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Jiwen Lu

Publications and source records attributed to Jiwen Lu.

At least 19 recordsLinked to original sources

ReconDreamer#: Self-Evolving Closed-Loop Synergy of Reconstruction and Generation for Dynamic Driving Scenes

Dynamic driving scene reconstruction has made remarkable strides in recent years by leveraging generative priors, particularly in the quality of novel trajectory rendering. Nevertheless, a significant gap remains between the generated data and real-world sensor observations, severely hindering further improvements in reconstruction fidelity. In this paper, we present ReconDreamer#, a self-evolving framework that synergizes reconstruction and generation for dynamic driving scenes, which substantially bridges the gap between synthesized novel trajectory data and recorded real-world observations. Within this self-evolving closed-loop framework, the generative and reconstruction models mutually reinforce each other through iterative refinement, ultimately yielding a significant enhancement in the 3D representation capability of the reconstruction model. Additionally, we introduce a geometry-prior-based adaptive ground model to further enhance the rendering quality of the reconstruction model. To validate the effectiveness of the proposed method, we conduct comprehensive evaluations on Waymo, nuScenes, PandaSet, and EUVS benchmarks. Specifically on Waymo, at a 6-m lateral shift, ReconDreamer# improves NTA-IoU and NTL-IoU by 8.8% and 3.0%, respectively, and reduces FID by 15.1% relative to ReconDreamer++.

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MindView: Benchmarking Generative Multi-View Spatial Intelligence

Spatial intelligence has recently been assessed through generative tasks such as spatially grounded image editing, yet language-guided generation of spatially consistent views from partial multi-view observations remains underexplored. We introduce MindView, a benchmark for generative multi-view spatial intelligence with 1,500 samples from 513 scenes across three indoor datasets. Its seven tasks form two families: geometry-dominant tasks specify changes in camera position and orientation, while semantics-dominant tasks require inferring target viewpoints by grounding referred objects and interpreting spatial relations and reference-frame cues. Evaluation of eleven generators reveals substantial room for improvement on MindView. A paired context analysis further shows that all eleven generators obtain lower overall scores under the expanded context setting. These findings motivate us to investigate whether task-specific supervision can improve target-view generation and whether models can use additional multi-view evidence effectively. We therefore fine-tune BAGEL on the MindView training dataset, improving its overall score by 24.3 points and yielding gains across all seven MindView tasks. Beyond these generation gains, the fine-tuned model also yields higher scores on three spatial-understanding benchmarks without training on their annotations, suggesting that learning to generate spatially grounded views may benefit spatial understanding. To improve evidence utilization under expanded context, we propose MindCue, a training-free spatial evidence selector guided by a target-view hypothesis. MindCue reverses the drop in overall score under expanded context and outperforms the standard-context baseline. Overall, MindView provides a concrete testbed for generative multi-view spatial intelligence.

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State World Models: Execute the Rules, Generate the Pixels

Existing world models can generate action-conditioned video from a single image. Many focus on camera movement, allowing users to explore the generated scene. However, navigation alone does not ensure that an action follows persistent rules when its outcome depends on state that is invisible in the current frame. We present Stateful Harness, a framework that separates world evolution from video rendering to support stateful and rule-governed interaction. It maintains an evolving world state under specified rules, renders each resulting event with a frozen video model, and uses the generated clip to update the world state for the next turn. At each turn, the harness resolves the action selected by the user and compiles the resulting event into an instruction, while a preview clip from an editable 3D scene provides spatial and camera guidance. To evaluate rule compliance, we build WorldState-Bench, a benchmark of 50 counterfactual twin pairs that share an initial frame and action but differ in hidden state and required outcome. Under rule-only prompting, the best of the 11 evaluated video backends produces the required endings for both cases in 32% of pairs. For MiniMax-H3, specifying the required endings raises this rate from 32% to 64%, while the full harness reaches 92% with the same frozen model. These results support separating rule execution from video rendering for world interactions with hidden state.

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F2F-AP: Flow-to-Future Asynchronous Policy for Real-time Dynamic Manipulation

Asynchronous inference has emerged as a prevalent paradigm in robotic manipulation, achieving significant progress in ensuring trajectory smoothness and efficiency. However, a systemic challenge remains unresolved, as inherent latency causes generated actions to inevitably lag behind the real-time environment. This issue is particularly exacerbated in dynamic scenarios, where such temporal misalignment severely compromises the policy's ability to interpret and react to rapidly evolving surroundings. In this paper, we propose a novel framework that leverages predicted object flow to synthesize future observations, incorporating a flow-based contrastive learning objective to align the visual feature representations of predicted observations with ground-truth future states. Empowered by this anticipated visual context, our asynchronous policy gains the capacity for proactive planning and motion, enabling it to explicitly compensate for latency and robustly execute manipulation tasks involving actively moving objects. Experimental results demonstrate that our approach significantly enhances responsiveness and success rates in complex dynamic manipulation tasks.

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LoopWAM: Closed-Loop Generalist Policy Improvement from Deployment Rollouts

Scaling expert demonstrations alone does not enable generalist robot policies to improve from deployment. Real-world rollouts contain successes, suboptimal behavior, and failures: imitating every recorded action can reinforce poor behavior, while filtering out failures discards evidence of physical interactions and their consequences. We introduce LoopWAM, a closed-loop world-action model that learns directly from this full quality spectrum, using rollouts from both itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world modeling, while quality steering and quality-weighted supervision retain full video supervision across qualities and regulate action imitation. Video and action tokens interact throughout parallel denoising, allowing learned consequences to inform action generation directly. On RoboChallenge Table30-V2, three deployment-and-training rounds raise success from 23.67% to 43.33%, a 19.7-percentage-point gain, with a final score of 56.80. LoopWAM also achieves 94.5% average success on RoboTwin 2.0 and 49.5% overall success on RoboCasa365 without additional embodied pretraining, obtaining the best overall results among the compared methods across all three benchmarks. On challenging shirt folding task, two rounds of deployment-driven improvement after single-task post-training raise success from 13.20% to 55.56%. These results demonstrate closed-loop improvement from mixed-quality experience under both multi-task learning and single-task post-training. Project page: https://loop-wam.github.io/

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CMP: Robust Whole-Body Tracking for Loco-Manipulation via Competence Manifold Projection

While decoupled control schemes for legged mobile manipulators have shown robustness, learning holistic whole-body control policies for tracking global end-effector poses remains fragile against Out-of-Distribution (OOD) inputs induced by sensor noise or infeasible user commands. To improve robustness against these perturbations without sacrificing task performance and continuity, we propose Competence Manifold Projection (CMP). Specifically, we utilize a Frame-Wise Safety Scheme that transforms the infinite-horizon safety constraint into a computationally efficient single-step manifold inclusion. To instantiate this competence manifold, we employ a Lower-Bounded Safety Estimator that distinguishes unmastered intentions from the training distribution. We then introduce an Isomorphic Latent Space (ILS) that aligns manifold geometry with safety probability, enabling efficient O(1) seamless defense against arbitrary OOD intents. Experiments demonstrate that CMP achieves up to a 10-fold survival rate improvement in typical OOD scenarios where baselines suffer catastrophic failure, incurring under 10% tracking degradation. Notably, the system exhibits emergent "best-effort" generalization behaviors to progressively accomplish OOD goals by adhering to the competence boundaries. Project website: https://shepherd1226.github.io/CMP/

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Attention at Rest Stays at Rest: Breaking Visual Inertia to Mitigate Relation Hallucinations

While multimodal large language models demonstrate strong entity-level perception, faithfully grounding relational interactions between objects remains a persistent challenge. Although conventional visual grounding techniques attempt to resolve hallucinations by amplifying visual attention, strengthening overall visual signals fails to reliably correct relational errors. Tracing visual attention in relation descriptions reveals that correct responses tend to dynamically shift focus across regions, whereas hallucinated responses often linger on previously dominant evidence, exhibiting an undesirable \textit{visual inertia}. Further analysis shows that relation-prediction performance steadily deteriorates as more previous-step visual attention is carried into the current decoding step. We therefore introduce Inertia-aware Visual Excitation (IVE), an MLLM decoding method that dynamically recalibrates visual values using token-level attention history. By contrasting current attention against recent moving averages, IVE separates emergent tokens with rising relevance from persistently dominant inertia tokens, selectively reinforcing newly needed evidence while mildly attenuating contributions from repeatedly attended regions. Across three MLLMs and decoding strategies, IVE reduces relation hallucinations while preserving broader multimodal performance.

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GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction

General-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls.

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GAPrompt++: Multi-Granular Geometry-Aware Point Cloud Prompt for 3D Vision Model

Pre-trained 3D vision models have substantially advanced point cloud analysis, yet adapting them to downstream tasks via full fine-tuning is computationally expensive and storage-intensive. Parameter-Efficient Fine-Tuning (PEFT) offers a promising alternative by reducing both adaptation cost and storage burden. However, existing prompting-based approaches ignore the intrinsic geometric structures of point clouds, thereby limiting their adaptation capability. This limitation stems from their inability to encode both fine-grained geometric cues and coarse-grained structural semantics, as well as failing to propagate such information effectively through the model hierarchy. To address these challenges, we propose GAPrompt++, a multi-granular geometry-aware prompting method that provides richer geometric guidance for efficient 3D task adaptation. Specifically, we introduce a Point Shift Prompter that extracts multi-granular geometric features across different scales, enabling instance-specific geometric adjustments during adaptation. Next, a Keypoint Prompter adaptively generates point-level prompts to highlight local geometric saliency and fine-grained structural details. Furthermore, a Prompt Propagation mechanism injects these multi-granular geometric cues throughout the feature extraction hierarchy, strengthening the ability to capture essential geometric characteristics. Extensive experiments show that GAPrompt++ achieves state-of-the-art performance among prompting-based PEFT methods and even surpasses full fine-tuning across diverse benchmarks, while requiring less than 2\% trainable parameters. In addition, to address the saturation of existing evaluation datasets, we construct two more challenging benchmarks derived from 3D Gaussian Splatting and Multi-View Stereo reconstruction, offering diverse and realistic point cloud scenarios to promote future research.

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OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs

Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators (each also serving as a blind cross-reviewer) across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, generative spatial reasoning, and allocentric spatial mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts evaluated under the same prefix-access protocol by 33 points (59.2 vs. 92.2), with allocentric spatial mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.

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SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation

Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming $π_{0.5}$, while exhibiting strong compositional generalization to unseen task configurations.

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UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction

In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to generate fixed Gaussians across all views of each scene by minimizing the error between rendered views and ground-truth images. However, such fixed Gaussians generally render images from all views and lack the ability to adapt to specific viewpoints, as they do not incorporate target view information when predicting Gaussians. To address this, our UniqueSplat learns the view-conditioned information as a prior and incorporates this knowledge into network parameters, so that Gaussians are dynamically adjusted in accordance with different views. Specifically, we propose a two-branch view-conditioned hyperNetwork to simultaneously learn view-agnostic embeddings and view-specific knowledge, which not only explores the shareable knowledge from various views, but also adapts the model to specific views at test time. Extensive experiments on widely-used datasets including RealEstate10K, ACID and DTU demonstrate the superiority of UniqueSplat over the state-of-the-art methods. Moreover, UniqueSplat encouragingly outperforms existing methods in cross-dataset evaluation, showing its notable generalization ability.

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PixelSR: Efficient Screen Content Super-Resolution via Pixel Classification

Screen content images are generally composed of texts and graphics. Compared to natural images, these man-made images contain a large quantity of sharp but repetitive structures. However, existing works in screen content super-resolution underutilize the special characteristics of screen content, leaving a large room to improve model performance and speed up. In this paper, we propose PixelSR, a simple yet effective method to improve super-resolution performance but with faster inference speed. To improve model performance, we classify pixels via pixel binning to compute content attention in the training phase. Specifically, after binning pixels into content-dependent groups, content attention is aggregated from pixel features within each group to introduce a content-dependent and non-local receptive field for every pixel. In the testing phase, we utilize the properties of self-repetitiveness and redundancy in screen content to speed up inference without the loss of model performance. We divide targeted high-resolution pixels into three types, which are unique pixels, repeated pixels, and background pixels for each test image. We conduct conventional network processing on unique pixels and cache their predictions in the on-the-fly lookup table. For repeated pixels which have appeared in unique pixels, we directly retrieve prediction results from the lookup table without network processing. For background pixels, we use the nearest neighbor algorithm to generate high-resolution pixels. The on-the-fly lookup table is cleaned and repeats the procedure above for the next test image. Experiments show our PixelSR achieves state-of-the-art performance with shorter inference time in screen content super-resolution.

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SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.

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EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding

GUI agents must reason about how actions transform interface states, but end-to-end success rates entangle this ability with perception, grounding, planning, and recovery. We introduce EvoGUI, a diagnostic framework that converts normalized GUI trajectories into three complementary visual question answering probes: temporal ordering, inverse action/value prediction, and contrastive one-step successor discrimination. Their labels are derived from trajectory order and logged actions, requiring no additional task-label annotation after trajectory normalization. We instantiate EvoGUI-Bench from Mind2Web and WebLINX, yielding 3,000 instances across 120 domains, and evaluate 28 vision-language model configurations zero-shot. The strongest model reaches only 60.4 EvoGain, while model scale and GUI specialization do not reliably predict performance. These results establish EvoGUI-Bench as a scalable diagnostic complement to end-to-end GUI-agent evaluation while exposing substantial headroom in state-transition understanding. The source code is publicly available at https://github.com/Yyhhh6/EvoGUI.

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GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.

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Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation

Generating interactive and dynamic 4D scenes from a single static image remains a core challenge. Most existing generate-then-reconstruct and reconstruct-then-generate methods decouple geometry from motion, causing spatiotemporal inconsistencies and poor generalization. To address these, we present MoGe4D (Motion and Geometry-Aware image-to-4D Synthesis), a geometry-conditioned framework for single-image 4D synthesis that models a scene as dense 4D point trajectories. Instead of treating geometry and dynamics as two disconnected stages, our method starts from an initial geometric prior inferred from the input image and predicts future time-varying trajectories in a diffusion process, improving spatiotemporal coherence while preserving structural stability. To support this task, we first introduce TrajScene-60K, a large-scale dataset of 60,000 video samples with dense 4D point trajectories, addressing the scarcity of high-quality training data for scene-level 4D generation. Built on this, our diffusion-based 4D Scene Trajectory Generator (4D-STraG) predicts geometry-consistent and motion-plausible trajectory fields conditioned on the input image, with a depth-guided motion normalization strategy to reduce scale ambiguity and a Motion Perception Module (MPM) to inject motion-aware priors. We further propose a 4D View Synthesis Module (4D-ViSM) to render the generated 4D representation into videos under arbitrary camera trajectories. Experiments show that MoGe4D produces high-quality 4D scenes with strong temporal coherence, favorable geometry-aware consistency, and compelling novel-view synthesis from a single image. Code: https://github.com/Zhangyr2022/MoGe4D.

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Measuring 3D Spatial Geometric Consistency in Dynamic Video Generation

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are insensitive to geometric distortions, while consistency-focused benchmarks often penalize valid foreground dynamics. To address this gap, we introduce SGC, a metric for evaluating 3D \textbf{S}patial \textbf{G}eometric \textbf{C}onsistency in dynamically generated videos. We quantify geometric consistency by measuring the divergence among multiple camera poses estimated from distinct local regions. Our approach first separates static from dynamic regions, then partitions the static background into spatially coherent sub-regions. We predict depth for each pixel, estimate a local camera pose for each subregion, and compute the divergence among these poses to quantify geometric consistency. Experiments on real and generative videos demonstrate that SGC robustly quantifies geometric inconsistencies, effectively identifying critical failures missed by existing metrics.

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