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Jiyoung Lee

Publications and source records attributed to Jiyoung Lee.

At least 37 records · Page 2Linked to original sources

Bootstrap Your Own Views: Masked Ego-Exo Modeling for Fine-grained View-invariant Video Representations

View-invariant representation learning from egocentric (first-person, ego) and exocentric (third-person, exo) videos is a promising approach toward generalizing video understanding systems across multiple viewpoints. However, this area has been underexplored due to the substantial differences in perspective, motion patterns, and context between ego and exo views. In this paper, we propose a novel masked ego-exo modeling that promotes both causal temporal dynamics and cross-view alignment, called Bootstrap Your Own Views (BYOV), for fine-grained view-invariant video representation learning from unpaired ego-exo videos. We highlight the importance of capturing the compositional nature of human actions as a basis for robust cross-view understanding. Specifically, self-view masking and cross-view masking predictions are designed to learn view-invariant and powerful representations concurrently. Experimental results demonstrate that our BYOV significantly surpasses existing approaches with notable gains across all metrics in four downstream ego-exo video tasks. The code is available at https://github.com/park-jungin/byov.

cs.CV↗

Optimized Memory System Architecture for VESA VDC-M Decoder with Multi-Slice Support

Video compression plays a pivotal role in managing and transmitting large-scale display data, particularly given the growing demand for higher resolutions and improved video quality. This paper proposes an optimized memory system architecture for Video Electronics Standards Association (VESA) Display Compression-M (VDC-M) decoder, characterized by its substantial on-chip buffer requirements. We design and analyze three architectures categorized by optimization levels and management complexity. Our strategy focuses on enhancing line buffer access scheduling and minimizing reconstruction buffer, targeting prediction and multi-slice operation that are the major resource consumers in the decoder. By adjusting line delay and segmenting SRAM bank alongside reconstructed block forwarding, we achieve a 33.3% size reduction in the line buffer and 77.3% in the reconstruction buffer compared to Baseline VDC-M decoder. Synthesized using a 28 nm CMOS process, the proposed architecture achieves a 31.5% reduction in gate count of the decoder backend hardware, supporting real-time performance with up to 96.45 fps for 4K UHD resolution at 200 MHz operating frequency and a throughput of 4 pixels per cycle.

cs.AR↗

Single Ground Truth Is Not Enough: Adding Flexibility to Aspect-Based Sentiment Analysis Evaluation

Aspect-based sentiment analysis (ABSA) is a challenging task of extracting sentiments along with their corresponding aspects and opinion terms from the text. The inherent subjectivity of span annotation makes variability in the surface forms of extracted terms, complicating the evaluation process. Traditional evaluation methods often constrain ground truths (GT) to a single term, potentially misrepresenting the accuracy of semantically valid predictions that differ in surface form. To address this limitation, we propose a novel and fully automated pipeline that expands existing evaluation sets by adding alternative valid terms for aspect and opinion. Our approach facilitates an equitable assessment of language models by accommodating multiple-answer candidates, resulting in enhanced human agreement compared to single-answer test sets (achieving up to a 10\%p improvement in Kendall's Tau score). Experimental results demonstrate that our expanded evaluation set helps uncover the capabilities of large language models (LLMs) in ABSA tasks, which is concealed by the single-answer GT sets. Consequently, our work contributes to the development of a flexible evaluation framework for ABSA by embracing diverse surface forms to span extraction tasks in a cost-effective and reproducible manner. Our code and dataset is open at https://github.com/dudrrm/zoom-in-n-out-absa.

cs.CL↗

Read, Watch and Scream! Sound Generation from Text and Video

Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely, text-to-audio generation methods generate high-quality audio but pose challenges in ensuring comprehensive scene depiction and time-varying control. To tackle these challenges, we propose a novel video-and-text-to-audio generation method, called \ours, where video serves as a conditional control for a text-to-audio generation model. Especially, our method estimates the structural information of sound (namely, energy) from the video while receiving key content cues from a user prompt. We employ a well-performing text-to-audio model to consolidate the video control, which is much more efficient for training multimodal diffusion models with massive triplet-paired (audio-video-text) data. In addition, by separating the generative components of audio, it becomes a more flexible system that allows users to freely adjust the energy, surrounding environment, and primary sound source according to their preferences. Experimental results demonstrate that our method shows superiority in terms of quality, controllability, and training efficiency. Code and demo are available at https://naver-ai.github.io/rewas.

cs.CV↗

To Shelter or Not To Shelter: Exploring the Influence of Different Modalities in Virtual Reality on Individuals' Tornado Mitigation Behaviors

Timely and adequate risk communication before natural hazards can reduce losses from extreme weather events and provide more resilient disaster preparedness. However, existing natural hazard risk communications have been abstract, ineffective, not immersive, and sometimes counterproductive. The implementation of virtual reality (VR) for natural hazard risk communication presents a promising alternative to the existing risk communication system by offering immersive and engaging experiences. However, it is still unknown how different modalities in VR could affect individuals' mitigation behaviors related to incoming natural hazards. In addition, it is also not clear how the repetitive risk communication of different modalities in the VR system leads to the effect of risk habituation. To fill the knowledge gap, we developed a VR system with a tornado risk communication scenario and conducted a mixed-design human subject experiment (N = 24). We comprehensively investigated our research using both quantitative and qualitative results.

cs.HC↗

Measuring Falseness in News Articles based on Concealment and Overstatement

This research investigates the extent of misinformation in certain journalistic articles by introducing a novel measurement tool to assess the degrees of falsity. It aims to measure misinformation using two metrics (concealment and overstatement) to explore how information is interpreted as false. This should help examine how articles containing partly true and partly false information can potentially harm readers, as they are more challenging to identify than completely fabricated information. In this study, the full story provided by the fact-checking website serves as a standardized source of information for comparing differences between fake and real news. The result suggests that false news has greater concealment and overstatement, due to longer and more complex new stories being shortened and ambiguously phrased. While there are no major distinctions among categories of politics science and civics, it demonstrates that misinformation lacks crucial details while simultaneously containing more redundant words. Hence, news articles containing partial falsity, categorized as misinformation, can deceive inattentive readers who lack background knowledge. Hopefully, this approach instigates future fact-checkers, journalists, and the readers to secure high quality articles for a resilient information environment.

cs.CY↗

Bridging Vision and Language Spaces with Assignment Prediction

This paper introduces VLAP, a novel approach that bridges pretrained vision models and large language models (LLMs) to make frozen LLMs understand the visual world. VLAP transforms the embedding space of pretrained vision models into the LLMs' word embedding space using a single linear layer for efficient and general-purpose visual and language understanding. Specifically, we harness well-established word embeddings to bridge two modality embedding spaces. The visual and text representations are simultaneously assigned to a set of word embeddings within pretrained LLMs by formulating the assigning procedure as an optimal transport problem. We predict the assignment of one modality from the representation of another modality data, enforcing consistent assignments for paired multimodal data. This allows vision and language representations to contain the same information, grounding the frozen LLMs' word embedding space in visual data. Moreover, a robust semantic taxonomy of LLMs can be preserved with visual data since the LLMs interpret and reason linguistic information from correlations between word embeddings. Experimental results show that VLAP achieves substantial improvements over the previous linear transformation-based approaches across a range of vision-language tasks, including image captioning, visual question answering, and cross-modal retrieval. We also demonstrate the learned visual representations hold a semantic taxonomy of LLMs, making visual semantic arithmetic possible.

cs.CV↗

Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation

Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However, the lack of 3D awareness in the 2D diffusion models destabilizes score distillation-based methods from reconstructing a plausible 3D scene. To address this issue, we propose 3DFuse, a novel framework that incorporates 3D awareness into pretrained 2D diffusion models, enhancing the robustness and 3D consistency of score distillation-based methods. We realize this by first constructing a coarse 3D structure of a given text prompt and then utilizing projected, view-specific depth map as a condition for the diffusion model. Additionally, we introduce a training strategy that enables the 2D diffusion model learns to handle the errors and sparsity within the coarse 3D structure for robust generation, as well as a method for ensuring semantic consistency throughout all viewpoints of the scene. Our framework surpasses the limitations of prior arts, and has significant implications for 3D consistent generation of 2D diffusion models.

cs.CV↗

VisAlign: Dataset for Measuring the Degree of Alignment between AI and Humans in Visual Perception

AI alignment refers to models acting towards human-intended goals, preferences, or ethical principles. Given that most large-scale deep learning models act as black boxes and cannot be manually controlled, analyzing the similarity between models and humans can be a proxy measure for ensuring AI safety. In this paper, we focus on the models' visual perception alignment with humans, further referred to as AI-human visual alignment. Specifically, we propose a new dataset for measuring AI-human visual alignment in terms of image classification, a fundamental task in machine perception. In order to evaluate AI-human visual alignment, a dataset should encompass samples with various scenarios that may arise in the real world and have gold human perception labels. Our dataset consists of three groups of samples, namely Must-Act (i.e., Must-Classify), Must-Abstain, and Uncertain, based on the quantity and clarity of visual information in an image and further divided into eight categories. All samples have a gold human perception label; even Uncertain (severely blurry) sample labels were obtained via crowd-sourcing. The validity of our dataset is verified by sampling theory, statistical theories related to survey design, and experts in the related fields. Using our dataset, we analyze the visual alignment and reliability of five popular visual perception models and seven abstention methods. Our code and data is available at https://github.com/jiyounglee-0523/VisAlign.

cs.CV↗

Dense Text-to-Image Generation with Attention Modulation

Existing text-to-image diffusion models struggle to synthesize realistic images given dense captions, where each text prompt provides a detailed description for a specific image region. To address this, we propose DenseDiffusion, a training-free method that adapts a pre-trained text-to-image model to handle such dense captions while offering control over the scene layout. We first analyze the relationship between generated images' layouts and the pre-trained model's intermediate attention maps. Next, we develop an attention modulation method that guides objects to appear in specific regions according to layout guidance. Without requiring additional fine-tuning or datasets, we improve image generation performance given dense captions regarding both automatic and human evaluation scores. In addition, we achieve similar-quality visual results with models specifically trained with layout conditions.

cs.CV↗

Hierarchical Visual Primitive Experts for Compositional Zero-Shot Learning

Compositional zero-shot learning (CZSL) aims to recognize unseen compositions with prior knowledge of known primitives (attribute and object). Previous works for CZSL often suffer from grasping the contextuality between attribute and object, as well as the discriminability of visual features, and the long-tailed distribution of real-world compositional data. We propose a simple and scalable framework called Composition Transformer (CoT) to address these issues. CoT employs object and attribute experts in distinctive manners to generate representative embeddings, using the visual network hierarchically. The object expert extracts representative object embeddings from the final layer in a bottom-up manner, while the attribute expert makes attribute embeddings in a top-down manner with a proposed object-guided attention module that models contextuality explicitly. To remedy biased prediction caused by imbalanced data distribution, we develop a simple minority attribute augmentation (MAA) that synthesizes virtual samples by mixing two images and oversampling minority attribute classes. Our method achieves SoTA performance on several benchmarks, including MIT-States, C-GQA, and VAW-CZSL. We also demonstrate the effectiveness of CoT in improving visual discrimination and addressing the model bias from the imbalanced data distribution. The code is available at https://github.com/HanjaeKim98/CoT.

cs.CV↗

Panoramic Image-to-Image Translation

In this paper, we tackle the challenging task of Panoramic Image-to-Image translation (Pano-I2I) for the first time. This task is difficult due to the geometric distortion of panoramic images and the lack of a panoramic image dataset with diverse conditions, like weather or time. To address these challenges, we propose a panoramic distortion-aware I2I model that preserves the structure of the panoramic images while consistently translating their global style referenced from a pinhole image. To mitigate the distortion issue in naive 360 panorama translation, we adopt spherical positional embedding to our transformer encoders, introduce a distortion-free discriminator, and apply sphere-based rotation for augmentation and its ensemble. We also design a content encoder and a style encoder to be deformation-aware to deal with a large domain gap between panoramas and pinhole images, enabling us to work on diverse conditions of pinhole images. In addition, considering the large discrepancy between panoramas and pinhole images, our framework decouples the learning procedure of the panoramic reconstruction stage from the translation stage. We show distinct improvements over existing I2I models in translating the StreetLearn dataset in the daytime into diverse conditions. The code will be publicly available online for our community.

cs.CV↗

Three Recipes for Better 3D Pseudo-GTs of 3D Human Mesh Estimation in the Wild

Recovering 3D human mesh in the wild is greatly challenging as in-the-wild (ITW) datasets provide only 2D pose ground truths (GTs). Recently, 3D pseudo-GTs have been widely used to train 3D human mesh estimation networks as the 3D pseudo-GTs enable 3D mesh supervision when training the networks on ITW datasets. However, despite the great potential of the 3D pseudo-GTs, there has been no extensive analysis that investigates which factors are important to make more beneficial 3D pseudo-GTs. In this paper, we provide three recipes to obtain highly beneficial 3D pseudo-GTs of ITW datasets. The main challenge is that only 2D-based weak supervision is allowed when obtaining the 3D pseudo-GTs. Each of our three recipes addresses the challenge in each aspect: depth ambiguity, sub-optimality of weak supervision, and implausible articulation. Experimental results show that simply re-training state-of-the-art networks with our new 3D pseudo-GTs elevates their performance to the next level without bells and whistles. The 3D pseudo-GT is publicly available in https://github.com/mks0601/NeuralAnnot_RELEASE.

cs.CV↗

MIDMs: Matching Interleaved Diffusion Models for Exemplar-based Image Translation

We present a novel method for exemplar-based image translation, called matching interleaved diffusion models (MIDMs). Most existing methods for this task were formulated as GAN-based matching-then-generation framework. However, in this framework, matching errors induced by the difficulty of semantic matching across cross-domain, e.g., sketch and photo, can be easily propagated to the generation step, which in turn leads to degenerated results. Motivated by the recent success of diffusion models overcoming the shortcomings of GANs, we incorporate the diffusion models to overcome these limitations. Specifically, we formulate a diffusion-based matching-and-generation framework that interleaves cross-domain matching and diffusion steps in the latent space by iteratively feeding the intermediate warp into the noising process and denoising it to generate a translated image. In addition, to improve the reliability of the diffusion process, we design a confidence-aware process using cycle-consistency to consider only confident regions during translation. Experimental results show that our MIDMs generate more plausible images than state-of-the-art methods.

cs.CV↗

Dual-path Adaptation from Image to Video Transformers

In this paper, we efficiently transfer the surpassing representation power of the vision foundation models, such as ViT and Swin, for video understanding with only a few trainable parameters. Previous adaptation methods have simultaneously considered spatial and temporal modeling with a unified learnable module but still suffered from fully leveraging the representative capabilities of image transformers. We argue that the popular dual-path (two-stream) architecture in video models can mitigate this problem. We propose a novel DualPath adaptation separated into spatial and temporal adaptation paths, where a lightweight bottleneck adapter is employed in each transformer block. Especially for temporal dynamic modeling, we incorporate consecutive frames into a grid-like frameset to precisely imitate vision transformers' capability that extrapolates relationships between tokens. In addition, we extensively investigate the multiple baselines from a unified perspective in video understanding and compare them with DualPath. Experimental results on four action recognition benchmarks prove that pretrained image transformers with DualPath can be effectively generalized beyond the data domain.

cs.CV↗

Imaginary Voice: Face-styled Diffusion Model for Text-to-Speech

The goal of this work is zero-shot text-to-speech synthesis, with speaking styles and voices learnt from facial characteristics. Inspired by the natural fact that people can imagine the voice of someone when they look at his or her face, we introduce a face-styled diffusion text-to-speech (TTS) model within a unified framework learnt from visible attributes, called Face-TTS. This is the first time that face images are used as a condition to train a TTS model. We jointly train cross-model biometrics and TTS models to preserve speaker identity between face images and generated speech segments. We also propose a speaker feature binding loss to enforce the similarity of the generated and the ground truth speech segments in speaker embedding space. Since the biometric information is extracted directly from the face image, our method does not require extra fine-tuning steps to generate speech from unseen and unheard speakers. We train and evaluate the model on the LRS3 dataset, an in-the-wild audio-visual corpus containing background noise and diverse speaking styles. The project page is https://facetts.github.io.

cs.LG↗

Exploration into Translation-Equivariant Image Quantization

This is an exploratory study that discovers the current image quantization (vector quantization) do not satisfy translation equivariance in the quantized space due to aliasing. Instead of focusing on anti-aliasing, we propose a simple yet effective way to achieve translation-equivariant image quantization by enforcing orthogonality among the codebook embeddings. To explore the advantages of translation-equivariant image quantization, we conduct three proof-of-concept experiments with a carefully controlled dataset: (1) text-to-image generation, where the quantized image indices are the target to predict, (2) image-to-text generation, where the quantized image indices are given as a condition, (3) using a smaller training set to analyze sample efficiency. From the strictly controlled experiments, we empirically verify that the translation-equivariant image quantizer improves not only sample efficiency but also the accuracy over VQGAN up to +11.9% in text-to-image generation and +3.9% in image-to-text generation.

cs.CV↗

Robust Camera Pose Refinement for Multi-Resolution Hash Encoding

Multi-resolution hash encoding has recently been proposed to reduce the computational cost of neural renderings, such as NeRF. This method requires accurate camera poses for the neural renderings of given scenes. However, contrary to previous methods jointly optimizing camera poses and 3D scenes, the naive gradient-based camera pose refinement method using multi-resolution hash encoding severely deteriorates performance. We propose a joint optimization algorithm to calibrate the camera pose and learn a geometric representation using efficient multi-resolution hash encoding. Showing that the oscillating gradient flows of hash encoding interfere with the registration of camera poses, our method addresses the issue by utilizing smooth interpolation weighting to stabilize the gradient oscillation for the ray samplings across hash grids. Moreover, the curriculum training procedure helps to learn the level-wise hash encoding, further increasing the pose refinement. Experiments on the novel-view synthesis datasets validate that our learning frameworks achieve state-of-the-art performance and rapid convergence of neural rendering, even when initial camera poses are unknown.

cs.CV↗