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Jiwu Shu

Publications and source records attributed to Jiwu Shu.

At least 19 recordsLinked to original sources

Global Simulation-Guided Dynamic Operator Scheduling for Efficient Multi-Tenant Model Serving

Container-granularity scheduling leaves abundant short-lived idle slices within containers unexploited. Reallocating containers is too heavyweight to utilize such fine-grained opportunities under SLA constraints, and operator-level scheduling requires reasoning about dependencies, memory safety, and cluster-wide execution dynamics in real time. In this paper, we present SliceScheduler, a dynamic operator-level scheduling system for multi-tenant model serving. The key idea is to expose cluster-wide operator execution state and enable what-if reasoning over scheduling decisions. SliceScheduler consists of four key components. First, we introduce the Global Mapping Graph (GMG), a unified abstraction that captures operator dependencies, tensor shapes, resource mappings, and execution states, providing a real-time, cluster-wide view with explicit resource semantics. Second, we build a global simulator on top of GMG to predict operator-level execution and memory evolution under candidate placements. Third, we design an incremental, simulation-based scheduling module that selects placements to exploit fragmented idle slices while avoiding memory violations and preserving SLA. Finally, we develop an operator executor that materializes scheduling decisions on GPUs and coordinates computation and cross-accelerator transfers. We implement SliceScheduler as a PyTorch backend and evaluate it using production trace replay. Experimental results show that SliceScheduler improves token throughput by 1.10--2.29$\times$ compared to existing approaches, while maintaining SLA violations within 9\%. SliceScheduler demonstrates that operator-level scheduling is a practical and effective approach to improving GPU utilization for multi-tenant LLM serving.

cs.OS

SPORK: Self-Speculative Forking to Accelerate Agentic LLM Inference

LLM agents are becoming a common interface for research, coding, and question answering, yet their Thought-Action-Observation loop is often serial: the model reasons, emits a tool call, then idles the GPU until the result returns. This wait consumes 16-37% of wall time in our workloads and 35-61% in prior reports. Speculative tool execution can hide this wait, but existing systems need auxiliary predictors, historical traces, or static workflow graphs, leaving a gap for training-free, day-one deployment. We observe that the model can be its own predictor: a probe forked at the start of generation predicts Qwen3-32B's upcoming tool name with 74.6-99.6% accuracy across five benchmarks. We present SPORK (Self-sPeculative fORKing), a training-free controller that dispatches the speculated tool call early, overlapping its execution with the remaining chain-of-thought decode. A cost model captures when speculation breaks even, and each component improves one of its terms: a prefix-cache fork cuts probe cost, a confidence gate filters mispredictions, and partial-token accept turns rejected probes into speculative-decoding drafts. On acceptance, the tool result is ready when reasoning ends; on rejection, SPORK falls back to serial execution with no correctness penalty. On real-tool benchmarks, SPORK cuts Qwen3-32B's GAIA P95 by 18% (131.9 to 108.1 s); the mechanism holds across model sizes from 4B to 32B and across dense and mixture-of-experts models, with task accuracy within 1 pp of baseline or better wherever measured. SPORK deploys as a thin controller over standard completion APIs (no retraining, no auxiliary models, no offline traces) and is orthogonal to token-level speculative decoding. SPORK is open source at https://github.com/baihuajun24/spork.

cs.DC

PipeANN-Filter: An Efficient Filtered Vector Search System on SSD

We propose PipeANN-Filter, an efficient filtered vector search system on SSD. Unlike existing systems that explore only valid vectors (i.e., those satisfying the attribute constraints) during search, PipeANN-Filter explores a superset of valid vectors, and performs attribute verification after getting the top-k closest result vectors. This allows PipeANN-Filter to leverage probabilistic data structures (e.g., Bloom filters) to identify the superset, trading off a small number of false-positive vector explorations for a massive reduction in SSD I/O for attribute reading. Evaluations show that PipeANN-Filter improves search latency and throughput compared to state-of-the-art systems. PipeANN-Filter is open-source at https://github.com/thustorage/PipeANN

cs.OS

Efficient Training on Multiple Consumer GPUs with RoundPipe

Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware bottlenecks by reducing communication overhead. However, existing PP schedules suffer from an inherent limitation termed the weight binding issue. Binding uneven model stages (e.g., the LM head is large) to GPUs limits the pipeline's throughput to that of the GPU with the heaviest load, leading to severe pipeline bubbles. In this paper, we propose RoundPipe, a novel pipeline schedule that breaks the weight binding constraint on consumer GPU servers. RoundPipe treats GPUs as a pool of stateless execution workers and dynamically dispatches computation stages across devices in a round-robin manner, achieving a near-zero-bubble pipeline. To ensure training correctness and system efficiency, RoundPipe integrates a priority-aware transfer scheduling engine, a fine-grained distributed event-based synchronization protocol, and an automated layer partitioning algorithm. Evaluations on an 8$\times$ RTX 4090 server demonstrate that RoundPipe achieves 1.48--2.16$\times$ speedups over state-of-the-art baselines when fine-tuning 1.7B to 32B models. Remarkably, RoundPipe enables LoRA fine-tuning of the Qwen3-235B model with 31K sequence length on a single server. RoundPipe is publicly available as an open-source Python library with comprehensive documentation.

cs.DC

PlanB: Efficient Software IPv6 Lookup with Linearized $B^+$-Tree

IP lookup via Longest Prefix Match (LPM) is critical for packet forwarding. Unfortunately, conventional lookup algorithms are inefficient for IPv6 Forwarding Information Bases (FIBs), which are characterized by a set of long prefixes with diverse lengths. We observe that LPM inherently represents a two-dimensional (2D) search problem over both prefix values and prefix lengths, but existing algorithms mostly treat LPM as two separate levels of one-dimensional (1D) searches, causing poor lookup performance and high memory overhead. This paper presents PlanB, a novel scheme for high-speed IPv6 lookup. We transform the 2D LPM into an equivalent 1D search problem over elementary intervals, thereby unifying the search across prefix value and lengths. We then adapt a flat-array-based B-tree structure to the needs of LPM to propose the linearized $B^+$-tree, based on which we introduce an efficient search algorithm tailored to the properties of the transformed space. To maximize performance, we integrate PlanB with vectorization, batching, branch-free logic, and loop unrolling to fully exploit CPU parallelism. Extensive evaluation shows that PlanB achieves single-core performance of 390 Million Lookups Per Sec (MLPS) with real-world IPv6 FIBs on AMD processor, and scales to full-12-core performance of 3.4 Billion Lookups Per Sec (BLPS). This is 1.6$\times$$\sim$14$\times$ higher than state-of-the-art software-based schemes (PopTrie, CP-Trie, Neurotrie and HBS).

cs.DS

Innovation Discovery System for Networking Research

As networking systems become increasingly complex, achieving disruptive innovation grows more challenging. At the same time, recent progress in Large Language Models (LLMs) has shown strong potential for scientific hypothesis formation and idea generation. Nevertheless, applying LLMs effectively to networking research remains difficult for two main reasons: standalone LLMs tend to generate ideas by recombining existing solutions, and current open-source networking resources do not provide the structured, idea-level knowledge necessary for data-driven scientific discovery. To bridge this gap, we present SciNet, a research idea generation system specifically designed for networking. SciNet is built upon three key components: (1) constructing a networking-oriented scientific discovery dataset from top-tier networking conferences, (2) simulating the human idea discovery workflow through problem setting, inspiration retrieval, and idea generation, and (3) developing an idea evaluation method that jointly measures novelty and practicality. Experimental results show that \system consistently produces practical and novel networking research ideas across multiple LLM backbones, and outperforms standalone LLM-based generation in overall idea quality.

cs.NI

Nemo: A Low-Write-Amplification Cache for Tiny Objects on Log-Structured Flash Devices

Modern storage systems predominantly use flash-based SSDs as a cache layer due to their favorable performance and cost efficiency. However, in tiny-object workloads, existing flash cache designs still suffer from high write amplification. Even when deploying advanced log-structured flash devices (e.g., Zoned Namespace SSDs and Flexible Data Placement SSDs) with low device-level write amplification, application-level write amplification still dominates. This work proposes Nemo, which enhances set-associative cache design by increasing hash collision probability to improve set fill rate, thereby reducing application-level write amplification. To satisfy caching requirements, including high memory efficiency and low miss ratio, we introduce a bloom filter-based indexing mechanism that significantly reduces memory overhead, and adopt a hybrid hotness tracking to achieve low miss ratio without losing memory efficiency. Experimental results show that Nemo simultaneously achieves three key objectives for flash cache: low write amplification, high memory efficiency, and low miss ratio.

cs.AR

SwitchDelta: Asynchronous Metadata Updating for Distributed Storage with In-Network Data Visibility

Distributed storage systems typically maintain strong consistency between data nodes and metadata nodes by adopting ordered writes: 1) first installing data; 2) then updating metadata to make data visible.We propose SwitchDelta to accelerate ordered writes by moving metadata updates out of the critical path. It buffers in-flight metadata updates in programmable switches to enable data visibility in the network and retain strong consistency. SwitchDelta uses a best-effort data plane design to overcome the resource limitation of switches and designs a novel metadata update protocol to exploit the benefits of in-network data visibility. We evaluate SwitchDelta in three distributed in-memory storage systems: log-structured key-value stores, file systems, and secondary indexes. The evaluation shows that SwitchDelta reduces the latency of write operations by up to 52.4% and boosts the throughput by up to 126.9% under write-heavy workloads.

cs.DC

Argo: An efficient verification framework for distributed in-network computing

Distributed in-network programs are increasingly deployed in data centers for their performance benefits, but shifting application logic to switches also enlarges the failure domain. Ensuring their correctness before deployment is thus critical for reliability. While prior verification frameworks can efficiently detect bugs for programs running on a single switch, they overlook the common interactive behaviors in distributed settings, thereby missing related bugs that can cause state inconsistencies and system failures. This paper presents Procurator, a verification framework that efficiently captures interactive behaviors in distributed in-network programs. Procurator introduces a formal model combining the actor paradigm with Communicating Sequential Processes (CSP), translating pipeline execution into reactive, event-driven actors and unifying their interactions as message passing. To support flexible specification of distributed properties, it provides a unified intent language. Additionally, it incorporates a semantic-aware state pruner to reduce verification complexity, thus ensuring system scalability. Evaluation results show that Procurator efficiently uncovers 10 distinct bugs caused by interactive behaviors across five real-world in-network systems. It also reduces verification time by up to 913.2x and memory consumption by up to 1.9x compared to the state-of-the-art verifier.

cs.NI

Janus: Leveraging Incremental Computation for Efficient DNS Verification

Existing DNS configuration verification tools face significant issues (e.g., inefficient and lacking support for incremental verification). Inspired by the advancements in recent work of distributed data plane verification and the resemblance be- tween the data plane and DNS configuration, we tackle the challenge of DNS misconfiguration by introducing Janus, a DNS verification tool. Our key insight is that the process of a nameserver handling queries can be transformed into a matching process on a match-action table. With this insight, Janus consists of (1) an efficient data structure for partition query space based on the behaviors, (2) a symbolic execution algorithm that specifies how a single nameserver can efficiently cover all possible queries and ensure the accuracy of verification, (3) a mechanism to support incremental verification with less computational effort. Extensive experiments on real-world datasets (with over 6 million resource records) show that Janus achieves significant speedups, with peak improvements of up to 255.7x and a maximum 6046x reduction in the number of LECs.

cs.NI

RepLLM: Toward Automatically Reproducing Network Research Results

Result reproduction of computer networking research is challenging as the scarcity of open-source implementations and the complexity of heterogeneous system architectures. Even though Large Language Models have demonstrated potential in code generation, existing code generation frameworks often fail to address the long-context constraints and intricate logical dependencies, which are vital in reproducing network systems from academic papers. Thus, we introduce RepLLM, an end-to-end multi-agent framework designed to automate code reproduction from paper content. RepLLM features a collaborative architecture comprising four specialized agents -- Content Parsing, Architecture Design, Code Generation, and Audit&Repair, which are coordinated through Shared Memory mechanism to ensure global context consistency. With the enhancement of Structured Chain-of-Thought LLM reasoning and a sandbox-isolated static-dynamic debugging methodology, our framework effectively resolves semantic discrepancies and runtime errors, thereby improving reliable reproductions. Extensive evaluations on representative papers in top conferences demonstrate that RepLLM outperforms state-of-the-art system-level LLM frameworks in generating compile-ready and logically correct systems. Our results show that, with the aid of RepLLM, we can reproduce 95% of the original benchmarks within approximately two hours while reducing token consumption by up to 10% compared with state-of-the-art baselines.

cs.NI

Unlabeled Action Quality Assessment Based on Multi-dimensional Adaptive Constrained Dynamic Time Warping

The growing popularity of online sports and exercise necessitates effective methods for evaluating the quality of online exercise executions. Previous action quality assessment methods, which relied on labeled scores from motion videos, exhibited slightly lower accuracy and discriminability. This limitation hindered their rapid application to newly added exercises. To address this problem, this paper presents an unlabeled Multi-Dimensional Exercise Distance Adaptive Constrained Dynamic Time Warping (MED-ACDTW) method for action quality assessment. Our approach uses an athletic version of DTW to compare features from template and test videos, eliminating the need for score labels during training. The result shows that utilizing both 2D and 3D spatial dimensions, along with multiple human body features, improves the accuracy by 2-3% compared to using either 2D or 3D pose estimation alone. Additionally, employing MED for score calculation enhances the precision of frame distance matching, which significantly boosts overall discriminability. The adaptive constraint scheme enhances the discriminability of action quality assessment by approximately 30%. Furthermore, to address the absence of a standardized perspective in sports class evaluations, we introduce a new dataset called BGym.

cs.CV

Fast State Restoration in LLM Serving with HCache

The growing complexity of LLM usage today, e.g., multi-round conversation and retrieval-augmented generation (RAG), makes contextual states (i.e., KV cache) reusable across user requests. Given the capacity constraints of GPU memory, only a limited number of contexts can be cached on GPU for reusing. Existing inference systems typically evict part of the KV cache and restore it by recomputing it from the original tokens or offloading it to host storage for later retrieval, both of which introduce substantial computational or I/O overheads. We propose HCache, a novel LLM state restoration method. Its key idea is to restore LLM states from intermediate activations and thus utilize computational and I/O resources with low overhead. We enhance HCache with two techniques, including i) a bubble-free restoration scheduler that integrates resource-complementary methods to optimize the balance between computation and IO tasks; and ii) a chunk-based storage manager to address the layout mismatch issue (i.e., layer-before-token saving versus token-before-layer restoration). Our evaluations, conducted using real-world tasks, show that HCache reduces the TTFT by up to 1.93X compared to KV offload while consuming 1.92-2.40X less storage space; compared to token recomputation, HCache achieves up to 5.73X reduction in TTFT.

cs.DC

Diagnosing and Repairing Distributed Routing Configurations Using Selective Symbolic Simulation

Although substantial progress has been made in automatically verifying whether distributed routing configurations conform to certain requirements, diagnosing and repairing configuration errors remains manual and time-consuming. To fill this gap, we propose S^2Sim, a novel system for automatic routing configuration diagnosis and repair. Our key insight is that by selectively simulating variants of the given configuration in a symbolic way, we can find an intent-compliant variant, whose differences between the given configuration reveal the errors in the given configuration and suggest the patches. Building on this insight, we also design techniques to support complex scenarios (e.g., multiple protocol networks) and requirements (e.g., k-link failure tolerance). We implement a prototype of S^2Sim and evaluate its performance using networks of size O(10) ~ O(1000) with synthetic real-world configurations. Results show that S^2Sim diagnoses and repairs errors for 1) all WAN configurations within 10 s and 2) all DCN configurations within 20 minutes.

cs.NI

Detecting Complex Multi-step Attacks with Explainable Graph Neural Network

Complex multi-step attacks have caused significant damage to numerous critical infrastructures. To detect such attacks, graph neural network based methods have shown promising results by modeling the system's events as a graph. However, existing methods still face several challenges when deployed in practice. First, there is a lack of sufficient real attack data especially considering the large volume of normal data. Second, the modeling of event graphs is challenging due to their dynamic and heterogeneous nature. Third, the lack of explanation in learning models undermines the trustworthiness of such methods in production environments. To address the above challenges, in this paper, we propose an attack detection method, Trace2Vec. The approach first designs an erosion function to augment rare attack samples, and integrates them into the event graphs. Next, it models the event graphs via a continuous-time dynamic heterogeneous graph neural network. Finally, it employs the Monte Carlo tree search algorithm to identify events with greater contributions to the attack, thus enhancing the explainability of the detection result. We have implemented a prototype for Trace2Vec, and the experimental evaluations demonstrate its superior detection and explanation performance compared to existing methods.

cs.CR

Toward Reproducing Network Research Results Using Large Language Models

Reproducing research results in the networking community is important for both academia and industry. The current best practice typically resorts to three approaches: (1) looking for publicly available prototypes; (2) contacting the authors to get a private prototype; and (3) manually implementing a prototype following the description of the publication. However, most published network research does not have public prototypes and private prototypes are hard to get. As such, most reproducing efforts are spent on manual implementation based on the publications, which is both time and labor consuming and error-prone. In this paper, we boldly propose reproducing network research results using the emerging large language models (LLMs). In particular, we first prove its feasibility with a small-scale experiment, in which four students with essential networking knowledge each reproduces a different networking system published in prominent conferences and journals by prompt engineering ChatGPT. We report the experiment's observations and lessons and discuss future open research questions of this proposal. This work raises no ethical issue.

cs.LG

From RDMA to RDCA: Toward High-Speed Last Mile of Data Center Networks Using Remote Direct Cache Access

In this paper, we conduct systematic measurement studies to show that the high memory bandwidth consumption of modern distributed applications can lead to a significant drop of network throughput and a large increase of tail latency in high-speed RDMA networks.We identify its root cause as the high contention of memory bandwidth between application processes and network processes. This contention leads to frequent packet drops at the NIC of receiving hosts, which triggers the congestion control mechanism of the network and eventually results in network performance degradation. To tackle this problem, we make a key observation that given the distributed storage service, the vast majority of data it receives from the network will be eventually written to high-speed storage media (e.g., SSD) by CPU. As such, we propose to bypass host memory when processing received data to completely circumvent this performance bottleneck. In particular, we design Lamda, a novel receiver cache processing system that consumes a small amount of CPU cache to process received data from the network at line rate. We implement a prototype of Lamda and evaluate its performance extensively in a Clos-based testbed. Results show that for distributed storage applications, Lamda improves network throughput by 4.7% with zero memory bandwidth consumption on storage nodes, and improves network throughput by up 17% and 45% for large block size and small size under the memory bandwidth pressure, respectively. Lamda can also be applied to latency-sensitive HPC applications, which reduces their communication latency by 35.1%.

cs.NI

RIO: Order-Preserving and CPU-Efficient Remote Storage Access

Modern NVMe SSDs and RDMA networks provide dramatically higher bandwidth and concurrency. Existing networked storage systems (e.g., NVMe over Fabrics) fail to fully exploit these new devices due to inefficient storage ordering guarantees. Severe synchronous execution for storage order in these systems stalls the CPU and I/O devices and lowers the CPU and I/O performance efficiency of the storage system. We present Rio, a new approach to the storage order of remote storage access. The key insight in Rio is that the layered design of the software stack, along with the concurrent and asynchronous network and storage devices, makes the storage stack conceptually similar to the CPU pipeline. Inspired by the CPU pipeline that executes out-of-order and commits in-order, Rio introduces the I/O pipeline that allows internal out-of-order and asynchronous execution for ordered write requests while offering intact external storage order to applications. Together with merging consecutive ordered requests, these design decisions make for write throughput and CPU efficiency close to that of orderless requests. We implement Rio in Linux NVMe over RDMA stack, and further build a file system named RioFS atop Rio. Evaluations show that Rio outperforms Linux NVMe over RDMA and a state-of-the-art storage stack named Horae by two orders of magnitude and 4.9 times on average in terms of throughput of ordered write requests, respectively. RioFS increases the throughput of RocksDB by 1.9 times and 1.5 times on average, against Ext4 and HoraeFS, respectively.

cs.OS