 hardware-synchronized cameras provide room-wide coverage, enabling accurate markerless perception under occlusion. A distributed perception pipeline processes these streams in parallel and delivers persistent human and object states to robot controllers with low latency. We demonstrate OmniRobotHome through two human-robot interaction studies: proactive yielding for safety and nonverbal intent recognition for assistance. Through these studies, we analyze how camera coverage, state latency, multi-view pose, hand, and gaze estimation, and behavior-memory-based forecasting affect overall task performance. Our results highlight the value of OmniRobotHome as a testbed for studying human-robot assistance in real living environments.

cs.RO↗

HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments

We present HRDexDB, a real-world 4D dexterous grasping dataset capturing 3D hand-object interaction trajectories over time across five embodiments. The dataset comprises 3.2K trials over 100 diverse objects. Using a synchronized multi-camera system and an integrated reconstruction pipeline, HRDexDB provides multi-view and egocentric RGB observations, 3D hand geometry, robot states, and object 6D pose trajectories, together with success/failure annotations. Human and robotic hands interact with shared objects, enabling the study of embodiment-dependent grasp strategies and contact patterns. We demonstrate the dataset's utility through human-to-robot contact map transfer, visual robot-object contact estimation, and retrieval-assisted grasping. Together, these results establish HRDexDB as a resource for studying and learning dexterous interactions across human and robotic embodiments.

cs.RO↗

X-SPUR: Explainable Surprisal-Based Protocol-Aware Unsupervised Reasoning for Automotive Ethernet Intrusion Detection

Automotive Ethernet carries heterogeneous multi-protocol traffic in modern in-vehicle networks, where labeled attack data are rarely available and the strongest prior unsupervised detector still relies on handcrafted traffic features. This article presents X-SPUR, an explainable, surprisal-based, protocol-aware unsupervised reasoning framework that instead represents raw packet fields as token sequences, learns benign traffic patterns through causal language modeling, and detects anomalies from per-token cross-entropy surprisal. To incorporate temporal context, we introduce a bimodal fusion architecture that combines payload-token embeddings with inter-packet timing through additive fusion and a Hadamard interaction. To handle the heterogeneous score distributions of different protocol families, we further propose a dual top-$k$% per-protocol $Z$-score calibration that jointly captures moderately distributed and sparse anomaly signatures. On the TOW-IDS dataset, X-SPUR achieves an AUC of 0.9987. This is marginally higher than the 0.9969 reported for AERO. X-SPUR also eliminates handcrafted feature engineering. We train a separate CarDS model using the same architecture and training hyperparameters. This model retains strong performance on the second automotive Ethernet dataset. Beyond detection, per-token surprisal provides fine-grained explainability by attributing anomaly scores to specific protocol fields, supporting interpretable security analysis in heterogeneous in-vehicle networks.

cs.CR↗

Visual Compliance via Executable Safety Rule Entailment

Recent advances in LLMs and VLMs have enabled safety systems to reason beyond simple risk patterns toward more contextual and semantic safety concerns. However, as risk patterns continue to evolve and safety rules become more complex, existing training-based end-to-end safeguards face persistent challenges in adaptability and explainable reasoning over complex safety rules. To address these challenges, we propose GuardEn (Guarding by Safety Rule Entailment), an executable safeguard framework that decomposes safety policies into atomic propositions through Safety-Rule Compilation, modeling their composition as executable code. At test time, Scene-Grounded Execution instantiates these atomic propositions with contextual visual information derived from scene graphs, enabling rule-grounded and interpretable safety reasoning. Experiments on SafetyVisionBench demonstrate the effectiveness of programmable safeguard for complex visual safety assessment, achieving an average improvement of 9.8 F1 points over the strongest baseline.

cs.AI↗

Code-as-Auditor: Executable Compliance Reasoning via Regulation-to-Code

Large Language Models (LLMs) are increasingly adopted for compliance and legal reasoning tasks, yet their outputs often lack explicit grounding in legal logic and evidence. We present Code-as-Auditor, an LLM-based framework that extends the model's reasoning capability toward structured and evidence-grounded compliance assessment. The framework translates regulatory information into (1) formalized checklists and executable decision trees, encoding regulations and conditions as interpretable code structures. During inference, each checklist item is (2) dynamically expanded into factual and counterfactual questions, guiding the model to reason over case-specific evidence and potential violations. This process establishes a reasoning pipeline that proceeds from evidence identification, through rule application, to final decision-making, while a self-verification loop improves the logical consistency of the generated code and the traceability of outcomes. Experiments on privacy and data protection scenarios demonstrate that Code-as-Auditor delivers more accurate and evidence-backed evaluations, enabling automated compliance regulation checking grounded in explicit regulatory criteria.

cs.SE↗

JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.

cs.CV↗

AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection

Learning robust dexterous grasping requires real-world data that records the physical outcomes of grasp attempts. Such data is hard to obtain at scale: teleoperation yields valid physical outcomes but is slow and operator-biased, while simulation-based generation is cheap and scalable but cannot certify contact validity. A natural solution is to generate candidate grasps and verify them on real hardware, but this scales only if the entire collection loop (perception, execution, labeling, and reset) runs without human intervention. We present AutoDex, an automated real-world data-collection system that closes this loop: for each candidate from a replaceable generator, it localizes the object under severe hand-object occlusion with dense 20-camera perception, executes collision-monitored robot motions, labels lift-and-hold success or failure, and actively resets the object between trials to expose additional candidates across stable poses. The result is a reusable database of physically labeled grasp trials that downstream systems can query by retrieval and feasibility filtering. Using AutoDex, we collect 3,593 grasp trials across Allegro and Inspire hands on 100 diverse objects, with synchronized multi-view observations and robot-state logs. For a matched 500-trajectory collection, AutoDex requires 10.3 h versus 49.4 h for teleoperation, yielding a 4.8x throughput improvement, and grasps retrieved from the AutoDex-validated database succeed 76% versus 34% for simulation-only validation. Code and data will be publicly released.

cs.RO↗

Scaling up fine-grained intracranial vessel annotations in computed tomography angiography

In this work, we present SemanticVessel, a dataset for fine-grained brain vessel segmentation in computed tomography angiography scans. Based on the detailed contrast provided by dynamic 4D-CTA scans, we generate segmentation traces for arteries and veins. We then use intensity-guided region growing to obtain segmentations of the majority of vascular territories in the human brain, which are refined and annotated with 20 unique arterial classes by an expert radiologist. Unlike existing datasets, where minor arteries are discarded as background content, we merge these minor arteries into a generic arterial class. Due to the multiple-phase acquisition of dynamic 4D-CTA, labels for a single phase can be re-used for other phases in the same series, greatly increasing the size of our dataset with no additional annotation cost. The results show that models trained with the additional generic artery class produce better fine-grained segmentations across the board. We will make our code, annotation GUI, and model weights available to the scientific community. Code, weights, and data will be made available on https://github.com/alceballosa/robust-vessel-segmentation

eess.IV↗

SceneAdapt: Scene-aware Adaptation of Human Motion Diffusion

Human motion is inherently diverse and semantically rich, while also shaped by the surrounding scene. However, existing motion generation approaches fail to generate semantically diverse motion while simultaneously respecting geometric scene constraints, since constructing large-scale datasets with both rich text-motion coverage and precise scene interactions is extremely challenging. In this work, we introduce SceneAdapt, a two-stage adaptation framework that enables semantically diverse, scene-aware human motion generation from text without large-scale paired text--scene--motion data. Our key idea is to use motion inbetweening, a learnable proxy task that requires no text, as a bridge between two disjoint resources: a text-motion dataset and a scene-motion dataset. By first adapting a text-to-motion model through inbetweening and then through scene-aware inbetweening, SceneAdapt injects geometric scene constraints into text-conditioned generation while preserving semantic diversity. To enable adaptation for inbetweening, we propose a novel Context-aware Keyframing (CaKey) layer that modulates motion latents for keyframe-conditioned synthesis while preserving the original latent manifold. To further adapt the model for scene-aware inbetweening, we introduce a Scene-conditioning (SceneCo) layer that injects geometric scene information by adaptively querying local context via cross-attention. Experimental results show that SceneAdapt effectively injects scene-awareness into text-to-motion models without sacrificing semantic diversity, and we further analyze the mechanisms through which this awareness emerges. Code and models will be released. Project page: \href{https://sceneadapt.github.io/}{sceneadapt.github.io}

cs.CV↗

Pri4R: Learning World Dynamics for Vision-Language-Action Models with Privileged 4D Representation

Humans learn not only how their bodies move, but also how the surrounding world responds to their actions. In contrast, while recent Vision-Language-Action (VLA) models exhibit impressive semantic understanding, they often fail to capture the spatiotemporal dynamics governing physical interaction. In this paper, we introduce Pri4R, a simple yet effective approach that endows VLA models with an implicit understanding of world dynamics by leveraging privileged 4D information during training. Specifically, Pri4R augments VLAs with a lightweight point track head that predicts 3D point tracks. By injecting VLA features into this head to jointly predict future 3D trajectories, the model learns to incorporate evolving scene geometry within its shared representation space, enabling more physically aware context for precise control. Due to its architectural simplicity, Pri4R is compatible with dominant VLA design patterns with minimal changes. During inference, we run the model using the original VLA architecture unchanged; Pri4R adds no extra inputs, outputs, or computational overhead. Across simulation and real-world evaluations, Pri4R significantly improves performance on challenging manipulation tasks, including a +10% gain on LIBERO-Long and a +40% gain on RoboCasa. We further show that 3D point track prediction is an effective supervision target for learning action-world dynamics, and validate our design choices through extensive ablations. Project page: https://jiiiisoo.github.io/Pri4R/

cs.CV↗

Layer-wise Update Aggregation with Recycling for Communication-Efficient Federated Learning

Expensive communication cost is a common performance bottleneck in Federated Learning (FL), which makes it less appealing in real-world applications. Many communication-efficient FL methods focus on discarding a part of model updates mostly based on gradient magnitude. In this study, we find that recycling previous updates, rather than simply dropping them, more effectively reduces the communication cost while maintaining FL performance. We propose FedLUAR, a Layer-wise Update Aggregation with Recycling scheme for communication-efficient FL. We first define a useful metric that quantifies the extent to which the aggregated gradients influences the model parameter values in each layer. FedLUAR selects a few layers based on the metric and recycles their previous updates on the server side. Our extensive empirical study demonstrates that the update recycling scheme significantly reduces the communication cost while maintaining model accuracy. For example, our method achieves nearly the same AG News accuracy as FedAvg, while reducing the communication cost to just 17%.

cs.LG↗

Robust automatic brain vessel segmentation in 3D CTA scans using dynamic 4D-CTA data

In this study, we develop a novel methodology for annotating the brain vasculature using dynamic 4D-CTA head scans. By using multiple time points from dynamic CTA acquisitions, we subtract bone and soft tissue to enhance the visualization of arteries and veins, reducing the effort required to obtain manual annotations of brain vessels. We then train deep learning models on our ground truth annotations by using the same segmentation for multiple phases from the dynamic 4D-CTA collection, effectively enlarging our dataset by 4 to 5 times and inducing robustness to contrast phases. In total, our dataset comprises 110 training images from 25 patients and 165 test images from 14 patients. In comparison with two similarly-sized datasets for CTA-based brain vessel segmentation, a nnUNet model trained on our dataset can achieve significantly better segmentations across all vascular regions, with an average mDC of 0.846 for arteries and 0.957 for veins in the TopBrain dataset. Furthermore, metrics such as average directed Hausdorff distance (adHD) and topology sensitivity (tSens) reflected similar trends: using our dataset resulted in low error margins (adHD of 0.304 mm for arteries and 0.078 for veins) and high sensitivity (tSens of 0.877 for arteries and 0.974 for veins), indicating excellent accuracy in capturing vessel morphology. Our code and model weights are available online at https://github.com/alceballosa/robust-vessel-segmentation

cs.CV↗

GEM: A Scale-Aware and Distribution-Sensitive Sparse Fine-Tuning Framework for Effective Downstream Adaptation

Parameter-efficient fine-tuning (PEFT) has become a popular way to adapt large pre-trained models to new tasks. Most PEFT methods update only a small subset of parameters while freezing the rest, avoiding redundant computation. As they maximize the absolute size of the updates without regard to the parameters' original scale, the resulting changes in model behavior can be minimal. In contrast, we maximize updates relative to each parameter's scale, yielding more meaningful downstream adaptation. We propose Gradient-to-Weight Ratio and Entropy-guided Masking (GEM), a parameter scale-aware, distribution-sensitive sparse fine-tuning framework. GEM prioritizes parameters whose updates are significant in proportion to their initial pre-trained values. It also adaptively determines how many parameters to tune at each layer based on the entropy of parameter values, thereby making the most effective use of the computational budget in PEFT. Our empirical study demonstrates the efficacy of GEM on both general-domain tasks (GLUE and SuperGLUE) and domain-specific tasks (GSM8k and MBPP), achieving up to a 1.6% improvement in fine-tuning accuracy over full fine-tuning while updating only 0.1% of model parameters.

cs.LG↗