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Jiwen Lu

Publications and source records attributed to Jiwen Lu.

At least 55 records · Page 3Linked to original sources

ShapeGen: Robotic Data Generation for Category-Level Manipulation

Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level manner, i.e. knowing how to interact with any object in a certain category, instead of only a specific one seen during training. This in-category generalizability is usually nurtured with shape-diversified training data; however, manually collecting such a corpus of data is infeasible due to the requirement of intense human labor and large collections of divergent objects at hand. In this paper, we propose ShapeGen, a data generation method that aims at generating shape-variated manipulation data in a simulator-free and 3D manner. ShapeGen decomposes the process into two stages: Shape Library curation and Function-Aware Generation. In the first stage, we train spatial warpings between shapes mapping points to points that correspond functionally, and aggregate 3D models along with the warpings into a plug-and-play Shape Library. In the second stage, we design a pipeline that, leveraging established Libraries, requires only minimal human annotation to generate physically plausible and functionally correct novel demonstrations. Experiments in the real world demonstrate the effectiveness of ShapeGen to boost policies' in-category shape generalizability. Project page: https://wangyr22.github.io/ShapeGen/.

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Towards provable probabilistic safety for scalable embodied AI systems

Embodied AI systems, comprising AI models and physical plants, are increasingly prevalent across various applications. Due to the rarity of system failures, ensuring their safety in complex operating environments remains a major challenge, which severely hinders their large-scale deployment in safety-critical domains, such as autonomous vehicles, medical devices, and robotics. While achieving provable deterministic safety-verifying system safety across all possible scenarios-remains theoretically ideal, the rarity and complexity of corner cases make this approach impractical for scalable embodied AI systems. Instead, empirical safety evaluation is employed as an alternative, but the absence of provable guarantees imposes significant limitations. To address these issues, we argue for a paradigm shift to provable probabilistic safety that integrates provable guarantees with progressive achievement toward a probabilistic safety boundary on overall system performance. The new paradigm better leverages statistical methods to enhance feasibility and scalability, and a well-defined probabilistic safety boundary enables embodied AI systems to be deployed at scale. In this Perspective, we outline a roadmap for provable probabilistic safety, along with corresponding challenges and potential solutions. By bridging the gap between theoretical safety assurance and practical deployment, this Perspective offers a pathway toward safer, large-scale adoption of embodied AI systems in safety-critical applications.

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BWTA: Accurate and Efficient Binarized Transformer by Algorithm-Hardware Co-design

Ultra low-bit quantization brings substantial efficiency for Transformer-based models, but the accuracy degradation and limited GPU support hinder its wide usage. In this paper, we analyze zero-point distortion in binarization and propose a Binary Weights & Ternary Activations (BWTA) quantization scheme, which projects tiny values to zero and preserves the accuracy of extremely low-bit models. For training, we propose Smooth Multi-Stage Quantization, combining a Levelwise Degradation Strategy and a Magnitude-Alignment Projection Factor to enable stable and fast convergence. For inference, we develop a BWTA MatMul CUDA kernel with instruction-level parallel bit-packing and comprehensive binary/ternary MatMul implementations for both linear and attention operators, allowing seamless integration across Transformer architectures. Experiments show that BWTA approaches full-precision performance for BERT, with an average 3.5% drop on GLUE and less than 2% drop on five tasks, and achieves comparable perplexity and accuracy for LLMs. In efficiency, it delivers 16 to 24 times kernel-level speedup over FP16 on NVIDIA GPUs, and 216 to 330 tokens/s end-to-end prefill speedup with lower memory footprint on LLMs. As an algorithm-hardware co-design, BWTA demonstrates practical, low-latency ultra-low-bit inference without sacrificing model quality.

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Streaming 4D Visual Geometry Transformer

Perceiving and reconstructing 3D geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and low-latency applications, we propose a streaming visual geometry transformer that shares a similar philosophy with autoregressive large language models. We explore a simple and efficient design and employ a causal transformer architecture to process the input sequence in an online manner. We use temporal causal attention and cache the historical keys and values as implicit memory to enable efficient streaming long-term 3D reconstruction. This design can handle low-latency 3D reconstruction by incrementally integrating historical information while maintaining high-quality spatial consistency. For efficient training, we propose to distill knowledge from the dense bidirectional visual geometry grounded transformer (VGGT) to our causal model. For inference, our model supports the migration of optimized efficient attention operators (e.g., FlashAttention) from large language models. Extensive experiments on various 3D geometry perception benchmarks demonstrate that our model enhances inference speed in online scenarios while maintaining competitive performance, thereby facilitating scalable and interactive 3D vision systems. Code is available at: https://github.com/wzzheng/StreamVGGT.

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Vega: Learning to Drive with Natural Language Instructions

Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.

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Self-Calibrated CLIP for Training-Free Open-Vocabulary Segmentation

Recent advancements in pre-trained vision-language models like CLIP have enabled the task of open-vocabulary segmentation. CLIP demonstrates impressive zero-shot capabilities in various downstream tasks that require holistic image understanding. However, due to the image-level contrastive learning and fully global feature interaction, ViT-based CLIP struggles to capture local details, resulting in poor performance in segmentation tasks. Our analysis of ViT-based CLIP reveals that anomaly tokens emerge during the forward process, attracting disproportionate attention from normal patch tokens and thereby diminishing spatial awareness. To address this issue, we propose Self-Calibrated CLIP (SC-CLIP), a training-free method that calibrates CLIP to generate finer representations while preserving its original generalization ability-without introducing new parameters or relying on additional backbones. Specifically, we mitigate the negative impact of anomaly tokens from two complementary perspectives. First, we explicitly identify the anomaly tokens and replace them based on local context. Second, we reduce their influence on normal tokens by enhancing feature discriminability and attention correlation, leveraging the inherent semantic consistency within CLIP's mid-level features. In addition, we introduce a two-pass strategy that effectively integrates multi-level features to enrich local details under the training-free setting. Together, these strategies enhance CLIP's feature representations with improved granularity and semantic coherence. Experimental results demonstrate the effectiveness of SC-CLIP, achieving state-of-the-art results across all datasets and surpassing previous methods by 9.5%. Notably, SC-CLIP boosts the performance of vanilla CLIP ViT-L/14 by 6.8 times. Our source code is available at https://github.com/SuleBai/SC-CLIP.

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NeXT-IMDL: Build Benchmark for NeXT-Generation Image Manipulation Detection & Localization

The accessibility surge and abuse risks of user-friendly image editing models have created an urgent need for generalizable, up-to-date methods for Image Manipulation Detection and Localization (IMDL). Current IMDL research typically uses cross-dataset evaluation, where models trained on one benchmark are tested on others. However, this simplified evaluation approach conceals the fragility of existing methods when handling diverse AI-generated content, leading to misleading impressions of progress. This paper challenges this illusion by proposing NeXT-IMDL, a large-scale diagnostic benchmark designed not just to collect data, but to probe the generalization boundaries of current detectors systematically. Specifically, NeXT-IMDL categorizes AIGC-based manipulations along four fundamental axes: editing models, manipulation types, content semantics, and forgery granularity. Built upon this, NeXT-IMDL implements five rigorous cross-dimension evaluation protocols. Our extensive experiments on 11 representative models reveal a critical insight: while these models perform well in their original settings, they exhibit systemic failures and significant performance degradation when evaluated under our designed protocols that simulate real-world, various generalization scenarios. By providing this diagnostic toolkit and the new findings, we aim to advance the development towards building truly robust, next-generation IMDL models.

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DriveTok: 3D Driving Scene Tokenization for Unified Multi-View Reconstruction and Understanding

With the growing adoption of vision-language-action models and world models in autonomous driving systems, scalable image tokenization becomes crucial as the interface for the visual modality. However, most existing tokenizers are designed for monocular and 2D scenes, leading to inefficiency and inter-view inconsistency when applied to high-resolution multi-view driving scenes. To address this, we propose DriveTok, an efficient 3D driving scene tokenizer for unified multi-view reconstruction and understanding. DriveTok first obtains semantically rich visual features from vision foundation models and then transforms them into the scene tokens with 3D deformable cross-attention. For decoding, we employ a multi-view transformer to reconstruct multi-view features from the scene tokens and use multiple heads to obtain RGB, depth, and semantic reconstructions. We also add a 3D head directly on the scene tokens for 3D semantic occupancy prediction for better spatial awareness. With the multiple training objectives, DriveTok learns unified scene tokens that integrate semantic, geometric, and textural information for efficient multi-view tokenization. Extensive experiments on the widely used nuScenes dataset demonstrate that the scene tokens from DriveTok perform well on image reconstruction, semantic segmentation, depth prediction, and 3D occupancy prediction tasks.

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AdaZoom-GUI: Adaptive Zoom-based GUI Grounding with Instruction Refinement

GUI grounding is a critical capability for vision-language models (VLMs) that enables automated interaction with graphical user interfaces by locating target elements from natural language instructions. However, grounding on GUI screenshots remains challenging due to high-resolution images, small UI elements, and ambiguous user instructions. In this work, we propose AdaZoom-GUI, an adaptive zoom-based GUI grounding framework that improves both localization accuracy and instruction understanding. Our approach introduces an instruction refinement module that rewrites natural language commands into explicit and detailed descriptions, allowing the grounding model to focus on precise element localization. In addition, we design a conditional zoom-in strategy that selectively performs a second-stage inference on predicted small elements, improving localization accuracy while avoiding unnecessary computation and context loss on simpler cases. To support this framework, we construct a high-quality GUI grounding dataset and train the grounding model using Group Relative Policy Optimization (GRPO), enabling the model to predict both click coordinates and element bounding boxes. Experiments on public benchmarks demonstrate that our method achieves state-of-the-art performance among models with comparable or even larger parameter sizes, highlighting its effectiveness for high-resolution GUI understanding and practical GUI agent deployment.

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Collaborating Vision, Depth, and Thermal Signals for Multi-Modal Tracking: Dataset and Algorithm

Existing multi-modal object tracking approaches primarily focus on dual-modal paradigms, such as RGB-Depth or RGB-Thermal, yet remain challenged in complex scenarios due to limited input modalities. To address this gap, this work introduces a novel multi-modal tracking task that leverages three complementary modalities, including visible RGB, Depth (D), and Thermal Infrared (TIR), aiming to enhance robustness in complex scenarios. To support this task, we construct a new multi-modal tracking dataset, coined RGBDT500, which consists of 500 videos with synchronised frames across the three modalities. Each frame provides spatially aligned RGB, depth, and thermal infrared images with precise object bounding box annotations. Furthermore, we propose a novel multi-modal tracker, dubbed RDTTrack. RDTTrack integrates tri-modal information for robust tracking by leveraging a pretrained RGB-only tracking model and prompt learning techniques. In specific, RDTTrack fuses thermal infrared and depth modalities under a proposed orthogonal projection constraint, then integrates them with RGB signals as prompts for the pre-trained foundation tracking model, effectively harmonising tri-modal complementary cues. The experimental results demonstrate the effectiveness and advantages of the proposed method, showing significant improvements over existing dual-modal approaches in terms of tracking accuracy and robustness in complex scenarios. The dataset and source code are publicly available at https://xuefeng-zhu5.github.io/RGBDT500.

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Latent Diffusion Model without Variational Autoencoder

Recent progress in diffusion-based visual generation has largely relied on latent diffusion models with variational autoencoders (VAEs). While effective for high-fidelity synthesis, this VAE+diffusion paradigm suffers from limited training efficiency, slow inference, and poor transferability to broader vision tasks. These issues stem from a key limitation of VAE latent spaces: the lack of clear semantic separation and strong discriminative structure. Our analysis confirms that these properties are crucial not only for perception and understanding tasks, but also for the stable and efficient training of latent diffusion models. Motivated by this insight, we introduce SVG, a novel latent diffusion model without variational autoencoders, which leverages self-supervised representations for visual generation. SVG constructs a feature space with clear semantic discriminability by leveraging frozen DINO features, while a lightweight residual branch captures fine-grained details for high-fidelity reconstruction. Diffusion models are trained directly on this semantically structured latent space to facilitate more efficient learning. As a result, SVG enables accelerated diffusion training, supports few-step sampling, and improves generative quality. Experimental results further show that SVG preserves the semantic and discriminative capabilities of the underlying self-supervised representations, providing a principled pathway toward task-general, high-quality visual representations. Code and interpretations are available at https://howlin-wang.github.io/svg/.

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WaterVIB: Learning Minimal Sufficient Watermark Representations via Variational Information Bottleneck

Robust watermarking is critical for intellectual property protection, whereas existing methods face a severe vulnerability against regeneration-based AIGC attacks. We identify that existing methods fail because they entangle the watermark with high-frequency cover texture, which is susceptible to being rewritten during generative purification. To address this, we propose WaterVIB, a theoretically grounded framework that reformulates the encoder as an information sieve via the Variational Information Bottleneck. Instead of overfitting to fragile cover details, our approach forces the model to learn a Minimal Sufficient Statistic of the message. This effectively filters out redundant cover nuances prone to generative shifts, retaining only the essential signal invariant to regeneration. We theoretically prove that optimizing this bottleneck is a necessary condition for robustness against distribution-shifting attacks. Extensive experiments demonstrate that WaterVIB significantly outperforms state-of-the-art methods, achieving superior zero-shot resilience against unknown diffusion-based editing.

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Astra: General Interactive World Model with Autoregressive Denoising

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.

cs.CV↗

Moaw: Unleashing Motion Awareness for Video Diffusion Models

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot setting. Motivated by these findings, we investigate whether supervised training can more fully harness the tracking capability of video diffusion models. To this end, we propose Moaw, a framework that unleashes motion awareness for video diffusion models and leverages it to facilitate motion transfer. Specifically, we train a diffusion model for motion perception, shifting its modality from image-to-video generation to video-to-dense-tracking. We then construct a motion-labeled dataset to identify features that encode the strongest motion information, and inject them into a structurally identical video generation model. Owing to the homogeneity between the two networks, these features can be naturally adapted in a zero-shot manner, enabling motion transfer without additional adapters. Our work provides a new paradigm for bridging generative modeling and motion understanding, paving the way for more unified and controllable video learning frameworks.

cs.CV↗

SFTok: Bridging the Performance Gap in Discrete Tokenizers

Recent advances in multimodal models highlight the pivotal role of image tokenization in high-resolution image generation. By compressing images into compact latent representations, tokenizers enable generative models to operate in lower-dimensional spaces, thereby improving computational efficiency and reducing complexity. Discrete tokenizers naturally align with the autoregressive paradigm but still lag behind continuous ones, limiting their adoption in multimodal systems. To address this, we propose \textbf{SFTok}, a discrete tokenizer that incorporates a multi-step iterative mechanism for precise reconstruction. By integrating \textbf{self-forcing guided visual reconstruction} and \textbf{debias-and-fitting training strategy}, SFTok resolves the training-inference inconsistency in multi-step process, significantly enhancing image reconstruction quality. At a high compression rate of only 64 tokens per image, SFTok achieves state-of-the-art reconstruction quality on ImageNet (rFID = 1.21) and demonstrates exceptional performance in class-to-image generation tasks (gFID = 2.29).

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SVG-T2I: Scaling Up Text-to-Image Latent Diffusion Model Without Variational Autoencoder

Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.

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Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory

Dense 3D scene reconstruction from an ordered sequence or unordered image collections is a critical step when bringing research in computer vision into practical scenarios. Following the paradigm introduced by DUSt3R, which unifies an image pair densely into a shared coordinate system, subsequent methods maintain an implicit memory to achieve dense 3D reconstruction from more images. However, such implicit memory is limited in capacity and may suffer from information loss of earlier frames. We propose Point3R, an online framework targeting dense streaming 3D reconstruction. To be specific, we maintain an explicit spatial pointer memory directly associated with the 3D structure of the current scene. Each pointer in this memory is assigned a specific 3D position and aggregates scene information nearby in the global coordinate system into a changing spatial feature. Information extracted from the latest frame interacts explicitly with this pointer memory, enabling dense integration of the current observation into the global coordinate system. We design a 3D hierarchical position embedding to promote this interaction and design a simple yet effective fusion mechanism to ensure that our pointer memory is uniform and efficient. Our method achieves competitive or state-of-the-art performance on various tasks with low training costs. Code: https://github.com/YkiWu/Point3R.

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PointVDP: Learning View-Dependent Projection by Fireworks Rays for 3D Point Cloud Segmentation

In this paper, we propose view-dependent projection (VDP) to facilitate point cloud segmentation, designing efficient 3D-to-2D mapping that dynamically adapts to the spatial geometry from view variations. Existing projection-based methods leverage view-independent projection in complex scenes, relying on straight lines to generate direct rays or upward curves to reduce occlusions. However, their view independence provides projection rays that are limited to pre-defined parameters by human settings, restricting point awareness and failing to capture sufficient projection diversity across different view planes. Although multiple projections per view plane are commonly used to enhance spatial variety, the projected redundancy leads to excessive computational overhead and inefficiency in image processing. To address these limitations, we design a framework of VDP to generate data-driven projections from 3D point distributions, producing highly informative single-image inputs by predicting rays inspired by the adaptive behavior of fireworks. In addition, we construct color regularization to optimize the framework, which emphasizes essential features within semantic pixels and suppresses the non-semantic features within black pixels, thereby maximizing 2D space utilization in a projected image. As a result, our approach, PointVDP, develops lightweight projections in marginal computation costs. Experiments on S3DIS and ScanNet benchmarks show that our approach achieves competitive results, offering a resource-efficient solution for semantic understanding.

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