Searcharxiv⌕ Search

arXiv subjects

Jivko Sinapov

Publications and source records attributed to Jivko Sinapov.

32 records · Page 2Linked to original sources

Creative Problem Solving in Artificially Intelligent Agents: A Survey and Framework

Creative Problem Solving (CPS) is a sub-area within Artificial Intelligence (AI) that focuses on methods for solving off-nominal, or anomalous problems in autonomous systems. Despite many advancements in planning and learning, resolving novel problems or adapting existing knowledge to a new context, especially in cases where the environment may change in unpredictable ways post deployment, remains a limiting factor in the safe and useful integration of intelligent systems. The emergence of increasingly autonomous systems dictates the necessity for AI agents to deal with environmental uncertainty through creativity. To stimulate further research in CPS, we present a definition and a framework of CPS, which we adopt to categorize existing AI methods in this field. Our framework consists of four main components of a CPS problem, namely, 1) problem formulation, 2) knowledge representation, 3) method of knowledge manipulation, and 4) method of evaluation. We conclude our survey with open research questions, and suggested directions for the future.

cs.AI↗

ACuTE: Automatic Curriculum Transfer from Simple to Complex Environments

Despite recent advances in Reinforcement Learning (RL), many problems, especially real-world tasks, remain prohibitively expensive to learn. To address this issue, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum to learn a problem that may otherwise be too difficult to learn from scratch. However, generating and optimizing a curriculum in a realistic scenario still requires extensive interactions with the environment. To address this challenge, we formulate the curriculum transfer problem, in which the schema of a curriculum optimized in a simpler, easy-to-solve environment (e.g., a grid world) is transferred to a complex, realistic scenario (e.g., a physics-based robotics simulation or the real world). We present "ACuTE", Automatic Curriculum Transfer from Simple to Complex Environments, a novel framework to solve this problem, and evaluate our proposed method by comparing it to other baseline approaches (e.g., domain adaptation) designed to speed up learning. We observe that our approach produces improved jumpstart and time-to-threshold performance even when adding task elements that further increase the difficulty of the realistic scenario. Finally, we demonstrate that our approach is independent of the learning algorithm used for curriculum generation, and is Sim2Real transferable to a real world scenario using a physical robot.

cs.RO↗

An Augmented Reality Platform for Introducing Reinforcement Learning to K-12 Students with Robots

Interactive reinforcement learning, where humans actively assist during an agent's learning process, has the promise to alleviate the sample complexity challenges of practical algorithms. However, the inner workings and state of the robot are typically hidden from the teacher when humans provide feedback. To create a common ground between the human and the learning robot, in this paper, we propose an Augmented Reality (AR) system that reveals the hidden state of the learning to the human users. This paper describes our system's design and implementation and concludes with a discussion on two directions for future work which we are pursuing: 1) use of our system in AI education activities at the K-12 level; and 2) development of a framework for an AR-based human-in-the-loop reinforcement learning, where the human teacher can see sensory and cognitive representations of the robot overlaid in the real world.

cs.RO↗

AI-HRI 2021 Proceedings

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. During that time, these symposia provided a fertile ground for numerous collaborations and pioneered many discussions revolving trust in HRI, XAI for HRI, service robots, interactive learning, and more. This year, we aim to review the achievements of the AI-HRI community in the last decade, identify the challenges facing ahead, and welcome new researchers who wish to take part in this growing community. Taking this wide perspective, this year there will be no single theme to lead the symposium and we encourage AI-HRI submissions from across disciplines and research interests. Moreover, with the rising interest in AR and VR as part of an interaction and following the difficulties in running physical experiments during the pandemic, this year we specifically encourage researchers to submit works that do not include a physical robot in their evaluation, but promote HRI research in general. In addition, acknowledging that ethics is an inherent part of the human-robot interaction, we encourage submissions of works on ethics for HRI. Over the course of the two-day meeting, we will host a collaborative forum for discussion of current efforts in AI-HRI, with additional talks focused on the topics of ethics in HRI and ubiquitous HRI.

cs.RO↗

A Framework for Multisensory Foresight for Embodied Agents

Predicting future sensory states is crucial for learning agents such as robots, drones, and autonomous vehicles. In this paper, we couple multiple sensory modalities with exploratory actions and propose a predictive neural network architecture to address this problem. Most existing approaches rely on large, manually annotated datasets, or only use visual data as a single modality. In contrast, the unsupervised method presented here uses multi-modal perceptions for predicting future visual frames. As a result, the proposed model is more comprehensive and can better capture the spatio-temporal dynamics of the environment, leading to more accurate visual frame prediction. The other novelty of our framework is the use of sub-networks dedicated to anticipating future haptic, audio, and tactile signals. The framework was tested and validated with a dataset containing 4 sensory modalities (vision, haptic, audio, and tactile) on a humanoid robot performing 9 behaviors multiple times on a large set of objects. While the visual information is the dominant modality, utilizing the additional non-visual modalities improves the accuracy of predictions.

cs.RO↗

Planning Multimodal Exploratory Actions for Online Robot Attribute Learning

Robots frequently need to perceive object attributes, such as "red," "heavy," and "empty," using multimodal exploratory actions, such as "look," "lift," and "shake." Robot attribute learning algorithms aim to learn an observation model for each perceivable attribute given an exploratory action. Once the attribute models are learned, they can be used to identify attributes of new objects, answering questions, such as "Is this object red and empty?" Attribute learning and identification are being treated as two separate problems in the literature. In this paper, we first define a new problem called online robot attribute learning (On-RAL), where the robot works on attribute learning and attribute identification simultaneously. Then we develop an algorithm called information-theoretic reward shaping (ITRS) that actively addresses the trade-off between exploration and exploitation in On-RAL problems. ITRS was compared with competitive robot attribute learning baselines, and experimental results demonstrate ITRS' superiority in learning efficiency and identification accuracy.

cs.RO↗

SPOTTER: Extending Symbolic Planning Operators through Targeted Reinforcement Learning

Symbolic planning models allow decision-making agents to sequence actions in arbitrary ways to achieve a variety of goals in dynamic domains. However, they are typically handcrafted and tend to require precise formulations that are not robust to human error. Reinforcement learning (RL) approaches do not require such models, and instead learn domain dynamics by exploring the environment and collecting rewards. However, RL approaches tend to require millions of episodes of experience and often learn policies that are not easily transferable to other tasks. In this paper, we address one aspect of the open problem of integrating these approaches: how can decision-making agents resolve discrepancies in their symbolic planning models while attempting to accomplish goals? We propose an integrated framework named SPOTTER that uses RL to augment and support ("spot") a planning agent by discovering new operators needed by the agent to accomplish goals that are initially unreachable for the agent. SPOTTER outperforms pure-RL approaches while also discovering transferable symbolic knowledge and does not require supervision, successful plan traces or any a priori knowledge about the missing planning operator.

cs.AI↗

Proceedings of the AI-HRI Symposium at AAAI-FSS 2020

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. In that time, the related topic of trust in robotics has been rapidly growing, with major research efforts at universities and laboratories across the world. Indeed, many of the past participants in AI-HRI have been or are now involved with research into trust in HRI. While trust has no consensus definition, it is regularly associated with predictability, reliability, inciting confidence, and meeting expectations. Furthermore, it is generally believed that trust is crucial for adoption of both AI and robotics, particularly when transitioning technologies from the lab to industrial, social, and consumer applications. However, how does trust apply to the specific situations we encounter in the AI-HRI sphere? Is the notion of trust in AI the same as that in HRI? We see a growing need for research that lives directly at the intersection of AI and HRI that is serviced by this symposium. Over the course of the two-day meeting, we propose to create a collaborative forum for discussion of current efforts in trust for AI-HRI, with a sub-session focused on the related topic of explainable AI (XAI) for HRI.

cs.RO↗

SENSAR: A Visual Tool for Intelligent Robots for Collaborative Human-Robot Interaction

Establishing common ground between an intelligent robot and a human requires communication of the robot's intention, behavior, and knowledge to the human to build trust and assure safety in a shared environment. This paper introduces SENSAR (Seeing Everything iN Situ with Augmented Reality), an augmented reality robotic system that enables robots to communicate their sensory and cognitive data in context over the real-world with rendered graphics, allowing a user to understand, correct, and validate the robot's perception of the world. Our system aims to support human-robot interaction research by establishing common ground where the perceptions of the human and the robot align.

cs.RO↗

HAVEN: A Unity-based Virtual Robot Environment to Showcase HRI-based Augmented Reality

Due to the COVID-19 pandemic, conducting Human-Robot Interaction (HRI) studies in person is not permissible due to social distancing practices to limit the spread of the virus. Therefore, a virtual reality (VR) simulation with a virtual robot may offer an alternative to real-life HRI studies. Like a real intelligent robot, a virtual robot can utilize the same advanced algorithms to behave autonomously. This paper introduces HAVEN (HRI-based Augmentation in a Virtual robot Environment using uNity), a VR simulation that enables users to interact with a virtual robot. The goal of this system design is to enable researchers to conduct HRI Augmented Reality studies using a virtual robot without being in a real environment. This framework also introduces two common HRI experiment designs: a hallway passing scenario and human-robot team object retrieval scenario. Both reflect HAVEN's potential as a tool for future AR-based HRI studies.

cs.RO↗

Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.

cs.LG↗

Proceedings of the AI-HRI Symposium at AAAI-FSS 2019

The past few years have seen rapid progress in the development of service robots. Universities and companies alike have launched major research efforts toward the deployment of ambitious systems designed to aid human operators performing a variety of tasks. These robots are intended to make those who may otherwise need to live in assisted care facilities more independent, to help workers perform their jobs, or simply to make life more convenient. Service robots provide a powerful platform on which to study Artificial Intelligence (AI) and Human-Robot Interaction (HRI) in the real world. Research sitting at the intersection of AI and HRI is crucial to the success of service robots if they are to fulfill their mission. This symposium seeks to highlight research enabling robots to effectively interact with people autonomously while modeling, planning, and reasoning about the environment that the robot operates in and the tasks that it must perform. AI-HRI deals with the challenge of interacting with humans in environments that are relatively unstructured or which are structured around people rather than machines, as well as the possibility that the robot may need to interact naturally with people rather than through teach pendants, programming, or similar interfaces.

cs.RO↗

Improving Grounded Natural Language Understanding through Human-Robot Dialog

Natural language understanding for robotics can require substantial domain- and platform-specific engineering. For example, for mobile robots to pick-and-place objects in an environment to satisfy human commands, we can specify the language humans use to issue such commands, and connect concept words like red can to physical object properties. One way to alleviate this engineering for a new domain is to enable robots in human environments to adapt dynamically---continually learning new language constructions and perceptual concepts. In this work, we present an end-to-end pipeline for translating natural language commands to discrete robot actions, and use clarification dialogs to jointly improve language parsing and concept grounding. We train and evaluate this agent in a virtual setting on Amazon Mechanical Turk, and we transfer the learned agent to a physical robot platform to demonstrate it in the real world.

cs.CL↗

Interaction and Autonomy in RoboCup@Home and Building-Wide Intelligence

Efforts are underway at UT Austin to build autonomous robot systems that address the challenges of long-term deployments in office environments and of the more prescribed domestic service tasks of the RoboCup@Home competition. We discuss the contrasts and synergies of these efforts, highlighting how our work to build a RoboCup@Home Domestic Standard Platform League entry led us to identify an integrated software architecture that could support both projects. Further, naturalistic deployments of our office robot platform as part of the Building-Wide Intelligence project have led us to identify and research new problems in a traditional laboratory setting.

cs.RO↗