Searcharxiv⌕ Search

arXiv subjects

Jiwoo Kang

Publications and source records attributed to Jiwoo Kang.

10 recordsLinked to original sources

UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation

Reconstructing detailed geometry and realistic appearance from a single RGB image is essential yet fundamentally challenging due to inherent ambiguities such as occlusion, lighting variations, and texture-geometry entanglement. While recent diffusion-based generative models have significantly improved novel view synthesis, existing approaches suffer from two critical limitations: lack of cross-view geometric consistency and insufficient cross-domain semantic alignment. To address these issues, we introduce UniCross3D, a unified cross-view and cross-domain diffusion framework designed explicitly for consistent and physically coherent 3D generation. UniCross3D features two novel contributions: (1) a cross-view latent regularization that enforces cross-view geometric consistency across synthesized viewpoints by penalizing latent variance, and (2) a cross-domain mutual information objective grounded in the physics of image formation, explicitly aligning synthesized color and normal maps. Extensive experiments demonstrate that UniCross3D achieves significantly improved view consistency and semantic alignment over state-of-the-art methods and yields higher-fidelity reconstructions, particularly under challenging textures and ambiguous viewpoints.

cs.CV↗

Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space

Diffusion models are powerful generative frameworks for producing high-quality images by denoising latent variables from random noise. However, training with likelihood-based objectives, such as denoising score matching, can lead to locally over-smoothed high-frequency details, including fine textures and sharp edges, thereby limiting perceptual fidelity and structural detail. Adversarial training with GANs enhances sharpness but typically requires additional discriminator networks, increasing computational costs and destabilizing training. To this end, we propose Latent Diffusion Generative Adversarial Networks (LD-GAN), a novel framework that seamlessly integrates adversarial learning into diffusion models without modifying their original pipeline. LD-GAN leverages the pretrained variational autoencoder (VAE) in latent diffusion models as an energy-based discriminator, enabling adversarial training without extra parameters and preserving the structured latent priors learned from large datasets. We also introduce a structural consistency energy that aligns encoder and decoder feature representations, thereby enhancing perceptual quality and compatibility with the pretrained latent space. Extensive experiments demonstrate that LD-GAN significantly improves sample fidelity, perceptual sharpness, and diversity over state-of-the-art baseline methods across various generation tasks while ensuring efficient training dynamics.

cs.CV↗

A Differentiable 3D Scene Graph Metric via Contextual Hellinger Triplet Geometry

3D scene graph prediction is commonly supervised with local object and predicate classification losses. Although effective for slot-wise label prediction, this formulation does not provide a graph-level semantic distance between a predicted scene graph and its ground truth: semantically mild label errors and structurally disruptive relational errors can be treated similarly, and subject-predicate-object facts are not compared as scene-level units. We propose Contextual Hellinger Triplet Geometry, a graph-level supervision objective that measures the semantic and structural discrepancy between 3D scene graphs. Our key idea is to reinterpret the conventional classifier outputs of a 3D scene graph predictor as an aligned probabilistic scene graph field, where object and predicate predictions jointly define contextual subject-predicate-object facts. This formulation yields a differentiable metric-based training objective with an efficient factorized implementation and can be applied to existing 3D scene graph prediction architectures without modifying their network design. Experiments on 3DSSG demonstrate that our supervision improves downstream graph-conditioned 3D scene generation, while ablation studies confirm the complementary roles of the proposed graph-level terms and user studies show better graph descriptiveness, relation plausibility, and structural preservation.

cs.CV↗

SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction

3D scene graph prediction is commonly optimized with object-node and relation-edge classification losses. These objectives encourage exact object and relation label recovery, but they do not directly optimize semantic proximity to the ground-truth scene graph: two wrong graphs can receive comparable penalties even when one is much closer in object roles and relation contexts. A direct graph-distance loss is difficult in general, since graph matching and graph edit distance require correspondence search and edit-cost design. Our key observation is that prior supervised 3D scene graph prediction protocols are conducted on fixed object-node indices and supervised edge slots. This can turn a scene graph comparison into a well-defined aligned graph-distance problem. To this end, we propose SWORD, a Scene-Grounded Wasserstein Object-Relation Distance that builds block-normalized object and relation ground distance metrics from training scene graph annotations through a deterministic base-to-context order, without external semantic priors. SWORD lifts these metrics to Wasserstein distances over aligned node and null-augmented edge marginals, providing semantic graph-distance supervision beyond exact-label penalties while preserving the ground-truth graph as the unique zero-distance solution in aligned marginal probability space. We prove that SWORD is a strict metric on aligned marginal probabilistic scene graphs, preserves scene-graph-grounded substitution ordering, controls additive graph-grounded semantic observables, and yields a surrogate upper-bounding decoded semantic error.

cs.CV↗

View-Adaptive Renderer for View-Consistent 2D-to-3D Generation

Reconstructing 3D shapes from a single image remains a fundamental yet challenging problem in computer vision. Traditional monocular 3D generation pipelines typically synthesize multiple views from a single input image before applying Neural Radiance Field (NeRF)-based reconstruction. However, inherent projective ambiguities often produce visual discontinuities across generated viewpoints, leading to inaccuracies in reconstructed 3D models. Current solutions either incur significant additional computational burdens or fail to adequately resolve practical inconsistencies between synthesized views. To address these limitations, we propose a novel viewpoint-adaptive neural rendering framework that enables robust 3D reconstruction even when given partially inconsistent multi-view inputs. Our approach introduces view-adaptive neural renderers that independently correct viewpoint-dependent errors while simultaneously sharing a global feature backbone to preserve structural coherence. Furthermore, we propose a self-attention fusion module that adaptively integrates multi-view information, ensuring geometric consistency without relying heavily on indirect regularizations or computationally intensive methods. Through extensive experiments, we demonstrate that our method consistently improves 3D reconstruction fidelity. Importantly, our approach achieves near state-of-the-art performance without diffusion-based SDS supervision, relying primarily on photometric rendering loss with lightweight attention regularizers. This balance between accuracy and efficiency makes the proposed framework highly practical for real-world applications.

cs.CV↗

Face and Voice Cross-modal Association with Learning Convex Feature Embedding

Face-and-voice association learning is one of the most challenging tasks in deep learning. In this paper, we propose a simple but powerful cross-modal feature embedding method for the association of faces and voices. Previous work has studied cross-modal association tasks to establish the correlation between voice clips and facial images. These works have addressed cross-modal discrimination but underestimate the importance of handling heterogeneity in inter-modal features between audio and video, resulting in a lot of false positives and false negatives. To tackle the problem, the proposed method learns the embeddings of cross-modal features by making another feature exist between cross-modal features, facilitating the voice and face features of the same person to be embedded in a convex hull. Moreover, the incorporation of cross-modal attention mechanisms with convex embedding techniques represents a highly effective strategy for the attenuation of false positives and false negatives, accomplished via the minimization of inter-class discrepancies. We exhaustively evaluated our method for cross-modal verification, matching, and retrieval tasks on the large-scale VoxCeleb dataset. Extensive experimental results demonstrate that the proposed method achieves notable improvements over existing state-of-the-art methods.

cs.CV↗

Convolutional Neural Shading for High-Quality 3D Reconstruction from Multi-View Images

We propose a convolutional neural shading (CNS), a novel pipeline to reconstruct high-quality 3D shapes from multi-view images. Several recent studies have used neural radiance fields and other neural differentiable rendering methods to understand 3D geometry. However, these approaches rely on single-point geometric information, such as positions and normals of the surface, leading to a lack of detailed local geometry. Our approach addresses the inherent limitations of single-point information by leveraging a neural shader to capture variations even in dark and textureless regions with a convolutional neural shader, resulting in far more accurate geometry predictions. Additionally, our method mitigates surface irregularities at image boundaries by introducing a fine-detail displacement network, which utilizes spatial information of surface geometry and learns fine displacement details by correlating neighboring values in the rendering coordinates. Through extensive experiments, our proposed method has demonstrated significant quality improvements in the reconstructed shapes and rendered images over current state-of-the-art methods.

cs.CV↗

Collaborative Feature Aggregation for Face Super-Resolution and Robust Re-Identification

We propose a novel collaborative approach for face super-resolution (SR) and robust person re-identification from sequential or multi-view facial images. Traditional SR methods often suffer from blurring and distortion in faces recovered from poor-quality images due to low resolution. Image- and video-based facial SR methods using facial landmarks or segmentation also have similar challenges. To overcome these limitations, we leverage multiple correlated facial observations, across time or viewpoints, by introducing a transformer-based collaborative feature aggregation method that unifies identity features from multi-sequence or multi-view data. This allows faces in multiple sequences of an individual to contribute to accurately estimating common facial features. Furthermore, we propose a cascade SR network to progressively restore the high-resolution image of the target's face with gradual facial feature unification. The unified identity representation is further utilized in person re-identification scenarios, enabling accurate matching even under severe image degradation. The exhaustive experimental results and comparisons show that our method outperforms other state-of-the-art methods, demonstrating consistent improvements in both face super-resolution and re-identification performance. Our work highlights the effectiveness of joint identity reconstruction and progressive image restoration from multiple facial inputs in enhancing downstream visual recognition tasks.

cs.CV↗

Gauge-Equivariant Graph Networks via Self-Interference Cancellation

Graph Neural Networks (GNNs) excel on homophilous graphs but often fail under heterophily due to self-reinforcing and phase-inconsistent signals. We propose a \textbf{G}auge-\textbf{E}quivariant Graph Network with \textbf{S}elf-Interference \textbf{C}ancellation (GESC), which replaces additive aggregation with a projection-based interference mechanism. Unlike prior magnetic or gauge-equivariant GNNs that rely on additive message mixing, GESC explicitly models self-interference arising from redundant low-frequency components. We show that the absence of interference handling in existing gauge-based GNNs is a primary driver of oversmoothing under gauge transport. We introduce a $\mathrm{U}(1)$ phase connection followed by a rank-1 projection that suppresses self-parallel components before attention, and a sign-aware gate that regulates negatively aligned neighbors. Across diverse graph benchmarks, GESC consistently outperforms recent state-of-the-art models while offering a unified, interference-aware view of message passing. Our code is available at https://github.com/ChoiYoonHyuk/GESC.

cs.LG↗

E-MMKGR: A Unified Multimodal Knowledge Graph Framework for E-commerce Applications

Multimodal recommender systems (MMRSs) enhance collaborative filtering by leveraging item-side modalities, but their reliance on a fixed set of modalities and task-specific objectives limits both modality extensibility and task generalization. We propose E-MMKGR, a framework that constructs an e-commerce-specific Multimodal Knowledge Graph E-MMKG and learns unified item representations through GNN-based propagation and KG-oriented optimization. These representations provide a shared semantic foundation applicable to diverse tasks. Experiments on real-world Amazon datasets show improvements of up to 10.18% in Recall@10 for recommendation and up to 21.72% over vector-based retrieval for product search, demonstrating the effectiveness and extensibility of our approach.

cs.IR↗